forked from bartvdbraak/blender
d34f89b755
* Added items for importing DXF, VRML, etc. in the File->Import menu, that just call the normal Open function. Most people don't even know that you can open these formats through the normal Open fileselect, so this will make it more obvious. * Removed the 'Export Selected' menu, and put poor old lonely STL in the Import and Export menus too. Most of the exporters export only the selected object anyway, so it's not really a necessary distinction to make.
70 lines
2.1 KiB
Python
70 lines
2.1 KiB
Python
#!BPY
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"""
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Name: 'Raw Triangle (.raw)...'
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Blender: 232
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Group: 'Import'
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Tooltip: 'Import Raw Triangle File Format (.raw)'
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"""
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# $Id$
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#
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# +---------------------------------------------------------+
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# | Copyright (c) 2002 Anthony D'Agostino |
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# | http://www.redrival.com/scorpius |
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# | scorpius@netzero.com |
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# | April 28, 2002 |
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# | Released under the Blender Artistic Licence (BAL) |
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# | Import Export Suite v0.5 |
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# +---------------------------------------------------------+
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# | Read and write RAW Triangle File Format (*.raw) |
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# +---------------------------------------------------------+
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import Blender, mod_meshtools
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#import time
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# ================================
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# === Read RAW Triangle Format ===
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# ================================
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def read(filename):
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#start = time.clock()
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file = open(filename, "rb")
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# Collect data from RAW format
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faces = []
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for line in file.readlines():
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try:
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f1, f2, f3, f4, f5, f6, f7, f8, f9 = map(float, line.split())
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faces.append([(f1, f2, f3), (f4, f5, f6), (f7, f8, f9)])
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except: # Quad
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f1, f2, f3, f4, f5, f6, f7, f8, f9, A, B, C = map(float, line.split())
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faces.append([(f1, f2, f3), (f4, f5, f6), (f7, f8, f9), (A, B, C)])
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# Generate verts and faces lists, without duplicates
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verts = []
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coords = {}
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index = 0
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for i in range(len(faces)):
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for j in range(len(faces[i])):
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vertex = faces[i][j]
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if not coords.has_key(vertex):
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coords[vertex] = index
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index += 1
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verts.append(vertex)
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faces[i][j] = coords[vertex]
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objname = Blender.sys.splitext(Blender.sys.basename(filename))[0]
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mod_meshtools.create_mesh(verts, faces, objname)
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Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
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file.close()
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#end = time.clock()
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#seconds = " in %.2f %s" % (end-start, "seconds")
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message = "Successfully imported " + Blender.sys.basename(filename)# + seconds
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mod_meshtools.print_boxed(message)
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def fs_callback(filename):
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read(filename)
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Blender.Window.FileSelector(fs_callback, "Import Raw")
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