forked from bartvdbraak/blender
c27f3adadc
- bone.translate(vec) utility function
187 lines
7.3 KiB
Python
187 lines
7.3 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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import bpy
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from rigify import bone_class_instance, copy_bone_simple
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from rna_prop_ui import rna_idprop_ui_prop_get
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def validate(obj, orig_bone_name):
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'''
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The bone given is the second in a chain.
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Expects at least 1 parent and a chain of children withe the same basename
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eg.
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pelvis -> rib_cage -> spine.01 -> spine.02 -> spine.03
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'''
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orig_bone = obj.data.bones[orig_bone_name]
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if not orig_bone.parent:
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return "expected spine bone '%s' to have a parent" % orig_bone_name
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children = orig_bone.children
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if len(children) != 1:
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return "expected spine bone '%s' to have only 1 child for the sine chain" % orig_bone_name
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children_spine = children[0].children_recursive_basename
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if len(children_spine) == 0:
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return "expected '%s' to define a chain of children with its basename (2 or more)" % children[0]
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return ''
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def main(obj, orig_bone_name):
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from Mathutils import Vector, Matrix, RotationMatrix
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from math import radians, pi
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arm = obj.data
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# Initialize container classes for convenience
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mt = bone_class_instance(obj, ["pelvis", "ribcage"]) # meta
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mt.ribcage = orig_bone_name
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mt.update()
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mt.pelvis = mt.ribcage_e.parent.name
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mt.update()
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children = mt.ribcage_e.children
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child = children[0] # validate checks for 1 only.
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spine_chain_basename = child.basename # probably 'spine'
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spine_chain_segment_length = child.length
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spine_chain = [child] + child.children_recursive_basename
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spine_chain_orig = [child.name for child in spine_chain]
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child.parent = mt.pelvis_e # was mt.ribcage
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# The first bone in the chain happens to be the basis of others, create them now
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ex = bone_class_instance(obj, ["pelvis", "ribcage", "ribcage_hinge", "spine_rotate"])
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df = bone_class_instance(obj, ["pelvis", "ribcage"]) # DEF-wgt_pelvis, DEF-wgt_rib_cage
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# copy the pelvis, offset to make MCH-spine_rotate and MCH-ribcage_hinge
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ex.ribcage_hinge_e = copy_bone_simple(arm, mt.pelvis, "MCH-%s_hinge" % mt.ribcage)
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ex.ribcage_hinge = ex.ribcage_hinge_e.name
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ex.ribcage_hinge_e.translate(Vector(0.0, spine_chain_segment_length / 4.0, 0.0))
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mt.ribcage_e.parent = ex.ribcage_hinge_e
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ex.spine_rotate_e = copy_bone_simple(arm, mt.pelvis, "MCH-%s_rotate" % spine_chain_basename)
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ex.spine_rotate = ex.spine_rotate_e.name
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ex.spine_rotate_e.translate(Vector(0.0, spine_chain_segment_length / 2.0, 0.0))
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# swap head/tail
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ex.spine_rotate_e.head, ex.spine_rotate_e.tail = ex.spine_rotate_e.tail.copy(), ex.spine_rotate_e.head.copy()
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ex.spine_rotate_e.parent = mt.pelvis_e
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df.pelvis_e = copy_bone_simple(arm, child.name, "DEF-wgt_%s" % mt.pelvis)
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df.pelvis = df.pelvis_e.name
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df.pelvis_e.translate(Vector(spine_chain_segment_length * 2.0, -spine_chain_segment_length, 0.0))
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ex.pelvis_e = copy_bone_simple(arm, child.name, "MCH-wgt_%s" % mt.pelvis)
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ex.pelvis = ex.pelvis_e.name
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ex.pelvis_e.translate(Vector(0.0, -spine_chain_segment_length, 0.0))
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ex.pelvis_e.parent = mt.pelvis_e
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# Copy the last bone now
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child = spine_chain[-1]
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df.ribcage_e = copy_bone_simple(arm, child.name, "DEF-wgt_%s" % mt.ribcage)
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df.ribcage = df.ribcage_e.name
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df.ribcage_e.translate(Vector(spine_chain_segment_length * 2.0, -df.ribcage_e.length / 2.0, 0.0))
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ex.ribcage_e = copy_bone_simple(arm, child.name, "MCH-wgt_%s" % mt.ribcage)
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ex.ribcage = ex.ribcage_e.name
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ex.ribcage_e.translate(Vector(0.0, -ex.ribcage_e.length / 2.0, 0.0))
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ex.ribcage_e.parent = mt.ribcage_e
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# rename!
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for child in spine_chain:
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child.name = "ORG-" + child.name
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spine_chain = [child.name for child in spine_chain]
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# We have 3 spine chains
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# - original (ORG_*)
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# - copy (*use original name*)
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# - reverse (MCH-rev_*)
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spine_chain_attrs = [("spine_%.2d" % (i + 1)) for i in range(len(spine_chain_orig))]
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mt_chain = bone_class_instance(obj, spine_chain_attrs) # ORG_*
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rv_chain = bone_class_instance(obj, spine_chain_attrs) # *
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ex_chain = bone_class_instance(obj, spine_chain_attrs) # MCH-rev_*
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for i, child_name in enumerate(spine_chain):
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child_name_orig = spine_chain_orig[i]
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attr = spine_chain_attrs[i] # eg. spine_04
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setattr(mt_chain, attr, spine_chain[i]) # use the new name
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ebone = copy_bone_simple(arm, child_name, child_name_orig) # use the original name
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setattr(ex_chain, attr, ebone.name)
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ebone = copy_bone_simple(arm, child_name, "MCH-rev_%s" % child_name_orig)
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setattr(rv_chain, attr, ebone.name)
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ebone.connected = False
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mt_chain.update()
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ex_chain.update()
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rv_chain.update()
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# Now we need to re-parent these chains
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for i, child_name in enumerate(spine_chain_orig):
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attr = spine_chain_attrs[i] + "_e"
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if i == 0:
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getattr(ex_chain, attr).parent = mt.pelvis_e
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else:
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attr_parent = spine_chain_attrs[i-1] + "_e"
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getattr(ex_chain, attr).parent = getattr(ex_chain, attr_parent)
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# intentional! get the parent from the other paralelle chain member
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getattr(rv_chain, attr).parent = getattr(ex_chain, attr)
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# ex_chain needs to interlace bones!
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# Note, skip the first bone
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for i in range(1, len(spine_chain_orig)): # similar to neck
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child_name_orig = spine_chain_orig[i]
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spine_e = getattr(mt_chain, spine_chain_attrs[i] + "_e")
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# dont store parent names, re-reference as each chain bones parent.
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spine_e_parent = arm.edit_bones.new("MCH-rot_%s" % child_name_orig)
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spine_e_parent.head = spine_e.head
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spine_e_parent.tail = spine_e.head + Vector(0.0, 0.0, spine_chain_segment_length / 2.0)
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spine_e_parent.roll = 0.0
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spine_e = getattr(ex_chain, spine_chain_attrs[i] + "_e")
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orig_parent = spine_e.parent
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spine_e.connected = False
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spine_e.parent = spine_e_parent
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spine_e_parent.connected = False
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spine_e_parent.parent = orig_parent
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# Rotate the rev chain 180 about the by the first bones center point
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pivot = (rv_chain.spine_01_e.head + rv_chain.spine_01_e.tail) * 0.5
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matrix = RotationMatrix(radians(180), 3, 'X')
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for i in range(len(spine_chain_orig)): # similar to neck
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spine_e = getattr(rv_chain, spine_chain_attrs[i] + "_e")
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# use the first bone as the pivot
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spine_e.head = ((spine_e.head - pivot) * matrix) + pivot
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spine_e.tail = ((spine_e.tail - pivot) * matrix) + pivot
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spine_e.roll += pi # 180d roll
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# done with editmode
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# TODO, posemode
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