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Antony Riakiotakis f65e3c7f1b Fix T44076, SSAO in solid mode will disable antialiasing in wireframe
mode.

Yes it will, because those modes stay active. So on user side, expose
depth of field option always (I don't see why not), but disable SSAO in
wireframe/bounding box mode. It is a known limitation that compositing
does not support antialiasing yet, but better give users some more
control.

This could be included in final release but it's not that serious
either.
2015-03-23 18:54:56 +01:00
build_files Cleanup: minor edits to project generators 2015-03-22 03:35:13 +11:00
doc BGE - new read-only attribute in KX_GameObject python api (LOD level) 2015-03-15 17:26:49 +01:00
extern CMake: unbundle eigen3 2015-03-19 15:41:41 +11:00
intern Tidy up the user interface for depth of field based on feedback by 2015-03-23 12:48:19 +01:00
release Fix T44076, SSAO in solid mode will disable antialiasing in wireframe 2015-03-23 18:54:56 +01:00
scons@625d446ae8 Fixed border extension for the sunbeams node. 2014-09-23 11:42:11 +02:00
source Fix T44076, SSAO in solid mode will disable antialiasing in wireframe 2015-03-23 18:54:56 +01:00
tests BLI GHash: add some basic gtests. 2015-03-19 19:50:51 +01:00
.arcconfig Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
.gitignore Revert "ignore conflict files" 2014-08-08 06:00:49 +10:00
.gitmodules Initialize git submodules for addons, locales and scons 2013-11-15 12:19:08 +06:00
CMakeLists.txt Disable IME for headless builds 2015-03-21 03:02:09 +11:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Cleanup: use tabs 2015-03-21 16:40:43 +11:00
SConstruct Fix scons build 2015-03-20 19:47:06 +01:00