blender/doc
Porteries Tristan 3d55859924 BGE: Support for collision group/mask from the api + activated on EndObject.
A Python API for the collision group / mask has been added:
```
KX_GameObject.collisionGroup
KX_GameObject.collisionMask
```
The maximum number of collision groups and masked has been increased from eight to sixteen.
This means that the max value of collisionGroup/Mask is (2 ** 16) - 1

EndObject will now activate objects that were sleeping and colliding with the removed object.
This means that, unlike now, if a rigid body starts sleeping on top of another object, when the latter is removed the rigid body will activate and fall, rather than float midair as before.

Collision groups that do not intersect used to collide on the first frame. Now this has been fixed so that they collide appropriately.

Thanks to agoose77 for his help.

Reviewers: scorpion81, hg1, agoose77, sergof

Reviewed By: agoose77, sergof

Subscribers: sergof, moguri

Projects: #game_physics, #game_engine

Differential Revision: https://developer.blender.org/D1243
2015-04-19 01:04:22 +02:00
..
blender_file_format update dna exporter for API changes 2014-11-14 00:55:40 +01:00
build_systems Update scons build documentation 2015-01-28 23:40:41 +05:00
doxygen doxygen: updating blender version and link to tracker 2015-02-21 12:16:20 +00:00
guides Code cleanup: removed some unused UI button types 2013-06-09 18:05:50 +00:00
license And here is the first git (testing) commit by me! 2013-11-16 12:00:42 +01:00
manpage cleanup: shebang lines 2015-01-29 15:56:23 +11:00
python_api BGE: Support for collision group/mask from the api + activated on EndObject. 2015-04-19 01:04:22 +02:00