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osl
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code cleanup: add check spelling osl
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2012-10-17 01:53:29 +00:00 |
svm
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Fix for wrong cycles tangent in some cases, was missing transform.
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2012-10-13 12:11:01 +00:00 |
CMakeLists.txt
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Cycles: fix some update issues with camera motion blur, and do some more work
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2012-10-15 21:12:58 +00:00 |
kernel_accumulate.h
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Cycles compiler fixes related to OSL changes:
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2012-09-06 07:44:49 +00:00 |
kernel_attribute.h
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Fix for Cycles (CUDA) compilation (again ...). Moved the AttributeStandard enum typedef and the attribute_standard_name mapping function to util_attribute/util_types headers, so they can properly be used by kernel and render files alike. This should avoid any std C includes which are not available in CUDA. Thanks to Sergey for help!
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2012-09-07 11:06:45 +00:00 |
kernel_bvh.h
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Cycles: fix some update issues with camera motion blur, and do some more work
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2012-10-15 21:12:58 +00:00 |
kernel_camera.h
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Cycles: camera motion blur enabled.
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2012-10-09 18:37:14 +00:00 |
kernel_compat_cpu.h
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Cycles: merge of changes from tomato branch.
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2012-09-04 13:29:07 +00:00 |
kernel_compat_cuda.h
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Cycles / CUDA:
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2012-05-28 23:51:06 +00:00 |
kernel_compat_opencl.h
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Cycles: remove a few usages of double, to fix opencl warnings.
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2012-04-30 10:03:13 +00:00 |
kernel_differential.h
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code cleanup: spelling
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2012-07-16 23:23:33 +00:00 |
kernel_displace.h
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Fix for OSL memory leak. The context creation for OSL is now done in the shader_setup_* functions, since it should specific to the sample being worked on. The the context release then happens in the kernel_shader functions after shader evaluation is done. Care has to be taken to ensure the shader_release function is also called in cases where the path integration is cancelled early, this was the main cause for unreleased contexts and subsequent new allocations.
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2012-09-05 08:12:22 +00:00 |
kernel_emission.h
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Revert "Use one context per OSL thread. Not sure if this actually works, but the simple renderer example in OSL does it this way."
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2012-09-04 17:28:36 +00:00 |
kernel_film.h
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Cycles: fixes for OpenCL build after pass changes, patch by Daniel Genrich.
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2012-01-26 15:37:33 +00:00 |
kernel_globals.h
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Cycles: merge of changes from tomato branch.
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2012-09-04 13:29:07 +00:00 |
kernel_light.h
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Cycles: fix some update issues with camera motion blur, and do some more work
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2012-10-15 21:12:58 +00:00 |
kernel_math.h
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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2011-04-27 11:58:34 +00:00 |
kernel_montecarlo.h
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Cycles: Anisotropic BSDF enabled, with tangents now computed from the active UV map.
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2012-10-10 13:02:20 +00:00 |
kernel_object.h
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Fix object motion blur crash with lamp sampling(?), missed a check.
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2012-10-16 13:20:57 +00:00 |
kernel_optimized.cpp
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style cleanup: block comments
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2012-06-09 17:22:52 +00:00 |
kernel_passes.h
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Fix #32072: cycles shadow pass gave different results with/without emitting
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2012-09-28 13:41:34 +00:00 |
kernel_path.h
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Cycles: camera motion blur enabled.
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2012-10-09 18:37:14 +00:00 |
kernel_projection.h
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style cleanup: block comments
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2012-06-09 17:22:52 +00:00 |
kernel_random.h
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code cleanup: quiet all warnings about double promotion (either by changing the type or explicitly casting).
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2012-06-09 17:45:22 +00:00 |
kernel_shader.h
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Fix object motion blur crash with lamp sampling(?), missed a check.
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2012-10-16 13:20:57 +00:00 |
kernel_textures.h
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Cycles: merge of changes from tomato branch.
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2012-09-04 13:29:07 +00:00 |
kernel_triangle.h
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Cycles: fix some update issues with camera motion blur, and do some more work
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2012-10-15 21:12:58 +00:00 |
kernel_types.h
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Cycles: object motion blur enabled, so in addition to camera motion, moving
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2012-10-16 10:48:19 +00:00 |
kernel.cl
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Cycles: Render Passes
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2012-01-25 17:23:52 +00:00 |
kernel.cpp
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Cycles: merge of changes from tomato branch.
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2012-09-04 13:29:07 +00:00 |
kernel.cu
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Cycles: Render Passes
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2012-01-25 17:23:52 +00:00 |
kernel.h
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Cycles: Render Passes
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2012-01-25 17:23:52 +00:00 |
SConscript
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Cycles / CUDA:
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2012-05-28 19:49:26 +00:00 |