blender/source/gameengine/Physics/Bullet
Erwin Coumans aa5c4f8801 + hook up a few more parameters, that can be useful for Bullet soft bodies
+ work-in-progress to hook up cluster constraints (they are better than node/vertex pinning, because they maintain a proper world coordinate system)
2008-10-01 06:36:17 +00:00
..
CcdPhysicsController.cpp BGE patch: fix force application on soft body. Force is applied on each node, it must be reduced by the same extend. 2008-09-29 17:46:25 +00:00
CcdPhysicsController.h Add Fh/Rot Fh to Bullet. 2008-09-29 06:58:49 +00:00
CcdPhysicsEnvironment.cpp + hook up a few more parameters, that can be useful for Bullet soft bodies 2008-10-01 06:36:17 +00:00
CcdPhysicsEnvironment.h Add Fh/Rot Fh to Bullet. 2008-09-29 06:58:49 +00:00
CMakeLists.txt BGE Python API - GameLogic.getBlendFileList(path='//') to return a list of blend's in the current directory. Needed for creating a level selector that lists all files in the level directory. 2008-08-22 06:02:01 +00:00
Makefile TLC needed for Makefiles to get gameengine compiling again. 2008-08-25 19:50:17 +00:00
SConscript Update scons files in source/gameengine/Physics/Bullet. 2008-08-21 21:14:08 +00:00