forked from bartvdbraak/blender
cb89decfdc
the features that are needed to run the game. Compile tested with scons, make, but not cmake, that seems to have an issue not related to these changes. The changes include: * GLSL support in the viewport and game engine, enable in the game menu in textured draw mode. * Synced and merged part of the duplicated blender and gameengine/ gameplayer drawing code. * Further refactoring of game engine drawing code, especially mesh storage changed a lot. * Optimizations in game engine armatures to avoid recomputations. * A python function to get the framerate estimate in game. * An option take object color into account in materials. * An option to restrict shadow casters to a lamp's layers. * Increase from 10 to 18 texture slots for materials, lamps, word. An extra texture slot shows up once the last slot is used. * Memory limit for undo, not enabled by default yet because it needs the .B.blend to be changed. * Multiple undo for image painting. * An offset for dupligroups, so not all objects in a group have to be at the origin.
523 lines
22 KiB
Python
Executable File
523 lines
22 KiB
Python
Executable File
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import os
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import os.path
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import SCons.Options
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try:
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import SCons.Options.BoolOption
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except ImportError:
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pass
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try:
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import subprocess
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except ImportError:
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pass
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import string
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import glob
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import shutil
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import sys
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Options = SCons.Options
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BoolOption = SCons.Options.BoolOption
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def print_arguments(args, bc):
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if len(args):
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for k,v in args.iteritems():
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print '\t'+bc.OKBLUE+k+bc.ENDC+' = '+bc.OKGREEN + v + bc.ENDC
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else:
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print '\t'+bc.WARNING+'No command-line arguments given'+bc.ENDC
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def validate_arguments(args, bc):
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opts_list = [
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'BF_PYTHON', 'BF_PYTHON_VERSION', 'BF_PYTHON_INC', 'BF_PYTHON_BINARY', 'BF_PYTHON_LIB', 'BF_PYTHON_LIBPATH', 'BF_PYTHON_LINKFLAGS',
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'WITH_BF_OPENAL', 'BF_OPENAL', 'BF_OPENAL_INC', 'BF_OPENAL_LIB', 'BF_OPENAL_LIBPATH',
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'WITH_BF_SDL', 'BF_SDL', 'BF_SDL_INC', 'BF_SDL_LIB', 'BF_SDL_LIBPATH',
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'BF_PTHREADS', 'BF_PTHREADS_INC', 'BF_PTHREADS_LIB', 'BF_PTHREADS_LIBPATH',
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'WITH_BF_FMOD',
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'WITH_BF_OPENEXR', 'BF_OPENEXR', 'BF_OPENEXR_INC', 'BF_OPENEXR_LIB', 'BF_OPENEXR_LIBPATH',
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'WITH_BF_DDS',
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'WITH_BF_FFMPEG', 'BF_FFMPEG_LIB','BF_FFMPEG_EXTRA', 'BF_FFMPEG', 'BF_FFMPEG_INC',
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'WITH_BF_JPEG', 'BF_JPEG', 'BF_JPEG_INC', 'BF_JPEG_LIB', 'BF_JPEG_LIBPATH',
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'WITH_BF_PNG', 'BF_PNG', 'BF_PNG_INC', 'BF_PNG_LIB', 'BF_PNG_LIBPATH',
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'BF_TIFF', 'BF_TIFF_INC',
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'WITH_BF_ZLIB', 'BF_ZLIB', 'BF_ZLIB_INC', 'BF_ZLIB_LIB', 'BF_ZLIB_LIBPATH',
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'WITH_BF_INTERNATIONAL',
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'BF_GETTEXT', 'BF_GETTEXT_INC', 'BF_GETTEXT_LIB', 'BF_GETTEXT_LIBPATH',
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'WITH_BF_ICONV', 'BF_ICONV', 'BF_ICONV_INC', 'BF_ICONV_LIB', 'BF_ICONV_LIBPATH',
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'WITH_BF_ODE', 'BF_ODE', 'BF_ODE_INC', 'BF_ODE_LIB',
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'WITH_BF_GAMEENGINE', 'WITH_BF_BULLET', 'BF_BULLET', 'BF_BULLET_INC', 'BF_BULLET_LIB',
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'BF_SOLID', 'BF_SOLID_INC', 'BF_WINTAB', 'BF_WINTAB_INC',
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'WITH_BF_YAFRAY',
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'BF_FREETYPE', 'BF_FREETYPE_INC', 'BF_FREETYPE_LIB', 'BF_FREETYPE_LIBPATH',
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'WITH_BF_QUICKTIME', 'BF_QUICKTIME', 'BF_QUICKTIME_INC', 'BF_QUICKTIME_LIB', 'BF_QUICKTIME_LIBPATH',
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'WITH_BF_STATICOPENGL', 'BF_OPENGL', 'BF_OPENGL_INC', 'BF_OPENGL_LIB', 'BF_OPENGL_LIBPATH', 'BF_OPENGL_LIB_STATIC', 'BF_OPENGL_LINKFLAGS',
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'WITH_BF_FTGL', 'BF_FTGL', 'BF_FTGL_INC', 'BF_FTGL_LIB',
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'WITH_BF_PLAYER',
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'WITH_BF_BINRELOC',
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'CFLAGS', 'CCFLAGS', 'CPPFLAGS',
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'REL_CFLAGS', 'REL_CCFLAGS',
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'C_WARN', 'CC_WARN', 'LLIBS', 'PLATFORM_LINKFLAGS',
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'BF_PROFILE_FLAGS', 'LCGDIR', 'WITH_BF_VERSE',
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'BF_VERSE_INCLUDE',
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'VERSE_BUILD_BINARY', 'VERSE_BUILD_DIR', 'VERSE_REGEN_PROTO',
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'BF_TWEAK_MODE', 'BF_SPLIT_SRC',
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'WITHOUT_BF_INSTALL',
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'WITH_BF_OPENMP',
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'WITHOUT_BF_INSTALL',
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'BF_FANCY', 'BF_QUIET',
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'BF_X264_CONFIG',
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'BF_XVIDCORE_CONFIG',
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]
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arg_list = ['BF_DEBUG', 'BF_QUIET', 'BF_CROSS', 'BF_UPDATE',
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'BF_INSTALLDIR', 'BF_TOOLSET', 'BF_BINNAME',
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'BF_BUILDDIR', 'BF_FANCY', 'BF_QUICK', 'BF_PROFILE',
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'BF_DEBUG_FLAGS', 'BF_BSC', 'BF_CONFIG',
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'BF_PRIORITYLIST', 'BF_BUILDINFO','CC', 'CXX', 'BF_QUICKDEBUG',
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'BF_LISTDEBUG', 'LCGDIR', 'BF_X264_CONFIG', 'BF_XVIDCORE_CONFIG']
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all_list = opts_list + arg_list
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okdict = {}
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for k,v in args.iteritems():
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if k in all_list:
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okdict[k] = v
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else:
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print '\t'+bc.WARNING+'Invalid argument: '+bc.ENDC+k+'='+v
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return okdict
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def print_targets(targs, bc):
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if len(targs)>0:
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for t in targs:
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print '\t'+bc.OKBLUE+t+bc.ENDC
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else:
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print '\t'+bc.WARNING+'No targets given, using '+bc.ENDC+bc.OKGREEN+'default'+bc.ENDC
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def validate_targets(targs, bc):
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valid_list = ['.', 'blender', 'blenderstatic', 'blenderplayer', 'webplugin',
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'blendernogame', 'blenderstaticnogame', 'release',
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'everything', 'clean', 'install-bin', 'install', 'nsis']
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oklist = []
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for t in targs:
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if t in valid_list:
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oklist.append(t)
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else:
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print '\t'+bc.WARNING+'Invalid target: '+bc.ENDC+t
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return oklist
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class ourSpawn:
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def ourspawn(self, sh, escape, cmd, args, env):
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newargs = string.join(args[1:], ' ')
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cmdline = cmd + " " + newargs
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startupinfo = subprocess.STARTUPINFO()
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startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
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proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
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stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False)
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data, err = proc.communicate()
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rv = proc.wait()
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if rv:
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print "====="
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print err
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print "====="
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return rv
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def SetupSpawn( env ):
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buf = ourSpawn()
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buf.ourenv = env
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env['SPAWN'] = buf.ourspawn
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def read_opts(cfg, args):
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localopts = Options.Options(cfg, args)
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localopts.AddOptions(
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('VERSE_BUILD_BINARY', 'Build a release or debug binary.', 'release'),
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('VERSE_BUILD_DIR', 'Target directory for intermediate files.', "${BF_BUILDDIR}/extern/verse"),
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('VERSE_REGEN_PROTO', 'Whether to regenerate the protocol files', 'yes'),
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(BoolOption('WITH_BF_VERSE', 'Use VERSE if true', 'false')),
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('BF_VERSE_INCLUDE', 'verse include dir', '/usr/include'),
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('LCGDIR', 'location of cvs lib dir'),
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('VERSE_BUILD_BINARY', 'Build a release or debug binary.', 'release'),
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('VERSE_BUILD_DIR', 'Target directory for intermediate files.', "${BF_BUILDDIR}/extern/verse"),
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('VERSE_REGEN_PROTO', 'Whether to regenerate the protocol files', 'yes'),
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('BF_DEBUG_LIBS', 'list of libraries to build with debug symbols'),
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('BF_PYTHON', 'base path for python', ''),
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('BF_PYTHON_VERSION', 'Python version to use', ''),
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('BF_PYTHON_INC', 'include path for Python headers', ''),
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('BF_PYTHON_BINARY', 'Path to the Python interpreter', ''),
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('BF_PYTHON_LIB', 'Python library', ''),
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('BF_PYTHON_LIBPATH', 'Library path', ''),
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('BF_PYTHON_LINKFLAGS', 'Python link flags', ''),
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(BoolOption('BF_NO_ELBEEM', 'Disable Fluid Sim', 'false')),
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(BoolOption('WITH_BF_YAFRAY', 'Enable Yafray', 'true')),
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(BoolOption('WITH_BF_OPENAL', 'Use OpenAL if true', '')),
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('BF_OPENAL', 'base path for OpenAL', ''),
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('BF_OPENAL_INC', 'include path for python headers', ''),
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('BF_OPENAL_LIB', 'Path to OpenAL library', ''),
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('BF_OPENAL_LIBPATH', 'Path to OpenAL library', ''),
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(BoolOption('WITH_BF_SDL', 'Use SDL if true', '')),
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('BF_SDL', 'SDL base path', ''),
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('BF_SDL_INC', 'SDL include path', ''), #$(shell $(BF_SDL)/bin/sdl-config --cflags)
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('BF_SDL_LIB', 'SDL library', ''), #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
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('BF_SDL_LIBPATH', 'SDL library path', ''),
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('BF_PTHREADS', 'Pthreads base path', ''),
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('BF_PTHREADS_INC', 'Pthreads include path', ''),
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('BF_PTHREADS_LIB', 'Pthreads library', ''),
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('BF_PTHREADS_LIBPATH', 'Pthreads library path', ''),
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(BoolOption('WITH_BF_FMOD', 'Use FMOD if true', 'false')),
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# BF_FMOD = $(LCGDIR)/fmod
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(BoolOption('WITH_BF_OPENEXR', 'Use OPENEXR if true', 'true')),
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('BF_OPENEXR', 'OPENEXR base path', ''),
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('BF_OPENEXR_INC', 'OPENEXR include path', ''),
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('BF_OPENEXR_LIB', 'OPENEXR library', ''),
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('BF_OPENEXR_LIBPATH', 'OPENEXR library path', ''),
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(BoolOption('WITH_BF_DDS', 'Use DDS if true', 'true')),
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(BoolOption('WITH_BF_FFMPEG', 'Use FFMPEG if true', 'false')),
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('BF_FFMPEG', 'FFMPEG base path', ''),
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('BF_FFMPEG_LIB', 'FFMPEG library', ''),
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('BF_FFMPEG_EXTRA', 'FFMPEG flags that must be preserved', ''),
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('BF_FFMPEG_INC', 'FFMPEG includes', ''),
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('BF_FFMPEG_LIBPATH', 'FFMPEG library path', ''),
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(BoolOption('WITH_BF_JPEG', 'Use JPEG if true', 'true')),
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('BF_JPEG', 'JPEG base path', ''),
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('BF_JPEG_INC', 'JPEG include path', ''),
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('BF_JPEG_LIB', 'JPEG library', ''),
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('BF_JPEG_LIBPATH', 'JPEG library path', ''),
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(BoolOption('WITH_BF_OPENJPEG', 'Use OPENJPEG if true', 'false')),
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('BF_OPENJPEG', 'OPENJPEG base path', ''),
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('BF_OPENJPEG_INC', 'OPENJPEG include path', ''),
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('BF_OPENJPEG_LIB', 'OPENJPEG library', ''),
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('BF_OPENJPEG_LIBPATH', 'OPENJPEG library path', ''),
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(BoolOption('WITH_BF_REDCODE', 'Use REDCODE if true', 'false')),
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('BF_REDCODE', 'REDCODE base path', ''),
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('BF_REDCODE_INC', 'REDCODE include path', ''),
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('BF_REDCODE_LIB', 'REDCODE library', ''),
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('BF_REDCODE_LIBPATH', 'REDCODE library path', ''),
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(BoolOption('WITH_BF_PNG', 'Use PNG if true', 'true')),
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('BF_PNG', 'PNG base path', ''),
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('BF_PNG_INC', 'PNG include path', ''),
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('BF_PNG_LIB', 'PNG library', ''),
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('BF_PNG_LIBPATH', 'PNG library path', ''),
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('BF_TIFF', 'TIFF base path', ''),
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('BF_TIFF_INC', 'TIFF include path', ''),
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(BoolOption('WITH_BF_ZLIB', 'Use ZLib if true', 'true')),
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('BF_ZLIB', 'ZLib base path', ''),
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('BF_ZLIB_INC', 'ZLib include path', ''),
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('BF_ZLIB_LIB', 'ZLib library', ''),
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('BF_ZLIB_LIBPATH', 'ZLib library path', ''),
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(BoolOption('WITH_BF_INTERNATIONAL', 'Use Gettext and Freetype if true', 'true')),
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('BF_GETTEXT', 'gettext base path', ''),
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('BF_GETTEXT_INC', 'gettext include path', ''),
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('BF_GETTEXT_LIB', 'gettext library', ''),
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('BF_GETTEXT_LIBPATH', 'gettext library path', ''),
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(BoolOption('WITH_BF_ICONV', 'Use iconv if true', 'true')),
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('BF_ICONV', 'iconv base path', ''),
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('BF_ICONV_INC', 'iconv include path', ''),
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('BF_ICONV_LIB', 'iconv library', ''),
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('BF_ICONV_LIBPATH', 'iconv library path', ''),
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(BoolOption('WITH_BF_GAMEENGINE', 'Build with gameengine' , 'true')),
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(BoolOption('WITH_BF_ODE', 'Use ODE if true', 'true')),
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('BF_ODE', 'ODE base path', ''),
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('BF_ODE_INC', 'ODE include path' , ''),
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('BF_ODE_LIB', 'ODE library', ''),
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(BoolOption('WITH_BF_BULLET', 'Use Bullet if true', 'true')),
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('BF_BULLET', 'Bullet base dir', ''),
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('BF_BULLET_INC', 'Bullet include path', ''),
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('BF_BULLET_LIB', 'Bullet library', ''),
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('BF_SOLID', 'Solid base dir', '#/extern/solid'),
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('BF_SOLID_INC', 'Solid include path', ''),
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('BF_WINTAB', 'WinTab base dir', ''),
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('BF_WINTAB_INC', 'WinTab include dir', ''),
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##
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##WITH_BF_NSPR = 'true'
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##BF_NSPR = $(LCGDIR)/nspr
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##BF_NSPR_INC = -I$(BF_NSPR)/include -I$(BF_NSPR)/include/nspr
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##BF_NSPR_LIB =
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### Uncomment the following line to use Mozilla inplace of netscape
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##CPPFLAGS += -DMOZ_NOT_NET
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### Location of MOZILLA/Netscape header files...
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##BF_MOZILLA = $(LCGDIR)/mozilla
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##BF_MOZILLA_INC = -I$(BF_MOZILLA)/include/mozilla/nspr -I$(BF_MOZILLA)/include/mozilla -I$(BF_MOZILLA)/include/mozilla/xpcom -I$(BF_MOZILLA)/include/mozilla/idl
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##BF_MOZILLA_LIB =
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### Will fall back to look in BF_MOZILLA_INC/nspr and BF_MOZILLA_LIB
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### if this is not set.
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##
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### Be paranoid regarding library creation (do not update archives)
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##BF_PARANOID = 'true'
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##
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### enable freetype2 support for text objects
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('BF_FREETYPE', 'Freetype base path', ''),
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('BF_FREETYPE_INC', 'Freetype include path', ''),
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('BF_FREETYPE_LIB', 'Freetype library', ''),
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('BF_FREETYPE_LIBPATH', 'Freetype library path', ''),
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(BoolOption('WITH_BF_OPENMP', 'Use OpenMP if true', 'false')),
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(BoolOption('WITH_BF_QUICKTIME', 'Use QuickTime if true', 'false')),
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('BF_QUICKTIME', 'QuickTime base path', ''),
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('BF_QUICKTIME_INC', 'QuickTime include path', ''),
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('BF_QUICKTIME_LIB', 'QuickTime library', ''),
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('BF_QUICKTIME_LIBPATH', 'QuickTime library path', ''),
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(BoolOption('WITH_BF_STATICOPENGL', 'Use MESA if true', 'true')),
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('BF_OPENGL', 'OpenGL base path', ''),
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('BF_OPENGL_INC', 'OpenGL include path', ''),
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('BF_OPENGL_LIB', 'OpenGL libraries', ''),
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('BF_OPENGL_LIBPATH', 'OpenGL library path', ''),
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('BF_OPENGL_LIB_STATIC', 'OpenGL static libraries', ''),
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('BF_OPENGL_LINKFLAGS', 'OpenGL link flags', ''),
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(BoolOption('WITH_BF_FTGL', 'Use FTGL if true', 'true')),
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('BF_FTGL', 'FTGL base path', ''),
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('BF_FTGL_INC', 'FTGL include path', ''),
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('BF_FTGL_LIB', 'FTGL libraries', ''),
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(BoolOption('WITH_BF_PLAYER', 'Build blenderplayer if true', 'false')),
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('CFLAGS', 'C-compiler flags', ''),
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('CCFLAGS', 'C++-compiler flags', ''),
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('CPPFLAGS', 'Defines', ''),
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('REL_CFLAGS', 'C release flags', ''),
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('REL_CCFLAGS', 'C++ release flags', ''),
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('C_WARN', 'C warning flags', ''),
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('CC_WARN', 'C++ warning flags', ''),
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('LLIBS', 'Platform libs', ''),
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('PLATFORM_LINKFLAGS', 'Platform linkflags', ''),
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(BoolOption('BF_PROFILE', 'Add profiling information if true', 'false')),
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('BF_PROFILE_FLAGS', 'Profiling flags', ''),
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(BoolOption('BF_DEBUG', 'Add debug flags if true', 'false')),
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('BF_DEBUG_FLAGS', 'Debug flags', ''),
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(BoolOption('BF_BSC', 'Create .bsc files (msvc only)', 'true')),
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('BF_BUILDDIR', 'Build dir', ''),
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('BF_INSTALLDIR', 'Installation dir', ''),
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('CC', 'C compiler to use', ''),
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('CXX', 'C++ compiler to use', ''),
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(BoolOption('BF_BUILDINFO', 'Buildtime in splash if true', 'true')),
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(BoolOption('BF_TWEAK_MODE', 'Enable tweak mode if true', 'false')),
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(BoolOption('BF_SPLIT_SRC', 'Split src lib into several chunks if true', 'false')),
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(BoolOption('WITHOUT_BF_INSTALL', 'dont install if true', 'false')),
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(BoolOption('BF_FANCY', 'Enable fancy output if true', 'true')),
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(BoolOption('BF_QUIET', 'Enable silent output if true', 'true')),
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(BoolOption('WITH_BF_BINRELOC', 'Enable relocatable binary (linux only)', 'false')),
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('BF_X264_CONFIG', 'configuration flags for x264', ''),
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('BF_XVIDCORE_CONFIG', 'configuration flags for xvidcore', ''),
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('BF_CONFIG', 'SCons python config file used to set default options', 'user_config.py'),
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) # end of opts.AddOptions()
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return localopts
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def NSIS_print(target, source, env):
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return "Creating NSIS installer for Blender 3D"
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def NSIS_Installer(target=None, source=None, env=None):
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if env['OURPLATFORM'] != 'win32-vc' and env['OURPLATFORM'] != 'win32-mingw':
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print "NSIS installer is only available on Windows."
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Exit()
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start_dir = os.getcwd()
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rel_dir = start_dir + "\\release\\windows\\installer\\"
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install_base_dir = start_dir + "\\"
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if not os.path.exists(install_base_dir+env['BF_INSTALLDIR']+'/plugins/include'):
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os.mkdir(install_base_dir+env['BF_INSTALLDIR']+'/plugins/include')
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for f in glob.glob('source/blender/blenpluginapi/*.h'):
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shutil.copy(f,install_base_dir+env['BF_INSTALLDIR']+'/plugins/include')
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shutil.copy('source/blender/blenpluginapi/plugin.def',install_base_dir+env['BF_INSTALLDIR']+'/plugins/include/')
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os.chdir("release")
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v = open("VERSION")
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version = v.read()[:-1]
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shortver = version.split('.')[0] + version.split('.')[1]
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v.close()
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#### change to suit install dir ####
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inst_dir = install_base_dir + env['BF_INSTALLDIR']
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os.chdir("windows/installer")
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ns = open("00.sconsblender.nsi","r")
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ns_cnt = str(ns.read())
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ns.close()
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# do root
|
|
rootlist = []
|
|
rootdir = os.listdir(inst_dir+"\\")
|
|
for rootitem in rootdir:
|
|
if os.path.isdir(inst_dir+"\\"+ rootitem) == 0:
|
|
rootlist.append("File \"" + os.path.normpath(inst_dir) + "\\" + rootitem+"\"")
|
|
rootstring = string.join(rootlist, "\n ")
|
|
rootstring += "\n\n"
|
|
ns_cnt = string.replace(ns_cnt, "[ROOTDIRCONTS]", rootstring)
|
|
|
|
# do delete items
|
|
delrootlist = []
|
|
for rootitem in rootdir:
|
|
if os.path.isdir(inst_dir + rootitem) == 0:
|
|
delrootlist.append("Delete $INSTDIR\\" + rootitem)
|
|
delrootstring = string.join(delrootlist, "\n ")
|
|
delrootstring += "\n"
|
|
ns_cnt = string.replace(ns_cnt, "[DELROOTDIRCONTS]", delrootstring)
|
|
|
|
# do scripts
|
|
scriptlist = []
|
|
scriptpath = "%s%s" % (inst_dir, "\\.blender\\scripts")
|
|
scriptdir = os.listdir(scriptpath)
|
|
for scriptitem in scriptdir:
|
|
scriptfile = "%s\\%s" % (scriptpath, scriptitem)
|
|
if os.path.isdir(scriptfile) == 0:
|
|
scriptfile = os.path.normpath(scriptfile)
|
|
scriptlist.append("File \"%s\"" % scriptfile)
|
|
scriptstring = string.join(scriptlist, "\n ")
|
|
scriptstring += "\n\n"
|
|
ns_cnt = string.replace(ns_cnt, "[SCRIPTCONTS]", scriptstring)
|
|
|
|
# do scripts\bpymodules
|
|
bpymodlist = []
|
|
bpymodpath = "%s%s" % (inst_dir, "\\.blender\\scripts\\bpymodules")
|
|
bpymoddir = os.listdir(bpymodpath)
|
|
|
|
for bpymoditem in bpymoddir:
|
|
bpymodfile = "%s\\%s" % (bpymodpath, bpymoditem)
|
|
if os.path.isdir(bpymodfile) == 0:
|
|
bpymodfile = os.path.normpath(bpymodfile)
|
|
bpymodlist.append("File \"%s\"" % bpymodfile)
|
|
bpymodstring = string.join(bpymodlist, "\n ")
|
|
bpymodstring += "\n\n"
|
|
ns_cnt = string.replace(ns_cnt, "[SCRIPTMODCONTS]", bpymodstring)
|
|
|
|
# do scripts\bpymodules\colladaimex
|
|
colladalist = []
|
|
bpymodpath = "%s%s" % (inst_dir, "\\.blender\\scripts\\bpymodules\\ColladaImEx")
|
|
bpymoddir = os.listdir(bpymodpath)
|
|
|
|
for bpymoditem in bpymoddir:
|
|
bpymodfile = "%s\\%s" % (bpymodpath, bpymoditem)
|
|
if os.path.isdir(bpymodfile) == 0:
|
|
bpymodfile=os.path.normpath(bpymodfile)
|
|
colladalist.append("File \"%s\"" % bpymodfile)
|
|
bpymodstring = string.join(colladalist, "\n ")
|
|
bpymodstring += "\n\n"
|
|
ns_cnt = string.replace(ns_cnt, "[SCRIPTMODCOLLADACONT]", bpymodstring)
|
|
|
|
# do scripts\bpydata
|
|
bpydatalist = []
|
|
bpydatapath = "%s%s" % (inst_dir, "\\.blender\\scripts\\bpydata")
|
|
bpydatadir = os.listdir(bpydatapath)
|
|
for bpydataitem in bpydatadir:
|
|
bpydatafile = "%s\\%s" % (bpydatapath, bpydataitem)
|
|
if os.path.isdir(bpydatafile) == 0:
|
|
bpydatalist.append("File \"%s\"" % bpydatafile)
|
|
bpydatastring = string.join(bpydatalist, "\n ")
|
|
bpydatastring += "\n\n"
|
|
ns_cnt = string.replace(ns_cnt, "[SCRIPTDATACONTS]", bpydatastring)
|
|
|
|
# do plugins\include
|
|
plugincludelist = []
|
|
plugincludepath = "%s%s" % (inst_dir, "\\plugins\\include")
|
|
plugincludedir = os.listdir(plugincludepath)
|
|
for plugincludeitem in plugincludedir:
|
|
plugincludefile = "%s\\%s" % (plugincludepath, plugincludeitem)
|
|
if os.path.isdir(plugincludefile) == 0:
|
|
if plugincludefile.find('.h') or plugincludefile.find('.DEF'):
|
|
plugincludefile = os.path.normpath(plugincludefile)
|
|
plugincludelist.append("File \"%s\"" % plugincludefile)
|
|
plugincludestring = string.join(plugincludelist, "\n ")
|
|
plugincludestring += "\n\n"
|
|
ns_cnt = string.replace(ns_cnt, "[PLUGINCONTS]", plugincludestring)
|
|
|
|
# do scripts\bpydata\config
|
|
cfglist = []
|
|
cfgpath = "%s%s" % (inst_dir, "\\.blender\\scripts\\bpydata\\config")
|
|
cfgdir = os.listdir(cfgpath)
|
|
for cfgitem in cfgdir:
|
|
cfgfile = "%s\\%s" % (cfgpath, cfgitem)
|
|
if os.path.isdir(cfgfile) == 0:
|
|
cfglist.append("File \"%s\"" % cfgfile)
|
|
cfgstring = string.join(cfglist, "\n ")
|
|
cfgstring += "\n\n"
|
|
ns_cnt = string.replace(ns_cnt, "[SCRIPTDATACFGCONTS]", cfgstring)
|
|
|
|
# do dotblender
|
|
dotblendlist = []
|
|
dotblenddir = os.listdir(inst_dir+"\\.blender")
|
|
for dotblenditem in dotblenddir:
|
|
if os.path.isdir(inst_dir + "\\.blender\\" + dotblenditem) == 0:
|
|
dotblendlist.append("File \"" + os.path.normpath(inst_dir) + "\\.blender\\" +
|
|
dotblenditem+"\"")
|
|
dotblendstring = string.join(dotblendlist, "\n ")
|
|
dotblendstring += "\n\n"
|
|
ns_cnt = string.replace(ns_cnt, "[DOTBLENDERCONTS]", dotblendstring)
|
|
|
|
# do language files
|
|
langlist = []
|
|
langfiles = []
|
|
langdir = os.listdir(inst_dir + "\\.blender\\locale")
|
|
for langitem in langdir:
|
|
if os.path.isdir(inst_dir + "\\.blender\\locale\\" + langitem) == 1:
|
|
langfiles.append("SetOutPath $BLENDERHOME\\.blender\\locale\\" + langitem + "\\LC_MESSAGES")
|
|
langfiles.append("File \"" + os.path.normpath(inst_dir) + "\\.blender\\locale\\"
|
|
+ langitem + "\\LC_MESSAGES\\blender.mo\"")
|
|
langstring = string.join(langfiles, "\n ")
|
|
langstring += "\n\n"
|
|
ns_cnt = string.replace(ns_cnt, "[LANGUAGECONTS]", langstring)
|
|
|
|
# var replacements
|
|
ns_cnt = string.replace(ns_cnt, "DISTDIR", os.path.normpath(inst_dir+"\\"))
|
|
ns_cnt = string.replace(ns_cnt, "SHORTVER", shortver)
|
|
ns_cnt = string.replace(ns_cnt, "VERSION", version)
|
|
ns_cnt = string.replace(ns_cnt, "RELDIR", os.path.normpath(rel_dir))
|
|
|
|
tmpnsi = os.path.normpath(install_base_dir+os.sep+env['BF_BUILDDIR']+os.sep+"00.blender_tmp.nsi")
|
|
new_nsis = open(tmpnsi, 'w')
|
|
new_nsis.write(ns_cnt)
|
|
new_nsis.close()
|
|
|
|
os.chdir(start_dir)
|
|
|
|
cmdline = "makensis " + "\""+tmpnsi+"\""
|
|
|
|
startupinfo = subprocess.STARTUPINFO()
|
|
startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
|
|
proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
|
|
stderr=subprocess.PIPE, startupinfo=startupinfo, shell = True)
|
|
data, err = proc.communicate()
|
|
rv = proc.wait()
|
|
|
|
return 0
|
|
|