forked from bartvdbraak/blender
1356 lines
38 KiB
C
1356 lines
38 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file creator/creator.c
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* \ingroup creator
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*/
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#if defined(__linux__) && defined(__GNUC__)
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#define _GNU_SOURCE
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#include <fenv.h>
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#endif
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#if (defined(__APPLE__) && (defined(__i386__) || defined(__x86_64__)))
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#define OSX_SSE_FPE
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#include <xmmintrin.h>
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#endif
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#ifdef WIN32
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#include <Windows.h>
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#include "utfconv.h"
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#endif
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#include <stdlib.h>
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#include <stddef.h>
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#include <string.h>
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/* This little block needed for linking to Blender... */
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#include "MEM_guardedalloc.h"
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#ifdef WIN32
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#include "BLI_winstuff.h"
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#endif
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#include "BLI_args.h"
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#include "BLI_threads.h"
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#include "BLI_scanfill.h" /* for BLI_setErrorCallBack, TODO, move elsewhere */
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#include "BLI_utildefines.h"
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#include "BLI_callbacks.h"
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#include "DNA_ID.h"
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#include "DNA_scene_types.h"
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#include "DNA_userdef_types.h"
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#include "BLI_blenlib.h"
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#include "BKE_utildefines.h"
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#include "BKE_blender.h"
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#include "BKE_context.h"
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#include "BKE_depsgraph.h" /* for DAG_on_visible_update */
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#include "BKE_font.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BKE_material.h"
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#include "BKE_packedFile.h"
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#include "BKE_scene.h"
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#include "BKE_node.h"
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#include "BKE_report.h"
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#include "BKE_sound.h"
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#include "BKE_image.h"
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#include "IMB_imbuf.h" /* for IMB_init */
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#ifdef WITH_PYTHON
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#include "BPY_extern.h"
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#endif
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#include "RE_engine.h"
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#include "RE_pipeline.h"
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//XXX #include "playanim_ext.h"
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#include "ED_datafiles.h"
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#include "WM_api.h"
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#include "RNA_define.h"
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#include "GPU_draw.h"
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#include "GPU_extensions.h"
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#ifdef WITH_BUILDINFO_HEADER
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#define BUILD_DATE
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#endif
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/* for passing information between creator and gameengine */
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#ifdef WITH_GAMEENGINE
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#include "BL_System.h"
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#else /* dummy */
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#define SYS_SystemHandle int
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#endif
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#include <signal.h>
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#ifdef __FreeBSD__
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# include <sys/types.h>
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# include <floatingpoint.h>
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# include <sys/rtprio.h>
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#endif
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#ifdef WITH_BINRELOC
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#include "binreloc.h"
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#endif
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#ifdef WITH_LIBMV
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#include "libmv-capi.h"
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#endif
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/* from buildinfo.c */
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#ifdef BUILD_DATE
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extern char build_date[];
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extern char build_time[];
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extern char build_rev[];
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extern char build_platform[];
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extern char build_type[];
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extern char build_cflags[];
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extern char build_cxxflags[];
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extern char build_linkflags[];
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extern char build_system[];
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#endif
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/* Local Function prototypes */
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static int print_help(int argc, const char **argv, void *data);
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static int print_version(int argc, const char **argv, void *data);
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/* for the callbacks: */
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extern int pluginapi_force_ref(void); /* from blenpluginapi:pluginapi.c */
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#define BLEND_VERSION_STRING_FMT \
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"Blender %d.%02d (sub %d)\n", \
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BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION \
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/* Initialize callbacks for the modules that need them */
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static void setCallbacks(void);
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/* set breakpoints here when running in debug mode, useful to catch floating point errors */
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#if defined(__linux__) || defined(_WIN32) || defined(OSX_SSE_FPE)
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static void fpe_handler(int UNUSED(sig))
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{
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// printf("SIGFPE trapped\n");
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}
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#endif
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#ifndef WITH_PYTHON_MODULE
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/* handling ctrl-c event in console */
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static void blender_esc(int sig)
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{
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static int count = 0;
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G.afbreek = 1; /* forces render loop to read queue, not sure if its needed */
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if (sig == 2) {
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if (count) {
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printf("\nBlender killed\n");
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exit(2);
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}
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printf("\nSent an internal break event. Press ^C again to kill Blender\n");
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count++;
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}
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}
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#endif
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static int print_version(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
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{
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printf(BLEND_VERSION_STRING_FMT);
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#ifdef BUILD_DATE
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printf("\tbuild date: %s\n", build_date);
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printf("\tbuild time: %s\n", build_time);
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printf("\tbuild revision: %s\n", build_rev);
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printf("\tbuild platform: %s\n", build_platform);
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printf("\tbuild type: %s\n", build_type);
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printf("\tbuild c flags: %s\n", build_cflags);
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printf("\tbuild c++ flags: %s\n", build_cxxflags);
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printf("\tbuild link flags: %s\n", build_linkflags);
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printf("\tbuild system: %s\n", build_system);
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#endif
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exit(0);
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return 0;
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}
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static int print_help(int UNUSED(argc), const char **UNUSED(argv), void *data)
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{
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bArgs *ba = (bArgs *)data;
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printf(BLEND_VERSION_STRING_FMT);
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printf("Usage: blender [args ...] [file] [args ...]\n\n");
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printf("Render Options:\n");
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BLI_argsPrintArgDoc(ba, "--background");
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BLI_argsPrintArgDoc(ba, "--render-anim");
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BLI_argsPrintArgDoc(ba, "--scene");
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BLI_argsPrintArgDoc(ba, "--render-frame");
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BLI_argsPrintArgDoc(ba, "--frame-start");
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BLI_argsPrintArgDoc(ba, "--frame-end");
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BLI_argsPrintArgDoc(ba, "--frame-jump");
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BLI_argsPrintArgDoc(ba, "--render-output");
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BLI_argsPrintArgDoc(ba, "--engine");
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printf("\n");
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printf("Format Options:\n");
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BLI_argsPrintArgDoc(ba, "--render-format");
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BLI_argsPrintArgDoc(ba, "--use-extension");
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BLI_argsPrintArgDoc(ba, "--threads");
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printf("\n");
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printf("Animation Playback Options:\n");
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BLI_argsPrintArgDoc(ba, "-a");
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printf("\n");
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printf("Window Options:\n");
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BLI_argsPrintArgDoc(ba, "--window-border");
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BLI_argsPrintArgDoc(ba, "--window-borderless");
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BLI_argsPrintArgDoc(ba, "--window-geometry");
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BLI_argsPrintArgDoc(ba, "--start-console");
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printf("\n");
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printf("Game Engine Specific Options:\n");
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BLI_argsPrintArgDoc(ba, "-g");
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printf("\n");
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printf("Misc Options:\n");
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BLI_argsPrintArgDoc(ba, "--debug");
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BLI_argsPrintArgDoc(ba, "--debug-fpe");
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printf("\n");
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BLI_argsPrintArgDoc(ba, "--factory-startup");
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printf("\n");
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BLI_argsPrintArgDoc(ba, "--env-system-config");
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BLI_argsPrintArgDoc(ba, "--env-system-datafiles");
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BLI_argsPrintArgDoc(ba, "--env-system-scripts");
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BLI_argsPrintArgDoc(ba, "--env-system-plugins");
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BLI_argsPrintArgDoc(ba, "--env-system-python");
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printf("\n");
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BLI_argsPrintArgDoc(ba, "-nojoystick");
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BLI_argsPrintArgDoc(ba, "-noglsl");
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BLI_argsPrintArgDoc(ba, "-noaudio");
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BLI_argsPrintArgDoc(ba, "-setaudio");
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printf("\n");
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BLI_argsPrintArgDoc(ba, "--help");
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printf("\n");
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BLI_argsPrintArgDoc(ba, "--enable-autoexec");
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BLI_argsPrintArgDoc(ba, "--disable-autoexec");
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printf("\n");
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BLI_argsPrintArgDoc(ba, "--python");
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BLI_argsPrintArgDoc(ba, "--python-console");
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BLI_argsPrintArgDoc(ba, "--addons");
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#ifdef WIN32
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BLI_argsPrintArgDoc(ba, "-R");
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BLI_argsPrintArgDoc(ba, "-r");
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#endif
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BLI_argsPrintArgDoc(ba, "--version");
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BLI_argsPrintArgDoc(ba, "--");
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printf("Other Options:\n");
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BLI_argsPrintOtherDoc(ba);
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printf("Argument Parsing:\n");
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printf("\targuments must be separated by white space. eg\n");
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printf("\t\t\"blender -ba test.blend\"\n");
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printf("\t...will ignore the 'a'\n");
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printf("\t\t\"blender -b test.blend -f8\"\n");
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printf("\t...will ignore 8 because there is no space between the -f and the frame value\n\n");
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printf("Argument Order:\n");
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printf("Arguments are executed in the order they are given. eg\n");
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printf("\t\t\"blender --background test.blend --render-frame 1 --render-output /tmp\"\n");
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printf("\t...will not render to /tmp because '--render-frame 1' renders before the output path is set\n");
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printf("\t\t\"blender --background --render-output /tmp test.blend --render-frame 1\"\n");
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printf("\t...will not render to /tmp because loading the blend file overwrites the render output that was set\n");
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printf("\t\t\"blender --background test.blend --render-output /tmp --render-frame 1\" works as expected.\n\n");
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printf("\nEnvironment Variables:\n");
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printf(" $BLENDER_USER_CONFIG Directory for user configuration files.\n");
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printf(" $BLENDER_USER_SCRIPTS Directory for user scripts.\n");
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printf(" $BLENDER_SYSTEM_SCRIPTS Directory for system wide scripts.\n");
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printf(" $Directory for user data files (icons, translations, ..).\n");
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printf(" $BLENDER_SYSTEM_DATAFILES Directory for system wide data files.\n");
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printf(" $BLENDER_SYSTEM_PYTHON Directory for system python libraries.\n");
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#ifdef WIN32
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printf(" $TEMP Store temporary files here.\n");
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#else
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printf(" $TMP or $TMPDIR Store temporary files here.\n");
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#endif
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#ifdef WITH_SDL
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printf(" $SDL_AUDIODRIVER LibSDL audio driver - alsa, esd, dma.\n");
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#endif
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printf(" $PYTHONHOME Path to the python directory, eg. /usr/lib/python.\n\n");
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exit(0);
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return 0;
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}
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static int end_arguments(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
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{
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return -1;
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}
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static int enable_python(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
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{
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G.f |= G_SCRIPT_AUTOEXEC;
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G.f |= G_SCRIPT_OVERRIDE_PREF;
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return 0;
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}
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static int disable_python(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
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{
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G.f &= ~G_SCRIPT_AUTOEXEC;
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G.f |= G_SCRIPT_OVERRIDE_PREF;
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return 0;
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}
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static int background_mode(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
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{
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G.background = 1;
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return 0;
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}
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static int debug_mode(int UNUSED(argc), const char **UNUSED(argv), void *data)
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{
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G.f |= G_DEBUG; /* std output printf's */
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printf(BLEND_VERSION_STRING_FMT);
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MEM_set_memory_debug();
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#ifdef WITH_BUILDINFO
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printf("Build: %s %s %s %s\n", build_date, build_time, build_platform, build_type);
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#endif // WITH_BUILDINFO
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#ifdef WITH_LIBMV
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libmv_startDebugLogging();
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#endif
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BLI_argsPrint(data);
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return 0;
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}
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static int set_fpe(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
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{
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#if defined(__linux__) || defined(_WIN32) || defined(OSX_SSE_FPE)
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/* zealous but makes float issues a heck of a lot easier to find!
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* set breakpoints on fpe_handler */
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signal(SIGFPE, fpe_handler);
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# if defined(__linux__) && defined(__GNUC__)
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feenableexcept(FE_DIVBYZERO | FE_INVALID | FE_OVERFLOW);
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# endif /* defined(__linux__) && defined(__GNUC__) */
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# if defined(OSX_SSE_FPE)
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/* OSX uses SSE for floating point by default, so here
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* use SSE instructions to throw floating point exceptions */
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_MM_SET_EXCEPTION_MASK(_MM_MASK_MASK & ~
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(_MM_MASK_OVERFLOW | _MM_MASK_INVALID | _MM_MASK_DIV_ZERO));
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# endif /* OSX_SSE_FPE */
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# if defined(_WIN32) && defined(_MSC_VER)
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_controlfp_s(NULL, 0, _MCW_EM); /* enables all fp exceptions */
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_controlfp_s(NULL, _EM_DENORMAL | _EM_UNDERFLOW | _EM_INEXACT, _MCW_EM); /* hide the ones we don't care about */
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# endif /* _WIN32 && _MSC_VER */
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#endif
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return 0;
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}
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static int set_factory_startup(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
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{
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G.factory_startup = 1;
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return 0;
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}
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static int set_env(int argc, const char **argv, void *UNUSED(data))
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{
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/* "--env-system-scripts" --> "BLENDER_SYSTEM_SCRIPTS" */
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char env[64] = "BLENDER";
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char *ch_dst = env + 7; /* skip BLENDER */
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const char *ch_src = argv[0] + 5; /* skip --env */
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if (argc < 2) {
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printf("%s requires one argument\n", argv[0]);
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exit(1);
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}
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for (; *ch_src; ch_src++, ch_dst++) {
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*ch_dst = (*ch_src == '-') ? '_' : (*ch_src) - 32; /* toupper() */
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}
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*ch_dst = '\0';
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BLI_setenv(env, argv[1]);
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return 1;
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}
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static int playback_mode(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
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{
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/* not if -b was given first */
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if (G.background == 0) {
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#if 0 /* TODO, bring player back? */
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playanim(argc, argv); /* not the same argc and argv as before */
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#else
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fprintf(stderr, "Playback mode not supported in blender 2.5x\n");
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exit(0);
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#endif
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}
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return -2;
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}
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static int prefsize(int argc, const char **argv, void *UNUSED(data))
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{
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int stax, stay, sizx, sizy;
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if (argc < 5) {
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fprintf(stderr, "-p requires four arguments\n");
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exit(1);
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}
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stax = atoi(argv[1]);
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stay = atoi(argv[2]);
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sizx = atoi(argv[3]);
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sizy = atoi(argv[4]);
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WM_setprefsize(stax, stay, sizx, sizy);
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return 4;
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}
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static int with_borders(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
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{
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WM_setinitialstate_normal();
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return 0;
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}
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static int without_borders(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
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{
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WM_setinitialstate_fullscreen();
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return 0;
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}
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extern int wm_start_with_console; /* wm_init_exit.c */
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static int start_with_console(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
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{
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wm_start_with_console = 1;
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return 0;
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}
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static int register_extension(int UNUSED(argc), const char **UNUSED(argv), void *data)
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{
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#ifdef WIN32
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if (data)
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G.background = 1;
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RegisterBlendExtension();
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#else
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(void)data; /* unused */
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#endif
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return 0;
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}
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static int no_joystick(int UNUSED(argc), const char **UNUSED(argv), void *data)
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{
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#ifndef WITH_GAMEENGINE
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(void)data;
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#else
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SYS_SystemHandle *syshandle = data;
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|
|
/**
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* don't initialize joysticks if user doesn't want to use joysticks
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* failed joystick initialization delays over 5 seconds, before game engine start
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|
*/
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SYS_WriteCommandLineInt(*syshandle, "nojoystick", 1);
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|
if (G.f & G_DEBUG) printf("disabling nojoystick\n");
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|
#endif
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return 0;
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}
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static int no_glsl(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
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|
{
|
|
GPU_extensions_disable();
|
|
return 0;
|
|
}
|
|
|
|
static int no_audio(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
|
|
{
|
|
sound_force_device(0);
|
|
return 0;
|
|
}
|
|
|
|
static int set_audio(int argc, const char **argv, void *UNUSED(data))
|
|
{
|
|
if (argc < 1) {
|
|
fprintf(stderr, "-setaudio require one argument\n");
|
|
exit(1);
|
|
}
|
|
|
|
sound_force_device(sound_define_from_str(argv[1]));
|
|
return 1;
|
|
}
|
|
|
|
static int set_output(int argc, const char **argv, void *data)
|
|
{
|
|
bContext *C = data;
|
|
if (argc >= 1) {
|
|
Scene *scene = CTX_data_scene(C);
|
|
if (scene) {
|
|
BLI_strncpy(scene->r.pic, argv[1], sizeof(scene->r.pic));
|
|
}
|
|
else {
|
|
printf("\nError: no blend loaded. cannot use '-o / --render-output'.\n");
|
|
}
|
|
return 1;
|
|
}
|
|
else {
|
|
printf("\nError: you must specify a path after '-o / --render-output'.\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static int set_engine(int argc, const char **argv, void *data)
|
|
{
|
|
bContext *C = data;
|
|
if (argc >= 2) {
|
|
if (!strcmp(argv[1], "help")) {
|
|
RenderEngineType *type = NULL;
|
|
printf("Blender Engine Listing:\n");
|
|
for (type = R_engines.first; type; type = type->next) {
|
|
printf("\t%s\n", type->idname);
|
|
}
|
|
exit(0);
|
|
}
|
|
else {
|
|
Scene *scene = CTX_data_scene(C);
|
|
if (scene) {
|
|
RenderData *rd = &scene->r;
|
|
|
|
if (BLI_findstring(&R_engines, argv[1], offsetof(RenderEngineType, idname))) {
|
|
BLI_strncpy_utf8(rd->engine, argv[1], sizeof(rd->engine));
|
|
}
|
|
}
|
|
else {
|
|
printf("\nError: no blend loaded. order the arguments so '-E / --engine ' is after a blend is loaded.\n");
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
else {
|
|
printf("\nEngine not specified, give 'help' for a list of available engines.\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static int set_image_type(int argc, const char **argv, void *data)
|
|
{
|
|
bContext *C = data;
|
|
if (argc >= 1) {
|
|
const char *imtype = argv[1];
|
|
Scene *scene = CTX_data_scene(C);
|
|
if (scene) {
|
|
const char imtype_new = BKE_imtype_from_arg(imtype);
|
|
|
|
if (imtype_new == R_IMF_IMTYPE_INVALID) {
|
|
printf("\nError: Format from '-F / --render-format' not known or not compiled in this release.\n");
|
|
}
|
|
else {
|
|
scene->r.im_format.imtype = imtype_new;
|
|
}
|
|
}
|
|
else {
|
|
printf("\nError: no blend loaded. order the arguments so '-F / --render-format' is after the blend is loaded.\n");
|
|
}
|
|
return 1;
|
|
}
|
|
else {
|
|
printf("\nError: you must specify a format after '-F / --render-foramt'.\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static int set_threads(int argc, const char **argv, void *UNUSED(data))
|
|
{
|
|
if (argc >= 1) {
|
|
if (G.background) {
|
|
RE_set_max_threads(atoi(argv[1]));
|
|
}
|
|
else {
|
|
printf("Warning: threads can only be set in background mode\n");
|
|
}
|
|
return 1;
|
|
}
|
|
else {
|
|
printf("\nError: you must specify a number of threads between 0 and 8 '-t / --threads'.\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static int set_extension(int argc, const char **argv, void *data)
|
|
{
|
|
bContext *C = data;
|
|
if (argc >= 1) {
|
|
Scene *scene = CTX_data_scene(C);
|
|
if (scene) {
|
|
if (argv[1][0] == '0') {
|
|
scene->r.scemode &= ~R_EXTENSION;
|
|
}
|
|
else if (argv[1][0] == '1') {
|
|
scene->r.scemode |= R_EXTENSION;
|
|
}
|
|
else {
|
|
printf("\nError: Use '-x 1 / -x 0' To set the extension option or '--use-extension'\n");
|
|
}
|
|
}
|
|
else {
|
|
printf("\nError: no blend loaded. order the arguments so '-o ' is after '-x '.\n");
|
|
}
|
|
return 1;
|
|
}
|
|
else {
|
|
printf("\nError: you must specify a path after '- '.\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static int set_ge_parameters(int argc, const char **argv, void *data)
|
|
{
|
|
int a = 0;
|
|
#ifdef WITH_GAMEENGINE
|
|
SYS_SystemHandle syshandle = *(SYS_SystemHandle *)data;
|
|
#else
|
|
(void)data;
|
|
#endif
|
|
|
|
/**
|
|
* gameengine parameters are automatically put into system
|
|
* -g [paramname = value]
|
|
* -g [boolparamname]
|
|
* example:
|
|
* -g novertexarrays
|
|
* -g maxvertexarraysize = 512
|
|
*/
|
|
|
|
if (argc >= 1) {
|
|
const char *paramname = argv[a];
|
|
/* check for single value versus assignment */
|
|
if (a + 1 < argc && (*(argv[a + 1]) == '=')) {
|
|
a++;
|
|
if (a + 1 < argc) {
|
|
a++;
|
|
/* assignment */
|
|
#ifdef WITH_GAMEENGINE
|
|
SYS_WriteCommandLineString(syshandle, paramname, argv[a]);
|
|
#endif
|
|
}
|
|
else {
|
|
printf("error: argument assignment (%s) without value.\n", paramname);
|
|
return 0;
|
|
}
|
|
/* name arg eaten */
|
|
|
|
}
|
|
else {
|
|
#ifdef WITH_GAMEENGINE
|
|
SYS_WriteCommandLineInt(syshandle, argv[a], 1);
|
|
#endif
|
|
/* doMipMap */
|
|
if (!strcmp(argv[a], "nomipmap")) {
|
|
GPU_set_mipmap(0); //doMipMap = 0;
|
|
}
|
|
/* linearMipMap */
|
|
if (!strcmp(argv[a], "linearmipmap")) {
|
|
GPU_set_linear_mipmap(1); //linearMipMap = 1;
|
|
}
|
|
|
|
|
|
} /* if (*(argv[a+1]) == '=') */
|
|
}
|
|
|
|
return a;
|
|
}
|
|
|
|
static int render_frame(int argc, const char **argv, void *data)
|
|
{
|
|
bContext *C = data;
|
|
Scene *scene = CTX_data_scene(C);
|
|
if (scene) {
|
|
Main *bmain = CTX_data_main(C);
|
|
|
|
if (argc > 1) {
|
|
Render *re = RE_NewRender(scene->id.name);
|
|
int frame;
|
|
ReportList reports;
|
|
|
|
switch (*argv[1]) {
|
|
case '+':
|
|
frame = scene->r.sfra + atoi(argv[1] + 1);
|
|
break;
|
|
case '-':
|
|
frame = (scene->r.efra - atoi(argv[1] + 1)) + 1;
|
|
break;
|
|
default:
|
|
frame = atoi(argv[1]);
|
|
break;
|
|
}
|
|
|
|
BKE_reports_init(&reports, RPT_PRINT);
|
|
|
|
frame = CLAMPIS(frame, MINAFRAME, MAXFRAME);
|
|
|
|
RE_SetReports(re, &reports);
|
|
RE_BlenderAnim(re, bmain, scene, NULL, scene->lay, frame, frame, scene->r.frame_step);
|
|
RE_SetReports(re, NULL);
|
|
return 1;
|
|
}
|
|
else {
|
|
printf("\nError: frame number must follow '-f / --render-frame'.\n");
|
|
return 0;
|
|
}
|
|
}
|
|
else {
|
|
printf("\nError: no blend loaded. cannot use '-f / --render-frame'.\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static int render_animation(int UNUSED(argc), const char **UNUSED(argv), void *data)
|
|
{
|
|
bContext *C = data;
|
|
Scene *scene = CTX_data_scene(C);
|
|
if (scene) {
|
|
Main *bmain = CTX_data_main(C);
|
|
Render *re = RE_NewRender(scene->id.name);
|
|
ReportList reports;
|
|
BKE_reports_init(&reports, RPT_PRINT);
|
|
RE_SetReports(re, &reports);
|
|
RE_BlenderAnim(re, bmain, scene, NULL, scene->lay, scene->r.sfra, scene->r.efra, scene->r.frame_step);
|
|
RE_SetReports(re, NULL);
|
|
}
|
|
else {
|
|
printf("\nError: no blend loaded. cannot use '-a'.\n");
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int set_scene(int argc, const char **argv, void *data)
|
|
{
|
|
if (argc > 1) {
|
|
bContext *C = data;
|
|
Scene *scene = set_scene_name(CTX_data_main(C), argv[1]);
|
|
if (scene) {
|
|
CTX_data_scene_set(C, scene);
|
|
}
|
|
return 1;
|
|
}
|
|
else {
|
|
printf("\nError: Scene name must follow '-S / --scene'.\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static int set_start_frame(int argc, const char **argv, void *data)
|
|
{
|
|
bContext *C = data;
|
|
Scene *scene = CTX_data_scene(C);
|
|
if (scene) {
|
|
if (argc > 1) {
|
|
int frame = atoi(argv[1]);
|
|
(scene->r.sfra) = CLAMPIS(frame, MINFRAME, MAXFRAME);
|
|
return 1;
|
|
}
|
|
else {
|
|
printf("\nError: frame number must follow '-s / --frame-start'.\n");
|
|
return 0;
|
|
}
|
|
}
|
|
else {
|
|
printf("\nError: no blend loaded. cannot use '-s / --frame-start'.\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static int set_end_frame(int argc, const char **argv, void *data)
|
|
{
|
|
bContext *C = data;
|
|
Scene *scene = CTX_data_scene(C);
|
|
if (scene) {
|
|
if (argc > 1) {
|
|
int frame = atoi(argv[1]);
|
|
(scene->r.efra) = CLAMPIS(frame, MINFRAME, MAXFRAME);
|
|
return 1;
|
|
}
|
|
else {
|
|
printf("\nError: frame number must follow '-e / --frame-end'.\n");
|
|
return 0;
|
|
}
|
|
}
|
|
else {
|
|
printf("\nError: no blend loaded. cannot use '-e / --frame-end'.\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static int set_skip_frame(int argc, const char **argv, void *data)
|
|
{
|
|
bContext *C = data;
|
|
Scene *scene = CTX_data_scene(C);
|
|
if (scene) {
|
|
if (argc > 1) {
|
|
int frame = atoi(argv[1]);
|
|
(scene->r.frame_step) = CLAMPIS(frame, 1, MAXFRAME);
|
|
return 1;
|
|
}
|
|
else {
|
|
printf("\nError: number of frames to step must follow '-j / --frame-jump'.\n");
|
|
return 0;
|
|
}
|
|
}
|
|
else {
|
|
printf("\nError: no blend loaded. cannot use '-j / --frame-jump'.\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/* macro for ugly context setup/reset */
|
|
#ifdef WITH_PYTHON
|
|
#define BPY_CTX_SETUP(_cmd) \
|
|
{ \
|
|
wmWindowManager *wm = CTX_wm_manager(C); \
|
|
wmWindow *prevwin = CTX_wm_window(C); \
|
|
Scene *prevscene = CTX_data_scene(C); \
|
|
if (wm->windows.first) { \
|
|
CTX_wm_window_set(C, wm->windows.first); \
|
|
_cmd; \
|
|
CTX_wm_window_set(C, prevwin); \
|
|
} \
|
|
else { \
|
|
fprintf(stderr, "Python script \"%s\" " \
|
|
"running with missing context data.\n", argv[1]); \
|
|
_cmd; \
|
|
} \
|
|
CTX_data_scene_set(C, prevscene); \
|
|
} \
|
|
|
|
#endif /* WITH_PYTHON */
|
|
|
|
static int run_python(int argc, const char **argv, void *data)
|
|
{
|
|
#ifdef WITH_PYTHON
|
|
bContext *C = data;
|
|
|
|
/* workaround for scripts not getting a bpy.context.scene, causes internal errors elsewhere */
|
|
if (argc > 1) {
|
|
/* Make the path absolute because its needed for relative linked blends to be found */
|
|
char filename[FILE_MAX];
|
|
BLI_strncpy(filename, argv[1], sizeof(filename));
|
|
BLI_path_cwd(filename);
|
|
|
|
BPY_CTX_SETUP(BPY_filepath_exec(C, filename, NULL))
|
|
|
|
return 1;
|
|
}
|
|
else {
|
|
printf("\nError: you must specify a Python script after '-P / --python'.\n");
|
|
return 0;
|
|
}
|
|
#else
|
|
(void)argc; (void)argv; (void)data; /* unused */
|
|
printf("This blender was built without python support\n");
|
|
return 0;
|
|
#endif /* WITH_PYTHON */
|
|
}
|
|
|
|
static int run_python_console(int UNUSED(argc), const char **argv, void *data)
|
|
{
|
|
#ifdef WITH_PYTHON
|
|
bContext *C = data;
|
|
|
|
BPY_CTX_SETUP(BPY_string_exec(C, "__import__('code').interact()"))
|
|
|
|
return 0;
|
|
#else
|
|
(void)argv; (void)data; /* unused */
|
|
printf("This blender was built without python support\n");
|
|
return 0;
|
|
#endif /* WITH_PYTHON */
|
|
}
|
|
|
|
static int set_addons(int argc, const char **argv, void *data)
|
|
{
|
|
/* workaround for scripts not getting a bpy.context.scene, causes internal errors elsewhere */
|
|
if (argc > 1) {
|
|
#ifdef WITH_PYTHON
|
|
const int slen = strlen(argv[1]) + 128;
|
|
char *str = malloc(slen);
|
|
bContext *C = data;
|
|
BLI_snprintf(str, slen, "[__import__('addon_utils').enable(i, default_set=False) for i in '%s'.split(',')]", argv[1]);
|
|
BPY_CTX_SETUP(BPY_string_exec(C, str));
|
|
free(str);
|
|
#else
|
|
(void)argv; (void)data; /* unused */
|
|
#endif /* WITH_PYTHON */
|
|
return 1;
|
|
}
|
|
else {
|
|
printf("\nError: you must specify a comma separated list after '--addons'.\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
|
|
static int load_file(int UNUSED(argc), const char **argv, void *data)
|
|
{
|
|
bContext *C = data;
|
|
|
|
/* Make the path absolute because its needed for relative linked blends to be found */
|
|
char filename[FILE_MAX];
|
|
|
|
/* note, we could skip these, but so far we always tried to load these files */
|
|
if (argv[0][0] == '-') {
|
|
fprintf(stderr, "unknown argument, loading as file: %s\n", argv[0]);
|
|
}
|
|
|
|
BLI_strncpy(filename, argv[0], sizeof(filename));
|
|
BLI_path_cwd(filename);
|
|
|
|
if (G.background) {
|
|
int retval = BKE_read_file(C, filename, NULL);
|
|
|
|
/* we successfully loaded a blend file, get sure that
|
|
* pointcache works */
|
|
if (retval != BKE_READ_FILE_FAIL) {
|
|
wmWindowManager *wm = CTX_wm_manager(C);
|
|
|
|
/* special case, 2.4x files */
|
|
if (wm == NULL && CTX_data_main(C)->wm.first == NULL) {
|
|
extern void wm_add_default(bContext *C);
|
|
|
|
/* wm_add_default() needs the screen to be set. */
|
|
CTX_wm_screen_set(C, CTX_data_main(C)->screen.first);
|
|
wm_add_default(C);
|
|
}
|
|
|
|
CTX_wm_manager_set(C, NULL); /* remove wm to force check */
|
|
WM_check(C);
|
|
G.relbase_valid = 1;
|
|
if (CTX_wm_manager(C) == NULL) CTX_wm_manager_set(C, wm); /* reset wm */
|
|
|
|
DAG_on_visible_update(CTX_data_main(C), TRUE);
|
|
}
|
|
else {
|
|
/* failed to load file, stop processing arguments */
|
|
return -1;
|
|
}
|
|
|
|
/* WM_read_file() runs normally but since we're in background mode do here */
|
|
#ifdef WITH_PYTHON
|
|
/* run any texts that were loaded in and flagged as modules */
|
|
BPY_driver_reset();
|
|
BPY_app_handlers_reset(FALSE);
|
|
BPY_modules_load_user(C);
|
|
#endif
|
|
|
|
/* happens for the UI on file reading too (huh? (ton))*/
|
|
// XXX BKE_reset_undo();
|
|
// BKE_write_undo("original"); /* save current state */
|
|
}
|
|
else {
|
|
/* we are not running in background mode here, but start blender in UI mode with
|
|
* a file - this should do everything a 'load file' does */
|
|
ReportList reports;
|
|
BKE_reports_init(&reports, RPT_PRINT);
|
|
WM_read_file(C, filename, &reports);
|
|
BKE_reports_clear(&reports);
|
|
}
|
|
|
|
G.file_loaded = 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void setupArguments(bContext *C, bArgs *ba, SYS_SystemHandle *syshandle)
|
|
{
|
|
static char output_doc[] = "<path>"
|
|
"\n\tSet the render path and file name."
|
|
"\n\tUse // at the start of the path to"
|
|
"\n\t\trender relative to the blend file."
|
|
"\n\tThe # characters are replaced by the frame number, and used to define zero padding."
|
|
"\n\t\tani_##_test.png becomes ani_01_test.png"
|
|
"\n\t\ttest-######.png becomes test-000001.png"
|
|
"\n\t\tWhen the filename does not contain #, The suffix #### is added to the filename"
|
|
"\n\tThe frame number will be added at the end of the filename."
|
|
"\n\t\teg: blender -b foobar.blend -o //render_ -F PNG -x 1 -a"
|
|
"\n\t\t//render_ becomes //render_####, writing frames as //render_0001.png//";
|
|
|
|
static char format_doc[] = "<format>"
|
|
"\n\tSet the render format, Valid options are..."
|
|
"\n\t\tTGA IRIS JPEG MOVIE IRIZ RAWTGA"
|
|
"\n\t\tAVIRAW AVIJPEG PNG BMP FRAMESERVER"
|
|
"\n\t(formats that can be compiled into blender, not available on all systems)"
|
|
"\n\t\tHDR TIFF EXR MULTILAYER MPEG AVICODEC QUICKTIME CINEON DPX DDS";
|
|
|
|
static char playback_doc[] = "<options> <file(s)>"
|
|
"\n\tPlayback <file(s)>, only operates this way when not running in background."
|
|
"\n\t\t-p <sx> <sy>\tOpen with lower left corner at <sx>, <sy>"
|
|
"\n\t\t-m\t\tRead from disk (Don't buffer)"
|
|
"\n\t\t-f <fps> <fps-base>\t\tSpecify FPS to start with"
|
|
"\n\t\t-j <frame>\tSet frame step to <frame>";
|
|
|
|
static char game_doc[] = "Game Engine specific options"
|
|
"\n\t-g fixedtime\t\tRun on 50 hertz without dropping frames"
|
|
"\n\t-g vertexarrays\t\tUse Vertex Arrays for rendering (usually faster)"
|
|
"\n\t-g nomipmap\t\tNo Texture Mipmapping"
|
|
"\n\t-g linearmipmap\t\tLinear Texture Mipmapping instead of Nearest (default)";
|
|
|
|
static char debug_doc[] = "\n\tTurn debugging on\n"
|
|
"\n\t* Prints every operator call and their arguments"
|
|
"\n\t* Disables mouse grab (to interact with a debugger in some cases)"
|
|
"\n\t* Keeps python sys.stdin rather than setting it to None";
|
|
|
|
//BLI_argsAdd(ba, pass, short_arg, long_arg, doc, cb, C);
|
|
|
|
/* end argument processing after -- */
|
|
BLI_argsAdd(ba, -1, "--", NULL, "\n\tEnds option processing, following arguments passed unchanged. Access via python's sys.argv", end_arguments, NULL);
|
|
|
|
/* first pass: background mode, disable python and commands that exit after usage */
|
|
BLI_argsAdd(ba, 1, "-h", "--help", "\n\tPrint this help text and exit", print_help, ba);
|
|
/* Windows only */
|
|
BLI_argsAdd(ba, 1, "/?", NULL, "\n\tPrint this help text and exit (windows only)", print_help, ba);
|
|
|
|
BLI_argsAdd(ba, 1, "-v", "--version", "\n\tPrint Blender version and exit", print_version, NULL);
|
|
|
|
/* only to give help message */
|
|
#ifndef WITH_PYTHON_SECURITY /* default */
|
|
# define PY_ENABLE_AUTO ", (default)"
|
|
# define PY_DISABLE_AUTO ""
|
|
#else
|
|
# define PY_ENABLE_AUTO ""
|
|
# define PY_DISABLE_AUTO ", (compiled as non-standard default)"
|
|
#endif
|
|
|
|
BLI_argsAdd(ba, 1, "-y", "--enable-autoexec", "\n\tEnable automatic python script execution" PY_ENABLE_AUTO, enable_python, NULL);
|
|
BLI_argsAdd(ba, 1, "-Y", "--disable-autoexec", "\n\tDisable automatic python script execution (pydrivers, pyconstraints, pynodes)" PY_DISABLE_AUTO, disable_python, NULL);
|
|
|
|
#undef PY_ENABLE_AUTO
|
|
#undef PY_DISABLE_AUTO
|
|
|
|
BLI_argsAdd(ba, 1, "-b", "--background", "<file>\n\tLoad <file> in background (often used for UI-less rendering)", background_mode, NULL);
|
|
|
|
BLI_argsAdd(ba, 1, "-a", NULL, playback_doc, playback_mode, NULL);
|
|
|
|
BLI_argsAdd(ba, 1, "-d", "--debug", debug_doc, debug_mode, ba);
|
|
BLI_argsAdd(ba, 1, NULL, "--debug-fpe", "\n\tEnable floating point exceptions", set_fpe, NULL);
|
|
|
|
BLI_argsAdd(ba, 1, NULL, "--factory-startup", "\n\tSkip reading the "STRINGIFY (BLENDER_STARTUP_FILE)" in the users home directory", set_factory_startup, NULL);
|
|
|
|
/* TODO, add user env vars? */
|
|
BLI_argsAdd(ba, 1, NULL, "--env-system-datafiles", "\n\tSet the "STRINGIFY_ARG (BLENDER_SYSTEM_DATAFILES)" environment variable", set_env, NULL);
|
|
BLI_argsAdd(ba, 1, NULL, "--env-system-scripts", "\n\tSet the "STRINGIFY_ARG (BLENDER_SYSTEM_SCRIPTS)" environment variable", set_env, NULL);
|
|
BLI_argsAdd(ba, 1, NULL, "--env-system-plugins", "\n\tSet the "STRINGIFY_ARG (BLENDER_SYSTEM_PLUGINS)" environment variable", set_env, NULL);
|
|
BLI_argsAdd(ba, 1, NULL, "--env-system-python", "\n\tSet the "STRINGIFY_ARG (BLENDER_SYSTEM_PYTHON)" environment variable", set_env, NULL);
|
|
|
|
/* second pass: custom window stuff */
|
|
BLI_argsAdd(ba, 2, "-p", "--window-geometry", "<sx> <sy> <w> <h>\n\tOpen with lower left corner at <sx>, <sy> and width and height as <w>, <h>", prefsize, NULL);
|
|
BLI_argsAdd(ba, 2, "-w", "--window-border", "\n\tForce opening with borders (default)", with_borders, NULL);
|
|
BLI_argsAdd(ba, 2, "-W", "--window-borderless", "\n\tForce opening without borders", without_borders, NULL);
|
|
BLI_argsAdd(ba, 2, "-con", "--start-console", "\n\tStart with the console window open (ignored if -b is set)", start_with_console, NULL);
|
|
BLI_argsAdd(ba, 2, "-R", NULL, "\n\tRegister .blend extension, then exit (Windows only)", register_extension, NULL);
|
|
BLI_argsAdd(ba, 2, "-r", NULL, "\n\tSilently register .blend extension, then exit (Windows only)", register_extension, ba);
|
|
|
|
/* third pass: disabling things and forcing settings */
|
|
BLI_argsAddCase(ba, 3, "-nojoystick", 1, NULL, 0, "\n\tDisable joystick support", no_joystick, syshandle);
|
|
BLI_argsAddCase(ba, 3, "-noglsl", 1, NULL, 0, "\n\tDisable GLSL shading", no_glsl, NULL);
|
|
BLI_argsAddCase(ba, 3, "-noaudio", 1, NULL, 0, "\n\tForce sound system to None", no_audio, NULL);
|
|
BLI_argsAddCase(ba, 3, "-setaudio", 1, NULL, 0, "\n\tForce sound system to a specific device\n\tNULL SDL OPENAL JACK", set_audio, NULL);
|
|
|
|
/* fourth pass: processing arguments */
|
|
BLI_argsAdd(ba, 4, "-g", NULL, game_doc, set_ge_parameters, syshandle);
|
|
BLI_argsAdd(ba, 4, "-f", "--render-frame", "<frame>\n\tRender frame <frame> and save it.\n\t+<frame> start frame relative, -<frame> end frame relative.", render_frame, C);
|
|
BLI_argsAdd(ba, 4, "-a", "--render-anim", "\n\tRender frames from start to end (inclusive)", render_animation, C);
|
|
BLI_argsAdd(ba, 4, "-S", "--scene", "<name>\n\tSet the active scene <name> for rendering", set_scene, C);
|
|
BLI_argsAdd(ba, 4, "-s", "--frame-start", "<frame>\n\tSet start to frame <frame> (use before the -a argument)", set_start_frame, C);
|
|
BLI_argsAdd(ba, 4, "-e", "--frame-end", "<frame>\n\tSet end to frame <frame> (use before the -a argument)", set_end_frame, C);
|
|
BLI_argsAdd(ba, 4, "-j", "--frame-jump", "<frames>\n\tSet number of frames to step forward after each rendered frame", set_skip_frame, C);
|
|
BLI_argsAdd(ba, 4, "-P", "--python", "<filename>\n\tRun the given Python script (filename or Blender Text)", run_python, C);
|
|
BLI_argsAdd(ba, 4, NULL, "--python-console", "\n\tRun blender with an interactive console", run_python_console, C);
|
|
BLI_argsAdd(ba, 4, NULL, "--addons", "\n\tComma separated list of addons (no spaces)", set_addons, C);
|
|
|
|
BLI_argsAdd(ba, 4, "-o", "--render-output", output_doc, set_output, C);
|
|
BLI_argsAdd(ba, 4, "-E", "--engine", "<engine>\n\tSpecify the render engine\n\tuse -E help to list available engines", set_engine, C);
|
|
|
|
BLI_argsAdd(ba, 4, "-F", "--render-format", format_doc, set_image_type, C);
|
|
BLI_argsAdd(ba, 4, "-t", "--threads", "<threads>\n\tUse amount of <threads> for rendering in background\n\t[1-" STRINGIFY(BLENDER_MAX_THREADS) "], 0 for systems processor count.", set_threads, NULL);
|
|
BLI_argsAdd(ba, 4, "-x", "--use-extension", "<bool>\n\tSet option to add the file extension to the end of the file", set_extension, C);
|
|
|
|
}
|
|
|
|
#ifdef WITH_PYTHON_MODULE
|
|
/* allow python module to call main */
|
|
#define main main_python_enter
|
|
static void *evil_C = NULL;
|
|
|
|
#ifdef __APPLE__
|
|
/* environ is not available in mac shared libraries */
|
|
#include <crt_externs.h>
|
|
char **environ = NULL;
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
|
#ifdef WIN32
|
|
int main(int argc, const char **argv_c) /*Do not mess with const*/
|
|
#else
|
|
int main(int argc, const char **argv)
|
|
#endif
|
|
{
|
|
SYS_SystemHandle syshandle;
|
|
bContext *C = CTX_create();
|
|
bArgs *ba;
|
|
|
|
#ifdef WIN32
|
|
wchar_t **argv_16 = CommandLineToArgvW(GetCommandLineW(), &argc);
|
|
int argci = 0;
|
|
char **argv = MEM_mallocN(argc * sizeof(char *), "argv array");
|
|
for (argci = 0; argci < argc; argci++)
|
|
{
|
|
argv[argci] = alloc_utf_8_from_16(argv_16[argci], 0);
|
|
}
|
|
LocalFree(argv_16);
|
|
#endif
|
|
|
|
#ifdef WITH_PYTHON_MODULE
|
|
#ifdef __APPLE__
|
|
environ = *_NSGetEnviron();
|
|
#endif
|
|
|
|
#undef main
|
|
evil_C = C;
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef WITH_BINRELOC
|
|
br_init(NULL);
|
|
#endif
|
|
|
|
#ifdef WITH_LIBMV
|
|
libmv_initLogging(argv[0]);
|
|
#endif
|
|
|
|
setCallbacks();
|
|
#if defined(__APPLE__) && !defined(WITH_PYTHON_MODULE)
|
|
/* patch to ignore argument finder gives us (pid?) */
|
|
if (argc == 2 && strncmp(argv[1], "-psn_", 5) == 0) {
|
|
extern int GHOST_HACK_getFirstFile(char buf[]);
|
|
static char firstfilebuf[512];
|
|
|
|
argc = 1;
|
|
|
|
if (GHOST_HACK_getFirstFile(firstfilebuf)) {
|
|
argc = 2;
|
|
argv[1] = firstfilebuf;
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifdef __FreeBSD__
|
|
fpsetmask(0);
|
|
#endif
|
|
|
|
/* initialize path to executable */
|
|
BLI_init_program_path(argv[0]);
|
|
|
|
BLI_threadapi_init();
|
|
|
|
RNA_init();
|
|
RE_engines_init();
|
|
|
|
/* Hack - force inclusion of the plugin api functions,
|
|
* see blenpluginapi:pluginapi.c
|
|
*/
|
|
pluginapi_force_ref();
|
|
|
|
init_nodesystem();
|
|
|
|
initglobals(); /* blender.c */
|
|
|
|
IMB_init();
|
|
|
|
BLI_cb_init();
|
|
|
|
#ifdef WITH_GAMEENGINE
|
|
syshandle = SYS_GetSystem();
|
|
#else
|
|
syshandle = 0;
|
|
#endif
|
|
|
|
/* first test for background */
|
|
ba = BLI_argsInit(argc, argv); /* skip binary path */
|
|
setupArguments(C, ba, &syshandle);
|
|
|
|
BLI_argsParse(ba, 1, NULL, NULL);
|
|
|
|
#if defined(WITH_PYTHON_MODULE) || defined(WITH_HEADLESS)
|
|
G.background = 1; /* python module mode ALWAYS runs in background mode (for now) */
|
|
#else
|
|
/* for all platforms, even windos has it! */
|
|
if (G.background) signal(SIGINT, blender_esc); /* ctrl c out bg render */
|
|
#endif
|
|
|
|
/* background render uses this font too */
|
|
BKE_font_register_builtin(datatoc_Bfont, datatoc_Bfont_size);
|
|
|
|
/* Initialize ffmpeg if built in, also needed for bg mode if videos are
|
|
* rendered via ffmpeg */
|
|
sound_init_once();
|
|
|
|
init_def_material();
|
|
|
|
if (G.background == 0) {
|
|
BLI_argsParse(ba, 2, NULL, NULL);
|
|
BLI_argsParse(ba, 3, NULL, NULL);
|
|
|
|
WM_init(C, argc, argv);
|
|
|
|
/* this is properly initialized with user defs, but this is default */
|
|
/* call after loading the startup.blend so we can read U.tempdir */
|
|
BLI_init_temporary_dir(U.tempdir);
|
|
|
|
#ifdef WITH_SDL
|
|
BLI_setenv("SDL_VIDEODRIVER", "dummy");
|
|
#endif
|
|
}
|
|
else {
|
|
BLI_argsParse(ba, 3, NULL, NULL);
|
|
|
|
WM_init(C, argc, argv);
|
|
|
|
/* don't use user preferences temp dir */
|
|
BLI_init_temporary_dir(NULL);
|
|
}
|
|
#ifdef WITH_PYTHON
|
|
/**
|
|
* NOTE: the U.pythondir string is NULL until WM_init() is executed,
|
|
* so we provide the BPY_ function below to append the user defined
|
|
* python-dir to Python's sys.path at this point. Simply putting
|
|
* WM_init() before #BPY_python_start() crashes Blender at startup.
|
|
*/
|
|
|
|
// TODO - U.pythondir
|
|
#else
|
|
printf("\n* WARNING * - Blender compiled without Python!\nthis is not intended for typical usage\n\n");
|
|
#endif
|
|
|
|
CTX_py_init_set(C, 1);
|
|
WM_keymap_init(C);
|
|
|
|
/* OK we are ready for it */
|
|
BLI_argsParse(ba, 4, load_file, C);
|
|
|
|
BLI_argsFree(ba);
|
|
|
|
#ifdef WIN32
|
|
while (argci)
|
|
{
|
|
free(argv[--argci]);
|
|
}
|
|
MEM_freeN(argv);
|
|
argv = NULL;
|
|
#endif
|
|
|
|
#ifdef WITH_PYTHON_MODULE
|
|
return 0; /* keep blender in background mode running */
|
|
#endif
|
|
|
|
if (G.background) {
|
|
/* actually incorrect, but works for now (ton) */
|
|
WM_exit(C);
|
|
}
|
|
else {
|
|
if ((G.fileflags & G_FILE_AUTOPLAY) && (G.f & G_SCRIPT_AUTOEXEC)) {
|
|
if (WM_init_game(C))
|
|
return 0;
|
|
}
|
|
else if (!G.file_loaded) {
|
|
WM_init_splash(C);
|
|
}
|
|
}
|
|
|
|
WM_main(C);
|
|
|
|
return 0;
|
|
} /* end of int main(argc,argv) */
|
|
|
|
#ifdef WITH_PYTHON_MODULE
|
|
void main_python_exit(void)
|
|
{
|
|
WM_exit((bContext *)evil_C);
|
|
evil_C = NULL;
|
|
}
|
|
#endif
|
|
|
|
static void error_cb(const char *err)
|
|
{
|
|
|
|
printf("%s\n", err); /* XXX do this in WM too */
|
|
}
|
|
|
|
static void mem_error_cb(const char *errorStr)
|
|
{
|
|
fputs(errorStr, stderr);
|
|
fflush(stderr);
|
|
}
|
|
|
|
static void setCallbacks(void)
|
|
{
|
|
/* Error output from the alloc routines: */
|
|
MEM_set_error_callback(mem_error_cb);
|
|
|
|
|
|
/* BLI_blenlib: */
|
|
|
|
BLI_setErrorCallBack(error_cb); /* */
|
|
// XXX BLI_setInterruptCallBack(blender_test_break);
|
|
|
|
}
|