blender/source/blender/render
Matt Ebb 0ba5295404 * QMC Raytracing
This introduces QMC sampling for use in glossy reflections/refractions, soft raytraced shadows, and ambient occlusion.

This work includes many new features and speed-ups, so check out the nice docs here:

Glossy Reflection/Refraction
http://www.blender.org/development/current-projects/changes-since-244/glossy-reflectionrefraction/

Raytraced Soft Shadows
http://www.blender.org/development/current-projects/changes-since-244/raytraced-soft-shadows/

QMC Sampling
http://www.blender.org/development/current-projects/changes-since-244/qmc-sampling/

Many thanks to Brecht van Lommel for some initial code snippets and for reviewing the patch, and especially to Alfredo de Greef who gave me a lot of guidance and help along the way!
2007-09-07 03:48:50 +00:00
..
extern/include Refactor the raytracing code to split the tracing and shading parts into 2007-07-26 13:38:24 +00:00
intern * QMC Raytracing 2007-09-07 03:48:50 +00:00
CMakeLists.txt CMake: More fixes was needed to get Quicktime working. CMakeCache.txt was fooling me. 2006-11-17 13:07:44 +00:00
Makefile - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
SConscript Patch 5105 by Joshua Leung (Aligorith), slightly modified by me 2006-10-18 05:45:47 +00:00