blender/source/gameengine
2006-04-26 06:01:46 +00:00
..
BlenderRoutines applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements. 2006-04-02 21:04:20 +00:00
Converter added support for 'Ghost' object and collision sensor (preliminary) 2006-04-17 01:33:10 +00:00
Expressions ==SCons== 2006-02-07 21:24:36 +00:00
GameLogic Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles: 2006-02-13 05:45:32 +00:00
GamePlayer made some gfx debug code win32 specific 2006-04-03 01:28:43 +00:00
Ketsji added Bullet rigidbodies that behave like Sumo 'dynamic', without rotations. Done using a special hinge constraint (no translational degrees of freedom removed) 2006-04-26 06:01:46 +00:00
Network ==SCons== 2006-02-07 21:24:36 +00:00
Physics added Bullet rigidbodies that behave like Sumo 'dynamic', without rotations. Done using a special hinge constraint (no translational degrees of freedom removed) 2006-04-26 06:01:46 +00:00
PyDoc Added the docs & use Python booleans for physics reinstance. 2005-04-23 12:25:21 +00:00
Rasterizer a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie. 2006-04-13 05:11:34 +00:00
SceneGraph ==SCons== 2006-02-07 21:24:36 +00:00
Makefile Added 2 options to the Makefiles (enable in environment, user-def.mk, 2004-03-21 19:59:51 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00