..
KXNetwork
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_Camera.cpp
Fix bug #1460 : Camera IPOs Broken (Gameengine)
2004-07-22 00:26:34 +00:00
KX_Camera.h
Fix bug #1460 : Camera IPOs Broken (Gameengine)
2004-07-22 00:26:34 +00:00
KX_CameraActuator.cpp
Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
2004-11-22 10:19:19 +00:00
KX_CameraActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_CameraIpoSGController.cpp
Fix bug #1460 : Camera IPOs Broken (Gameengine)
2004-07-22 00:26:34 +00:00
KX_CameraIpoSGController.h
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
KX_CDActuator.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_CDActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_ClientObjectInfo.h
Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
2004-11-06 04:58:10 +00:00
KX_ConstraintActuator.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_ConstraintActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_ConstraintWrapper.cpp
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
KX_ConstraintWrapper.h
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
KX_ConvertPhysicsObject.h
Fix for bug 1600: alpha sort doesn't work on linked (alt-d) objects
2004-11-22 11:49:35 +00:00
KX_ConvertPhysicsObjects.cpp
Fix for bug 1600: alpha sort doesn't work on linked (alt-d) objects
2004-11-22 11:49:35 +00:00
KX_EmptyObject.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_EmptyObject.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_GameActuator.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_GameActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_GameObject.cpp
Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
2004-11-06 04:58:10 +00:00
KX_GameObject.h
Added an UpdateTransform callback from SceneGraph -> Physics.
2004-05-26 12:06:41 +00:00
KX_IInterpolator.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_IPhysicsController.cpp
Synchronise game engine with Tuhopuu2 tree.
2004-04-24 06:40:15 +00:00
KX_IPhysicsController.h
Added resolveCombinedVelocities()
2004-04-08 11:34:50 +00:00
KX_IPO_SGController.cpp
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
KX_IPO_SGController.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_IpoActuator.cpp
Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
2004-11-22 10:19:19 +00:00
KX_IpoActuator.h
Fix IPO actuator (Bug #1694 )
2004-11-03 10:48:02 +00:00
KX_IPOTransform.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_IScalarInterpolator.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_ISceneConverter.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_ISystem.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_KetsjiEngine.cpp
Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
2004-11-22 10:19:19 +00:00
KX_KetsjiEngine.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_Light.cpp
Port Python updates from Tuhopuu2:
2004-07-17 05:28:23 +00:00
KX_Light.h
Added Python module for Lights.
2004-05-30 11:09:46 +00:00
KX_LightIpoSGController.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_LightIpoSGController.h
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
KX_MeshProxy.cpp
Port Python updates from Tuhopuu2:
2004-07-17 05:28:23 +00:00
KX_MeshProxy.h
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
KX_MotionState.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_MotionState.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_MouseFocusSensor.cpp
Fix for bug 1800: mouse over sensor doesn't work for ortho cameras.
2004-11-23 10:10:21 +00:00
KX_MouseFocusSensor.h
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
KX_NearSensor.cpp
Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
2004-11-06 04:58:10 +00:00
KX_NearSensor.h
Port Python updates from Tuhopuu2:
2004-07-17 05:28:23 +00:00
KX_ObColorIpoSGController.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_ObColorIpoSGController.h
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
KX_ObjectActuator.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_ObjectActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_OdePhysicsController.cpp
Don't touch protected KX_GameObject members.
2004-05-16 12:52:54 +00:00
KX_OdePhysicsController.h
Added resolveCombinedVelocities()
2004-04-08 11:34:50 +00:00
KX_OrientationInterpolator.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_OrientationInterpolator.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_PhysicsEngineEnums.h
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
KX_PhysicsObjectWrapper.cpp
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
KX_PhysicsObjectWrapper.h
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
KX_PhysicsPropertiesobsolete.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_PositionInterpolator.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_PositionInterpolator.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_PyConstraintBinding.cpp
Removed unused var here is the diff:
2002-12-30 07:09:23 +00:00
KX_PyConstraintBinding.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_PyMath.cpp
Fixed PyObject_IsMT_Matrix
2004-09-18 06:03:15 +00:00
KX_PyMath.h
Port Python updates from Tuhopuu2:
2004-07-17 05:28:23 +00:00
KX_PythonInit.cpp
Port stereo stuff from tuhopuu2: anaglyph, vinterlace
2004-10-24 11:03:18 +00:00
KX_PythonInit.h
Fixes for Camera objects and python:
2004-05-21 09:18:42 +00:00
KX_RadarSensor.cpp
Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
2004-11-06 04:58:10 +00:00
KX_RadarSensor.h
Miscellaneous Fixes:
2004-06-04 03:00:13 +00:00
KX_RayEventManager.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_RayEventManager.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_RaySensor.cpp
Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
2004-11-06 04:58:10 +00:00
KX_RaySensor.h
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
KX_SCA_AddObjectActuator.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_SCA_AddObjectActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_SCA_EndObjectActuator.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_SCA_EndObjectActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_SCA_ReplaceMeshActuator.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_SCA_ReplaceMeshActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_ScalarInterpolator.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_ScalarInterpolator.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_ScalingInterpolator.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_ScalingInterpolator.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_Scene.cpp
Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
2004-11-22 10:19:19 +00:00
KX_Scene.h
Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
2004-11-22 10:19:19 +00:00
KX_SceneActuator.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_SceneActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_SG_NodeRelationships.cpp
Added an UpdateTransform callback from SceneGraph -> Physics.
2004-05-26 12:06:41 +00:00
KX_SG_NodeRelationships.h
Added an UpdateTransform callback from SceneGraph -> Physics.
2004-05-26 12:06:41 +00:00
KX_SoundActuator.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_SoundActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_SumoPhysicsController.cpp
Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
2004-11-06 04:58:10 +00:00
KX_SumoPhysicsController.h
Rigid body physics for non spherical bounding objects.
2004-04-14 05:57:24 +00:00
KX_TimeCategoryLogger.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_TimeCategoryLogger.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_TimeLogger.cpp
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
KX_TimeLogger.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_TouchEventManager.cpp
Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
2004-11-22 10:19:19 +00:00
KX_TouchEventManager.h
Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
2004-11-22 10:19:19 +00:00
KX_TouchSensor.cpp
Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
2004-11-06 04:58:10 +00:00
KX_TouchSensor.h
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
KX_TrackToActuator.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_TrackToActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_VertexProxy.cpp
Port Python updates from Tuhopuu2:
2004-07-17 05:28:23 +00:00
KX_VertexProxy.h
Added Python module for Lights.
2004-05-30 11:09:46 +00:00
KX_VisibilityActuator.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_VisibilityActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_WorldInfo.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_WorldInfo.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_WorldIpoController.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_WorldIpoController.h
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
Makefile
Port Python updates from Tuhopuu2:
2004-07-17 05:28:23 +00:00
SConscript
Added #!/usr/bin/python standard script identifier to the start of SConscript files.
2004-05-16 13:07:20 +00:00