forked from bartvdbraak/blender
f610c9b8a2
* Calling update_children(..) is very light if there's nothing to update, so it doesn't matter if it's called every time the particle system is updated. |
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.. | ||
blender | ||
blenderplayer | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
SConscript |