blender/release/scripts/bpymodules/BPyRender.py
Campbell Barton f36fc4fe21 removed reload,
BPyRender accedentaly left the scene rather then removing it.
2006-07-26 11:39:32 +00:00

90 lines
2.3 KiB
Python

from Blender import Scene, sys, Camera, Object, Image
from Blender.Scene import Render
def imageFromObjectsOrtho(objects, path, width, height, alpha= True):
'''
Takes any number of objects and renders them on the z axis, between x:y-0 and x:y-1
Usefull for making images from a mesh without per pixel operations
- objects must be alredy placed
- path renders to a PNG image
'''
# remove an extension if its alredy there
if path.lower().endswith('.png'):
path= path[:-4]
path_expand= sys.expandpath(path) + '.png'
# Touch the path
try:
f= open(path_expand, 'w')
f.close()
except:
raise 'Error, could not write to path'
# RENDER THE FACES.
scn= Scene.GetCurrent()
render_scn= Scene.New()
render_scn.makeCurrent()
# Add objects into the current scene
for ob in objects:
render_scn.link(ob)
# set layers
render_context= render_scn.getRenderingContext()
render_context.setRenderPath('') # so we can ignore any existing path and save to the abs path.
render_context.imageSizeX(width)
render_context.imageSizeY(height)
render_context.enableOversampling(True)
render_context.setOversamplingLevel(16)
render_context.setRenderWinSize(100)
render_context.setImageType(Render.PNG)
render_context.enableExtensions(True)
#render_context.enableSky() # No alpha needed.
if alpha:
render_context.alphaMode= 2
render_context.enableRGBAColor()
else:
render_context.alphaMode= 0
render_context.enableRGBColor()
render_context.displayMode= 0 # fullscreen
# New camera and object
render_cam_data= Camera.New('ortho')
render_cam_ob= Object.New('Camera')
render_cam_ob.link(render_cam_data)
render_scn.link(render_cam_ob)
render_scn.setCurrentCamera(render_cam_ob)
render_cam_data.type= 1 # ortho
render_cam_data.scale= 1.0
# Position the camera
render_cam_ob.LocZ= 1.0
render_cam_ob.LocX= 0.5
render_cam_ob.LocY= 0.5
render_context.render()
render_context.saveRenderedImage(path)
# Render.CloseRenderWindow()
#if not B.sys.exists(PREF_IMAGE_PATH_EXPAND):
# raise 'Error!!!'
# NOW APPLY THE SAVED IMAGE TO THE FACES!
#print PREF_IMAGE_PATH_EXPAND
try:
target_image= Image.Load(path_expand)
except:
raise 'Error: Could not render or load the image at path "%s"' % path_expand
return
scn.makeCurrent()
Scene.Unlink(render_scn)