blender/intern/cycles/device
Brecht Van Lommel d7932ceea8 Cycles: multi GPU rendering support.
The rendering device is now set in User Preferences > System, where you can
choose between OpenCL/CUDA and devices. Per scene you can then still choose
to use CPU or GPU rendering.

Load balancing still needs to be improved, now it just splits the entire
render in two, that will be done in a separate commit.
2012-01-09 16:58:01 +00:00
..
CMakeLists.txt add some missing headers to cmake, also add some files as comments since it seems they should be added but evidently work fine without. 2011-11-10 06:05:22 +00:00
device_cpu.cpp Cycles: multi GPU rendering support. 2012-01-09 16:58:01 +00:00
device_cuda.cpp Cycles: multi GPU rendering support. 2012-01-09 16:58:01 +00:00
device_intern.h Cycles: device code refactoring, no functional changes. 2012-01-04 18:06:32 +00:00
device_memory.h Cycles: device code refactoring, no functional changes. 2012-01-04 18:06:32 +00:00
device_multi.cpp Cycles: multi GPU rendering support. 2012-01-09 16:58:01 +00:00
device_network.cpp Cycles: multi GPU rendering support. 2012-01-09 16:58:01 +00:00
device_network.h Cycles: some tweaks to silence msvc assertions in debug mode. 2011-10-03 15:31:45 +00:00
device_opencl.cpp Cycles: multi GPU rendering support. 2012-01-09 16:58:01 +00:00
device.cpp Cycles: multi GPU rendering support. 2012-01-09 16:58:01 +00:00
device.h Cycles: multi GPU rendering support. 2012-01-09 16:58:01 +00:00