..
attribute.cpp
Cycles: 4 new nodes.
2012-11-06 19:59:02 +00:00
attribute.h
Fix for Cycles (CUDA) compilation (again ...). Moved the AttributeStandard enum typedef and the attribute_standard_name mapping function to util_attribute/util_types headers, so they can properly be used by kernel and render files alike. This should avoid any std C includes which are not available in CUDA. Thanks to Sergey for help!
2012-09-07 11:06:45 +00:00
background.cpp
Cycles: add render layer use environment option to disable world lighting on
2012-04-13 12:58:12 +00:00
background.h
Cycles: add render layer use environment option to disable world lighting on
2012-04-13 12:58:12 +00:00
buffers.cpp
Cycles: memory usage report
2012-11-05 08:04:57 +00:00
buffers.h
Cycles: merge of changes from tomato branch.
2012-09-04 13:29:07 +00:00
camera.cpp
More fixes related to #32900 , motion blur with cuda sm 2.0 still disabled.
2012-10-18 12:45:27 +00:00
camera.h
Cycles: fix some update issues with camera motion blur, and do some more work
2012-10-15 21:12:58 +00:00
CMakeLists.txt
code cleanup:
2012-10-17 04:13:03 +00:00
film.cpp
Fix #31883 : cycles vectors pass rendering crash with some render layers using
2012-06-20 14:24:52 +00:00
film.h
Fix #31883 : cycles vectors pass rendering crash with some render layers using
2012-06-20 14:24:52 +00:00
filter.cpp
style cleanup: assignment & indentation.
2012-06-09 18:56:12 +00:00
filter.h
Cycles:
2011-08-28 13:55:59 +00:00
graph.cpp
support for string parameters in OSL nodes
2012-11-06 21:36:44 +00:00
graph.h
support for string parameters in OSL nodes
2012-11-06 21:36:44 +00:00
image.cpp
Fix #32618 : cycles multithreaded image loading could crash with CUDA, was a
2012-09-27 17:42:09 +00:00
image.h
Cycles: fix crash rendering textured objects in OpenCL
2012-11-05 08:05:24 +00:00
integrator.cpp
Fix #32018 : non-progressive integrator crash.
2012-09-19 17:09:11 +00:00
integrator.h
Cycles: first step for implementation of non-progressive sampler that handles
2012-06-13 11:44:48 +00:00
light.cpp
Fix #32815 : cycles environment render as lamp crash with resolution >= 1024.
2012-10-08 12:15:18 +00:00
light.h
Cycles: first step for implementation of non-progressive sampler that handles
2012-06-13 11:44:48 +00:00
mesh_displace.cpp
Cycles: support for motion vector and UV passes.
2012-04-30 12:49:26 +00:00
mesh.cpp
Cycles OSL: support for the trace(point pos, vector dir, ...) function, to trace
2012-11-06 19:59:10 +00:00
mesh.h
Cycles: threading optimizations
2012-05-05 19:44:33 +00:00
nodes.cpp
Cycles: 4 new nodes.
2012-11-06 19:59:02 +00:00
nodes.h
Cycles: 4 new nodes.
2012-11-06 19:59:02 +00:00
object.cpp
Attempts to fix CUDA issues on sm 2.0 cards, still no luck getting motion blur
2012-10-17 22:48:29 +00:00
object.h
Fix cycles motion blur not working correct with shutter time > 2.0. The soft
2012-10-17 17:27:30 +00:00
osl.cpp
support for string parameters in OSL nodes
2012-11-06 21:36:44 +00:00
osl.h
Cycles OSL: shader script node
2012-11-03 14:32:35 +00:00
particles.cpp
Cycles fix: don't skip particle device update when there are no particle systems. The device texture always contains at least one dummy particle in case particle info node is used for non-instance objects, this must be initialized in any case.
2012-09-01 11:30:19 +00:00
particles.h
Added a bunch of additional particle state attributes to the Cycles particle info node:
2012-08-31 19:38:59 +00:00
scene.cpp
Cycles: fix some update issues with camera motion blur, and do some more work
2012-10-15 21:12:58 +00:00
scene.h
Cycles: fix some update issues with camera motion blur, and do some more work
2012-10-15 21:12:58 +00:00
session.cpp
Cycles: memory usage report
2012-11-05 08:04:57 +00:00
session.h
Cycles: memory usage report
2012-11-05 08:04:57 +00:00
shader.cpp
Cycles: optimization to not compile shaders and load images that are not
2012-10-30 11:51:17 +00:00
shader.h
Cycles OSL: shader script node
2012-11-03 14:32:35 +00:00
sobol.cpp
Fix #29528 : crash adding subsurf modifier in a particular scene with viewport render.
2011-12-08 21:55:35 +00:00
sobol.h
Fix #29528 : crash adding subsurf modifier in a particular scene with viewport render.
2011-12-08 21:55:35 +00:00
svm.cpp
Cycles: optimization to not compile shaders and load images that are not
2012-10-30 11:51:17 +00:00
svm.h
Cycles: support for motion vector and UV passes.
2012-04-30 12:49:26 +00:00
tile.cpp
Stupid copy-paste typo in tiles commit.
2012-11-05 11:57:14 +00:00
tile.h
Cycles: use simplier strategy in next_tile for viewport rendering
2012-10-25 12:03:36 +00:00