forked from bartvdbraak/blender
14e7ba0c8a
Premise: When pose bones are selected, applying a pose library should only affect the selected bones. This commit fixes a bug where the pose was also applied when there was no overlap between the selected bones and the bones in the pose. For example, applying a pose which contains only keyframes for the left hand, while only right-hand bones are selected, would apply the pose to the left hand anyway. The code is now also slightly more efficient; the removed 'selcount' counter was only used as a binary (i.e. zero or non-zero). It's now stored as a bitflag instead. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
tools@7695e14cfc | ||
CMakeLists.txt |