blender/release/scripts/modules/rigify/spine.py
Campbell Barton c27f3adadc - rig spine type WIP, editmode done, still needs pose constraints and drivers.
- bone.translate(vec) utility function
2009-12-01 22:45:56 +00:00

187 lines
7.3 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
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# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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# ##### END GPL LICENSE BLOCK #####
import bpy
from rigify import bone_class_instance, copy_bone_simple
from rna_prop_ui import rna_idprop_ui_prop_get
def validate(obj, orig_bone_name):
'''
The bone given is the second in a chain.
Expects at least 1 parent and a chain of children withe the same basename
eg.
pelvis -> rib_cage -> spine.01 -> spine.02 -> spine.03
'''
orig_bone = obj.data.bones[orig_bone_name]
if not orig_bone.parent:
return "expected spine bone '%s' to have a parent" % orig_bone_name
children = orig_bone.children
if len(children) != 1:
return "expected spine bone '%s' to have only 1 child for the sine chain" % orig_bone_name
children_spine = children[0].children_recursive_basename
if len(children_spine) == 0:
return "expected '%s' to define a chain of children with its basename (2 or more)" % children[0]
return ''
def main(obj, orig_bone_name):
from Mathutils import Vector, Matrix, RotationMatrix
from math import radians, pi
arm = obj.data
# Initialize container classes for convenience
mt = bone_class_instance(obj, ["pelvis", "ribcage"]) # meta
mt.ribcage = orig_bone_name
mt.update()
mt.pelvis = mt.ribcage_e.parent.name
mt.update()
children = mt.ribcage_e.children
child = children[0] # validate checks for 1 only.
spine_chain_basename = child.basename # probably 'spine'
spine_chain_segment_length = child.length
spine_chain = [child] + child.children_recursive_basename
spine_chain_orig = [child.name for child in spine_chain]
child.parent = mt.pelvis_e # was mt.ribcage
# The first bone in the chain happens to be the basis of others, create them now
ex = bone_class_instance(obj, ["pelvis", "ribcage", "ribcage_hinge", "spine_rotate"])
df = bone_class_instance(obj, ["pelvis", "ribcage"]) # DEF-wgt_pelvis, DEF-wgt_rib_cage
# copy the pelvis, offset to make MCH-spine_rotate and MCH-ribcage_hinge
ex.ribcage_hinge_e = copy_bone_simple(arm, mt.pelvis, "MCH-%s_hinge" % mt.ribcage)
ex.ribcage_hinge = ex.ribcage_hinge_e.name
ex.ribcage_hinge_e.translate(Vector(0.0, spine_chain_segment_length / 4.0, 0.0))
mt.ribcage_e.parent = ex.ribcage_hinge_e
ex.spine_rotate_e = copy_bone_simple(arm, mt.pelvis, "MCH-%s_rotate" % spine_chain_basename)
ex.spine_rotate = ex.spine_rotate_e.name
ex.spine_rotate_e.translate(Vector(0.0, spine_chain_segment_length / 2.0, 0.0))
# swap head/tail
ex.spine_rotate_e.head, ex.spine_rotate_e.tail = ex.spine_rotate_e.tail.copy(), ex.spine_rotate_e.head.copy()
ex.spine_rotate_e.parent = mt.pelvis_e
df.pelvis_e = copy_bone_simple(arm, child.name, "DEF-wgt_%s" % mt.pelvis)
df.pelvis = df.pelvis_e.name
df.pelvis_e.translate(Vector(spine_chain_segment_length * 2.0, -spine_chain_segment_length, 0.0))
ex.pelvis_e = copy_bone_simple(arm, child.name, "MCH-wgt_%s" % mt.pelvis)
ex.pelvis = ex.pelvis_e.name
ex.pelvis_e.translate(Vector(0.0, -spine_chain_segment_length, 0.0))
ex.pelvis_e.parent = mt.pelvis_e
# Copy the last bone now
child = spine_chain[-1]
df.ribcage_e = copy_bone_simple(arm, child.name, "DEF-wgt_%s" % mt.ribcage)
df.ribcage = df.ribcage_e.name
df.ribcage_e.translate(Vector(spine_chain_segment_length * 2.0, -df.ribcage_e.length / 2.0, 0.0))
ex.ribcage_e = copy_bone_simple(arm, child.name, "MCH-wgt_%s" % mt.ribcage)
ex.ribcage = ex.ribcage_e.name
ex.ribcage_e.translate(Vector(0.0, -ex.ribcage_e.length / 2.0, 0.0))
ex.ribcage_e.parent = mt.ribcage_e
# rename!
for child in spine_chain:
child.name = "ORG-" + child.name
spine_chain = [child.name for child in spine_chain]
# We have 3 spine chains
# - original (ORG_*)
# - copy (*use original name*)
# - reverse (MCH-rev_*)
spine_chain_attrs = [("spine_%.2d" % (i + 1)) for i in range(len(spine_chain_orig))]
mt_chain = bone_class_instance(obj, spine_chain_attrs) # ORG_*
rv_chain = bone_class_instance(obj, spine_chain_attrs) # *
ex_chain = bone_class_instance(obj, spine_chain_attrs) # MCH-rev_*
for i, child_name in enumerate(spine_chain):
child_name_orig = spine_chain_orig[i]
attr = spine_chain_attrs[i] # eg. spine_04
setattr(mt_chain, attr, spine_chain[i]) # use the new name
ebone = copy_bone_simple(arm, child_name, child_name_orig) # use the original name
setattr(ex_chain, attr, ebone.name)
ebone = copy_bone_simple(arm, child_name, "MCH-rev_%s" % child_name_orig)
setattr(rv_chain, attr, ebone.name)
ebone.connected = False
mt_chain.update()
ex_chain.update()
rv_chain.update()
# Now we need to re-parent these chains
for i, child_name in enumerate(spine_chain_orig):
attr = spine_chain_attrs[i] + "_e"
if i == 0:
getattr(ex_chain, attr).parent = mt.pelvis_e
else:
attr_parent = spine_chain_attrs[i-1] + "_e"
getattr(ex_chain, attr).parent = getattr(ex_chain, attr_parent)
# intentional! get the parent from the other paralelle chain member
getattr(rv_chain, attr).parent = getattr(ex_chain, attr)
# ex_chain needs to interlace bones!
# Note, skip the first bone
for i in range(1, len(spine_chain_orig)): # similar to neck
child_name_orig = spine_chain_orig[i]
spine_e = getattr(mt_chain, spine_chain_attrs[i] + "_e")
# dont store parent names, re-reference as each chain bones parent.
spine_e_parent = arm.edit_bones.new("MCH-rot_%s" % child_name_orig)
spine_e_parent.head = spine_e.head
spine_e_parent.tail = spine_e.head + Vector(0.0, 0.0, spine_chain_segment_length / 2.0)
spine_e_parent.roll = 0.0
spine_e = getattr(ex_chain, spine_chain_attrs[i] + "_e")
orig_parent = spine_e.parent
spine_e.connected = False
spine_e.parent = spine_e_parent
spine_e_parent.connected = False
spine_e_parent.parent = orig_parent
# Rotate the rev chain 180 about the by the first bones center point
pivot = (rv_chain.spine_01_e.head + rv_chain.spine_01_e.tail) * 0.5
matrix = RotationMatrix(radians(180), 3, 'X')
for i in range(len(spine_chain_orig)): # similar to neck
spine_e = getattr(rv_chain, spine_chain_attrs[i] + "_e")
# use the first bone as the pivot
spine_e.head = ((spine_e.head - pivot) * matrix) + pivot
spine_e.tail = ((spine_e.tail - pivot) * matrix) + pivot
spine_e.roll += pi # 180d roll
# done with editmode
# TODO, posemode