forked from bartvdbraak/blender
f832e30669
are already defined locally, probably does not work fully yet. Added extra 'threads' parameter as requested by Lynx3d. Optimized drawing of rendered tiles, so that the entire image doesn't have to be redrawn every time a tile is complete. The blender code that handles this part was not yet complete and could only draw (sets of) scanlines. I extended the renderwin_progress() function in renderwin.c to handle a given subrectangle. This code needs review! For the limited test I did it seems to work at least... |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |