forked from bartvdbraak/blender
02da5ecfed
These are not animated and are best not change names like this too late in the release. ActionGroup.selected -> select: boolean Action Group is selected BezierSplinePoint.hidden -> hide: boolean Visibility status BezierSplinePoint.selected_control_point -> select_control_point: boolean Control point selection status BezierSplinePoint.selected_handle1 -> select_left_handle: boolean Handle 1 selection status BezierSplinePoint.selected_handle2 -> select_right_handle: boolean Handle 2 selection status Bone.restrict_select -> hide_select: boolean Bone is able to be selected Bone.selected -> select: boolean CurveMapPoint.selected -> select: boolean Selection state of the curve point EditBone.restrict_select -> hide_select: boolean Bone is able to be selected EditBone.selected -> select: boolean EditBone.selected_head -> select_head: boolean EditBone.selected_tail -> select_tail: boolean EditBone.locked -> lock: boolean Bone is not able to be transformed when in Edit Mode EditBone.hidden -> hide: boolean Bone is not visible when in Edit Mode NEGATE * FCurve.disabled -> enabled: boolean F-Curve could not be evaluated in past, so should be skipped when evaluating FCurve.locked -> lock: boolean F-Curve's settings cannot be edited FCurve.muted -> mute: boolean F-Curve is not evaluated FCurve.selected -> select: boolean F-Curve is selected for editing NEGATE * FCurve.visible -> hide: boolean F-Curve and its keyframes are shown in the Graph Editor graphs FCurveSample.selected -> select: boolean Selection status GPencilFrame.selected -> select: boolean Frame is selected for editing in the DopeSheet GPencilLayer.locked -> lock: boolean Protect layer from further editing and/or frame changes GPencilLayer.selected -> select: boolean Layer is selected for editing in the DopeSheet Keyframe.selected -> select: boolean Control point selection status Keyframe.selected_handle1 -> select_left_handle: boolean Handle 1 selection status Keyframe.selected_handle2 -> select_right_handle: boolean Handle 2 selection status MeshEdge.selected -> select: boolean MeshEdge.hidden -> hide: boolean MeshFace.hidden -> hide: boolean MeshFace.selected -> select: boolean MeshVertex.hidden -> hide: boolean MeshVertex.selected -> select: boolean MotionPathVert.selected -> select: boolean Path point is selected for editing NlaStrip.selected -> select: boolean NLA Strip is selected NlaTrack.locked -> lock: boolean NLA Track is locked NlaTrack.muted -> mute: boolean NLA Track is not evaluated NlaTrack.selected -> select: boolean NLA Track is selected Object.restrict_render -> hide_render: boolean Restrict renderability Object.restrict_select -> hide_select: boolean Restrict selection in the viewport Object.restrict_view -> hide: boolean Restrict visibility in the viewport Object.selected -> select: boolean Object selection state ObjectBase.selected -> select: boolean Object base selection state PoseBone.selected -> select: boolean Sequence.right_handle_selected -> select_right_handle: boolean Sequence.selected -> select: boolean SplinePoint.selected -> select_control_point: boolean Selection status TimelineMarker.selected -> select: boolean Marker selection state Sequence.left_handle_selected -> select_left_handle: boolean ActionGroup.locked -> lock: boolean Action Group is locked Bone.hidden -> hide: boolean Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes) SplinePoint.hidden -> hide: boolean Visibility status FModifier.muted -> mute: boolean F-Curve Modifier will not be evaluated note: rebaned uv_select to select_uv
152 lines
4.9 KiB
Python
152 lines
4.9 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.props import *
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class SequencerCrossfadeSounds(bpy.types.Operator):
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'''Do crossfading volume animation of two selected sound strips.'''
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bl_idname = "sequencer.crossfade_sounds"
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bl_label = "Crossfade sounds"
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bl_options = {'REGISTER', 'UNDO'}
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def poll(self, context):
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if context.scene and context.scene.sequence_editor and context.scene.sequence_editor.active_strip:
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return context.scene.sequence_editor.active_strip.type == 'SOUND'
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else:
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return False
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def execute(self, context):
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seq1 = None
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seq2 = None
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for s in context.scene.sequence_editor.sequences:
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if s.select and s.type == 'SOUND':
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if seq1 == None:
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seq1 = s
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elif seq2 == None:
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seq2 = s
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else:
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seq2 = None
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break
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if seq2 == None:
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self.report({'ERROR'}, "Select 2 sound strips.")
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return {'CANCELLED'}
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if seq1.frame_final_start > seq2.frame_final_start:
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s = seq1
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seq1 = seq2
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seq2 = s
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if seq1.frame_final_end > seq2.frame_final_start:
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tempcfra = context.scene.frame_current
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context.scene.frame_current = seq2.frame_final_start
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seq1.keyframe_insert('volume')
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context.scene.frame_current = seq1.frame_final_end
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seq1.volume = 0
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seq1.keyframe_insert('volume')
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seq2.keyframe_insert('volume')
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context.scene.frame_current = seq2.frame_final_start
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seq2.volume = 0
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seq2.keyframe_insert('volume')
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context.scene.frame_current = tempcfra
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return {'FINISHED'}
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else:
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self.report({'ERROR'}, "The selected strips don't overlap.")
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return {'CANCELLED'}
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class SequencerCutMulticam(bpy.types.Operator):
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'''Cut multicam strip and select camera.'''
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bl_idname = "sequencer.cut_multicam"
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bl_label = "Cut multicam"
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bl_options = {'REGISTER', 'UNDO'}
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camera = IntProperty(name="Camera",
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default=1, min=1, max=32, soft_min=1, soft_max=32)
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def poll(self, context):
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if context.scene and context.scene.sequence_editor and context.scene.sequence_editor.active_strip:
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return context.scene.sequence_editor.active_strip.type == 'MULTICAM'
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else:
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return False
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def execute(self, context):
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camera = self.properties.camera
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s = context.scene.sequence_editor.active_strip
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if s.multicam_source == camera:
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return {'FINISHED'}
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if not s.select:
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s.select = True
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cfra = context.scene.frame_current
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bpy.ops.sequencer.cut(frame=cfra, type='SOFT', side='RIGHT')
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for s in context.scene.sequence_editor.sequences_all:
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if s.select and s.type == 'MULTICAM' and s.frame_final_start <= cfra and cfra < s.frame_final_end:
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context.scene.sequence_editor.active_strip = s
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context.scene.sequence_editor.active_strip.multicam_source = camera
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return {'FINISHED'}
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class SequencerDeinterlaceSelectedMovies(bpy.types.Operator):
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'''Deinterlace all selected movie sources.'''
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bl_idname = "sequencer.deinterlace_selected_movies"
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bl_label = "Deinterlace Movies"
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bl_options = {'REGISTER', 'UNDO'}
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def poll(self, context):
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if context.scene and context.scene.sequence_editor:
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return True
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else:
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return False
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def execute(self, context):
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for s in context.scene.sequence_editor.sequences_all:
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if s.select and s.type == 'MOVIE':
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s.de_interlace = True
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return {'FINISHED'}
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def register():
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register = bpy.types.register
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register(SequencerCrossfadeSounds)
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register(SequencerCutMulticam)
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register(SequencerDeinterlaceSelectedMovies)
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def unregister():
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unregister = bpy.types.unregister
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unregister(SequencerCrossfadeSounds)
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unregister(SequencerCutMulticam)
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unregister(SequencerDeinterlaceSelectedMovies)
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if __name__ == "__main__":
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register()
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