blender/release/scripts/ui/buttons_data_armature.py
Campbell Barton f9b19d54b5 tabs to spaces, remove trailing white space. (apart of pep8)
didnt do "release/scripts/io" since some exporters cant be auto converted
2009-10-31 19:31:45 +00:00

185 lines
5.6 KiB
Python

import bpy
class DataButtonsPanel(bpy.types.Panel):
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
def poll(self, context):
return context.armature
class DATA_PT_context_arm(DataButtonsPanel):
bl_label = ""
bl_show_header = False
def draw(self, context):
layout = self.layout
ob = context.object
arm = context.armature
space = context.space_data
split = layout.split(percentage=0.65)
if ob:
split.template_ID(ob, "data")
split.itemS()
elif arm:
split.template_ID(space, "pin_id")
split.itemS()
class DATA_PT_skeleton(DataButtonsPanel):
bl_label = "Skeleton"
def draw(self, context):
layout = self.layout
ob = context.object
arm = context.armature
space = context.space_data
layout.itemR(arm, "pose_position", expand=True)
split = layout.split()
col = split.column()
col.itemL(text="Layers:")
col.itemR(arm, "layer", text="")
col.itemL(text="Protected Layers:")
col.itemR(arm, "layer_protection", text="")
col = split.column()
col.itemL(text="Deform:")
col.itemR(arm, "deform_vertexgroups", text="Vertex Groups")
col.itemR(arm, "deform_envelope", text="Envelopes")
col.itemR(arm, "deform_quaternion", text="Quaternion")
col.itemR(arm, "deform_bbone_rest", text="B-Bones Rest")
class DATA_PT_display(DataButtonsPanel):
bl_label = "Display"
def draw(self, context):
layout = self.layout
arm = context.armature
layout.row().itemR(arm, "drawtype", expand=True)
flow = layout.column_flow()
flow.itemR(arm, "draw_names", text="Names")
flow.itemR(arm, "draw_axes", text="Axes")
flow.itemR(arm, "draw_custom_bone_shapes", text="Shapes")
flow.itemR(arm, "draw_group_colors", text="Colors")
flow.itemR(arm, "delay_deform", text="Delay Refresh")
class DATA_PT_bone_groups(DataButtonsPanel):
bl_label = "Bone Groups"
def poll(self, context):
return (context.object and context.object.type=='ARMATURE' and context.object.pose)
def draw(self, context):
layout = self.layout
ob = context.object
pose = ob.pose
row = layout.row()
row.template_list(pose, "bone_groups", pose, "active_bone_group_index", rows=2)
col = row.column(align=True)
col.active = (ob.proxy == None)
col.itemO("pose.group_add", icon='ICON_ZOOMIN', text="")
col.itemO("pose.group_remove", icon='ICON_ZOOMOUT', text="")
group = pose.active_bone_group
if group:
col = layout.column()
col.active= (ob.proxy == None)
col.itemR(group, "name")
split = layout.split(0.5)
split.active= (ob.proxy == None)
split.itemR(group, "color_set")
if group.color_set:
split.template_triColorSet(group, "colors")
row = layout.row(align=True)
row.active = (ob.proxy == None)
row.itemO("pose.group_assign", text="Assign")
row.itemO("pose.group_remove", text="Remove") #row.itemO("pose.bone_group_remove_from", text="Remove")
#row.itemO("object.bone_group_select", text="Select")
#row.itemO("object.bone_group_deselect", text="Deselect")
class DATA_PT_paths(DataButtonsPanel):
bl_label = "Paths"
def draw(self, context):
layout = self.layout
arm = context.armature
layout.itemR(arm, "paths_type", expand=True)
split = layout.split()
col = split.column()
sub = col.column(align=True)
if (arm.paths_type == 'CURRENT_FRAME'):
sub.itemR(arm, "path_before_current", text="Before")
sub.itemR(arm, "path_after_current", text="After")
elif (arm.paths_type == 'RANGE'):
sub.itemR(arm, "path_start_frame", text="Start")
sub.itemR(arm, "path_end_frame", text="End")
sub.itemR(arm, "path_size", text="Step")
col.row().itemR(arm, "paths_location", expand=True)
col = split.column()
col.itemL(text="Display:")
col.itemR(arm, "paths_show_frame_numbers", text="Frame Numbers")
col.itemR(arm, "paths_highlight_keyframes", text="Keyframes")
col.itemR(arm, "paths_show_keyframe_numbers", text="Keyframe Numbers")
layout.itemS()
row = layout.row()
row.itemO("pose.paths_calculate", text="Calculate Paths")
row.itemO("pose.paths_clear", text="Clear Paths")
class DATA_PT_ghost(DataButtonsPanel):
bl_label = "Ghost"
def draw(self, context):
layout = self.layout
arm = context.armature
layout.itemR(arm, "ghost_type", expand=True)
split = layout.split()
col = split.column()
sub = col.column(align=True)
if arm.ghost_type == 'RANGE':
sub.itemR(arm, "ghost_start_frame", text="Start")
sub.itemR(arm, "ghost_end_frame", text="End")
sub.itemR(arm, "ghost_size", text="Step")
elif arm.ghost_type == 'CURRENT_FRAME':
sub.itemR(arm, "ghost_step", text="Range")
sub.itemR(arm, "ghost_size", text="Step")
col = split.column()
col.itemL(text="Display:")
col.itemR(arm, "ghost_only_selected", text="Selected Only")
bpy.types.register(DATA_PT_context_arm)
bpy.types.register(DATA_PT_skeleton)
bpy.types.register(DATA_PT_display)
bpy.types.register(DATA_PT_bone_groups)
bpy.types.register(DATA_PT_paths)
bpy.types.register(DATA_PT_ghost)