forked from bartvdbraak/blender
f3a4eab751
offsets too (like for location) This is useful in some cases when Copy Rotation constraints would otherwise be used for this purpose but cannot be used for various reasons. Basically, this works in practically the same way that the Copy Rotation offsets work, including the same weirdness that you'll get when trying to manually rotate these in the 3D viewport using "global" space manipulations ("local/normal" spaces though still seem to work really nicely). WARNING: this may potentially break old files with transform constraint setups involving rotation outputs. Please check whether this causes any problems on old files, and report back if there are any issues. |
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build_files | ||
doc | ||
extern | ||
intern | ||
release | ||
source | ||
CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
SConstruct |