blender/source
Campbell Barton f4298de8aa utility function object_camera_matrix, moved code from RE_SetCamera into this.
use for getting the render matrix of a camera (view plane, winmat, clipstart/end) without rendering.
2010-03-05 14:06:39 +00:00
..
blender utility function object_camera_matrix, moved code from RE_SetCamera into this. 2010-03-05 14:06:39 +00:00
blenderplayer fix for minor errors/warnings 2010-03-03 13:59:57 +00:00
creator Bringing back "Auto Start" option in the Game Menu. 2010-03-05 10:37:55 +00:00
darwin OS X Makefiles: 2010-01-03 20:35:13 +00:00
gameengine small png include adjustments (ifndef NOPNG ...). 2010-03-03 19:34:17 +00:00
icons missed a file in previous crosscompiling related commits 2010-02-18 06:53:10 +00:00
kernel correct fsf address 2010-02-12 13:34:04 +00:00
CMakeLists.txt correct fsf address 2010-02-12 13:34:04 +00:00
Makefile Change order of linking slightly so things link. 2010-01-22 16:28:16 +00:00
nan_compile.mk correct fsf address 2010-02-12 13:34:04 +00:00
nan_definitions.mk OSX buildscripts update following ffmpeg precompiled libs update 2010-02-22 16:34:27 +00:00
nan_link.mk correct fsf address 2010-02-12 13:34:04 +00:00
nan_subdirs.mk correct fsf address 2010-02-12 13:34:04 +00:00
nan_warn.mk correct fsf address 2010-02-12 13:34:04 +00:00
SConscript this restores building on mingw with Collada support, also it restores cross compiling, thanks to Sergey Sharybin for the patch. Note that the icons for linux cross might not be committed here, if not i'll add them in another commit 2010-02-01 18:39:41 +00:00