blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
2008-06-04 18:11:48 +00:00
..
ARB_multitexture.h Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles: 2006-02-13 05:45:32 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
EXT_separate_specular_color.h Add the separate spec colour definitions! 2004-06-07 11:57:10 +00:00
Makefile Fixes Makefiles for mac_compat_glext.h by updating some include paths. 2008-05-06 09:43:28 +00:00
mkglext.py Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_GLExtensionManager.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_GLExtensionManager.h Issue jms was having with # else on msvc. Seems odd but easy to fix. 2008-06-04 18:11:48 +00:00
RAS_ListRasterizer.cpp BGE memleak fix: OpenGL Display Lists not deleted when switching scene 2008-03-09 22:02:32 +00:00
RAS_ListRasterizer.h BGE memleak fix: OpenGL Display Lists not deleted when switching scene 2008-03-09 22:02:32 +00:00
RAS_OpenGLRasterizer.cpp fix BGE bug #8646: unusable anaglyph settings 2008-05-24 08:34:04 +00:00
RAS_OpenGLRasterizer.h fix BGE bug #8646: unusable anaglyph settings 2008-05-24 08:34:04 +00:00
RAS_VAOpenGLRasterizer.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_VAOpenGLRasterizer.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SConscript getting ARB shaders working again in GE. 2008-04-29 16:22:13 +00:00