forked from bartvdbraak/blender
7296600434
Some points of the refactor not sorted by importance: * Fixed immutability of readers and factories (there are exceptions...) * Fixed copy constructors and = operators * Removed messaging system * Removed reader types * Added const where possible * Using initalisers when possible * Avoided use of pointers when possible * Removed AUD_NEW and AUD_DELETE macros * Removed useless NULL pointer checks * Fixed exception catching * Fixed some yet unknown bugs * Lots of other stuff
75 lines
1.9 KiB
C++
75 lines
1.9 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN LGPL LICENSE BLOCK *****
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*
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* Copyright 2009 Jörg Hermann Müller
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*
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* This file is part of AudaSpace.
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*
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* AudaSpace is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* AudaSpace is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
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*
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* ***** END LGPL LICENSE BLOCK *****
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*/
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#ifndef AUD_FFMPEGFACTORY
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#define AUD_FFMPEGFACTORY
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#include "AUD_IFactory.h"
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#include "AUD_Reference.h"
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class AUD_Buffer;
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#include <string>
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/**
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* This factory reads a sound file via ffmpeg.
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* \warning Notice that the needed formats and codecs have to be registered
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* for ffmpeg before this class can be used.
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*/
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class AUD_FFMPEGFactory : public AUD_IFactory
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{
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private:
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/**
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* The filename of the sound source file.
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*/
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const std::string m_filename;
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/**
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* The buffer to read from.
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*/
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AUD_Reference<AUD_Buffer> m_buffer;
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// hide copy constructor and operator=
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AUD_FFMPEGFactory(const AUD_FFMPEGFactory&);
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AUD_FFMPEGFactory& operator=(const AUD_FFMPEGFactory&);
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public:
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/**
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* Creates a new factory.
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* \param filename The sound file path.
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*/
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AUD_FFMPEGFactory(std::string filename);
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/**
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* Creates a new factory.
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* \param buffer The buffer to read from.
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* \param size The size of the buffer.
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*/
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AUD_FFMPEGFactory(const data_t* buffer, int size);
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virtual AUD_IReader* createReader() const;
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};
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#endif //AUD_FFMPEGFACTORY
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