blender/source/gameengine
2011-11-23 23:29:36 +00:00
..
BlenderRoutines rename image type defines to be less ambiguous, also set BMP as not supporting alpha (it reads but cant write) 2011-11-22 00:35:26 +00:00
Converter BGE Animations: Getting the Action Actuator to behave better with pulse mode (on the sensor) and continuous enabled. 2011-11-23 23:29:36 +00:00
Expressions correct indentation and some whitespace edits (no functional changes) 2011-11-11 13:09:14 +00:00
GameLogic correct indentation and some whitespace edits (no functional changes) 2011-11-11 13:09:14 +00:00
GamePlayer replace ImBuf.depth with ImBuf.planes to match ImageFormatData.planes & to avoid confusion with ImageFormatData.depth 2011-11-21 20:47:19 +00:00
Ketsji - rename MovieTrackingMarker.enabled --> mute, to match constraints/nla/fcurves/sequencer 2011-11-19 02:48:09 +00:00
Network remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Physics correct indentation and some whitespace edits (no functional changes) 2011-11-11 13:09:14 +00:00
PyDoc remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Rasterizer Configurable sensor size: 2011-11-04 14:36:06 +00:00
SceneGraph remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
VideoTexture correct indentation and some whitespace edits (no functional changes) 2011-11-11 13:09:14 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00