blender/release/scripts/ui/space_dopesheet.py
Joshua Leung b8d9d10a65 Action Editor UI Tweaks:
While animating, I realised that actually the 'only selected' and
'include hidden' DopeSheet filtering options are also useful in the
Action Editor, especially while tweaking the animation for some
characters, where you'd like to focus only on some of the character's
control (i.e. eyelid tweaks, hand tweaks, etc.).

The other DopeSheet filtering options aren't so relevant here, so I've
excluded them from this.
2011-02-01 22:21:43 +00:00

366 lines
12 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
#######################################
# DopeSheet Filtering
# used for DopeSheet, NLA, and Graph Editors
def dopesheet_filter(layout, context, genericFiltersOnly=False):
dopesheet = context.space_data.dopesheet
is_nla = context.area.type == 'NLA_EDITOR'
row = layout.row(align=True)
row.prop(dopesheet, "show_only_selected", text="")
row.prop(dopesheet, "show_hidden", text="")
if genericFiltersOnly:
return
row = layout.row(align=True)
row.prop(dopesheet, "show_transforms", text="")
if is_nla:
row.prop(dopesheet, "show_missing_nla", text="")
row = layout.row(align=True)
row.prop(dopesheet, "show_scenes", text="")
row.prop(dopesheet, "show_worlds", text="")
row.prop(dopesheet, "show_nodes", text="")
if bpy.data.meshes:
row.prop(dopesheet, "show_meshes", text="")
if bpy.data.shape_keys:
row.prop(dopesheet, "show_shapekeys", text="")
if bpy.data.materials:
row.prop(dopesheet, "show_materials", text="")
if bpy.data.lamps:
row.prop(dopesheet, "show_lamps", text="")
if bpy.data.textures:
row.prop(dopesheet, "show_textures", text="")
if bpy.data.cameras:
row.prop(dopesheet, "show_cameras", text="")
if bpy.data.curves:
row.prop(dopesheet, "show_curves", text="")
if bpy.data.metaballs:
row.prop(dopesheet, "show_metaballs", text="")
if bpy.data.lattices:
row.prop(dopesheet, "show_lattices", text="")
if bpy.data.armatures:
row.prop(dopesheet, "show_armatures", text="")
if bpy.data.particles:
row.prop(dopesheet, "show_particles", text="")
if bpy.data.groups:
row = layout.row(align=True)
row.prop(dopesheet, "show_only_group_objects", text="")
if dopesheet.show_only_group_objects:
row.prop(dopesheet, "filter_group", text="")
#######################################
# DopeSheet Editor - General/Standard UI
class DOPESHEET_HT_header(bpy.types.Header):
bl_space_type = 'DOPESHEET_EDITOR'
def draw(self, context):
layout = self.layout
st = context.space_data
row = layout.row(align=True)
row.template_header()
if context.area.show_menus:
sub = row.row(align=True)
sub.menu("DOPESHEET_MT_view")
sub.menu("DOPESHEET_MT_select")
sub.menu("DOPESHEET_MT_marker")
if st.mode == 'DOPESHEET' or (st.mode == 'ACTION' and st.action != None):
sub.menu("DOPESHEET_MT_channel")
elif st.mode == 'GPENCIL':
sub.menu("DOPESHEET_MT_gpencil_channel")
if st.mode != 'GPENCIL':
sub.menu("DOPESHEET_MT_key")
else:
sub.menu("DOPESHEET_MT_gpencil_frame")
layout.prop(st, "mode", text="")
layout.prop(st.dopesheet, "show_summary", text="Summary")
if st.mode == 'DOPESHEET':
dopesheet_filter(layout, context)
elif st.mode == 'ACTION':
# 'genericFiltersOnly' limits the options to only the relevant 'generic' subset of
# filters which will work here and are useful (especially for character animation)
dopesheet_filter(layout, context, genericFiltersOnly=True)
if st.mode in ('ACTION', 'SHAPEKEY'):
layout.template_ID(st, "action", new="action.new")
# Grease Pencil mode doesn't need snapping, as it's frame-aligned only
if st.mode != 'GPENCIL':
layout.prop(st, "auto_snap", text="")
row = layout.row(align=True)
row.operator("action.copy", text="", icon='COPYDOWN')
row.operator("action.paste", text="", icon='PASTEDOWN')
class DOPESHEET_MT_view(bpy.types.Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
st = context.space_data
layout.column()
layout.prop(st, "use_realtime_update")
layout.prop(st, "show_frame_indicator")
layout.prop(st, "show_sliders")
layout.prop(st, "use_auto_merge_keyframes")
layout.prop(st, "use_marker_sync")
if st.show_seconds:
layout.operator("anim.time_toggle", text="Show Frames")
else:
layout.operator("anim.time_toggle", text="Show Seconds")
layout.separator()
layout.operator("anim.previewrange_set")
layout.operator("anim.previewrange_clear")
layout.operator("action.previewrange_set")
layout.separator()
layout.operator("action.frame_jump")
layout.operator("action.view_all")
layout.separator()
layout.operator("screen.area_dupli")
layout.operator("screen.screen_full_area")
class DOPESHEET_MT_select(bpy.types.Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
layout.column()
# This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
layout.operator("action.select_all_toggle")
layout.operator("action.select_all_toggle", text="Invert Selection").invert = True
layout.separator()
layout.operator("action.select_border")
layout.operator("action.select_border", text="Border Axis Range").axis_range = True
layout.separator()
layout.operator("action.select_column", text="Columns on Selected Keys").mode = 'KEYS'
layout.operator("action.select_column", text="Column on Current Frame").mode = 'CFRA'
layout.operator("action.select_column", text="Columns on Selected Markers").mode = 'MARKERS_COLUMN'
layout.operator("action.select_column", text="Between Selected Markers").mode = 'MARKERS_BETWEEN'
# FIXME: grease pencil mode isn't supported for these yet, so skip for that mode only
if context.space_data.mode != 'GPENCIL':
layout.separator()
layout.operator("action.select_more")
layout.operator("action.select_less")
layout.separator()
layout.operator("action.select_linked")
class DOPESHEET_MT_marker(bpy.types.Menu):
bl_label = "Marker"
def draw(self, context):
layout = self.layout
st = context.space_data
#layout.operator_context = 'EXEC_REGION_WIN'
layout.column()
layout.operator("marker.add", "Add Marker")
layout.operator("marker.duplicate", text="Duplicate Marker")
layout.operator("marker.delete", text="Delete Marker")
layout.separator()
layout.operator("marker.rename", text="Rename Marker")
layout.operator("marker.move", text="Grab/Move Marker")
if st.mode in ('ACTION', 'SHAPEKEY') and st.action:
layout.separator()
layout.prop(st, "show_pose_markers")
#######################################
# Keyframe Editing
class DOPESHEET_MT_channel(bpy.types.Menu):
bl_label = "Channel"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_CHANNELS'
layout.column()
layout.operator("anim.channels_delete")
layout.separator()
layout.operator("anim.channels_setting_toggle")
layout.operator("anim.channels_setting_enable")
layout.operator("anim.channels_setting_disable")
layout.separator()
layout.operator("anim.channels_editable_toggle")
layout.separator()
layout.operator("anim.channels_expand")
layout.operator("anim.channels_collapse")
layout.separator()
layout.operator_menu_enum("anim.channels_move", "direction", text="Move...")
layout.separator()
layout.operator("anim.channels_fcurves_enable")
class DOPESHEET_MT_key(bpy.types.Menu):
bl_label = "Key"
def draw(self, context):
layout = self.layout
layout.column()
layout.menu("DOPESHEET_MT_key_transform", text="Transform")
layout.operator_menu_enum("action.snap", "type", text="Snap")
layout.operator_menu_enum("action.mirror", "type", text="Mirror")
layout.separator()
layout.operator("action.keyframe_insert")
layout.separator()
layout.operator("action.duplicate")
layout.operator("action.delete")
layout.separator()
layout.operator_menu_enum("action.keyframe_type", "type", text="Keyframe Type")
layout.operator_menu_enum("action.handle_type", "type", text="Handle Type")
layout.operator_menu_enum("action.interpolation_type", "type", text="Interpolation Mode")
layout.operator_menu_enum("action.extrapolation_type", "type", text="Extrapolation Mode")
layout.separator()
layout.operator("action.clean")
layout.operator("action.sample")
layout.separator()
layout.operator("action.copy")
layout.operator("action.paste")
class DOPESHEET_MT_key_transform(bpy.types.Menu):
bl_label = "Transform"
def draw(self, context):
layout = self.layout
layout.column()
layout.operator("transform.transform", text="Grab/Move").mode = 'TIME_TRANSLATE'
layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND'
layout.operator("transform.transform", text="Slide").mode = 'TIME_SLIDE'
layout.operator("transform.transform", text="Scale").mode = 'TIME_SCALE'
#######################################
# Grease Pencil Editing
class DOPESHEET_MT_gpencil_channel(bpy.types.Menu):
bl_label = "Channel"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_CHANNELS'
layout.column()
layout.operator("anim.channels_delete")
layout.separator()
layout.operator("anim.channels_setting_toggle")
layout.operator("anim.channels_setting_enable")
layout.operator("anim.channels_setting_disable")
layout.separator()
layout.operator("anim.channels_editable_toggle")
# XXX: to be enabled when these are ready for use!
#layout.separator()
#layout.operator("anim.channels_expand")
#layout.operator("anim.channels_collapse")
#layout.separator()
#layout.operator_menu_enum("anim.channels_move", "direction", text="Move...")
class DOPESHEET_MT_gpencil_frame(bpy.types.Menu):
bl_label = "Frame"
def draw(self, context):
layout = self.layout
layout.column()
layout.menu("DOPESHEET_MT_key_transform", text="Transform")
#layout.operator_menu_enum("action.snap", "type", text="Snap")
#layout.operator_menu_enum("action.mirror", "type", text="Mirror")
layout.separator()
layout.operator("action.duplicate")
layout.operator("action.delete")
#layout.separator()
#layout.operator("action.copy")
#layout.operator("action.paste")
def register():
pass
def unregister():
pass
if __name__ == "__main__":
register()