forked from bartvdbraak/blender
bbe1b54818
background. For SSAO supporting this is no problem, for DOF we would ideally do blurred alpha, but alpha channel in blurred buffers is occupied by coc field, so use original color alpha instead. It's not entirely correct but it's better than nothing. |
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.. | ||
blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
CMakeLists.txt | ||
SConscript |