blender/release
Dalai Felinto 8f5c9f64e2 Bringing back "Auto Start" option in the Game Menu.
It's (still) not working since the pool in the operator will not allow this operator to run without context.
For the window/area/screen has to be created somewhere (maybe in WM_init_game ).

I have no idea on what should be done to initialize it here, so if anyone knows how to proceed, please help here.
* side note: should we also have it as a command line option?
2010-03-05 10:37:55 +00:00
..
datafiles Splash for testbuild update... 2010-03-02 19:24:20 +00:00
freedesktop * blender doesn't need the -w anymore to start in a window 2009-02-28 09:25:42 +00:00
irix-6.2-mips correct fsf address 2010-02-12 13:34:04 +00:00
plugins correct fsf address 2010-02-12 13:34:04 +00:00
scripts Bringing back "Auto Start" option in the Game Menu. 2010-03-05 10:37:55 +00:00
test correct fsf address 2010-02-12 13:34:04 +00:00
text Updating the readme.html to match the upcoming Alpha 1 release. 2010-02-15 01:28:15 +00:00
windows correct fsf address 2010-02-12 13:34:04 +00:00
environment-macosx Continue development of bfile system. 2009-10-19 18:44:09 +00:00
environment-mswindows Continue development of bfile system. 2009-10-19 18:44:09 +00:00
environment-unix Continue development of bfile system. 2009-10-19 18:44:09 +00:00
getversion.py correct fsf address 2010-02-12 13:34:04 +00:00
Makefile 2.51: second commit, splash png and Makefile fix 2010-02-16 18:16:54 +00:00
VERSION 2.51: second commit, splash png and Makefile fix 2010-02-16 18:16:54 +00:00