forked from bartvdbraak/blender
179 lines
6.0 KiB
Plaintext
179 lines
6.0 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="PHY_Physics" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=PHY_Physics - Win32 MT DLL Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "PHY_Physics.mak" CFG="PHY_Physics - Win32 MT DLL Debug"
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!MESSAGE "PHY_Physics - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "PHY_Physics - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "PHY_Physics - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "PHY_Physics - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /I "common" /I "dummy" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# Begin Target
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# Name "PHY_Physics - Win32 Release"
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# Name "PHY_Physics - Win32 Debug"
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# Name "PHY_Physics - Win32 MT DLL Debug"
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# Name "PHY_Physics - Win32 MT DLL Release"
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_DynamicTypes.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.h
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.h
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_Pro.h
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