forked from bartvdbraak/blender
184ac26dd0
* Fix header menu spacing bug, and make it consistent for all headers. * For consistency, always put menus first in the header, then any enums to switch the type of data displayed. * Node editor header ported to python layout. Still quite a few operators missing to make the menus complete. * RNA wrapped node editor, and added use_nodes property to material and scene.
44 lines
1.3 KiB
Python
44 lines
1.3 KiB
Python
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import bpy
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class FILEBROWSER_HT_header(bpy.types.Header):
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__space_type__ = "FILE_BROWSER"
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def draw(self, context):
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st = context.space_data
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layout = self.layout
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params = st.params
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layout.template_header(menus=False)
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row = layout.row(align=True)
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row.itemO("file.parent", text="", icon='ICON_FILE_PARENT')
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row.itemO("file.refresh", text="", icon='ICON_FILE_REFRESH')
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row.itemO("file.previous", text="", icon='ICON_PREV_KEYFRAME')
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row.itemO("file.next", text="", icon='ICON_NEXT_KEYFRAME')
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row = layout.row(align=True)
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row.itemO("file.directory_new", text="", icon='ICON_NEWFOLDER')
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layout.itemR(params, "display", expand=True, text="")
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layout.itemR(params, "sort", expand=True, text="")
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layout.itemR(params, "hide_dot")
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layout.itemR(params, "do_filter")
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row = layout.row(align=True)
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row.itemR(params, "filter_folder", text="");
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row.itemR(params, "filter_blender", text="");
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row.itemR(params, "filter_image", text="");
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row.itemR(params, "filter_movie", text="");
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row.itemR(params, "filter_script", text="");
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row.itemR(params, "filter_font", text="");
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row.itemR(params, "filter_sound", text="");
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row.itemR(params, "filter_text", text="");
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row.active = params.do_filter
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bpy.types.register(FILEBROWSER_HT_header)
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