forked from bartvdbraak/blender
f8656d3510
Option to run a function in a module rather then a script from a python controller, this has a number of advantages. - No allocating and freeing the namespace dictionary for every time its triggered (hard to measure the overhead here, but in a test with calling 42240 scripts a second each defining 200 vars, using modules was ~25% faster) - Ability to use external python scripts for game logic. - Convenient debug option that lets you edit scripts while the game engine runs. |
||
---|---|---|
.. | ||
BlenderRoutines | ||
Converter | ||
Expressions | ||
GameLogic | ||
GamePlayer | ||
Ketsji | ||
Network | ||
Physics | ||
PyDoc | ||
Rasterizer | ||
SceneGraph | ||
VideoTexture | ||
CMakeLists.txt | ||
Makefile | ||
SConscript |