blender/intern/cycles/kernel/svm/svm_ramp_util.h
Sergey Sharybin 6353ecb996 Cycles: Tweaks to support CUDA 8 toolkit
All the changes are mainly giving explicit tips on inlining functions,
so they match how inlining worked with previous toolkit.

This make kernel compiled by CUDA 8 render in average with same speed
as previous kernels. Some scenes are somewhat faster, some of them are
somewhat slower. But slowdown is within 1% so far.

On a positive side it allows us to enable newer generation cards on
buildbots (so GTX 10x0 will be officially supported soon).
2016-08-01 15:54:29 +02:00

98 lines
2.4 KiB
C

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __SVM_RAMP_UTIL_H__
#define __SVM_RAMP_UTIL_H__
CCL_NAMESPACE_BEGIN
/* NOTE: svm_ramp.h, svm_ramp_util.h and node_ramp_util.h must stay consistent */
ccl_device_inline float3 rgb_ramp_lookup(const float3 *ramp,
float f,
bool interpolate,
bool extrapolate,
int table_size)
{
if ((f < 0.0f || f > 1.0f) && extrapolate) {
float3 t0, dy;
if (f < 0.0f) {
t0 = ramp[0];
dy = t0 - ramp[1],
f = -f;
}
else {
t0 = ramp[table_size - 1];
dy = t0 - ramp[table_size - 2];
f = f - 1.0f;
}
return t0 + dy * f * (table_size - 1);
}
f = clamp(f, 0.0f, 1.0f) * (table_size - 1);
/* clamp int as well in case of NaN */
int i = clamp(float_to_int(f), 0, table_size-1);
float t = f - (float)i;
float3 result = ramp[i];
if (interpolate && t > 0.0f)
result = (1.0f - t) * result + t * ramp[i + 1];
return result;
}
ccl_device float float_ramp_lookup(const float *ramp,
float f,
bool interpolate,
bool extrapolate,
int table_size)
{
if ((f < 0.0f || f > 1.0f) && extrapolate) {
float t0, dy;
if (f < 0.0f) {
t0 = ramp[0];
dy = t0 - ramp[1],
f = -f;
}
else {
t0 = ramp[table_size - 1];
dy = t0 - ramp[table_size - 2];
f = f - 1.0f;
}
return t0 + dy * f * (table_size - 1);
}
f = clamp(f, 0.0f, 1.0f) * (table_size - 1);
/* clamp int as well in case of NaN */
int i = clamp(float_to_int(f), 0, table_size-1);
float t = f - (float)i;
float result = ramp[i];
if (interpolate && t > 0.0f)
result = (1.0f - t) * result + t * ramp[i + 1];
return result;
}
CCL_NAMESPACE_END
#endif /* __SVM_RAMP_UTIL_H__ */