forked from bartvdbraak/blender
f48e53f562
This mean we can now have different shadow resolutions for both. However each shadow type keep the same size accross all lamps because of future "real" Cube Shadowmaps limitation and to save texture sampler slots. That said the cascade shadow resolution could (in the future) still be changed to be adjustable per sun lamp. |
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build_files | ||
doc | ||
extern | ||
intern | ||
release | ||
source | ||
tests | ||
.arcconfig | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
make.bat |