forked from bartvdbraak/blender
da376e0237
Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
163 lines
3.8 KiB
C++
163 lines
3.8 KiB
C++
/*
|
|
* Copyright 2011, Blender Foundation.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifndef __KERNEL_COMPAT_CPU_H__
|
|
#define __KERNEL_COMPAT_CPU_H__
|
|
|
|
#define __KERNEL_CPU__
|
|
|
|
#include "util_debug.h"
|
|
#include "util_math.h"
|
|
#include "util_types.h"
|
|
|
|
CCL_NAMESPACE_BEGIN
|
|
|
|
/* Assertions inside the kernel only work for the CPU device, so we wrap it in
|
|
a macro which is empty for other devices */
|
|
|
|
#define kernel_assert(cond) assert(cond)
|
|
|
|
/* Texture types to be compatible with CUDA textures. These are really just
|
|
simple arrays and after inlining fetch hopefully revert to being a simple
|
|
pointer lookup. */
|
|
|
|
template<typename T> struct texture {
|
|
T fetch(int index)
|
|
{
|
|
kernel_assert(index >= 0 && index < width);
|
|
return data[index];
|
|
}
|
|
|
|
__m128 fetch_m128(int index)
|
|
{
|
|
kernel_assert(index >= 0 && index < width);
|
|
return ((__m128*)data)[index];
|
|
}
|
|
|
|
__m128i fetch_m128i(int index)
|
|
{
|
|
kernel_assert(index >= 0 && index < width);
|
|
return ((__m128i*)data)[index];
|
|
}
|
|
|
|
float interp(float x)
|
|
{
|
|
x = clamp(x, 0.0f, 1.0f)*width;
|
|
|
|
int index = min((int)x, width-1);
|
|
int nindex = min(index+1, width-1);
|
|
float t = x - index;
|
|
|
|
return (1.0f - t)*data[index] + t*data[nindex];
|
|
}
|
|
|
|
T *data;
|
|
int width;
|
|
};
|
|
|
|
template<typename T> struct texture_image {
|
|
float4 read(float4 r)
|
|
{
|
|
return r;
|
|
}
|
|
|
|
float4 read(uchar4 r)
|
|
{
|
|
float f = 1.0f/255.0f;
|
|
return make_float4(r.x*f, r.y*f, r.z*f, r.w*f);
|
|
}
|
|
|
|
int wrap_periodic(int x, int width)
|
|
{
|
|
x %= width;
|
|
if(x < 0)
|
|
x += width;
|
|
return x;
|
|
}
|
|
|
|
int wrap_clamp(int x, int width)
|
|
{
|
|
return clamp(x, 0, width-1);
|
|
}
|
|
|
|
float frac(float x, int *ix)
|
|
{
|
|
int i = (int)x - ((x < 0.0f)? 1: 0);
|
|
*ix = i;
|
|
return x - (float)i;
|
|
}
|
|
|
|
float4 interp(float x, float y, bool periodic = true)
|
|
{
|
|
if(!data)
|
|
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
int ix, iy, nix, niy;
|
|
float tx = frac(x*width, &ix);
|
|
float ty = frac(y*height, &iy);
|
|
|
|
if(periodic) {
|
|
ix = wrap_periodic(ix, width);
|
|
iy = wrap_periodic(iy, height);
|
|
|
|
nix = wrap_periodic(ix+1, width);
|
|
niy = wrap_periodic(iy+1, height);
|
|
}
|
|
else {
|
|
ix = wrap_clamp(ix, width);
|
|
iy = wrap_clamp(iy, height);
|
|
|
|
nix = wrap_clamp(ix+1, width);
|
|
niy = wrap_clamp(iy+1, height);
|
|
}
|
|
|
|
float4 r = (1.0f - ty)*(1.0f - tx)*read(data[ix + iy*width]);
|
|
r += (1.0f - ty)*tx*read(data[nix + iy*width]);
|
|
r += ty*(1.0f - tx)*read(data[ix + niy*width]);
|
|
r += ty*tx*read(data[nix + niy*width]);
|
|
|
|
return r;
|
|
}
|
|
|
|
T *data;
|
|
int width, height;
|
|
};
|
|
|
|
typedef texture<float4> texture_float4;
|
|
typedef texture<float> texture_float;
|
|
typedef texture<uint> texture_uint;
|
|
typedef texture<int> texture_int;
|
|
typedef texture<uint4> texture_uint4;
|
|
typedef texture_image<float4> texture_image_float4;
|
|
typedef texture_image<uchar4> texture_image_uchar4;
|
|
|
|
/* Macros to handle different memory storage on different devices */
|
|
|
|
#define kernel_tex_fetch(tex, index) (kg->tex.fetch(index))
|
|
#define kernel_tex_fetch_m128(tex, index) (kg->tex.fetch_m128(index))
|
|
#define kernel_tex_fetch_m128i(tex, index) (kg->tex.fetch_m128i(index))
|
|
#define kernel_tex_interp(tex, t) (kg->tex.interp(t))
|
|
#define kernel_tex_image_interp(tex, x, y) (kg->tex.interp(x, y))
|
|
|
|
#define kernel_data (kg->__data)
|
|
|
|
CCL_NAMESPACE_END
|
|
|
|
#endif /* __KERNEL_COMPAT_CPU_H__ */
|
|
|