forked from bartvdbraak/blender
37 lines
856 B
C++
37 lines
856 B
C++
#ifndef SM_FHOBJECT_H
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#define SM_FHOBJECT_H
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#include "SM_Object.h"
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class SM_FhObject : public SM_Object {
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public:
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SM_FhObject() {}
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SM_FhObject(const MT_Vector3& ray, SM_Object *client_object) :
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SM_Object(DT_Ray(ray[0], ray[1], ray[2]), 0, 0, 0),
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m_ray(ray),
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m_ray_direction(ray.normalized()),
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m_client_object(client_object) {}
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const MT_Vector3& getRay() const { return m_ray; }
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MT_Point3 getSpot() const { return m_pos + m_ray; }
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const MT_Vector3& getRayDirection() const { return m_ray_direction; }
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SM_Object *getClientObject() const { return m_client_object; }
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static void ray_hit(void *client_data,
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void *object1,
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void *object2,
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const DT_CollData *coll_data);
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private:
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MT_Vector3 m_ray;
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MT_Vector3 m_ray_direction;
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SM_Object *m_client_object;
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};
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#endif
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