blender/release/scripts/startup/bl_operators/console.py
Guillermo S. Romero ea32492dd5 SVN maintenance.
2011-09-22 20:37:22 +00:00

107 lines
3.2 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8-80 compliant>
import bpy
from bpy.types import Operator
from bpy.props import StringProperty
class ConsoleExec(Operator):
'''Execute the current console line as a python expression'''
bl_idname = "console.execute"
bl_label = "Console Execute"
def execute(self, context):
sc = context.space_data
module = __import__("console_" + sc.language)
execute = getattr(module, "execute", None)
if execute:
return execute(context)
else:
print("Error: bpy.ops.console.execute_" + sc.language + " - not found")
return {'FINISHED'}
class ConsoleAutocomplete(Operator):
'''Evaluate the namespace up until the cursor and give a list of options or complete the name if there is only one'''
bl_idname = "console.autocomplete"
bl_label = "Console Autocomplete"
def execute(self, context):
sc = context.space_data
module = __import__("console_" + sc.language)
autocomplete = getattr(module, "autocomplete", None)
if autocomplete:
return autocomplete(context)
else:
print("Error: bpy.ops.console.autocomplete_" + sc.language + " - not found")
return {'FINISHED'}
class ConsoleBanner(Operator):
'''Print a message whem the terminal initializes'''
bl_idname = "console.banner"
bl_label = "Console Banner"
def execute(self, context):
sc = context.space_data
# default to python
if not sc.language:
sc.language = 'python'
module = __import__("console_" + sc.language)
banner = getattr(module, "banner", None)
if banner:
return banner(context)
else:
print("Error: bpy.ops.console.banner_" + sc.language + " - not found")
return {'FINISHED'}
class ConsoleLanguage(Operator):
'''Set the current language for this console'''
bl_idname = "console.language"
bl_label = "Console Language"
language = StringProperty(
name="Language",
maxlen=32,
)
def execute(self, context):
sc = context.space_data
# defailt to python
sc.language = self.language
bpy.ops.console.banner()
# insert a new blank line
bpy.ops.console.history_append(text="", current_character=0,
remove_duplicates=True)
return {'FINISHED'}