forked from bartvdbraak/blender
66b1dfae89
* Passes renamed to samples * Camera lens radius renamed to aperature size/blades/rotation * Glass and fresnel nodes input is now index of refraction * Glossy and velvet fresnel socket removed * Mix/add closure node renamed to mix/add shader node * Blend weight node added for shader mixing weights There is some version patching code for reading existing files, but it's not perfect, so shaders may work a bit different.
200 lines
4.9 KiB
C++
200 lines
4.9 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "camera.h"
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#include "scene.h"
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#include "util_vector.h"
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CCL_NAMESPACE_BEGIN
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Camera::Camera()
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{
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shutteropen = 0.0f;
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shutterclose = 1.0f;
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aperturesize = 0.0f;
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focaldistance = 10.0f;
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blades = 0;
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bladesrotation = 0.0f;
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matrix = transform_identity();
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ortho = false;
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fov = M_PI_F/4.0f;
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nearclip = 1e-5f;
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farclip = 1e5f;
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width = 1024;
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height = 512;
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left = -((float)width/(float)height);
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right = (float)width/(float)height;
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bottom = -1.0f;
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top = 1.0f;
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screentoworld = transform_identity();
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rastertoworld = transform_identity();
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ndctoworld = transform_identity();
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rastertocamera = transform_identity();
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cameratoworld = transform_identity();
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worldtoraster = transform_identity();
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dx = make_float3(0.0f, 0.0f, 0.0f);
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dy = make_float3(0.0f, 0.0f, 0.0f);
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need_update = true;
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need_device_update = true;
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}
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Camera::~Camera()
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{
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}
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void Camera::update()
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{
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if(!need_update)
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return;
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Transform screentocamera;
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Transform ndctoraster = transform_scale((float)width, (float)height, 1.0f);
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/* raster to screen */
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Transform screentoraster = ndctoraster *
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transform_scale(1.0f/(right - left), 1.0f/(top - bottom), 1.0f) *
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transform_translate(-left, -bottom, 0.0f);
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Transform rastertoscreen = transform_inverse(screentoraster);
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/* screen to camera */
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if(ortho)
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screentocamera = transform_inverse(transform_orthographic(nearclip, farclip));
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else
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screentocamera = transform_inverse(transform_perspective(fov, nearclip, farclip));
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rastertocamera = screentocamera * rastertoscreen;
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cameratoworld = matrix;
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screentoworld = cameratoworld * screentocamera;
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rastertoworld = cameratoworld * rastertocamera;
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ndctoworld = rastertoworld * ndctoraster;
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worldtoraster = transform_inverse(rastertoworld);
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/* differentials */
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if(ortho) {
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dx = transform_direction(&rastertocamera, make_float3(1, 0, 0));
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dy = transform_direction(&rastertocamera, make_float3(0, 1, 0));
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}
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else {
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dx = transform(&rastertocamera, make_float3(1, 0, 0)) -
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transform(&rastertocamera, make_float3(0, 0, 0));
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dy = transform(&rastertocamera, make_float3(0, 1, 0)) -
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transform(&rastertocamera, make_float3(0, 0, 0));
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}
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dx = transform_direction(&cameratoworld, dx);
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dy = transform_direction(&cameratoworld, dy);
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need_update = false;
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need_device_update = true;
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}
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void Camera::device_update(Device *device, DeviceScene *dscene)
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{
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update();
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if(!need_device_update)
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return;
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KernelCamera *kcam = &dscene->data.cam;
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/* store matrices */
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kcam->screentoworld = screentoworld;
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kcam->rastertoworld = rastertoworld;
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kcam->ndctoworld = ndctoworld;
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kcam->rastertocamera = rastertocamera;
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kcam->cameratoworld = cameratoworld;
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kcam->worldtoscreen = transform_inverse(screentoworld);
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kcam->worldtoraster = transform_inverse(rastertoworld);
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kcam->worldtondc = transform_inverse(ndctoworld);
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kcam->worldtocamera = transform_inverse(cameratoworld);
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/* depth of field */
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kcam->aperturesize = aperturesize;
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kcam->focaldistance = focaldistance;
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kcam->blades = (blades < 3)? 0.0f: blades;
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kcam->bladesrotation = bladesrotation;
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/* motion blur */
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kcam->shutteropen = shutteropen;
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kcam->shutterclose = shutterclose;
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/* type */
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kcam->ortho = ortho;
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/* size */
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kcam->width = width;
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kcam->height = height;
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/* store differentials */
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kcam->dx = dx;
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kcam->dy = dy;
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/* clipping */
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kcam->nearclip = nearclip;
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kcam->cliplength = (farclip == FLT_MAX)? FLT_MAX: farclip - nearclip;
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need_device_update = false;
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}
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void Camera::device_free(Device *device, DeviceScene *dscene)
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{
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/* nothing to free, only writing to constant memory */
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}
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bool Camera::modified(const Camera& cam)
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{
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return !((shutteropen == cam.shutteropen) &&
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(shutterclose == cam.shutterclose) &&
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(aperturesize == cam.aperturesize) &&
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(blades == cam.blades) &&
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(bladesrotation == cam.bladesrotation) &&
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(focaldistance == cam.focaldistance) &&
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(ortho == cam.ortho) &&
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(fov == cam.fov) &&
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(nearclip == cam.nearclip) &&
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(farclip == cam.farclip) &&
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// modified for progressive render
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// (width == cam.width) &&
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// (height == cam.height) &&
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(left == cam.left) &&
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(right == cam.right) &&
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(bottom == cam.bottom) &&
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(top == cam.top) &&
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(matrix == cam.matrix));
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}
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void Camera::tag_update()
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{
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need_update = true;
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}
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CCL_NAMESPACE_END
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