blender/source/gameengine
Kent Mein 50ec450e64 Had to make the patch for casting a little more complicated.
m_MotionState->getWorldOrientation((float)worldquat[1],
        (float)worldquat[2],(float)worldquat[3],(float)worldquat[0]);

Is now:

#ifdef dDOUBLE
      m_MotionState->getWorldOrientation((float)worldquat[1],
        (float)worldquat[2],(float)worldquat[3],(float)worldquat[0]);
#else
      m_MotionState->getWorldOrientation(worldquat[1],
        worldquat[2],worldquat[3],worldquat[0]);
#endif


Kent
--
mein@cs.umn.edu
2002-12-03 15:52:47 +00:00
..
BlenderRoutines Last of the config.h mods... 2002-11-25 15:29:57 +00:00
Converter Last of the config.h mods... 2002-11-25 15:29:57 +00:00
Expressions Last of the config.h mods... 2002-11-25 15:29:57 +00:00
GameLogic Last of the config.h mods... 2002-11-25 15:29:57 +00:00
GamePlayer Last of the config.h mods... 2002-11-25 15:29:57 +00:00
Ketsji Last of the config.h mods... 2002-11-25 15:29:57 +00:00
Network Last of the config.h mods... 2002-11-25 15:29:57 +00:00
Physics Had to make the patch for casting a little more complicated. 2002-12-03 15:52:47 +00:00
Rasterizer Last of the config.h mods... 2002-11-25 15:29:57 +00:00
SceneGraph Last of the config.h mods... 2002-11-25 15:29:57 +00:00
Makefile Initial revision 2002-10-12 11:37:38 +00:00