forked from bartvdbraak/blender
0940e89e60
Offscreen contexts are not attached to a window and can only be used for rendering to frambuffer objects. CGL implementation : Brecht Van Lommel (brecht) GLX implementation : Clément Foucault (fclem) WGL implementation : Germano Cavalcante (mano-wii) Other implementation are just place holder for now.
79 lines
1.9 KiB
C++
79 lines
1.9 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ghost/GHOST_IContext.h
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* \ingroup GHOST
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* Declaration of GHOST_IContext interface class.
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*/
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#ifndef __GHOST_IContext_H__
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#define __GHOST_IContext_H__
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#include "STR_String.h"
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#include "GHOST_Types.h"
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/**
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* Interface for GHOST context.
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*
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* You can create a offscreen context (windowless) with the system's
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* GHOST_ISystem::createOffscreenContext method.
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* \see GHOST_ISystem#createOffscreenContext
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*
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* \author Clément Foucault
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* \date Feb 9, 2018
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*/
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class GHOST_IContext
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{
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public:
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/**
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* Destructor.
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*/
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virtual ~GHOST_IContext()
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{
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}
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/**
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* Activates the drawing context.
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* \return A boolean success indicator.
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*/
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virtual GHOST_TSuccess activateDrawingContext() = 0;
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/**
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* Release the drawing context of the calling thread.
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* \return A boolean success indicator.
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*/
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virtual GHOST_TSuccess releaseDrawingContext() = 0;
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_IContext")
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#endif
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};
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#endif // __GHOST_IContext_H__
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