forked from bartvdbraak/blender
b8d9d10a65
While animating, I realised that actually the 'only selected' and 'include hidden' DopeSheet filtering options are also useful in the Action Editor, especially while tweaking the animation for some characters, where you'd like to focus only on some of the character's control (i.e. eyelid tweaks, hand tweaks, etc.). The other DopeSheet filtering options aren't so relevant here, so I've excluded them from this.
366 lines
12 KiB
Python
366 lines
12 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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#######################################
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# DopeSheet Filtering
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# used for DopeSheet, NLA, and Graph Editors
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def dopesheet_filter(layout, context, genericFiltersOnly=False):
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dopesheet = context.space_data.dopesheet
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is_nla = context.area.type == 'NLA_EDITOR'
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row = layout.row(align=True)
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row.prop(dopesheet, "show_only_selected", text="")
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row.prop(dopesheet, "show_hidden", text="")
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if genericFiltersOnly:
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return
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row = layout.row(align=True)
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row.prop(dopesheet, "show_transforms", text="")
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if is_nla:
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row.prop(dopesheet, "show_missing_nla", text="")
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row = layout.row(align=True)
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row.prop(dopesheet, "show_scenes", text="")
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row.prop(dopesheet, "show_worlds", text="")
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row.prop(dopesheet, "show_nodes", text="")
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if bpy.data.meshes:
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row.prop(dopesheet, "show_meshes", text="")
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if bpy.data.shape_keys:
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row.prop(dopesheet, "show_shapekeys", text="")
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if bpy.data.materials:
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row.prop(dopesheet, "show_materials", text="")
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if bpy.data.lamps:
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row.prop(dopesheet, "show_lamps", text="")
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if bpy.data.textures:
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row.prop(dopesheet, "show_textures", text="")
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if bpy.data.cameras:
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row.prop(dopesheet, "show_cameras", text="")
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if bpy.data.curves:
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row.prop(dopesheet, "show_curves", text="")
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if bpy.data.metaballs:
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row.prop(dopesheet, "show_metaballs", text="")
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if bpy.data.lattices:
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row.prop(dopesheet, "show_lattices", text="")
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if bpy.data.armatures:
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row.prop(dopesheet, "show_armatures", text="")
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if bpy.data.particles:
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row.prop(dopesheet, "show_particles", text="")
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if bpy.data.groups:
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row = layout.row(align=True)
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row.prop(dopesheet, "show_only_group_objects", text="")
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if dopesheet.show_only_group_objects:
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row.prop(dopesheet, "filter_group", text="")
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#######################################
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# DopeSheet Editor - General/Standard UI
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class DOPESHEET_HT_header(bpy.types.Header):
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bl_space_type = 'DOPESHEET_EDITOR'
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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row = layout.row(align=True)
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row.template_header()
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if context.area.show_menus:
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sub = row.row(align=True)
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sub.menu("DOPESHEET_MT_view")
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sub.menu("DOPESHEET_MT_select")
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sub.menu("DOPESHEET_MT_marker")
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if st.mode == 'DOPESHEET' or (st.mode == 'ACTION' and st.action != None):
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sub.menu("DOPESHEET_MT_channel")
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elif st.mode == 'GPENCIL':
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sub.menu("DOPESHEET_MT_gpencil_channel")
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if st.mode != 'GPENCIL':
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sub.menu("DOPESHEET_MT_key")
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else:
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sub.menu("DOPESHEET_MT_gpencil_frame")
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layout.prop(st, "mode", text="")
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layout.prop(st.dopesheet, "show_summary", text="Summary")
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if st.mode == 'DOPESHEET':
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dopesheet_filter(layout, context)
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elif st.mode == 'ACTION':
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# 'genericFiltersOnly' limits the options to only the relevant 'generic' subset of
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# filters which will work here and are useful (especially for character animation)
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dopesheet_filter(layout, context, genericFiltersOnly=True)
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if st.mode in ('ACTION', 'SHAPEKEY'):
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layout.template_ID(st, "action", new="action.new")
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# Grease Pencil mode doesn't need snapping, as it's frame-aligned only
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if st.mode != 'GPENCIL':
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layout.prop(st, "auto_snap", text="")
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row = layout.row(align=True)
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row.operator("action.copy", text="", icon='COPYDOWN')
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row.operator("action.paste", text="", icon='PASTEDOWN')
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class DOPESHEET_MT_view(bpy.types.Menu):
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bl_label = "View"
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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layout.column()
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layout.prop(st, "use_realtime_update")
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layout.prop(st, "show_frame_indicator")
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layout.prop(st, "show_sliders")
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layout.prop(st, "use_auto_merge_keyframes")
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layout.prop(st, "use_marker_sync")
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if st.show_seconds:
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layout.operator("anim.time_toggle", text="Show Frames")
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else:
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layout.operator("anim.time_toggle", text="Show Seconds")
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layout.separator()
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layout.operator("anim.previewrange_set")
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layout.operator("anim.previewrange_clear")
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layout.operator("action.previewrange_set")
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layout.separator()
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layout.operator("action.frame_jump")
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layout.operator("action.view_all")
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layout.separator()
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layout.operator("screen.area_dupli")
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layout.operator("screen.screen_full_area")
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class DOPESHEET_MT_select(bpy.types.Menu):
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bl_label = "Select"
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def draw(self, context):
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layout = self.layout
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layout.column()
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# This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
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layout.operator("action.select_all_toggle")
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layout.operator("action.select_all_toggle", text="Invert Selection").invert = True
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layout.separator()
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layout.operator("action.select_border")
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layout.operator("action.select_border", text="Border Axis Range").axis_range = True
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layout.separator()
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layout.operator("action.select_column", text="Columns on Selected Keys").mode = 'KEYS'
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layout.operator("action.select_column", text="Column on Current Frame").mode = 'CFRA'
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layout.operator("action.select_column", text="Columns on Selected Markers").mode = 'MARKERS_COLUMN'
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layout.operator("action.select_column", text="Between Selected Markers").mode = 'MARKERS_BETWEEN'
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# FIXME: grease pencil mode isn't supported for these yet, so skip for that mode only
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if context.space_data.mode != 'GPENCIL':
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layout.separator()
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layout.operator("action.select_more")
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layout.operator("action.select_less")
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layout.separator()
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layout.operator("action.select_linked")
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class DOPESHEET_MT_marker(bpy.types.Menu):
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bl_label = "Marker"
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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#layout.operator_context = 'EXEC_REGION_WIN'
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layout.column()
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layout.operator("marker.add", "Add Marker")
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layout.operator("marker.duplicate", text="Duplicate Marker")
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layout.operator("marker.delete", text="Delete Marker")
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layout.separator()
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layout.operator("marker.rename", text="Rename Marker")
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layout.operator("marker.move", text="Grab/Move Marker")
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if st.mode in ('ACTION', 'SHAPEKEY') and st.action:
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layout.separator()
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layout.prop(st, "show_pose_markers")
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#######################################
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# Keyframe Editing
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class DOPESHEET_MT_channel(bpy.types.Menu):
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bl_label = "Channel"
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def draw(self, context):
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layout = self.layout
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layout.operator_context = 'INVOKE_REGION_CHANNELS'
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layout.column()
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layout.operator("anim.channels_delete")
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layout.separator()
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layout.operator("anim.channels_setting_toggle")
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layout.operator("anim.channels_setting_enable")
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layout.operator("anim.channels_setting_disable")
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layout.separator()
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layout.operator("anim.channels_editable_toggle")
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layout.separator()
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layout.operator("anim.channels_expand")
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layout.operator("anim.channels_collapse")
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layout.separator()
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layout.operator_menu_enum("anim.channels_move", "direction", text="Move...")
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layout.separator()
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layout.operator("anim.channels_fcurves_enable")
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class DOPESHEET_MT_key(bpy.types.Menu):
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bl_label = "Key"
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def draw(self, context):
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layout = self.layout
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layout.column()
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layout.menu("DOPESHEET_MT_key_transform", text="Transform")
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layout.operator_menu_enum("action.snap", "type", text="Snap")
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layout.operator_menu_enum("action.mirror", "type", text="Mirror")
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layout.separator()
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layout.operator("action.keyframe_insert")
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layout.separator()
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layout.operator("action.duplicate")
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layout.operator("action.delete")
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layout.separator()
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layout.operator_menu_enum("action.keyframe_type", "type", text="Keyframe Type")
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layout.operator_menu_enum("action.handle_type", "type", text="Handle Type")
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layout.operator_menu_enum("action.interpolation_type", "type", text="Interpolation Mode")
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layout.operator_menu_enum("action.extrapolation_type", "type", text="Extrapolation Mode")
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layout.separator()
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layout.operator("action.clean")
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layout.operator("action.sample")
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layout.separator()
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layout.operator("action.copy")
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layout.operator("action.paste")
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class DOPESHEET_MT_key_transform(bpy.types.Menu):
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bl_label = "Transform"
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def draw(self, context):
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layout = self.layout
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layout.column()
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layout.operator("transform.transform", text="Grab/Move").mode = 'TIME_TRANSLATE'
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layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND'
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layout.operator("transform.transform", text="Slide").mode = 'TIME_SLIDE'
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layout.operator("transform.transform", text="Scale").mode = 'TIME_SCALE'
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#######################################
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# Grease Pencil Editing
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class DOPESHEET_MT_gpencil_channel(bpy.types.Menu):
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bl_label = "Channel"
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def draw(self, context):
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layout = self.layout
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layout.operator_context = 'INVOKE_REGION_CHANNELS'
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layout.column()
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layout.operator("anim.channels_delete")
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layout.separator()
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layout.operator("anim.channels_setting_toggle")
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layout.operator("anim.channels_setting_enable")
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layout.operator("anim.channels_setting_disable")
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layout.separator()
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layout.operator("anim.channels_editable_toggle")
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# XXX: to be enabled when these are ready for use!
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#layout.separator()
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#layout.operator("anim.channels_expand")
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#layout.operator("anim.channels_collapse")
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#layout.separator()
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#layout.operator_menu_enum("anim.channels_move", "direction", text="Move...")
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class DOPESHEET_MT_gpencil_frame(bpy.types.Menu):
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bl_label = "Frame"
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def draw(self, context):
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layout = self.layout
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layout.column()
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layout.menu("DOPESHEET_MT_key_transform", text="Transform")
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#layout.operator_menu_enum("action.snap", "type", text="Snap")
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#layout.operator_menu_enum("action.mirror", "type", text="Mirror")
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layout.separator()
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layout.operator("action.duplicate")
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layout.operator("action.delete")
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#layout.separator()
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#layout.operator("action.copy")
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#layout.operator("action.paste")
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def register():
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pass
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def unregister():
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pass
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if __name__ == "__main__":
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register()
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