blender/extern/mantaflow/preprocessed/movingobs.cpp
Sebastián Barschkis 4ff7c5eed6 Mantaflow [Part 1]: Added preprocessed Mantaflow source files
Includes preprocessed Mantaflow source files for both OpenMP and TBB (if OpenMP is not present, TBB files will be used instead).

These files come directly from the Mantaflow repository. Future updates to the core fluid solver will take place by updating the files.

Reviewed By: sergey, mont29

Maniphest Tasks: T59995

Differential Revision: https://developer.blender.org/D3850
2019-12-16 16:27:26 +01:00

113 lines
2.8 KiB
C++

// DO NOT EDIT !
// This file is generated using the MantaFlow preprocessor (prep generate).
/******************************************************************************
*
* MantaFlow fluid solver framework
* Copyright 2011 Tobias Pfaff, Nils Thuerey
*
* This program is free software, distributed under the terms of the
* Apache License, Version 2.0
* http://www.apache.org/licenses/LICENSE-2.0
*
* Moving obstacles
*
******************************************************************************/
#include "movingobs.h"
#include "commonkernels.h"
#include "randomstream.h"
using namespace std;
namespace Manta {
//******************************************************************************
// MovingObs class members
int MovingObstacle::sIDcnt = 10;
MovingObstacle::MovingObstacle(FluidSolver *parent, int emptyType)
: PbClass(parent), mEmptyType(emptyType)
{
mID = 1 << sIDcnt;
sIDcnt++;
if (sIDcnt > 15)
errMsg(
"currently only 5 separate moving obstacles supported (are you generating them in a "
"loop?)");
}
void MovingObstacle::add(Shape *shape)
{
mShapes.push_back(shape);
}
void MovingObstacle::projectOutside(FlagGrid &flags, BasicParticleSystem &parts)
{
LevelsetGrid levelset(mParent, false);
Grid<Vec3> gradient(mParent);
// rebuild obstacle levelset
FOR_IDX(levelset)
{
levelset[idx] = flags.isObstacle(idx) ? -0.5 : 0.5;
}
levelset.reinitMarching(flags, 6.0, 0, true, false, FlagGrid::TypeReserved);
// build levelset gradient
GradientOp(gradient, levelset);
parts.projectOutside(gradient);
}
void MovingObstacle::moveLinear(
Real t, Real t0, Real t1, Vec3 p0, Vec3 p1, FlagGrid &flags, MACGrid &vel, bool smooth)
{
Real alpha = (t - t0) / (t1 - t0);
if (alpha >= 0 && alpha <= 1) {
Vec3 v = (p1 - p0) / ((t1 - t0) * getParent()->getDt());
// ease in and out
if (smooth) {
v *= 6.0f * (alpha - square(alpha));
alpha = square(alpha) * (3.0f - 2.0f * alpha);
}
Vec3 pos = alpha * p1 + (1.0f - alpha) * p0;
for (size_t i = 0; i < mShapes.size(); i++)
mShapes[i]->setCenter(pos);
// reset flags
FOR_IDX(flags)
{
if ((flags[idx] & mID) != 0)
flags[idx] = mEmptyType;
}
// apply new flags
for (size_t i = 0; i < mShapes.size(); i++) {
#if NOPYTHON != 1
mShapes[i]->_args.clear();
mShapes[i]->_args.add("value", FlagGrid::TypeObstacle | mID);
mShapes[i]->applyToGrid(&flags, 0);
#else
errMsg("Not yet supported...");
#endif
}
// apply velocities
FOR_IJK_BND(flags, 1)
{
bool cur = (flags(i, j, k) & mID) != 0;
if (cur || (flags(i - 1, j, k) & mID) != 0)
vel(i, j, k).x = v.x;
if (cur || (flags(i, j - 1, k) & mID) != 0)
vel(i, j, k).y = v.y;
if (cur || (flags(i, j, k - 1) & mID) != 0)
vel(i, j, k).z = v.z;
}
}
}
} // namespace Manta