blender/release/scripts/fixfromarmature.py
Willian Padovani Germano 859959b49c BPython:
- fixing bug reported by Paolo Colombo: space handler slinks set for a 3d view were not set when the area got maximized;
- Blender.Object: added object.isSB() method to know if an object is a soft body (has ob->soft != NULL).  Used in fixfromarmature.py.

Scripts:
- updates: batch_name_edit (Campbell), fixfromarmature (JMS);
- additions:
   X3D exporter by Bart;
   Envelope Suite by Jonas Petersen;
   BVH 2 Armature by Jean-Baptiste Perin;
   Camera Changer by Regis Montoya (3R);
   Interactive Console by Campbell (ideasman).
- tiny updates in other scripts.
2005-05-17 07:17:52 +00:00

115 lines
3.8 KiB
Python

#!BPY
""" Registration info for Blender menus: <- these words are ignored
Name: 'Fix From Everything'
Blender: 236
Group: 'Mesh'
Tip: 'Fix armature/lattice/RVK/curve deform and taper/soft body deformation (without bake)'
"""
__author__ = "Jean-Michel Soler (jms)"
__url__ = ("blender", "elysiun",
"Script's homepage, http://jmsoler.free.fr/util/blenderfile/py/fixfromarmature.py",
"Communicate problems and errors, http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender")
__version__ = "05/2005"
__bpydoc__ = """\
This script creates a copy of the active mesh with deformations fixed.
Usage:
Select the mesh and run this script. A fixed copy of it will be created.
"""
# $Id$
#
#----------------------------------------------
# jm soler 05/2004-->04/2005 : 'FixfromArmature'
#----------------------------------------------
# Official Page :
# http://jmsoler.free.fr/util/blenderfile/py/fixfromarmature.py
# Communicate problems and errors on:
# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
#---------------------------------------------
# Page officielle :
# http://jmsoler.free.fr/util/blenderfile/py/fixfromarmature.py
# Communiquer les problemes et erreurs sur:
# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
#---------------------------------------------
# ce script est proposé sous licence GPL pour etre associe
# a la distribution de Blender 2.33 et suivant
# --------------------------------------------------------------------------
# this script is released under GPL licence
# for the Blender 2.33 scripts package
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# Script copyright (C) 2003, 2004: Jean-Michel Soler
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
import Blender
def fix_mesh(nomdelobjet):
Mesh=Blender.NMesh.GetRawFromObject(nomdelobjet)
Obis = Blender.Object.New ('Mesh')
Obis.link(Mesh)
Obis.setMatrix(Ozero.getMatrix())
scene = Blender.Scene.getCurrent()
scene.link (Obis)
Mesh2=Obis.getData()
Mesh1=Ozero.getData()
if len(Mesh2.verts)==len(Mesh1.verts):
for VertGroupName in Mesh1.getVertGroupNames():
VertexList = Mesh1.getVertsFromGroup(VertGroupName, True)
Mesh2.addVertGroup(VertGroupName)
for Vertex in VertexList:
Mesh2.assignVertsToGroup(VertGroupName, [Vertex[0]], Vertex[1], 'add')
else:
for vgroupname in Mesh1.getVertGroupNames():
Mesh2.addVertGroup(vgroupname)
Mesh2.update()
Ozero=Blender.Object.GetSelected()[0]
errormsg = ''
if not Ozero:
errormsg = "no mesh object selected"
elif Ozero.getType() != "Mesh":
errormsg = "selected (active) object must be a mesh"
if errormsg:
Blender.Draw.PupMenu("ERROR: %s" % errormsg)
else:
fix = 1
curframe = Blender.Get('curframe')
if Ozero.isSB() and curframe != 1:
softbodies=Blender.Draw.PupMenu("Soft Body: play anim up to the current frame to fix it?%t|Yes%x1|No %x2|Cancel %x3")
if softbodies==3:
fix = 0
elif softbodies==1:
for f in range(1, curframe + 1):
Blender.Set('curframe',f)
if fix: fix_mesh(Ozero.getName())