blender/source/gameengine
Campbell Barton fd108f1019 [#18586] [bug] Ray sensor doesn't return a hit object
Supporting len(GameOb) to see how many properties it has backfired since it can then evaluate as false.
2009-04-22 20:43:41 +00:00
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BlenderRoutines BGE Bugfix 2009-04-09 22:15:26 +00:00
Converter BGE: some more cleanup in GetReplica/ProcessReplica of deformers: make them consistent with the other classes. 2009-04-22 16:26:22 +00:00
Expressions BGE: some more cleanup, remove useless ReplicaSetName(), move code to ProcessReplica. 2009-04-22 16:58:04 +00:00
GameLogic BGE: some more cleanup, remove useless ReplicaSetName(), move code to ProcessReplica. 2009-04-22 16:58:04 +00:00
GamePlayer BGE Python API 2009-04-20 09:13:59 +00:00
Ketsji [#18586] [bug] Ray sensor doesn't return a hit object 2009-04-22 20:43:41 +00:00
Network BGE patch #18350: Add sendMessage() to GameLogic. Added sendMessage to both GameLogic and KX_GameObject. 2009-04-08 16:57:08 +00:00
Physics BGE Python API 2009-04-19 17:29:07 +00:00
PyDoc BGE Python API 2009-04-20 09:13:59 +00:00
Rasterizer BGE: some more cleanup in GetReplica/ProcessReplica of deformers: make them consistent with the other classes. 2009-04-22 16:26:22 +00:00
SceneGraph BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
VideoTexture BGE VideoTexture: fix bug with VideoTexture.materialID() since recent commit. 2009-04-20 21:20:33 +00:00
CMakeLists.txt VideoTexture module. 2008-10-31 22:35:52 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00