blender/source/gameengine
Mitchell Stokes 0331c77df1 Fix for [#31166] 2.63 applyRotation() makes Dynamic and Rigid object spin very fast
This bug was caused by r45902. CcdPhysicsController::RelativeRotate() was reading 2 values past the input because it was actually being passed a float[12] when it asked for a float[9] by KX_BulletPhysicsController::RelativeRotate(). Now KX_BulletPhysicsController::RelativeRotate() passes in a float[9] like it should have done to begin with.
2012-04-29 17:23:19 +00:00
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BlenderRoutines Also updating CMakeLists.txt. 2012-04-28 23:40:38 +00:00
Converter style cleanup: whitespace / commas 2012-04-29 15:47:02 +00:00
Expressions revert 45924, not a very clean solution, especially for external libraries and looks like -fpermissive is used in linux too 2012-04-24 16:14:23 +00:00
GameLogic Game engine: pass string length to BLI_str_cursor_step_prev_utf8 rather than NULL 2012-04-11 13:17:13 +00:00
GamePlayer code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
Ketsji Fix for [#31166] 2.63 applyRotation() makes Dynamic and Rigid object spin very fast 2012-04-29 17:23:19 +00:00
Network style cleanup - remove unneeded ';'s 2012-03-08 03:05:57 +00:00
Physics fix for CcdPhysicsController::RelativeRotate reading 2 values past the input. 2012-04-24 01:52:59 +00:00
Rasterizer style cleanup: function calls & whitespace. 2012-04-29 17:11:40 +00:00
SceneGraph style cleanup 2012-04-21 13:37:26 +00:00
VideoTexture style cleanup: whitespace / commas 2012-04-29 15:47:02 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00