blender/source/gameengine/Converter
2006-11-17 02:27:12 +00:00
..
BL_ActionActuator.cpp - Charlie fixed some bugs related to copying armature-constraint data (these are different from Bullet rigidbody constraints like the hinge, and point 2 point!) 2006-04-28 17:35:03 +00:00
BL_ActionActuator.h Big patches: 2005-03-25 10:33:39 +00:00
BL_ArmatureObject.cpp - Charlie fixed some bugs related to copying armature-constraint data (these are different from Bullet rigidbody constraints like the hinge, and point 2 point!) 2006-04-28 17:35:03 +00:00
BL_ArmatureObject.h - Charlie provided a work-around for some armature related crashes 2006-05-11 17:58:23 +00:00
BL_BlenderDataConversion.cpp added support for 'Ghost' object and collision sensor (preliminary) 2006-04-17 01:33:10 +00:00
BL_BlenderDataConversion.h Reordered some of the includes to fix STL issues. 2005-03-22 13:34:31 +00:00
BL_DeformableGameObject.cpp [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
BL_DeformableGameObject.h Patch: [ #2439 ] Makes objects react properly to deformations after a mesh replacement call. 2005-04-18 11:44:21 +00:00
BL_MeshDeformer.cpp Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
BL_MeshDeformer.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
BL_SkinDeformer.cpp Added a VGroup input to the Armature modifier. This allows the user to specify 2006-08-28 21:56:58 +00:00
BL_SkinDeformer.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
BL_SkinMeshObject.cpp Fix for bug #945 getVertexArrayLength(x) returns different values on different runs of the game engine. 2004-05-04 09:34:02 +00:00
BL_SkinMeshObject.h Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles: 2006-02-13 05:45:32 +00:00
BlenderWorldInfo.cpp Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
BlenderWorldInfo.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
KX_BlenderScalarInterpolator.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_BlenderScalarInterpolator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_BlenderSceneConverter.cpp - Charlie provided a work-around for some armature related crashes 2006-05-11 17:58:23 +00:00
KX_BlenderSceneConverter.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
KX_ConvertActuators.cpp Removed an unused variable and the autoconf config.h stuff. 2004-11-30 19:10:43 +00:00
KX_ConvertActuators.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_ConvertControllers.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_ConvertControllers.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_ConvertProperties.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_ConvertProperties.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_ConvertSensors.cpp -added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory. 2006-05-22 21:03:43 +00:00
KX_ConvertSensors.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_IpoConvert.cpp Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
KX_IpoConvert.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
Makefile Added current directory to includes so it could find some headers. 2006-01-06 04:43:17 +00:00
SConscript ==SCons== 2006-02-07 21:24:36 +00:00