blender/source/gameengine/Physics
Erwin Coumans f8ef887880 minor update to be compatible with Bullet 2.74 physics:
btPoint3 has been deprecated, it was already a typedef to btVector3
replace std::vector by btAlignedObjectArray when storing Bullet objects, because MSVC STL implementation has some bugs, preventing to contain aligned objects
(btVector3 is 16-byte aligned, to allow SIMD)
2009-03-02 17:43:35 +00:00
..
BlOde BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit) 2008-10-01 07:55:02 +00:00
Bullet minor update to be compatible with Bullet 2.74 physics: 2009-03-02 17:43:35 +00:00
common * removed typedefs that were not used (from anonymous enums and structs) 2009-02-21 12:43:24 +00:00
Dummy Fix bug in rigid body constraint buttons drawing, and while we are at it, add 'Collision' button to disable collisions between bodies, linked between constraint. 2008-10-10 05:12:57 +00:00
Sumo * removed typedefs that were not used (from anonymous enums and structs) 2009-02-21 12:43:24 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00