blender/source/gameengine
Campbell Barton f73c993b16 - use Py_CLEAR for python internally referencing other PyObjects (supposed to be safer).
- detect includes for qtcreator projects as well as the ones from cmake (it didnt return all of the right paths).
2011-02-27 04:01:58 +00:00
..
BlenderRoutines doxygen: gameengine/BlenderRoutines tagged. 2011-02-25 13:29:48 +00:00
Converter doxygen: gameengine/Converter tagged. 2011-02-25 13:30:41 +00:00
Expressions follow up on patch [#26215], not all weakref references were ifdef'd 2011-02-25 15:07:25 +00:00
GameLogic doxygen: gameengine/GameLogic tagged. 2011-02-25 13:32:11 +00:00
GamePlayer doxygen: gameengine/GamePlayer tagged. 2011-02-25 13:35:11 +00:00
Ketsji - use Py_CLEAR for python internally referencing other PyObjects (supposed to be safer). 2011-02-27 04:01:58 +00:00
Network doxygen: gameengine/Network tagged. 2011-02-25 13:36:49 +00:00
Physics doxygen: gameengine/Physics tagged. 2011-02-25 13:37:23 +00:00
PyDoc == python api doc == 2010-10-13 10:42:33 +00:00
Rasterizer doxygen: gameengine/Rasterizer tagged. 2011-02-25 13:38:24 +00:00
SceneGraph doxygen: gameengine/SceneGraph tagged. 2011-02-25 13:39:04 +00:00
VideoTexture doxygen: gameengine/VideoTexture tagged. 2011-02-25 13:39:34 +00:00
CMakeLists.txt use cmake defined names for jpeg, png, zlib and python libs, building on *nix with non-standard libjpeg/png/zlib locations was broken. 2011-01-25 14:43:13 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00