..
closure
Cycles OSL: diffuse_toon and specular_toon closures. These are toon shaders with
2012-12-19 21:17:16 +00:00
osl
Cycles: multiple importance sampling for lamps, which helps reduce noise for
2013-01-09 21:09:20 +00:00
shaders
Fix #33830 : cycles normal mapping was not quite correct, was not correctly
2013-01-15 16:35:05 +00:00
svm
Fix #33830 : cycles normal mapping was not quite correct, was not correctly
2013-01-15 16:35:05 +00:00
CMakeLists.txt
Cycles Hair: refactoring to support generic attributes for hair curves. There
2013-01-03 12:08:54 +00:00
kernel_accumulate.h
Cycles OSL: windows build fixes.
2012-11-14 17:18:47 +00:00
kernel_bvh.h
Change some big functions from __device_inline to __device, which
2013-01-14 17:30:20 +00:00
kernel_camera.h
Cycles: multiple importance sampling for lamps, which helps reduce noise for
2013-01-09 21:09:20 +00:00
kernel_compat_cpu.h
Fix #33486 : cycles CPU image textures were offset wrong by half a pixel compared
2012-12-12 09:17:21 +00:00
kernel_compat_cuda.h
Fix cycles aliasing warnings caused by motion blur transforms.
2012-12-21 10:26:48 +00:00
kernel_compat_opencl.h
Fix cycles aliasing warnings caused by motion blur transforms.
2012-12-21 10:26:48 +00:00
kernel_curve.h
Cycles Hair: refactoring to store curves with the index of the first key and the
2013-01-03 12:09:09 +00:00
kernel_differential.h
code cleanup: spelling
2012-07-16 23:23:33 +00:00
kernel_displace.h
Cycles OSL minor optimizations: recycle shading context, don't do memory
2012-12-15 10:18:42 +00:00
kernel_emission.h
Cycles: multiple importance sampling for lamps, which helps reduce noise for
2013-01-09 21:09:20 +00:00
kernel_film.h
Cycles: fixes for OpenCL build after pass changes, patch by Daniel Genrich.
2012-01-26 15:37:33 +00:00
kernel_globals.h
Fix #33375 : OSL geom:trianglevertices gave wrong coordinates for static BVH.
2012-12-01 19:15:05 +00:00
kernel_light.h
Fix #33868 : cycles sample as lamp for world background not rendering with the
2013-01-14 16:24:47 +00:00
kernel_math.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
kernel_montecarlo.h
Cycles OSL: diffuse_toon and specular_toon closures. These are toon shaders with
2012-12-19 21:17:16 +00:00
kernel_object.h
Cycles Hair: refactoring to support generic attributes for hair curves. There
2013-01-03 12:08:54 +00:00
kernel_optimized.cpp
style cleanup: block comments
2012-06-09 17:22:52 +00:00
kernel_passes.h
Cycles Hair: refactoring to support generic attributes for hair curves. There
2013-01-03 12:08:54 +00:00
kernel_path.h
Fix #33824 : cycles non-progressive render mode did not do correct path termination,
2013-01-10 19:28:16 +00:00
kernel_primitive.h
Fix CUDA build error after last commit, and remove some comments.
2013-01-03 13:18:35 +00:00
kernel_projection.h
Fisheye Equidistant Lens algorith bugfix
2012-11-09 09:11:24 +00:00
kernel_random.h
code cleanup: quiet all warnings about double promotion (either by changing the type or explicitly casting).
2012-06-09 17:45:22 +00:00
kernel_shader.h
Change some big functions from __device_inline to __device, which
2013-01-14 17:30:20 +00:00
kernel_textures.h
Cycles Hair: refactoring to store curves with the index of the first key and the
2013-01-03 12:09:09 +00:00
kernel_triangle.h
Cycles Hair: refactoring to support generic attributes for hair curves. There
2013-01-03 12:08:54 +00:00
kernel_types.h
Cycles:
2013-01-15 19:02:17 +00:00
kernel.cl
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
kernel.cpp
Fix #33375 : OSL geom:trianglevertices gave wrong coordinates for static BVH.
2012-12-01 19:15:05 +00:00
kernel.cu
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
kernel.h
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
SConscript
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00