blender/extern/glew/src/glew.c
Brecht Van Lommel cb89decfdc Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:

* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.

* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.

* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.

* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
2008-09-04 20:51:28 +00:00

9759 lines
440 KiB
C

/*
** The OpenGL Extension Wrangler Library
** Copyright (C) 2002-2006, Milan Ikits <milan ikits[]ieee org>
** Copyright (C) 2002-2006, Marcelo E. Magallon <mmagallo[]debian org>
** Copyright (C) 2002, Lev Povalahev
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are met:
**
** * Redistributions of source code must retain the above copyright notice,
** this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright notice,
** this list of conditions and the following disclaimer in the documentation
** and/or other materials provided with the distribution.
** * The name of the author may be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
** THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <GL/glew.h>
#if defined(_WIN32)
# include <GL/wglew.h>
#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
# include <GL/glxew.h>
#endif
/*
* Define glewGetContext and related helper macros.
*/
#ifdef GLEW_MX
# define glewGetContext() ctx
# ifdef _WIN32
# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx
# define GLEW_CONTEXT_ARG_VAR_INIT ctx
# define wglewGetContext() ctx
# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx
# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx
# else /* _WIN32 */
# define GLEW_CONTEXT_ARG_DEF_INIT void
# define GLEW_CONTEXT_ARG_VAR_INIT
# define glxewGetContext() ctx
# define GLXEW_CONTEXT_ARG_DEF_INIT void
# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx
# endif /* _WIN32 */
# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx
#else /* GLEW_MX */
# define GLEW_CONTEXT_ARG_DEF_INIT void
# define GLEW_CONTEXT_ARG_VAR_INIT
# define GLEW_CONTEXT_ARG_DEF_LIST void
# define WGLEW_CONTEXT_ARG_DEF_INIT void
# define WGLEW_CONTEXT_ARG_DEF_LIST void
# define GLXEW_CONTEXT_ARG_DEF_INIT void
# define GLXEW_CONTEXT_ARG_DEF_LIST void
#endif /* GLEW_MX */
#if defined(__APPLE__)
#include <mach-o/dyld.h>
#include <stdlib.h>
#include <string.h>
void* NSGLGetProcAddress (const GLubyte *name)
{
NSSymbol symbol;
char* symbolName;
/* prepend a '_' for the Unix C symbol mangling convention */
symbolName = malloc(strlen((const char*)name) + 2);
strcpy(symbolName+1, (const char*)name);
symbolName[0] = '_';
symbol = NULL;
if (NSIsSymbolNameDefined(symbolName))
symbol = NSLookupAndBindSymbol(symbolName);
free(symbolName);
return symbol ? NSAddressOfSymbol(symbol) : NULL;
}
#endif /* __APPLE__ */
#if defined(__sgi) || defined (__sun)
#include <dlfcn.h>
#include <stdio.h>
#include <stdlib.h>
void* dlGetProcAddress (const GLubyte* name)
{
static void* h = NULL;
static void* gpa;
if (h == NULL)
{
if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL;
gpa = dlsym(h, "glXGetProcAddress");
}
if (gpa != NULL)
return ((void*(*)(const GLubyte*))gpa)(name);
else
return dlsym(h, (const char*)name);
}
#endif /* __sgi || __sun */
/*
* Define glewGetProcAddress.
*/
#if defined(_WIN32)
# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name)
#else
# if defined(__APPLE__)
# define glewGetProcAddress(name) NSGLGetProcAddress(name)
# else
# if defined(__sgi) || defined(__sun)
# define glewGetProcAddress(name) dlGetProcAddress(name)
# else /* __linux */
# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)
# endif
# endif
#endif
/*
* GLEW, just like OpenGL or GLU, does not rely on the standard C library.
* These functions implement the functionality required in this file.
*/
static GLuint _glewStrLen (const GLubyte* s)
{
GLuint i=0;
if (s == NULL) return 0;
while (s[i] != '\0') i++;
return i;
}
static GLuint _glewStrCLen (const GLubyte* s, GLubyte c)
{
GLuint i=0;
if (s == NULL) return 0;
while (s[i] != '\0' && s[i] != c) i++;
return s[i] == c ? i : 0;
}
static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n)
{
GLuint i=0;
if(a == NULL || b == NULL)
return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE;
while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++;
return i == n ? GL_TRUE : GL_FALSE;
}
static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
{
while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t'))
{
(*a)++;
(*na)--;
}
if(*na >= nb)
{
GLuint i=0;
while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
if(i == nb)
{
*a = *a + nb;
*na = *na - nb;
return GL_TRUE;
}
}
return GL_FALSE;
}
static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
{
if(*na >= nb)
{
GLuint i=0;
while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
if(i == nb)
{
*a = *a + nb;
*na = *na - nb;
return GL_TRUE;
}
}
return GL_FALSE;
}
static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
{
if(*na >= nb)
{
GLuint i=0;
while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t'))
{
*a = *a + nb;
*na = *na - nb;
return GL_TRUE;
}
}
return GL_FALSE;
}
#if !defined(_WIN32) || !defined(GLEW_MX)
PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL;
PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL;
PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL;
PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL;
PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL;
PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL;
PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL;
PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL;
PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL;
PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL;
PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL;
PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL;
PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL;
PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL;
PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL;
PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL;
PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL;
PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL;
PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL;
PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL;
PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL;
PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL;
PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL;
PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL;
PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL;
PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL;
PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL;
PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL;
PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL;
PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL;
PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL;
PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL;
PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL;
PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL;
PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL;
PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL;
PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL;
PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL;
PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL;
PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL;
PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL;
PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL;
PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL;
PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL;
PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL;
PFNGLBLENDCOLORPROC __glewBlendColor = NULL;
PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL;
PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL;
PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL;
PFNGLFOGCOORDDPROC __glewFogCoordd = NULL;
PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL;
PFNGLFOGCOORDFPROC __glewFogCoordf = NULL;
PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL;
PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL;
PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL;
PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL;
PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL;
PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL;
PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL;
PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL;
PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL;
PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL;
PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL;
PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL;
PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL;
PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL;
PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL;
PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL;
PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL;
PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL;
PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL;
PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL;
PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL;
PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL;
PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL;
PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL;
PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL;
PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL;
PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL;
PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL;
PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL;
PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL;
PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL;
PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL;
PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL;
PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL;
PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL;
PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL;
PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL;
PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL;
PFNGLBEGINQUERYPROC __glewBeginQuery = NULL;
PFNGLBINDBUFFERPROC __glewBindBuffer = NULL;
PFNGLBUFFERDATAPROC __glewBufferData = NULL;
PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL;
PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL;
PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL;
PFNGLENDQUERYPROC __glewEndQuery = NULL;
PFNGLGENBUFFERSPROC __glewGenBuffers = NULL;
PFNGLGENQUERIESPROC __glewGenQueries = NULL;
PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL;
PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL;
PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL;
PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL;
PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL;
PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL;
PFNGLISBUFFERPROC __glewIsBuffer = NULL;
PFNGLISQUERYPROC __glewIsQuery = NULL;
PFNGLMAPBUFFERPROC __glewMapBuffer = NULL;
PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL;
PFNGLATTACHSHADERPROC __glewAttachShader = NULL;
PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL;
PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL;
PFNGLCOMPILESHADERPROC __glewCompileShader = NULL;
PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL;
PFNGLCREATESHADERPROC __glewCreateShader = NULL;
PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL;
PFNGLDELETESHADERPROC __glewDeleteShader = NULL;
PFNGLDETACHSHADERPROC __glewDetachShader = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL;
PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL;
PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL;
PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL;
PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL;
PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL;
PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL;
PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL;
PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL;
PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL;
PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL;
PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL;
PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL;
PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL;
PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL;
PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL;
PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL;
PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL;
PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL;
PFNGLISPROGRAMPROC __glewIsProgram = NULL;
PFNGLISSHADERPROC __glewIsShader = NULL;
PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL;
PFNGLSHADERSOURCEPROC __glewShaderSource = NULL;
PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL;
PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL;
PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL;
PFNGLUNIFORM1FPROC __glewUniform1f = NULL;
PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL;
PFNGLUNIFORM1IPROC __glewUniform1i = NULL;
PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL;
PFNGLUNIFORM2FPROC __glewUniform2f = NULL;
PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL;
PFNGLUNIFORM2IPROC __glewUniform2i = NULL;
PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL;
PFNGLUNIFORM3FPROC __glewUniform3f = NULL;
PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL;
PFNGLUNIFORM3IPROC __glewUniform3i = NULL;
PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL;
PFNGLUNIFORM4FPROC __glewUniform4f = NULL;
PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL;
PFNGLUNIFORM4IPROC __glewUniform4i = NULL;
PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL;
PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL;
PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL;
PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL;
PFNGLUSEPROGRAMPROC __glewUseProgram = NULL;
PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL;
PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL;
PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL;
PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL;
PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL;
PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL;
PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL;
PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL;
PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL;
PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL;
PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL;
PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL;
PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL;
PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL;
PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL;
PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL;
PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL;
PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL;
PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL;
PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL;
PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL;
PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL;
PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL;
PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL;
PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL;
PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL;
PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL;
PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL;
PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL;
PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL;
PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL;
PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL;
PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL;
PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL;
PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL;
PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL;
PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL;
PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL;
PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL;
PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL;
PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL;
PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL;
PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL;
PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL;
PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL;
PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL;
PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL;
PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL;
PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL;
PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL;
PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL;
PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL;
PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL;
PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL;
PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL;
PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL;
PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL;
PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL;
PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL;
PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL;
PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL;
PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL;
PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL;
PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL;
PFNGLCOLORTABLEPROC __glewColorTable = NULL;
PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL;
PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL;
PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL;
PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL;
PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL;
PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL;
PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL;
PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL;
PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL;
PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL;
PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL;
PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL;
PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL;
PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL;
PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL;
PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL;
PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL;
PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL;
PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL;
PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL;
PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL;
PFNGLGETMINMAXPROC __glewGetMinmax = NULL;
PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL;
PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL;
PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL;
PFNGLHISTOGRAMPROC __glewHistogram = NULL;
PFNGLMINMAXPROC __glewMinmax = NULL;
PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL;
PFNGLRESETMINMAXPROC __glewResetMinmax = NULL;
PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL;
PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL;
PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL;
PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL;
PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL;
PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL;
PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL;
PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL;
PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL;
PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL;
PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL;
PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL;
PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL;
PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL;
PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL;
PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL;
PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL;
PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL;
PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL;
PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL;
PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL;
PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL;
PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL;
PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL;
PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL;
PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL;
PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL;
PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL;
PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL;
PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL;
PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL;
PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL;
PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL;
PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL;
PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL;
PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL;
PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL;
PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL;
PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL;
PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL;
PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL;
PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL;
PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL;
PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL;
PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL;
PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL;
PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL;
PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL;
PFNGLISQUERYARBPROC __glewIsQueryARB = NULL;
PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL;
PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL;
PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL;
PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL;
PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL;
PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL;
PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL;
PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL;
PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL;
PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL;
PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL;
PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL;
PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL;
PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL;
PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL;
PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL;
PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL;
PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL;
PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL;
PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL;
PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL;
PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL;
PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL;
PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL;
PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL;
PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL;
PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL;
PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL;
PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL;
PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL;
PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL;
PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL;
PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL;
PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL;
PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL;
PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL;
PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL;
PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL;
PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL;
PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL;
PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL;
PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL;
PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL;
PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL;
PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL;
PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL;
PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL;
PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL;
PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL;
PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL;
PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL;
PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL;
PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL;
PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL;
PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL;
PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL;
PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL;
PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL;
PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL;
PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL;
PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL;
PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL;
PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL;
PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL;
PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL;
PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL;
PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL;
PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL;
PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL;
PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL;
PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL;
PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL;
PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL;
PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL;
PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL;
PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL;
PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL;
PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL;
PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL;
PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL;
PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL;
PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL;
PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL;
PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL;
PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL;
PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL;
PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL;
PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL;
PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL;
PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL;
PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL;
PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL;
PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL;
PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL;
PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL;
PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL;
PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL;
PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL;
PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL;
PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL;
PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL;
PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL;
PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL;
PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL;
PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL;
PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL;
PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL;
PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL;
PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL;
PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL;
PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL;
PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL;
PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL;
PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL;
PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL;
PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL;
PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL;
PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL;
PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL;
PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL;
PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL;
PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL;
PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL;
PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL;
PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL;
PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL;
PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL;
PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL;
PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL;
PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL;
PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL;
PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL;
PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL;
PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL;
PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL;
PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL;
PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL;
PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL;
PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL;
PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL;
PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL;
PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL;
PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL;
PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL;
PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL;
PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL;
PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL;
PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL;
PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL;
PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL;
PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL;
PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL;
PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL;
PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL;
PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL;
PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL;
PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL;
PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL;
PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL;
PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL;
PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL;
PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL;
PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL;
PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL;
PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL;
PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL;
PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL;
PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI = NULL;
PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI = NULL;
PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL;
PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL;
PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL;
PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL;
PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL;
PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL;
PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL;
PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL;
PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL;
PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL;
PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL;
PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL;
PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL;
PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL;
PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL;
PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL;
PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL;
PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL;
PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL;
PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL;
PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL;
PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL;
PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL;
PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL;
PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL;
PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL;
PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL;
PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL;
PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL;
PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL;
PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL;
PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL;
PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL;
PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL;
PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL;
PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL;
PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL;
PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL;
PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL;
PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL;
PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL;
PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL;
PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL;
PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL;
PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL;
PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL;
PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL;
PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL;
PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL;
PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL;
PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL;
PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL;
PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL;
PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL;
PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL;
PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL;
PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL;
PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL;
PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL;
PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL;
PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL;
PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL;
PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL;
PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL;
PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL;
PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL;
PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL;
PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL;
PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL;
PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL;
PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL;
PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL;
PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL;
PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL;
PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL;
PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL;
PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL;
PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL;
PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL;
PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL;
PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL;
PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL;
PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL;
PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL;
PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL;
PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL;
PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL;
PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL;
PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL;
PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL;
PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL;
PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL;
PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL;
PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL;
PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL;
PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL;
PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL;
PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL;
PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL;
PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL;
PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL;
PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL;
PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL;
PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL;
PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL;
PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL;
PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL;
PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL;
PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL;
PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL;
PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL;
PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL;
PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL;
PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL;
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL;
PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL;
PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL;
PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL;
PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL;
PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL;
PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL;
PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL;
PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL;
PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL;
PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL;
PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL;
PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL;
PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL;
PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL;
PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL;
PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL;
PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL;
PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL;
PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL;
PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL;
PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL;
PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL;
PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL;
PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL;
PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL;
PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL;
PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL;
PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL;
PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL;
PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL;
PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL;
PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL;
PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL;
PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL;
PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL;
PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL;
PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL;
PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL;
PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL;
PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL;
PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL;
PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL;
PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL;
PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL;
PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL;
PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL;
PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL;
PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL;
PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL;
PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL;
PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL;
PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL;
PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL;
PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL;
PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL;
PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL;
PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL;
PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL;
PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL;
PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL;
PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL;
PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL;
PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL;
PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL;
PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL;
PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL;
PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL;
PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL;
PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL;
PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL;
PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL;
PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL;
PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL;
PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL;
PFNGLGETPOINTERVEXTPROC __glewGetPointervEXT = NULL;
PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL;
PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL;
PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL;
PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL;
PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL;
PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL;
PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL;
PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL;
PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL;
PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL;
PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL;
PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL;
PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL;
PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL;
PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL;
PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL;
PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL;
PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL;
PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL;
PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL;
PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL;
PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL;
PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL;
PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL;
PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL;
PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL;
PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL;
PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL;
PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL;
PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL;
PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL;
PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL;
PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL;
PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL;
PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL;
PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL;
PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL;
PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL;
PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL;
PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL;
PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL;
PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL;
PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL;
PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL;
PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL;
PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL;
PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL;
PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL;
PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL;
PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL;
PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL;
PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL;
PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL;
PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL;
PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL;
PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL;
PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL;
PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL;
PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL;
PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL;
PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL;
PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL;
PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL;
PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL;
PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL;
PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL;
PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL;
PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL;
PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL;
PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL;
PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL;
PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL;
PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT = NULL;
PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT = NULL;
PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT = NULL;
PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT = NULL;
PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT = NULL;
PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL;
PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL;
PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL;
PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL;
PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL;
PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL;
PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL;
PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL;
PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL;
PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL;
PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL;
PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL;
PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL;
PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL;
PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL;
PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL;
PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL;
PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL;
PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL;
PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL;
PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL;
PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL;
PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL;
PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL;
PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL;
PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL;
PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL;
PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL;
PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL;
PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL;
PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL;
PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL;
PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL;
PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL;
PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL;
PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL;
PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL;
PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL;
PFNGLISFENCENVPROC __glewIsFenceNV = NULL;
PFNGLSETFENCENVPROC __glewSetFenceNV = NULL;
PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL;
PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL;
PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL;
PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL;
PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL;
PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL;
PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL;
PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL;
PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL;
PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL;
PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL;
PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL;
PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL;
PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL;
PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL;
PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL;
PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL;
PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL;
PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL;
PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL;
PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL;
PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL;
PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL;
PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL;
PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL;
PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL;
PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL;
PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL;
PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL;
PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL;
PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL;
PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL;
PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL;
PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL;
PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL;
PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL;
PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL;
PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL;
PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL;
PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL;
PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL;
PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL;
PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL;
PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL;
PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL;
PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL;
PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL;
PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL;
PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL;
PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL;
PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL;
PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL;
PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL;
PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL;
PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL;
PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL;
PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL;
PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL;
PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL;
PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL;
PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL;
PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL;
PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL;
PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL;
PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL;
PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL;
PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL;
PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL;
PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL;
PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL;
PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL;
PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL;
PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL;
PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL;
PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL;
PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL;
PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL;
PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL;
PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL;
PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL;
PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL;
PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL;
PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL;
PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL;
PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL;
PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL;
PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL;
PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL;
PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL;
PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL;
PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL;
PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL;
PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL;
PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL;
PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL;
PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL;
PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL;
PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL;
PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL;
PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL;
PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL;
PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL;
PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL;
PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL;
PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL;
PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL;
PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL;
PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL;
PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL;
PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL;
PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL;
PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL;
PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL;
PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL;
PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL;
PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL;
PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL;
PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL;
PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL;
PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL;
PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL;
PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL;
PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL;
PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL;
PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL;
PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL;
PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL;
PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL;
PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL;
PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL;
PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL;
PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL;
PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL;
PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL;
PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL;
PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL;
PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL;
PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL;
PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL;
PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL;
PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL;
PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL;
PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL;
PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL;
PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL;
PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL;
PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL;
PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL;
PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL;
PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL;
PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL;
PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL;
PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL;
PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL;
PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL;
PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL;
PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL;
PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL;
PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL;
PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL;
PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL;
PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL;
PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL;
PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL;
PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL;
PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL;
PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL;
#if 0
PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL;
PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL;
PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL;
PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL;
PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL;
PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL;
PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL;
PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL;
PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL;
PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL;
PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL;
PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL;
PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL;
PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL;
PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL;
PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL;
PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL;
#endif
PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL;
PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL;
PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL;
PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL;
PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL;
PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL;
PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL;
PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL;
PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL;
PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL;
PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL;
PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL;
PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL;
PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL;
PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL;
PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL;
PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL;
PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL;
PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL;
PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL;
PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL;
PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL;
PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL;
PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL;
PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL;
PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL;
PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL;
PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL;
PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL;
PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL;
PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL;
PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL;
PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL;
PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL;
PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL;
PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL;
PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL;
PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL;
PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL;
PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL;
PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL;
PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL;
PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL;
PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL;
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL;
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL;
PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL;
PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL;
PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL;
PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL;
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL;
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;
PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL;
PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL;
PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL;
#endif /* !WIN32 || !GLEW_MX */
#if !defined(GLEW_MX)
GLboolean __GLEW_VERSION_1_1 = GL_FALSE;
GLboolean __GLEW_VERSION_1_2 = GL_FALSE;
GLboolean __GLEW_VERSION_1_3 = GL_FALSE;
GLboolean __GLEW_VERSION_1_4 = GL_FALSE;
GLboolean __GLEW_VERSION_1_5 = GL_FALSE;
GLboolean __GLEW_VERSION_2_0 = GL_FALSE;
GLboolean __GLEW_3DFX_multisample = GL_FALSE;
GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;
GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;
GLboolean __GLEW_APPLE_client_storage = GL_FALSE;
GLboolean __GLEW_APPLE_element_array = GL_FALSE;
GLboolean __GLEW_APPLE_fence = GL_FALSE;
GLboolean __GLEW_APPLE_float_pixels = GL_FALSE;
GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE;
GLboolean __GLEW_APPLE_specular_vector = GL_FALSE;
GLboolean __GLEW_APPLE_texture_range = GL_FALSE;
GLboolean __GLEW_APPLE_transform_hint = GL_FALSE;
GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE;
GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;
GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;
GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;
GLboolean __GLEW_ARB_depth_texture = GL_FALSE;
GLboolean __GLEW_ARB_draw_buffers = GL_FALSE;
GLboolean __GLEW_ARB_fragment_program = GL_FALSE;
GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE;
GLboolean __GLEW_ARB_fragment_shader = GL_FALSE;
GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE;
GLboolean __GLEW_ARB_imaging = GL_FALSE;
GLboolean __GLEW_ARB_matrix_palette = GL_FALSE;
GLboolean __GLEW_ARB_multisample = GL_FALSE;
GLboolean __GLEW_ARB_multitexture = GL_FALSE;
GLboolean __GLEW_ARB_occlusion_query = GL_FALSE;
GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_point_parameters = GL_FALSE;
GLboolean __GLEW_ARB_point_sprite = GL_FALSE;
GLboolean __GLEW_ARB_shader_objects = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;
GLboolean __GLEW_ARB_shadow = GL_FALSE;
GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;
GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE;
GLboolean __GLEW_ARB_texture_compression = GL_FALSE;
GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE;
GLboolean __GLEW_ARB_texture_env_add = GL_FALSE;
GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE;
GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE;
GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE;
GLboolean __GLEW_ARB_texture_float = GL_FALSE;
GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE;
GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE;
GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE;
GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE;
GLboolean __GLEW_ARB_vertex_blend = GL_FALSE;
GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_vertex_program = GL_FALSE;
GLboolean __GLEW_ARB_vertex_shader = GL_FALSE;
GLboolean __GLEW_ARB_window_pos = GL_FALSE;
GLboolean __GLEW_ATIX_point_sprites = GL_FALSE;
GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE;
GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE;
GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE;
GLboolean __GLEW_ATI_draw_buffers = GL_FALSE;
GLboolean __GLEW_ATI_element_array = GL_FALSE;
GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE;
GLboolean __GLEW_ATI_fragment_shader = GL_FALSE;
GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE;
GLboolean __GLEW_ATI_pn_triangles = GL_FALSE;
GLboolean __GLEW_ATI_separate_stencil = GL_FALSE;
GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE;
GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE;
GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE;
GLboolean __GLEW_ATI_texture_float = GL_FALSE;
GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE;
GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE;
GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE;
GLboolean __GLEW_ATI_vertex_streams = GL_FALSE;
GLboolean __GLEW_EXT_422_pixels = GL_FALSE;
GLboolean __GLEW_EXT_Cg_shader = GL_FALSE;
GLboolean __GLEW_EXT_abgr = GL_FALSE;
GLboolean __GLEW_EXT_bgra = GL_FALSE;
GLboolean __GLEW_EXT_blend_color = GL_FALSE;
GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE;
GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE;
GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE;
GLboolean __GLEW_EXT_blend_minmax = GL_FALSE;
GLboolean __GLEW_EXT_blend_subtract = GL_FALSE;
GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE;
GLboolean __GLEW_EXT_cmyka = GL_FALSE;
GLboolean __GLEW_EXT_color_subtable = GL_FALSE;
GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE;
GLboolean __GLEW_EXT_convolution = GL_FALSE;
GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE;
GLboolean __GLEW_EXT_copy_texture = GL_FALSE;
GLboolean __GLEW_EXT_cull_vertex = GL_FALSE;
GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE;
GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE;
GLboolean __GLEW_EXT_fog_coord = GL_FALSE;
GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE;
GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE;
GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE;
GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE;
GLboolean __GLEW_EXT_histogram = GL_FALSE;
GLboolean __GLEW_EXT_index_array_formats = GL_FALSE;
GLboolean __GLEW_EXT_index_func = GL_FALSE;
GLboolean __GLEW_EXT_index_material = GL_FALSE;
GLboolean __GLEW_EXT_index_texture = GL_FALSE;
GLboolean __GLEW_EXT_light_texture = GL_FALSE;
GLboolean __GLEW_EXT_misc_attribute = GL_FALSE;
GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE;
GLboolean __GLEW_EXT_multisample = GL_FALSE;
GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE;
GLboolean __GLEW_EXT_packed_pixels = GL_FALSE;
GLboolean __GLEW_EXT_paletted_texture = GL_FALSE;
GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE;
GLboolean __GLEW_EXT_pixel_transform = GL_FALSE;
GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE;
GLboolean __GLEW_EXT_point_parameters = GL_FALSE;
GLboolean __GLEW_EXT_polygon_offset = GL_FALSE;
GLboolean __GLEW_EXT_rescale_normal = GL_FALSE;
GLboolean __GLEW_EXT_scene_marker = GL_FALSE;
GLboolean __GLEW_EXT_secondary_color = GL_FALSE;
GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE;
GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE;
GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE;
GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE;
GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE;
GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE;
GLboolean __GLEW_EXT_subtexture = GL_FALSE;
GLboolean __GLEW_EXT_texture = GL_FALSE;
GLboolean __GLEW_EXT_texture3D = GL_FALSE;
GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE;
GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE;
GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE;
GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE;
GLboolean __GLEW_EXT_texture_env = GL_FALSE;
GLboolean __GLEW_EXT_texture_env_add = GL_FALSE;
GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE;
GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE;
GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE;
GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE;
GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE;
GLboolean __GLEW_EXT_texture_object = GL_FALSE;
GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE;
GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE;
GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE;
GLboolean __GLEW_EXT_vertex_array = GL_FALSE;
GLboolean __GLEW_EXT_vertex_shader = GL_FALSE;
GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE;
GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE;
GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE;
GLboolean __GLEW_HP_image_transform = GL_FALSE;
GLboolean __GLEW_HP_occlusion_test = GL_FALSE;
GLboolean __GLEW_HP_texture_lighting = GL_FALSE;
GLboolean __GLEW_IBM_cull_vertex = GL_FALSE;
GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE;
GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE;
GLboolean __GLEW_IBM_static_data = GL_FALSE;
GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE;
GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE;
GLboolean __GLEW_INGR_color_clamp = GL_FALSE;
GLboolean __GLEW_INGR_interlace_read = GL_FALSE;
GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE;
GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE;
GLboolean __GLEW_KTX_buffer_region = GL_FALSE;
GLboolean __GLEW_MESAX_texture_stack = GL_FALSE;
GLboolean __GLEW_MESA_pack_invert = GL_FALSE;
GLboolean __GLEW_MESA_resize_buffers = GL_FALSE;
GLboolean __GLEW_MESA_window_pos = GL_FALSE;
GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE;
GLboolean __GLEW_NV_blend_square = GL_FALSE;
GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE;
GLboolean __GLEW_NV_depth_clamp = GL_FALSE;
GLboolean __GLEW_NV_evaluators = GL_FALSE;
GLboolean __GLEW_NV_fence = GL_FALSE;
GLboolean __GLEW_NV_float_buffer = GL_FALSE;
GLboolean __GLEW_NV_fog_distance = GL_FALSE;
GLboolean __GLEW_NV_fragment_program = GL_FALSE;
GLboolean __GLEW_NV_fragment_program2 = GL_FALSE;
GLboolean __GLEW_NV_fragment_program_option = GL_FALSE;
GLboolean __GLEW_NV_half_float = GL_FALSE;
GLboolean __GLEW_NV_light_max_exponent = GL_FALSE;
GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE;
GLboolean __GLEW_NV_occlusion_query = GL_FALSE;
GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE;
GLboolean __GLEW_NV_pixel_data_range = GL_FALSE;
GLboolean __GLEW_NV_point_sprite = GL_FALSE;
GLboolean __GLEW_NV_primitive_restart = GL_FALSE;
GLboolean __GLEW_NV_register_combiners = GL_FALSE;
GLboolean __GLEW_NV_register_combiners2 = GL_FALSE;
GLboolean __GLEW_NV_texgen_emboss = GL_FALSE;
GLboolean __GLEW_NV_texgen_reflection = GL_FALSE;
GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE;
GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE;
GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE;
GLboolean __GLEW_NV_texture_rectangle = GL_FALSE;
GLboolean __GLEW_NV_texture_shader = GL_FALSE;
GLboolean __GLEW_NV_texture_shader2 = GL_FALSE;
GLboolean __GLEW_NV_texture_shader3 = GL_FALSE;
GLboolean __GLEW_NV_vertex_array_range = GL_FALSE;
GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE;
GLboolean __GLEW_NV_vertex_program = GL_FALSE;
GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE;
GLboolean __GLEW_NV_vertex_program2 = GL_FALSE;
GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE;
GLboolean __GLEW_NV_vertex_program3 = GL_FALSE;
GLboolean __GLEW_OML_interlace = GL_FALSE;
GLboolean __GLEW_OML_resample = GL_FALSE;
GLboolean __GLEW_OML_subsample = GL_FALSE;
GLboolean __GLEW_PGI_misc_hints = GL_FALSE;
GLboolean __GLEW_PGI_vertex_hints = GL_FALSE;
GLboolean __GLEW_REND_screen_coordinates = GL_FALSE;
GLboolean __GLEW_S3_s3tc = GL_FALSE;
GLboolean __GLEW_SGIS_color_range = GL_FALSE;
GLboolean __GLEW_SGIS_detail_texture = GL_FALSE;
GLboolean __GLEW_SGIS_fog_function = GL_FALSE;
GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE;
GLboolean __GLEW_SGIS_multisample = GL_FALSE;
GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE;
GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE;
GLboolean __GLEW_SGIS_texture4D = GL_FALSE;
GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE;
GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE;
GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE;
GLboolean __GLEW_SGIS_texture_lod = GL_FALSE;
GLboolean __GLEW_SGIS_texture_select = GL_FALSE;
GLboolean __GLEW_SGIX_async = GL_FALSE;
GLboolean __GLEW_SGIX_async_histogram = GL_FALSE;
GLboolean __GLEW_SGIX_async_pixel = GL_FALSE;
GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE;
GLboolean __GLEW_SGIX_clipmap = GL_FALSE;
GLboolean __GLEW_SGIX_depth_texture = GL_FALSE;
GLboolean __GLEW_SGIX_flush_raster = GL_FALSE;
GLboolean __GLEW_SGIX_fog_offset = GL_FALSE;
GLboolean __GLEW_SGIX_fog_texture = GL_FALSE;
GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE;
GLboolean __GLEW_SGIX_framezoom = GL_FALSE;
GLboolean __GLEW_SGIX_interlace = GL_FALSE;
GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE;
GLboolean __GLEW_SGIX_list_priority = GL_FALSE;
GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE;
GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE;
GLboolean __GLEW_SGIX_reference_plane = GL_FALSE;
GLboolean __GLEW_SGIX_resample = GL_FALSE;
GLboolean __GLEW_SGIX_shadow = GL_FALSE;
GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE;
GLboolean __GLEW_SGIX_sprite = GL_FALSE;
GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE;
GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE;
GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE;
GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE;
GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE;
GLboolean __GLEW_SGIX_texture_range = GL_FALSE;
GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE;
GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE;
GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE;
GLboolean __GLEW_SGIX_ycrcb = GL_FALSE;
GLboolean __GLEW_SGI_color_matrix = GL_FALSE;
GLboolean __GLEW_SGI_color_table = GL_FALSE;
GLboolean __GLEW_SGI_texture_color_table = GL_FALSE;
GLboolean __GLEW_SUNX_constant_data = GL_FALSE;
GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE;
GLboolean __GLEW_SUN_global_alpha = GL_FALSE;
GLboolean __GLEW_SUN_mesh_array = GL_FALSE;
GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE;
GLboolean __GLEW_SUN_slice_accum = GL_FALSE;
GLboolean __GLEW_SUN_triangle_list = GL_FALSE;
GLboolean __GLEW_SUN_vertex = GL_FALSE;
GLboolean __GLEW_WIN_phong_shading = GL_FALSE;
GLboolean __GLEW_WIN_specular_fog = GL_FALSE;
GLboolean __GLEW_WIN_swap_hint = GL_FALSE;
#endif /* !GLEW_MX */
#ifdef GL_VERSION_1_2
static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r;
r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r;
r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r;
r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_1_2 */
#ifdef GL_VERSION_1_3
static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r;
r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r;
r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r;
r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r;
r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r;
r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r;
r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r;
r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r;
r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r;
r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r;
r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r;
r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r;
r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r;
r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r;
r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r;
r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r;
r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r;
r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r;
r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r;
r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r;
r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r;
r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r;
r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r;
r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r;
r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r;
r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r;
r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r;
r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r;
r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r;
r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r;
r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r;
r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r;
r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r;
r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r;
r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r;
r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r;
r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r;
r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r;
r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r;
r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r;
r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r;
r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r;
r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r;
r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r;
r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r;
r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_1_3 */
#ifdef GL_VERSION_1_4
static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r;
r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r;
r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r;
r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r;
r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r;
r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r;
r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r;
r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r;
r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r;
r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r;
r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r;
r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r;
r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r;
r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r;
r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r;
r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r;
r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r;
r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r;
r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r;
r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r;
r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r;
r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r;
r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r;
r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r;
r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r;
r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r;
r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r;
r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r;
r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r;
r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r;
r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r;
r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r;
r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r;
r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r;
r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r;
r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r;
r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r;
r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r;
r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r;
r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r;
r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r;
r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r;
r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r;
r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_1_4 */
#ifdef GL_VERSION_1_5
static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r;
r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r;
r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r;
r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r;
r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r;
r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r;
r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r;
r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r;
r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r;
r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r;
r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r;
r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r;
r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r;
r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r;
r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r;
r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r;
r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r;
r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r;
r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_1_5 */
#ifdef GL_VERSION_2_0
static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
#ifndef BLENDER_CHANGES
r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r;
r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r;
r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r;
r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r;
r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r;
r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r;
r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r;
r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r;
r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r;
r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r;
r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r;
r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r;
r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r;
r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r;
r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r;
r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r;
r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r;
r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r;
r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r;
r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r;
r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r;
r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r;
r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r;
r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r;
r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r;
r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r;
r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r;
r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r;
r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r;
r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r;
r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r;
r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r;
r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r;
r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r;
r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r;
r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r;
r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r;
r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r;
r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r;
r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r;
r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r;
r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r;
r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r;
r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r;
r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r;
r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r;
r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r;
r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r;
r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r;
r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r;
r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r;
r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r;
r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r;
r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r;
r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r;
r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r;
r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r;
r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r;
r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r;
r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r;
r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r;
r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r;
r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r;
r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r;
r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r;
r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r;
r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r;
r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r;
r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r;
r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r;
r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r;
r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r;
r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r;
r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r;
r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r;
r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r;
r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r;
r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r;
r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r;
r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r;
r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r;
r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r;
r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r;
r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r;
r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r;
r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r;
r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r;
r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r;
r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r;
r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r;
r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r;
r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r;
r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r;
#endif
return r;
}
#endif /* GL_VERSION_2_0 */
#ifdef GL_3DFX_multisample
#endif /* GL_3DFX_multisample */
#ifdef GL_3DFX_tbuffer
static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r;
return r;
}
#endif /* GL_3DFX_tbuffer */
#ifdef GL_3DFX_texture_compression_FXT1
#endif /* GL_3DFX_texture_compression_FXT1 */
#ifdef GL_APPLE_client_storage
#endif /* GL_APPLE_client_storage */
#ifdef GL_APPLE_element_array
static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r;
r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r;
r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r;
r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r;
r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r;
return r;
}
#endif /* GL_APPLE_element_array */
#ifdef GL_APPLE_fence
static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r;
r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r;
r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r;
r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r;
r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r;
r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r;
r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r;
r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r;
return r;
}
#endif /* GL_APPLE_fence */
#ifdef GL_APPLE_float_pixels
#endif /* GL_APPLE_float_pixels */
#ifdef GL_APPLE_pixel_buffer
#endif /* GL_APPLE_pixel_buffer */
#ifdef GL_APPLE_specular_vector
#endif /* GL_APPLE_specular_vector */
#ifdef GL_APPLE_texture_range
static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r;
r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r;
return r;
}
#endif /* GL_APPLE_texture_range */
#ifdef GL_APPLE_transform_hint
#endif /* GL_APPLE_transform_hint */
#ifdef GL_APPLE_vertex_array_object
static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r;
r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r;
r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r;
r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r;
return r;
}
#endif /* GL_APPLE_vertex_array_object */
#ifdef GL_APPLE_vertex_array_range
static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r;
r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r;
r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r;
return r;
}
#endif /* GL_APPLE_vertex_array_range */
#ifdef GL_APPLE_ycbcr_422
#endif /* GL_APPLE_ycbcr_422 */
#ifdef GL_ARB_color_buffer_float
static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_color_buffer_float */
#ifdef GL_ARB_depth_texture
#endif /* GL_ARB_depth_texture */
#ifdef GL_ARB_draw_buffers
static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_draw_buffers */
#ifdef GL_ARB_fragment_program
#endif /* GL_ARB_fragment_program */
#ifdef GL_ARB_fragment_program_shadow
#endif /* GL_ARB_fragment_program_shadow */
#ifdef GL_ARB_fragment_shader
#endif /* GL_ARB_fragment_shader */
#ifdef GL_ARB_half_float_pixel
#endif /* GL_ARB_half_float_pixel */
#ifdef GL_ARB_imaging
static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r;
r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r;
r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r;
r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r;
r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r;
r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r;
r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r;
r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r;
r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r;
r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r;
r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r;
r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r;
r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r;
r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r;
r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r;
r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r;
r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r;
r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r;
r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r;
r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r;
r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r;
r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r;
r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r;
r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r;
r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r;
r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r;
r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r;
r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r;
r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r;
r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r;
r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r;
r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r;
return r;
}
#endif /* GL_ARB_imaging */
#ifdef GL_ARB_matrix_palette
static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r;
r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r;
r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r;
r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r;
r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_matrix_palette */
#ifdef GL_ARB_multisample
static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_multisample */
#ifdef GL_ARB_multitexture
static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r;
r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r;
r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r;
r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r;
r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r;
r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r;
r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r;
r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r;
r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r;
r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r;
r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r;
r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r;
r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r;
r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r;
r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r;
r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r;
r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r;
r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r;
r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r;
r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r;
r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r;
r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r;
r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r;
r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r;
r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r;
r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r;
r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r;
r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r;
r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r;
r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r;
r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r;
r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r;
r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r;
r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_multitexture */
#ifdef GL_ARB_occlusion_query
static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r;
r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r;
r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r;
r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r;
r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r;
r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r;
r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r;
r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_occlusion_query */
#ifdef GL_ARB_pixel_buffer_object
#endif /* GL_ARB_pixel_buffer_object */
#ifdef GL_ARB_point_parameters
static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r;
r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_point_parameters */
#ifdef GL_ARB_point_sprite
#endif /* GL_ARB_point_sprite */
#ifdef GL_ARB_shader_objects
static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r;
r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r;
r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r;
r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r;
r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r;
r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r;
r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r;
r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r;
r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r;
r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r;
r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r;
r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r;
r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r;
r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r;
r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r;
r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r;
r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r;
r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r;
r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r;
r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r;
r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r;
r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r;
r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r;
r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r;
r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r;
r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r;
r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r;
r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r;
r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r;
r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r;
r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r;
r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r;
r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r;
r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r;
r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r;
r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r;
r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r;
r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r;
r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_shader_objects */
#ifdef GL_ARB_shading_language_100
#endif /* GL_ARB_shading_language_100 */
#ifdef GL_ARB_shadow
#endif /* GL_ARB_shadow */
#ifdef GL_ARB_shadow_ambient
#endif /* GL_ARB_shadow_ambient */
#ifdef GL_ARB_texture_border_clamp
#endif /* GL_ARB_texture_border_clamp */
#ifdef GL_ARB_texture_compression
static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r;
r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r;
r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r;
r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r;
r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r;
r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r;
r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_texture_compression */
#ifdef GL_ARB_texture_cube_map
#endif /* GL_ARB_texture_cube_map */
#ifdef GL_ARB_texture_env_add
#endif /* GL_ARB_texture_env_add */
#ifdef GL_ARB_texture_env_combine
#endif /* GL_ARB_texture_env_combine */
#ifdef GL_ARB_texture_env_crossbar
#endif /* GL_ARB_texture_env_crossbar */
#ifdef GL_ARB_texture_env_dot3
#endif /* GL_ARB_texture_env_dot3 */
#ifdef GL_ARB_texture_float
#endif /* GL_ARB_texture_float */
#ifdef GL_ARB_texture_mirrored_repeat
#endif /* GL_ARB_texture_mirrored_repeat */
#ifdef GL_ARB_texture_non_power_of_two
#endif /* GL_ARB_texture_non_power_of_two */
#ifdef GL_ARB_texture_rectangle
#endif /* GL_ARB_texture_rectangle */
#ifdef GL_ARB_transpose_matrix
static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r;
r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r;
r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r;
r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_transpose_matrix */
#ifdef GL_ARB_vertex_blend
static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r;
r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r;
r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r;
r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r;
r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r;
r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r;
r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r;
r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r;
r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r;
r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_vertex_blend */
#ifdef GL_ARB_vertex_buffer_object
static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r;
r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r;
r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r;
r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r;
r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r;
r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r;
r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r;
r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r;
r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r;
r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r;
r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_vertex_buffer_object */
#ifdef GL_ARB_vertex_program
static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r;
r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r;
r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r;
r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r;
r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r;
r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r;
r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r;
r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r;
r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r;
r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r;
r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r;
r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r;
r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r;
r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r;
r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r;
r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r;
r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r;
r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r;
r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r;
r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r;
r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r;
r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r;
r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r;
r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r;
r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r;
r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r;
r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r;
r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r;
r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r;
r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r;
r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r;
r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r;
r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r;
r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r;
r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r;
r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r;
r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r;
r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r;
r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r;
r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r;
r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r;
r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r;
r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r;
r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r;
r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r;
r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r;
r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r;
r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r;
r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r;
r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r;
r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r;
r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r;
r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r;
r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r;
r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r;
r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r;
r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r;
r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r;
r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r;
r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r;
r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r;
r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_vertex_program */
#ifdef GL_ARB_vertex_shader
static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r;
r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r;
r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_vertex_shader */
#ifdef GL_ARB_window_pos
static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r;
r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r;
r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r;
r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r;
r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r;
r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r;
r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r;
r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r;
r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r;
r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r;
r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r;
r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r;
r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r;
r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r;
r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r;
r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_window_pos */
#ifdef GL_ATIX_point_sprites
#endif /* GL_ATIX_point_sprites */
#ifdef GL_ATIX_texture_env_combine3
#endif /* GL_ATIX_texture_env_combine3 */
#ifdef GL_ATIX_texture_env_route
#endif /* GL_ATIX_texture_env_route */
#ifdef GL_ATIX_vertex_shader_output_point_size
#endif /* GL_ATIX_vertex_shader_output_point_size */
#ifdef GL_ATI_draw_buffers
static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_draw_buffers */
#ifdef GL_ATI_element_array
static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r;
r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r;
r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_element_array */
#ifdef GL_ATI_envmap_bumpmap
static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r;
r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r;
r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r;
r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_envmap_bumpmap */
#ifdef GL_ATI_fragment_shader
static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r;
r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r;
r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r;
r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r;
r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r;
r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r;
r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r;
r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r;
r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r;
r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r;
r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r;
r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r;
r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r;
r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_fragment_shader */
#ifdef GL_ATI_map_object_buffer
static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r;
r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_map_object_buffer */
#ifdef GL_ATI_pn_triangles
static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r;
r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_pn_triangles */
#ifdef GL_ATI_separate_stencil
static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r;
r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_separate_stencil */
#ifdef GL_ATI_text_fragment_shader
#endif /* GL_ATI_text_fragment_shader */
#ifdef GL_ATI_texture_compression_3dc
#endif /* GL_ATI_texture_compression_3dc */
#ifdef GL_ATI_texture_env_combine3
#endif /* GL_ATI_texture_env_combine3 */
#ifdef GL_ATI_texture_float
#endif /* GL_ATI_texture_float */
#ifdef GL_ATI_texture_mirror_once
#endif /* GL_ATI_texture_mirror_once */
#ifdef GL_ATI_vertex_array_object
static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r;
r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r;
r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r;
r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r;
r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r;
r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r;
r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r;
r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r;
r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r;
r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r;
r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r;
r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_vertex_array_object */
#ifdef GL_ATI_vertex_attrib_array_object
static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r;
r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r;
r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_vertex_attrib_array_object */
#ifdef GL_ATI_vertex_streams
static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r;
r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r;
r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r;
r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r;
r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r;
r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r;
r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r;
r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r;
r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r;
r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r;
r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r;
r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r;
r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r;
r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r;
r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r;
r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r;
r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r;
r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r;
r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r;
r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r;
r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r;
r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r;
r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r;
r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r;
r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r;
r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r;
r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r;
r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r;
r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r;
r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r;
r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r;
r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r;
r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r;
r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r;
r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r;
r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r;
r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_vertex_streams */
#ifdef GL_EXT_422_pixels
#endif /* GL_EXT_422_pixels */
#ifdef GL_EXT_Cg_shader
#endif /* GL_EXT_Cg_shader */
#ifdef GL_EXT_abgr
#endif /* GL_EXT_abgr */
#ifdef GL_EXT_bgra
#endif /* GL_EXT_bgra */
#ifdef GL_EXT_blend_color
static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_blend_color */
#ifdef GL_EXT_blend_equation_separate
static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_blend_equation_separate */
#ifdef GL_EXT_blend_func_separate
static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_blend_func_separate */
#ifdef GL_EXT_blend_logic_op
#endif /* GL_EXT_blend_logic_op */
#ifdef GL_EXT_blend_minmax
static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_blend_minmax */
#ifdef GL_EXT_blend_subtract
#endif /* GL_EXT_blend_subtract */
#ifdef GL_EXT_clip_volume_hint
#endif /* GL_EXT_clip_volume_hint */
#ifdef GL_EXT_cmyka
#endif /* GL_EXT_cmyka */
#ifdef GL_EXT_color_subtable
static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r;
r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_color_subtable */
#ifdef GL_EXT_compiled_vertex_array
static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r;
r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_compiled_vertex_array */
#ifdef GL_EXT_convolution
static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r;
r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r;
r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r;
r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r;
r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r;
r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r;
r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r;
r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r;
r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r;
r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r;
r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r;
r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r;
r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_convolution */
#ifdef GL_EXT_coordinate_frame
static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r;
r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_coordinate_frame */
#ifdef GL_EXT_copy_texture
static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r;
r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r;
r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r;
r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r;
r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_copy_texture */
#ifdef GL_EXT_cull_vertex
static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r;
r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_cull_vertex */
#ifdef GL_EXT_depth_bounds_test
static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_depth_bounds_test */
#ifdef GL_EXT_draw_range_elements
static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_draw_range_elements */
#ifdef GL_EXT_fog_coord
static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r;
r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r;
r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r;
r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r;
r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_fog_coord */
#ifdef GL_EXT_fragment_lighting
static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r;
r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r;
r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r;
r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r;
r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r;
r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r;
r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r;
r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r;
r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r;
r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r;
r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r;
r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r;
r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r;
r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r;
r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r;
r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r;
r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r;
r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_fragment_lighting */
#ifdef GL_EXT_framebuffer_blit
static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_framebuffer_blit */
#ifdef GL_EXT_framebuffer_multisample
static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_framebuffer_multisample */
#ifdef GL_EXT_framebuffer_object
static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r;
r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r;
r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r;
r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r;
r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r;
r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r;
r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r;
r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r;
r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r;
r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r;
r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r;
r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r;
r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r;
r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r;
r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r;
r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r;
r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_framebuffer_object */
#ifdef GL_EXT_histogram
static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r;
r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r;
r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r;
r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r;
r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r;
r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r;
r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r;
r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r;
r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r;
r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_histogram */
#ifdef GL_EXT_index_array_formats
#endif /* GL_EXT_index_array_formats */
#ifdef GL_EXT_index_func
static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_index_func */
#ifdef GL_EXT_index_material
static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_index_material */
#ifdef GL_EXT_index_texture
#endif /* GL_EXT_index_texture */
#ifdef GL_EXT_light_texture
static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r;
r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r;
r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_light_texture */
#ifdef GL_EXT_misc_attribute
#endif /* GL_EXT_misc_attribute */
#ifdef GL_EXT_multi_draw_arrays
static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r;
r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_multi_draw_arrays */
#ifdef GL_EXT_multisample
static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r;
r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_multisample */
#ifdef GL_EXT_packed_depth_stencil
#endif /* GL_EXT_packed_depth_stencil */
#ifdef GL_EXT_packed_pixels
#endif /* GL_EXT_packed_pixels */
#ifdef GL_EXT_paletted_texture
static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r;
r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r;
r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r;
r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_paletted_texture */
#ifdef GL_EXT_pixel_buffer_object
#endif /* GL_EXT_pixel_buffer_object */
#ifdef GL_EXT_pixel_transform
static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r;
r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r;
r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r;
r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r;
r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r;
r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_pixel_transform */
#ifdef GL_EXT_pixel_transform_color_table
#endif /* GL_EXT_pixel_transform_color_table */
#ifdef GL_EXT_point_parameters
static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r;
r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_point_parameters */
#ifdef GL_EXT_polygon_offset
static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_polygon_offset */
#ifdef GL_EXT_rescale_normal
#endif /* GL_EXT_rescale_normal */
#ifdef GL_EXT_scene_marker
static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r;
r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_scene_marker */
#ifdef GL_EXT_secondary_color
static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r;
r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r;
r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r;
r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r;
r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r;
r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r;
r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r;
r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r;
r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r;
r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r;
r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r;
r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r;
r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r;
r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r;
r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r;
r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r;
r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_secondary_color */
#ifdef GL_EXT_separate_specular_color
#endif /* GL_EXT_separate_specular_color */
#ifdef GL_EXT_shadow_funcs
#endif /* GL_EXT_shadow_funcs */
#ifdef GL_EXT_shared_texture_palette
#endif /* GL_EXT_shared_texture_palette */
#ifdef GL_EXT_stencil_clear_tag
#endif /* GL_EXT_stencil_clear_tag */
#ifdef GL_EXT_stencil_two_side
static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_stencil_two_side */
#ifdef GL_EXT_stencil_wrap
#endif /* GL_EXT_stencil_wrap */
#ifdef GL_EXT_subtexture
static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r;
r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r;
r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_subtexture */
#ifdef GL_EXT_texture
#endif /* GL_EXT_texture */
#ifdef GL_EXT_texture3D
static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_texture3D */
#ifdef GL_EXT_texture_compression_dxt1
#endif /* GL_EXT_texture_compression_dxt1 */
#ifdef GL_EXT_texture_compression_s3tc
#endif /* GL_EXT_texture_compression_s3tc */
#ifdef GL_EXT_texture_cube_map
#endif /* GL_EXT_texture_cube_map */
#ifdef GL_EXT_texture_edge_clamp
#endif /* GL_EXT_texture_edge_clamp */
#ifdef GL_EXT_texture_env
#endif /* GL_EXT_texture_env */
#ifdef GL_EXT_texture_env_add
#endif /* GL_EXT_texture_env_add */
#ifdef GL_EXT_texture_env_combine
#endif /* GL_EXT_texture_env_combine */
#ifdef GL_EXT_texture_env_dot3
#endif /* GL_EXT_texture_env_dot3 */
#ifdef GL_EXT_texture_filter_anisotropic
#endif /* GL_EXT_texture_filter_anisotropic */
#ifdef GL_EXT_texture_lod_bias
#endif /* GL_EXT_texture_lod_bias */
#ifdef GL_EXT_texture_mirror_clamp
#endif /* GL_EXT_texture_mirror_clamp */
#ifdef GL_EXT_texture_object
static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r;
r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r;
r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r;
r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r;
r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r;
r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_texture_object */
#ifdef GL_EXT_texture_perturb_normal
static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_texture_perturb_normal */
#ifdef GL_EXT_texture_rectangle
#endif /* GL_EXT_texture_rectangle */
#ifdef GL_EXT_texture_sRGB
#endif /* GL_EXT_texture_sRGB */
#ifdef GL_EXT_vertex_array
static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r;
r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r;
r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r;
r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r;
r = ((glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointervEXT")) == NULL) || r;
r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r;
r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r;
r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r;
r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_vertex_array */
#ifdef GL_EXT_vertex_shader
static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r;
r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r;
r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r;
r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r;
r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r;
r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r;
r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r;
r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r;
r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r;
r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r;
r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r;
r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r;
r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r;
r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r;
r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r;
r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r;
r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r;
r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r;
r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r;
r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r;
r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r;
r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r;
r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r;
r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r;
r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r;
r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r;
r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r;
r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r;
r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r;
r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r;
r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r;
r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r;
r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r;
r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r;
r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r;
r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r;
r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r;
r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r;
r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r;
r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r;
r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r;
r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_vertex_shader */
#ifdef GL_EXT_vertex_weighting
static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r;
r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r;
r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_vertex_weighting */
#ifdef GL_GREMEDY_string_marker
static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r;
return r;
}
#endif /* GL_GREMEDY_string_marker */
#ifdef GL_HP_convolution_border_modes
#endif /* GL_HP_convolution_border_modes */
#ifdef GL_HP_image_transform
static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r;
r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r;
r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r;
r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r;
r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r;
r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r;
return r;
}
#endif /* GL_HP_image_transform */
#ifdef GL_HP_occlusion_test
#endif /* GL_HP_occlusion_test */
#ifdef GL_HP_texture_lighting
#endif /* GL_HP_texture_lighting */
#ifdef GL_IBM_cull_vertex
#endif /* GL_IBM_cull_vertex */
#ifdef GL_IBM_multimode_draw_arrays
static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r;
r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r;
return r;
}
#endif /* GL_IBM_multimode_draw_arrays */
#ifdef GL_IBM_rasterpos_clip
#endif /* GL_IBM_rasterpos_clip */
#ifdef GL_IBM_static_data
#endif /* GL_IBM_static_data */
#ifdef GL_IBM_texture_mirrored_repeat
#endif /* GL_IBM_texture_mirrored_repeat */
#ifdef GL_IBM_vertex_array_lists
static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r;
r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r;
r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r;
r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r;
r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r;
r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r;
r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r;
r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r;
return r;
}
#endif /* GL_IBM_vertex_array_lists */
#ifdef GL_INGR_color_clamp
#endif /* GL_INGR_color_clamp */
#ifdef GL_INGR_interlace_read
#endif /* GL_INGR_interlace_read */
#ifdef GL_INTEL_parallel_arrays
static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r;
r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r;
r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r;
r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r;
return r;
}
#endif /* GL_INTEL_parallel_arrays */
#ifdef GL_INTEL_texture_scissor
static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r;
r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r;
return r;
}
#endif /* GL_INTEL_texture_scissor */
#ifdef GL_KTX_buffer_region
static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBufferRegionEnabledEXT = (PFNGLBUFFERREGIONENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabledEXT")) == NULL) || r;
r = ((glDeleteBufferRegionEXT = (PFNGLDELETEBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegionEXT")) == NULL) || r;
r = ((glDrawBufferRegionEXT = (PFNGLDRAWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegionEXT")) == NULL) || r;
r = ((glNewBufferRegionEXT = (PFNGLNEWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegionEXT")) == NULL) || r;
r = ((glReadBufferRegionEXT = (PFNGLREADBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegionEXT")) == NULL) || r;
return r;
}
#endif /* GL_KTX_buffer_region */
#ifdef GL_MESAX_texture_stack
#endif /* GL_MESAX_texture_stack */
#ifdef GL_MESA_pack_invert
#endif /* GL_MESA_pack_invert */
#ifdef GL_MESA_resize_buffers
static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r;
return r;
}
#endif /* GL_MESA_resize_buffers */
#ifdef GL_MESA_window_pos
static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r;
r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r;
r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r;
r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r;
r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r;
r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r;
r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r;
r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r;
r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r;
r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r;
r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r;
r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r;
r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r;
r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r;
r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r;
r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r;
r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r;
r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r;
r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r;
r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r;
r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r;
r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r;
r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r;
r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r;
return r;
}
#endif /* GL_MESA_window_pos */
#ifdef GL_MESA_ycbcr_texture
#endif /* GL_MESA_ycbcr_texture */
#ifdef GL_NV_blend_square
#endif /* GL_NV_blend_square */
#ifdef GL_NV_copy_depth_to_color
#endif /* GL_NV_copy_depth_to_color */
#ifdef GL_NV_depth_clamp
#endif /* GL_NV_depth_clamp */
#ifdef GL_NV_evaluators
static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r;
r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r;
r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r;
r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r;
r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r;
r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r;
r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r;
r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r;
r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_evaluators */
#ifdef GL_NV_fence
static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r;
r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r;
r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r;
r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r;
r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r;
r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r;
r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_fence */
#ifdef GL_NV_float_buffer
#endif /* GL_NV_float_buffer */
#ifdef GL_NV_fog_distance
#endif /* GL_NV_fog_distance */
#ifdef GL_NV_fragment_program
static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r;
r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r;
r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r;
r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r;
r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r;
r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_fragment_program */
#ifdef GL_NV_fragment_program2
#endif /* GL_NV_fragment_program2 */
#ifdef GL_NV_fragment_program_option
#endif /* GL_NV_fragment_program_option */
#ifdef GL_NV_half_float
static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r;
r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r;
r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r;
r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r;
r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r;
r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r;
r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r;
r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r;
r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r;
r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r;
r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r;
r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r;
r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r;
r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r;
r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r;
r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r;
r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r;
r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r;
r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r;
r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r;
r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r;
r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r;
r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r;
r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r;
r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r;
r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r;
r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r;
r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r;
r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r;
r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r;
r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r;
r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r;
r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r;
r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r;
r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r;
r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r;
r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r;
r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r;
r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r;
r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r;
r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r;
r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r;
r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r;
r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r;
r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r;
r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_half_float */
#ifdef GL_NV_light_max_exponent
#endif /* GL_NV_light_max_exponent */
#ifdef GL_NV_multisample_filter_hint
#endif /* GL_NV_multisample_filter_hint */
#ifdef GL_NV_occlusion_query
static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r;
r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r;
r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r;
r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r;
r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r;
r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r;
r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_occlusion_query */
#ifdef GL_NV_packed_depth_stencil
#endif /* GL_NV_packed_depth_stencil */
#ifdef GL_NV_pixel_data_range
static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r;
r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_pixel_data_range */
#ifdef GL_NV_point_sprite
static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r;
r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_point_sprite */
#ifdef GL_NV_primitive_restart
static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r;
r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_primitive_restart */
#ifdef GL_NV_register_combiners
static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r;
r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r;
r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r;
r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r;
r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r;
r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r;
r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r;
r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r;
r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r;
r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r;
r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r;
r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r;
r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_register_combiners */
#ifdef GL_NV_register_combiners2
static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r;
r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_register_combiners2 */
#ifdef GL_NV_texgen_emboss
#endif /* GL_NV_texgen_emboss */
#ifdef GL_NV_texgen_reflection
#endif /* GL_NV_texgen_reflection */
#ifdef GL_NV_texture_compression_vtc
#endif /* GL_NV_texture_compression_vtc */
#ifdef GL_NV_texture_env_combine4
#endif /* GL_NV_texture_env_combine4 */
#ifdef GL_NV_texture_expand_normal
#endif /* GL_NV_texture_expand_normal */
#ifdef GL_NV_texture_rectangle
#endif /* GL_NV_texture_rectangle */
#ifdef GL_NV_texture_shader
#endif /* GL_NV_texture_shader */
#ifdef GL_NV_texture_shader2
#endif /* GL_NV_texture_shader2 */
#ifdef GL_NV_texture_shader3
#endif /* GL_NV_texture_shader3 */
#ifdef GL_NV_vertex_array_range
static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r;
r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_vertex_array_range */
#ifdef GL_NV_vertex_array_range2
#endif /* GL_NV_vertex_array_range2 */
#ifdef GL_NV_vertex_program
static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r;
r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r;
r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r;
r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r;
r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r;
r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r;
r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r;
r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r;
r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r;
r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r;
r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r;
r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r;
r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r;
r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r;
r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r;
r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r;
r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r;
r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r;
r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r;
r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r;
r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r;
r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r;
r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r;
r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r;
r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r;
r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r;
r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r;
r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r;
r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r;
r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r;
r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r;
r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r;
r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r;
r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r;
r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r;
r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r;
r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r;
r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r;
r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r;
r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r;
r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r;
r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r;
r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r;
r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r;
r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r;
r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r;
r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r;
r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r;
r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r;
r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r;
r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r;
r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r;
r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r;
r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r;
r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r;
r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r;
r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r;
r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r;
r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r;
r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r;
r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r;
r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r;
r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r;
r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_vertex_program */
#ifdef GL_NV_vertex_program1_1
#endif /* GL_NV_vertex_program1_1 */
#ifdef GL_NV_vertex_program2
#endif /* GL_NV_vertex_program2 */
#ifdef GL_NV_vertex_program2_option
#endif /* GL_NV_vertex_program2_option */
#ifdef GL_NV_vertex_program3
#endif /* GL_NV_vertex_program3 */
#ifdef GL_OML_interlace
#endif /* GL_OML_interlace */
#ifdef GL_OML_resample
#endif /* GL_OML_resample */
#ifdef GL_OML_subsample
#endif /* GL_OML_subsample */
#ifdef GL_PGI_misc_hints
#endif /* GL_PGI_misc_hints */
#ifdef GL_PGI_vertex_hints
#endif /* GL_PGI_vertex_hints */
#ifdef GL_REND_screen_coordinates
#endif /* GL_REND_screen_coordinates */
#ifdef GL_S3_s3tc
#endif /* GL_S3_s3tc */
#ifdef GL_SGIS_color_range
#endif /* GL_SGIS_color_range */
#ifdef GL_SGIS_detail_texture
static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r;
r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r;
return r;
}
#endif /* GL_SGIS_detail_texture */
#ifdef GL_SGIS_fog_function
static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r;
r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r;
return r;
}
#endif /* GL_SGIS_fog_function */
#ifdef GL_SGIS_generate_mipmap
#endif /* GL_SGIS_generate_mipmap */
#ifdef GL_SGIS_multisample
static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r;
r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r;
return r;
}
#endif /* GL_SGIS_multisample */
#ifdef GL_SGIS_pixel_texture
#endif /* GL_SGIS_pixel_texture */
#ifdef GL_SGIS_sharpen_texture
static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r;
r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r;
return r;
}
#endif /* GL_SGIS_sharpen_texture */
#ifdef GL_SGIS_texture4D
static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r;
r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r;
return r;
}
#endif /* GL_SGIS_texture4D */
#ifdef GL_SGIS_texture_border_clamp
#endif /* GL_SGIS_texture_border_clamp */
#ifdef GL_SGIS_texture_edge_clamp
#endif /* GL_SGIS_texture_edge_clamp */
#ifdef GL_SGIS_texture_filter4
static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r;
r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r;
return r;
}
#endif /* GL_SGIS_texture_filter4 */
#ifdef GL_SGIS_texture_lod
#endif /* GL_SGIS_texture_lod */
#ifdef GL_SGIS_texture_select
#endif /* GL_SGIS_texture_select */
#ifdef GL_SGIX_async
static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r;
r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r;
r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r;
r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r;
r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r;
r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_async */
#ifdef GL_SGIX_async_histogram
#endif /* GL_SGIX_async_histogram */
#ifdef GL_SGIX_async_pixel
#endif /* GL_SGIX_async_pixel */
#ifdef GL_SGIX_blend_alpha_minmax
#endif /* GL_SGIX_blend_alpha_minmax */
#ifdef GL_SGIX_clipmap
#endif /* GL_SGIX_clipmap */
#ifdef GL_SGIX_depth_texture
#endif /* GL_SGIX_depth_texture */
#ifdef GL_SGIX_flush_raster
static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_flush_raster */
#ifdef GL_SGIX_fog_offset
#endif /* GL_SGIX_fog_offset */
#ifdef GL_SGIX_fog_texture
static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_fog_texture */
#ifdef GL_SGIX_fragment_specular_lighting
static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
#if 0
r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r;
r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r;
r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r;
r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r;
r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r;
r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r;
r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r;
r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r;
r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r;
r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r;
r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r;
r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r;
r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r;
r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r;
r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r;
r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r;
r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r;
#endif
return r;
}
#endif /* GL_SGIX_fragment_specular_lighting */
#ifdef GL_SGIX_framezoom
static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_framezoom */
#ifdef GL_SGIX_interlace
#endif /* GL_SGIX_interlace */
#ifdef GL_SGIX_ir_instrument1
#endif /* GL_SGIX_ir_instrument1 */
#ifdef GL_SGIX_list_priority
#endif /* GL_SGIX_list_priority */
#ifdef GL_SGIX_pixel_texture
static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_pixel_texture */
#ifdef GL_SGIX_pixel_texture_bits
#endif /* GL_SGIX_pixel_texture_bits */
#ifdef GL_SGIX_reference_plane
static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_reference_plane */
#ifdef GL_SGIX_resample
#endif /* GL_SGIX_resample */
#ifdef GL_SGIX_shadow
#endif /* GL_SGIX_shadow */
#ifdef GL_SGIX_shadow_ambient
#endif /* GL_SGIX_shadow_ambient */
#ifdef GL_SGIX_sprite
static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r;
r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r;
r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r;
r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_sprite */
#ifdef GL_SGIX_tag_sample_buffer
static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_tag_sample_buffer */
#ifdef GL_SGIX_texture_add_env
#endif /* GL_SGIX_texture_add_env */
#ifdef GL_SGIX_texture_coordinate_clamp
#endif /* GL_SGIX_texture_coordinate_clamp */
#ifdef GL_SGIX_texture_lod_bias
#endif /* GL_SGIX_texture_lod_bias */
#ifdef GL_SGIX_texture_multi_buffer
#endif /* GL_SGIX_texture_multi_buffer */
#ifdef GL_SGIX_texture_range
#endif /* GL_SGIX_texture_range */
#ifdef GL_SGIX_texture_scale_bias
#endif /* GL_SGIX_texture_scale_bias */
#ifdef GL_SGIX_vertex_preclip
#endif /* GL_SGIX_vertex_preclip */
#ifdef GL_SGIX_vertex_preclip_hint
#endif /* GL_SGIX_vertex_preclip_hint */
#ifdef GL_SGIX_ycrcb
#endif /* GL_SGIX_ycrcb */
#ifdef GL_SGI_color_matrix
#endif /* GL_SGI_color_matrix */
#ifdef GL_SGI_color_table
static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r;
r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r;
r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r;
r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r;
r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r;
r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r;
r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r;
return r;
}
#endif /* GL_SGI_color_table */
#ifdef GL_SGI_texture_color_table
#endif /* GL_SGI_texture_color_table */
#ifdef GL_SUNX_constant_data
static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r;
return r;
}
#endif /* GL_SUNX_constant_data */
#ifdef GL_SUN_convolution_border_modes
#endif /* GL_SUN_convolution_border_modes */
#ifdef GL_SUN_global_alpha
static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r;
r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r;
r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r;
r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r;
r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r;
r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r;
r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r;
r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r;
return r;
}
#endif /* GL_SUN_global_alpha */
#ifdef GL_SUN_mesh_array
#endif /* GL_SUN_mesh_array */
#ifdef GL_SUN_read_video_pixels
static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r;
return r;
}
#endif /* GL_SUN_read_video_pixels */
#ifdef GL_SUN_slice_accum
#endif /* GL_SUN_slice_accum */
#ifdef GL_SUN_triangle_list
static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r;
r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r;
r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r;
r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r;
r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r;
r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r;
r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r;
return r;
}
#endif /* GL_SUN_triangle_list */
#ifdef GL_SUN_vertex
static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r;
r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r;
r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r;
r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r;
r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r;
r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r;
r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r;
r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r;
r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r;
r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r;
r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r;
r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r;
r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r;
r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r;
r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r;
r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r;
r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r;
r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r;
r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r;
r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r;
r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r;
r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r;
r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r;
r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r;
r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r;
r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r;
r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r;
r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r;
r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r;
r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r;
r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r;
r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r;
return r;
}
#endif /* GL_SUN_vertex */
#ifdef GL_WIN_phong_shading
#endif /* GL_WIN_phong_shading */
#ifdef GL_WIN_specular_fog
#endif /* GL_WIN_specular_fog */
#ifdef GL_WIN_swap_hint
static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r;
return r;
}
#endif /* GL_WIN_swap_hint */
/* ------------------------------------------------------------------------- */
/*
* Search for name in the extensions string. Use of strstr()
* is not sufficient because extension names can be prefixes of
* other extension names. Could use strtok() but the constant
* string returned by glGetString might be in read-only memory.
*/
GLboolean glewGetExtension (const char* name)
{
GLubyte* p;
GLubyte* end;
GLuint len = _glewStrLen((const GLubyte*)name);
p = (GLubyte*)glGetString(GL_EXTENSIONS);
if (0 == p) return GL_FALSE;
end = p + _glewStrLen(p);
while (p < end)
{
GLuint n = _glewStrCLen(p, ' ');
if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
p += n+1;
}
return GL_FALSE;
}
/* ------------------------------------------------------------------------- */
#ifndef GLEW_MX
static
#endif
GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
{
const GLubyte* s;
GLuint dot, major, minor;
/* query opengl version */
s = glGetString(GL_VERSION);
dot = _glewStrCLen(s, '.');
major = dot-1;
minor = dot+1;
if (dot == 0 || s[minor] == '\0')
return GLEW_ERROR_NO_GL_VERSION;
if (s[major] == '1' && s[minor] == '0')
{
return GLEW_ERROR_GL_VERSION_10_ONLY;
}
else
{
if (s[major] >= '2')
{
GLEW_VERSION_1_1 = GL_TRUE;
GLEW_VERSION_1_2 = GL_TRUE;
GLEW_VERSION_1_3 = GL_TRUE;
GLEW_VERSION_1_4 = GL_TRUE;
GLEW_VERSION_1_5 = GL_TRUE;
GLEW_VERSION_2_0 = GL_TRUE;
}
else
{
if (s[minor] >= '5')
{
GLEW_VERSION_1_1 = GL_TRUE;
GLEW_VERSION_1_2 = GL_TRUE;
GLEW_VERSION_1_3 = GL_TRUE;
GLEW_VERSION_1_4 = GL_TRUE;
GLEW_VERSION_1_5 = GL_TRUE;
GLEW_VERSION_2_0 = GL_FALSE;
}
if (s[minor] == '4')
{
GLEW_VERSION_1_1 = GL_TRUE;
GLEW_VERSION_1_2 = GL_TRUE;
GLEW_VERSION_1_3 = GL_TRUE;
GLEW_VERSION_1_4 = GL_TRUE;
GLEW_VERSION_1_5 = GL_FALSE;
GLEW_VERSION_2_0 = GL_FALSE;
}
if (s[minor] == '3')
{
GLEW_VERSION_1_1 = GL_TRUE;
GLEW_VERSION_1_2 = GL_TRUE;
GLEW_VERSION_1_3 = GL_TRUE;
GLEW_VERSION_1_4 = GL_FALSE;
GLEW_VERSION_1_5 = GL_FALSE;
GLEW_VERSION_2_0 = GL_FALSE;
}
if (s[minor] == '2')
{
GLEW_VERSION_1_1 = GL_TRUE;
GLEW_VERSION_1_2 = GL_TRUE;
GLEW_VERSION_1_3 = GL_FALSE;
GLEW_VERSION_1_4 = GL_FALSE;
GLEW_VERSION_1_5 = GL_FALSE;
GLEW_VERSION_2_0 = GL_FALSE;
}
if (s[minor] < '2')
{
GLEW_VERSION_1_1 = GL_TRUE;
GLEW_VERSION_1_2 = GL_FALSE;
GLEW_VERSION_1_3 = GL_FALSE;
GLEW_VERSION_1_4 = GL_FALSE;
GLEW_VERSION_1_5 = GL_FALSE;
GLEW_VERSION_2_0 = GL_FALSE;
}
}
}
/* initialize extensions */
#ifdef GL_VERSION_1_2
if (glewExperimental || GLEW_VERSION_1_2) GLEW_VERSION_1_2 = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_VERSION_1_2 */
#ifdef GL_VERSION_1_3
if (glewExperimental || GLEW_VERSION_1_3) GLEW_VERSION_1_3 = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_VERSION_1_3 */
#ifdef GL_VERSION_1_4
if (glewExperimental || GLEW_VERSION_1_4) GLEW_VERSION_1_4 = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_VERSION_1_4 */
#ifdef GL_VERSION_1_5
if (glewExperimental || GLEW_VERSION_1_5) GLEW_VERSION_1_5 = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_VERSION_1_5 */
#ifdef GL_VERSION_2_0
if (glewExperimental || GLEW_VERSION_2_0) GLEW_VERSION_2_0 = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_VERSION_2_0 */
#ifdef GL_3DFX_multisample
GLEW_3DFX_multisample = glewGetExtension("GL_3DFX_multisample");
#endif /* GL_3DFX_multisample */
#ifdef GL_3DFX_tbuffer
GLEW_3DFX_tbuffer = glewGetExtension("GL_3DFX_tbuffer");
if (glewExperimental || GLEW_3DFX_tbuffer) GLEW_3DFX_tbuffer = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_3DFX_tbuffer */
#ifdef GL_3DFX_texture_compression_FXT1
GLEW_3DFX_texture_compression_FXT1 = glewGetExtension("GL_3DFX_texture_compression_FXT1");
#endif /* GL_3DFX_texture_compression_FXT1 */
#ifdef GL_APPLE_client_storage
GLEW_APPLE_client_storage = glewGetExtension("GL_APPLE_client_storage");
#endif /* GL_APPLE_client_storage */
#ifdef GL_APPLE_element_array
GLEW_APPLE_element_array = glewGetExtension("GL_APPLE_element_array");
if (glewExperimental || GLEW_APPLE_element_array) GLEW_APPLE_element_array = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_APPLE_element_array */
#ifdef GL_APPLE_fence
GLEW_APPLE_fence = glewGetExtension("GL_APPLE_fence");
if (glewExperimental || GLEW_APPLE_fence) GLEW_APPLE_fence = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_APPLE_fence */
#ifdef GL_APPLE_float_pixels
GLEW_APPLE_float_pixels = glewGetExtension("GL_APPLE_float_pixels");
#endif /* GL_APPLE_float_pixels */
#ifdef GL_APPLE_pixel_buffer
GLEW_APPLE_pixel_buffer = glewGetExtension("GL_APPLE_pixel_buffer");
#endif /* GL_APPLE_pixel_buffer */
#ifdef GL_APPLE_specular_vector
GLEW_APPLE_specular_vector = glewGetExtension("GL_APPLE_specular_vector");
#endif /* GL_APPLE_specular_vector */
#ifdef GL_APPLE_texture_range
GLEW_APPLE_texture_range = glewGetExtension("GL_APPLE_texture_range");
if (glewExperimental || GLEW_APPLE_texture_range) GLEW_APPLE_texture_range = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_APPLE_texture_range */
#ifdef GL_APPLE_transform_hint
GLEW_APPLE_transform_hint = glewGetExtension("GL_APPLE_transform_hint");
#endif /* GL_APPLE_transform_hint */
#ifdef GL_APPLE_vertex_array_object
GLEW_APPLE_vertex_array_object = glewGetExtension("GL_APPLE_vertex_array_object");
if (glewExperimental || GLEW_APPLE_vertex_array_object) GLEW_APPLE_vertex_array_object = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_APPLE_vertex_array_object */
#ifdef GL_APPLE_vertex_array_range
GLEW_APPLE_vertex_array_range = glewGetExtension("GL_APPLE_vertex_array_range");
if (glewExperimental || GLEW_APPLE_vertex_array_range) GLEW_APPLE_vertex_array_range = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_APPLE_vertex_array_range */
#ifdef GL_APPLE_ycbcr_422
GLEW_APPLE_ycbcr_422 = glewGetExtension("GL_APPLE_ycbcr_422");
#endif /* GL_APPLE_ycbcr_422 */
#ifdef GL_ARB_color_buffer_float
GLEW_ARB_color_buffer_float = glewGetExtension("GL_ARB_color_buffer_float");
if (glewExperimental || GLEW_ARB_color_buffer_float) GLEW_ARB_color_buffer_float = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_color_buffer_float */
#ifdef GL_ARB_depth_texture
GLEW_ARB_depth_texture = glewGetExtension("GL_ARB_depth_texture");
#endif /* GL_ARB_depth_texture */
#ifdef GL_ARB_draw_buffers
GLEW_ARB_draw_buffers = glewGetExtension("GL_ARB_draw_buffers");
if (glewExperimental || GLEW_ARB_draw_buffers) GLEW_ARB_draw_buffers = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_draw_buffers */
#ifdef GL_ARB_fragment_program
GLEW_ARB_fragment_program = glewGetExtension("GL_ARB_fragment_program");
#endif /* GL_ARB_fragment_program */
#ifdef GL_ARB_fragment_program_shadow
GLEW_ARB_fragment_program_shadow = glewGetExtension("GL_ARB_fragment_program_shadow");
#endif /* GL_ARB_fragment_program_shadow */
#ifdef GL_ARB_fragment_shader
GLEW_ARB_fragment_shader = glewGetExtension("GL_ARB_fragment_shader");
#endif /* GL_ARB_fragment_shader */
#ifdef GL_ARB_half_float_pixel
GLEW_ARB_half_float_pixel = glewGetExtension("GL_ARB_half_float_pixel");
#endif /* GL_ARB_half_float_pixel */
#ifdef GL_ARB_imaging
GLEW_ARB_imaging = glewGetExtension("GL_ARB_imaging");
if (glewExperimental || GLEW_ARB_imaging) GLEW_ARB_imaging = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_imaging */
#ifdef GL_ARB_matrix_palette
GLEW_ARB_matrix_palette = glewGetExtension("GL_ARB_matrix_palette");
if (glewExperimental || GLEW_ARB_matrix_palette) GLEW_ARB_matrix_palette = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_matrix_palette */
#ifdef GL_ARB_multisample
GLEW_ARB_multisample = glewGetExtension("GL_ARB_multisample");
if (glewExperimental || GLEW_ARB_multisample) GLEW_ARB_multisample = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_multisample */
#ifdef GL_ARB_multitexture
GLEW_ARB_multitexture = glewGetExtension("GL_ARB_multitexture");
if (glewExperimental || GLEW_ARB_multitexture) GLEW_ARB_multitexture = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_multitexture */
#ifdef GL_ARB_occlusion_query
GLEW_ARB_occlusion_query = glewGetExtension("GL_ARB_occlusion_query");
if (glewExperimental || GLEW_ARB_occlusion_query) GLEW_ARB_occlusion_query = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_occlusion_query */
#ifdef GL_ARB_pixel_buffer_object
GLEW_ARB_pixel_buffer_object = glewGetExtension("GL_ARB_pixel_buffer_object");
#endif /* GL_ARB_pixel_buffer_object */
#ifdef GL_ARB_point_parameters
GLEW_ARB_point_parameters = glewGetExtension("GL_ARB_point_parameters");
if (glewExperimental || GLEW_ARB_point_parameters) GLEW_ARB_point_parameters = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_point_parameters */
#ifdef GL_ARB_point_sprite
GLEW_ARB_point_sprite = glewGetExtension("GL_ARB_point_sprite");
#endif /* GL_ARB_point_sprite */
#ifdef GL_ARB_shader_objects
GLEW_ARB_shader_objects = glewGetExtension("GL_ARB_shader_objects");
if (glewExperimental || GLEW_ARB_shader_objects) GLEW_ARB_shader_objects = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_shader_objects */
#ifdef GL_ARB_shading_language_100
GLEW_ARB_shading_language_100 = glewGetExtension("GL_ARB_shading_language_100");
#endif /* GL_ARB_shading_language_100 */
#ifdef GL_ARB_shadow
GLEW_ARB_shadow = glewGetExtension("GL_ARB_shadow");
#endif /* GL_ARB_shadow */
#ifdef GL_ARB_shadow_ambient
GLEW_ARB_shadow_ambient = glewGetExtension("GL_ARB_shadow_ambient");
#endif /* GL_ARB_shadow_ambient */
#ifdef GL_ARB_texture_border_clamp
GLEW_ARB_texture_border_clamp = glewGetExtension("GL_ARB_texture_border_clamp");
#endif /* GL_ARB_texture_border_clamp */
#ifdef GL_ARB_texture_compression
GLEW_ARB_texture_compression = glewGetExtension("GL_ARB_texture_compression");
if (glewExperimental || GLEW_ARB_texture_compression) GLEW_ARB_texture_compression = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_texture_compression */
#ifdef GL_ARB_texture_cube_map
GLEW_ARB_texture_cube_map = glewGetExtension("GL_ARB_texture_cube_map");
#endif /* GL_ARB_texture_cube_map */
#ifdef GL_ARB_texture_env_add
GLEW_ARB_texture_env_add = glewGetExtension("GL_ARB_texture_env_add");
#endif /* GL_ARB_texture_env_add */
#ifdef GL_ARB_texture_env_combine
GLEW_ARB_texture_env_combine = glewGetExtension("GL_ARB_texture_env_combine");
#endif /* GL_ARB_texture_env_combine */
#ifdef GL_ARB_texture_env_crossbar
GLEW_ARB_texture_env_crossbar = glewGetExtension("GL_ARB_texture_env_crossbar");
#endif /* GL_ARB_texture_env_crossbar */
#ifdef GL_ARB_texture_env_dot3
GLEW_ARB_texture_env_dot3 = glewGetExtension("GL_ARB_texture_env_dot3");
#endif /* GL_ARB_texture_env_dot3 */
#ifdef GL_ARB_texture_float
GLEW_ARB_texture_float = glewGetExtension("GL_ARB_texture_float");
#endif /* GL_ARB_texture_float */
#ifdef GL_ARB_texture_mirrored_repeat
GLEW_ARB_texture_mirrored_repeat = glewGetExtension("GL_ARB_texture_mirrored_repeat");
#endif /* GL_ARB_texture_mirrored_repeat */
#ifdef GL_ARB_texture_non_power_of_two
GLEW_ARB_texture_non_power_of_two = glewGetExtension("GL_ARB_texture_non_power_of_two");
#endif /* GL_ARB_texture_non_power_of_two */
#ifdef GL_ARB_texture_rectangle
GLEW_ARB_texture_rectangle = glewGetExtension("GL_ARB_texture_rectangle");
#endif /* GL_ARB_texture_rectangle */
#ifdef GL_ARB_transpose_matrix
GLEW_ARB_transpose_matrix = glewGetExtension("GL_ARB_transpose_matrix");
if (glewExperimental || GLEW_ARB_transpose_matrix) GLEW_ARB_transpose_matrix = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_transpose_matrix */
#ifdef GL_ARB_vertex_blend
GLEW_ARB_vertex_blend = glewGetExtension("GL_ARB_vertex_blend");
if (glewExperimental || GLEW_ARB_vertex_blend) GLEW_ARB_vertex_blend = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_vertex_blend */
#ifdef GL_ARB_vertex_buffer_object
GLEW_ARB_vertex_buffer_object = glewGetExtension("GL_ARB_vertex_buffer_object");
if (glewExperimental || GLEW_ARB_vertex_buffer_object) GLEW_ARB_vertex_buffer_object = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_vertex_buffer_object */
#ifdef GL_ARB_vertex_program
GLEW_ARB_vertex_program = glewGetExtension("GL_ARB_vertex_program");
if (glewExperimental || GLEW_ARB_vertex_program) GLEW_ARB_vertex_program = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_vertex_program */
#ifdef GL_ARB_vertex_shader
GLEW_ARB_vertex_shader = glewGetExtension("GL_ARB_vertex_shader");
if (glewExperimental || GLEW_ARB_vertex_shader) { GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); _glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); }
#endif /* GL_ARB_vertex_shader */
#ifdef GL_ARB_window_pos
GLEW_ARB_window_pos = glewGetExtension("GL_ARB_window_pos");
if (glewExperimental || GLEW_ARB_window_pos) GLEW_ARB_window_pos = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_window_pos */
#ifdef GL_ATIX_point_sprites
GLEW_ATIX_point_sprites = glewGetExtension("GL_ATIX_point_sprites");
#endif /* GL_ATIX_point_sprites */
#ifdef GL_ATIX_texture_env_combine3
GLEW_ATIX_texture_env_combine3 = glewGetExtension("GL_ATIX_texture_env_combine3");
#endif /* GL_ATIX_texture_env_combine3 */
#ifdef GL_ATIX_texture_env_route
GLEW_ATIX_texture_env_route = glewGetExtension("GL_ATIX_texture_env_route");
#endif /* GL_ATIX_texture_env_route */
#ifdef GL_ATIX_vertex_shader_output_point_size
GLEW_ATIX_vertex_shader_output_point_size = glewGetExtension("GL_ATIX_vertex_shader_output_point_size");
#endif /* GL_ATIX_vertex_shader_output_point_size */
#ifdef GL_ATI_draw_buffers
GLEW_ATI_draw_buffers = glewGetExtension("GL_ATI_draw_buffers");
if (glewExperimental || GLEW_ATI_draw_buffers) GLEW_ATI_draw_buffers = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_draw_buffers */
#ifdef GL_ATI_element_array
GLEW_ATI_element_array = glewGetExtension("GL_ATI_element_array");
if (glewExperimental || GLEW_ATI_element_array) GLEW_ATI_element_array = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_element_array */
#ifdef GL_ATI_envmap_bumpmap
GLEW_ATI_envmap_bumpmap = glewGetExtension("GL_ATI_envmap_bumpmap");
if (glewExperimental || GLEW_ATI_envmap_bumpmap) GLEW_ATI_envmap_bumpmap = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_envmap_bumpmap */
#ifdef GL_ATI_fragment_shader
GLEW_ATI_fragment_shader = glewGetExtension("GL_ATI_fragment_shader");
if (glewExperimental || GLEW_ATI_fragment_shader) GLEW_ATI_fragment_shader = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_fragment_shader */
#ifdef GL_ATI_map_object_buffer
GLEW_ATI_map_object_buffer = glewGetExtension("GL_ATI_map_object_buffer");
if (glewExperimental || GLEW_ATI_map_object_buffer) GLEW_ATI_map_object_buffer = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_map_object_buffer */
#ifdef GL_ATI_pn_triangles
GLEW_ATI_pn_triangles = glewGetExtension("GL_ATI_pn_triangles");
if (glewExperimental || GLEW_ATI_pn_triangles) GLEW_ATI_pn_triangles = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_pn_triangles */
#ifdef GL_ATI_separate_stencil
GLEW_ATI_separate_stencil = glewGetExtension("GL_ATI_separate_stencil");
if (glewExperimental || GLEW_ATI_separate_stencil) GLEW_ATI_separate_stencil = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_separate_stencil */
#ifdef GL_ATI_text_fragment_shader
GLEW_ATI_text_fragment_shader = glewGetExtension("GL_ATI_text_fragment_shader");
#endif /* GL_ATI_text_fragment_shader */
#ifdef GL_ATI_texture_compression_3dc
GLEW_ATI_texture_compression_3dc = glewGetExtension("GL_ATI_texture_compression_3dc");
#endif /* GL_ATI_texture_compression_3dc */
#ifdef GL_ATI_texture_env_combine3
GLEW_ATI_texture_env_combine3 = glewGetExtension("GL_ATI_texture_env_combine3");
#endif /* GL_ATI_texture_env_combine3 */
#ifdef GL_ATI_texture_float
GLEW_ATI_texture_float = glewGetExtension("GL_ATI_texture_float");
#endif /* GL_ATI_texture_float */
#ifdef GL_ATI_texture_mirror_once
GLEW_ATI_texture_mirror_once = glewGetExtension("GL_ATI_texture_mirror_once");
#endif /* GL_ATI_texture_mirror_once */
#ifdef GL_ATI_vertex_array_object
GLEW_ATI_vertex_array_object = glewGetExtension("GL_ATI_vertex_array_object");
if (glewExperimental || GLEW_ATI_vertex_array_object) GLEW_ATI_vertex_array_object = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_vertex_array_object */
#ifdef GL_ATI_vertex_attrib_array_object
GLEW_ATI_vertex_attrib_array_object = glewGetExtension("GL_ATI_vertex_attrib_array_object");
if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) GLEW_ATI_vertex_attrib_array_object = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_vertex_attrib_array_object */
#ifdef GL_ATI_vertex_streams
GLEW_ATI_vertex_streams = glewGetExtension("GL_ATI_vertex_streams");
if (glewExperimental || GLEW_ATI_vertex_streams) GLEW_ATI_vertex_streams = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_vertex_streams */
#ifdef GL_EXT_422_pixels
GLEW_EXT_422_pixels = glewGetExtension("GL_EXT_422_pixels");
#endif /* GL_EXT_422_pixels */
#ifdef GL_EXT_Cg_shader
GLEW_EXT_Cg_shader = glewGetExtension("GL_EXT_Cg_shader");
#endif /* GL_EXT_Cg_shader */
#ifdef GL_EXT_abgr
GLEW_EXT_abgr = glewGetExtension("GL_EXT_abgr");
#endif /* GL_EXT_abgr */
#ifdef GL_EXT_bgra
GLEW_EXT_bgra = glewGetExtension("GL_EXT_bgra");
#endif /* GL_EXT_bgra */
#ifdef GL_EXT_blend_color
GLEW_EXT_blend_color = glewGetExtension("GL_EXT_blend_color");
if (glewExperimental || GLEW_EXT_blend_color) GLEW_EXT_blend_color = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_blend_color */
#ifdef GL_EXT_blend_equation_separate
GLEW_EXT_blend_equation_separate = glewGetExtension("GL_EXT_blend_equation_separate");
if (glewExperimental || GLEW_EXT_blend_equation_separate) GLEW_EXT_blend_equation_separate = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_blend_equation_separate */
#ifdef GL_EXT_blend_func_separate
GLEW_EXT_blend_func_separate = glewGetExtension("GL_EXT_blend_func_separate");
if (glewExperimental || GLEW_EXT_blend_func_separate) GLEW_EXT_blend_func_separate = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_blend_func_separate */
#ifdef GL_EXT_blend_logic_op
GLEW_EXT_blend_logic_op = glewGetExtension("GL_EXT_blend_logic_op");
#endif /* GL_EXT_blend_logic_op */
#ifdef GL_EXT_blend_minmax
GLEW_EXT_blend_minmax = glewGetExtension("GL_EXT_blend_minmax");
if (glewExperimental || GLEW_EXT_blend_minmax) GLEW_EXT_blend_minmax = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_blend_minmax */
#ifdef GL_EXT_blend_subtract
GLEW_EXT_blend_subtract = glewGetExtension("GL_EXT_blend_subtract");
#endif /* GL_EXT_blend_subtract */
#ifdef GL_EXT_clip_volume_hint
GLEW_EXT_clip_volume_hint = glewGetExtension("GL_EXT_clip_volume_hint");
#endif /* GL_EXT_clip_volume_hint */
#ifdef GL_EXT_cmyka
GLEW_EXT_cmyka = glewGetExtension("GL_EXT_cmyka");
#endif /* GL_EXT_cmyka */
#ifdef GL_EXT_color_subtable
GLEW_EXT_color_subtable = glewGetExtension("GL_EXT_color_subtable");
if (glewExperimental || GLEW_EXT_color_subtable) GLEW_EXT_color_subtable = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_color_subtable */
#ifdef GL_EXT_compiled_vertex_array
GLEW_EXT_compiled_vertex_array = glewGetExtension("GL_EXT_compiled_vertex_array");
if (glewExperimental || GLEW_EXT_compiled_vertex_array) GLEW_EXT_compiled_vertex_array = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_compiled_vertex_array */
#ifdef GL_EXT_convolution
GLEW_EXT_convolution = glewGetExtension("GL_EXT_convolution");
if (glewExperimental || GLEW_EXT_convolution) GLEW_EXT_convolution = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_convolution */
#ifdef GL_EXT_coordinate_frame
GLEW_EXT_coordinate_frame = glewGetExtension("GL_EXT_coordinate_frame");
if (glewExperimental || GLEW_EXT_coordinate_frame) GLEW_EXT_coordinate_frame = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_coordinate_frame */
#ifdef GL_EXT_copy_texture
GLEW_EXT_copy_texture = glewGetExtension("GL_EXT_copy_texture");
if (glewExperimental || GLEW_EXT_copy_texture) GLEW_EXT_copy_texture = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_copy_texture */
#ifdef GL_EXT_cull_vertex
GLEW_EXT_cull_vertex = glewGetExtension("GL_EXT_cull_vertex");
if (glewExperimental || GLEW_EXT_cull_vertex) GLEW_EXT_cull_vertex = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_cull_vertex */
#ifdef GL_EXT_depth_bounds_test
GLEW_EXT_depth_bounds_test = glewGetExtension("GL_EXT_depth_bounds_test");
if (glewExperimental || GLEW_EXT_depth_bounds_test) GLEW_EXT_depth_bounds_test = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_depth_bounds_test */
#ifdef GL_EXT_draw_range_elements
GLEW_EXT_draw_range_elements = glewGetExtension("GL_EXT_draw_range_elements");
if (glewExperimental || GLEW_EXT_draw_range_elements) GLEW_EXT_draw_range_elements = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_draw_range_elements */
#ifdef GL_EXT_fog_coord
GLEW_EXT_fog_coord = glewGetExtension("GL_EXT_fog_coord");
if (glewExperimental || GLEW_EXT_fog_coord) GLEW_EXT_fog_coord = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_fog_coord */
#ifdef GL_EXT_fragment_lighting
GLEW_EXT_fragment_lighting = glewGetExtension("GL_EXT_fragment_lighting");
if (glewExperimental || GLEW_EXT_fragment_lighting) GLEW_EXT_fragment_lighting = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_fragment_lighting */
#ifdef GL_EXT_framebuffer_blit
GLEW_EXT_framebuffer_blit = glewGetExtension("GL_EXT_framebuffer_blit");
if (glewExperimental || GLEW_EXT_framebuffer_blit) GLEW_EXT_framebuffer_blit = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_framebuffer_blit */
#ifdef GL_EXT_framebuffer_multisample
GLEW_EXT_framebuffer_multisample = glewGetExtension("GL_EXT_framebuffer_multisample");
if (glewExperimental || GLEW_EXT_framebuffer_multisample) GLEW_EXT_framebuffer_multisample = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_framebuffer_multisample */
#ifdef GL_EXT_framebuffer_object
GLEW_EXT_framebuffer_object = glewGetExtension("GL_EXT_framebuffer_object");
if (glewExperimental || GLEW_EXT_framebuffer_object) GLEW_EXT_framebuffer_object = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_framebuffer_object */
#ifdef GL_EXT_histogram
GLEW_EXT_histogram = glewGetExtension("GL_EXT_histogram");
if (glewExperimental || GLEW_EXT_histogram) GLEW_EXT_histogram = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_histogram */
#ifdef GL_EXT_index_array_formats
GLEW_EXT_index_array_formats = glewGetExtension("GL_EXT_index_array_formats");
#endif /* GL_EXT_index_array_formats */
#ifdef GL_EXT_index_func
GLEW_EXT_index_func = glewGetExtension("GL_EXT_index_func");
if (glewExperimental || GLEW_EXT_index_func) GLEW_EXT_index_func = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_index_func */
#ifdef GL_EXT_index_material
GLEW_EXT_index_material = glewGetExtension("GL_EXT_index_material");
if (glewExperimental || GLEW_EXT_index_material) GLEW_EXT_index_material = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_index_material */
#ifdef GL_EXT_index_texture
GLEW_EXT_index_texture = glewGetExtension("GL_EXT_index_texture");
#endif /* GL_EXT_index_texture */
#ifdef GL_EXT_light_texture
GLEW_EXT_light_texture = glewGetExtension("GL_EXT_light_texture");
if (glewExperimental || GLEW_EXT_light_texture) GLEW_EXT_light_texture = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_light_texture */
#ifdef GL_EXT_misc_attribute
GLEW_EXT_misc_attribute = glewGetExtension("GL_EXT_misc_attribute");
#endif /* GL_EXT_misc_attribute */
#ifdef GL_EXT_multi_draw_arrays
GLEW_EXT_multi_draw_arrays = glewGetExtension("GL_EXT_multi_draw_arrays");
if (glewExperimental || GLEW_EXT_multi_draw_arrays) GLEW_EXT_multi_draw_arrays = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_multi_draw_arrays */
#ifdef GL_EXT_multisample
GLEW_EXT_multisample = glewGetExtension("GL_EXT_multisample");
if (glewExperimental || GLEW_EXT_multisample) GLEW_EXT_multisample = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_multisample */
#ifdef GL_EXT_packed_depth_stencil
GLEW_EXT_packed_depth_stencil = glewGetExtension("GL_EXT_packed_depth_stencil");
#endif /* GL_EXT_packed_depth_stencil */
#ifdef GL_EXT_packed_pixels
GLEW_EXT_packed_pixels = glewGetExtension("GL_EXT_packed_pixels");
#endif /* GL_EXT_packed_pixels */
#ifdef GL_EXT_paletted_texture
GLEW_EXT_paletted_texture = glewGetExtension("GL_EXT_paletted_texture");
if (glewExperimental || GLEW_EXT_paletted_texture) GLEW_EXT_paletted_texture = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_paletted_texture */
#ifdef GL_EXT_pixel_buffer_object
GLEW_EXT_pixel_buffer_object = glewGetExtension("GL_EXT_pixel_buffer_object");
#endif /* GL_EXT_pixel_buffer_object */
#ifdef GL_EXT_pixel_transform
GLEW_EXT_pixel_transform = glewGetExtension("GL_EXT_pixel_transform");
if (glewExperimental || GLEW_EXT_pixel_transform) GLEW_EXT_pixel_transform = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_pixel_transform */
#ifdef GL_EXT_pixel_transform_color_table
GLEW_EXT_pixel_transform_color_table = glewGetExtension("GL_EXT_pixel_transform_color_table");
#endif /* GL_EXT_pixel_transform_color_table */
#ifdef GL_EXT_point_parameters
GLEW_EXT_point_parameters = glewGetExtension("GL_EXT_point_parameters");
if (glewExperimental || GLEW_EXT_point_parameters) GLEW_EXT_point_parameters = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_point_parameters */
#ifdef GL_EXT_polygon_offset
GLEW_EXT_polygon_offset = glewGetExtension("GL_EXT_polygon_offset");
if (glewExperimental || GLEW_EXT_polygon_offset) GLEW_EXT_polygon_offset = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_polygon_offset */
#ifdef GL_EXT_rescale_normal
GLEW_EXT_rescale_normal = glewGetExtension("GL_EXT_rescale_normal");
#endif /* GL_EXT_rescale_normal */
#ifdef GL_EXT_scene_marker
GLEW_EXT_scene_marker = glewGetExtension("GL_EXT_scene_marker");
if (glewExperimental || GLEW_EXT_scene_marker) GLEW_EXT_scene_marker = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_scene_marker */
#ifdef GL_EXT_secondary_color
GLEW_EXT_secondary_color = glewGetExtension("GL_EXT_secondary_color");
if (glewExperimental || GLEW_EXT_secondary_color) GLEW_EXT_secondary_color = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_secondary_color */
#ifdef GL_EXT_separate_specular_color
GLEW_EXT_separate_specular_color = glewGetExtension("GL_EXT_separate_specular_color");
#endif /* GL_EXT_separate_specular_color */
#ifdef GL_EXT_shadow_funcs
GLEW_EXT_shadow_funcs = glewGetExtension("GL_EXT_shadow_funcs");
#endif /* GL_EXT_shadow_funcs */
#ifdef GL_EXT_shared_texture_palette
GLEW_EXT_shared_texture_palette = glewGetExtension("GL_EXT_shared_texture_palette");
#endif /* GL_EXT_shared_texture_palette */
#ifdef GL_EXT_stencil_clear_tag
GLEW_EXT_stencil_clear_tag = glewGetExtension("GL_EXT_stencil_clear_tag");
#endif /* GL_EXT_stencil_clear_tag */
#ifdef GL_EXT_stencil_two_side
GLEW_EXT_stencil_two_side = glewGetExtension("GL_EXT_stencil_two_side");
if (glewExperimental || GLEW_EXT_stencil_two_side) GLEW_EXT_stencil_two_side = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_stencil_two_side */
#ifdef GL_EXT_stencil_wrap
GLEW_EXT_stencil_wrap = glewGetExtension("GL_EXT_stencil_wrap");
#endif /* GL_EXT_stencil_wrap */
#ifdef GL_EXT_subtexture
GLEW_EXT_subtexture = glewGetExtension("GL_EXT_subtexture");
if (glewExperimental || GLEW_EXT_subtexture) GLEW_EXT_subtexture = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_subtexture */
#ifdef GL_EXT_texture
GLEW_EXT_texture = glewGetExtension("GL_EXT_texture");
#endif /* GL_EXT_texture */
#ifdef GL_EXT_texture3D
GLEW_EXT_texture3D = glewGetExtension("GL_EXT_texture3D");
if (glewExperimental || GLEW_EXT_texture3D) GLEW_EXT_texture3D = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_texture3D */
#ifdef GL_EXT_texture_compression_dxt1
GLEW_EXT_texture_compression_dxt1 = glewGetExtension("GL_EXT_texture_compression_dxt1");
#endif /* GL_EXT_texture_compression_dxt1 */
#ifdef GL_EXT_texture_compression_s3tc
GLEW_EXT_texture_compression_s3tc = glewGetExtension("GL_EXT_texture_compression_s3tc");
#endif /* GL_EXT_texture_compression_s3tc */
#ifdef GL_EXT_texture_cube_map
GLEW_EXT_texture_cube_map = glewGetExtension("GL_EXT_texture_cube_map");
#endif /* GL_EXT_texture_cube_map */
#ifdef GL_EXT_texture_edge_clamp
GLEW_EXT_texture_edge_clamp = glewGetExtension("GL_EXT_texture_edge_clamp");
#endif /* GL_EXT_texture_edge_clamp */
#ifdef GL_EXT_texture_env
GLEW_EXT_texture_env = glewGetExtension("GL_EXT_texture_env");
#endif /* GL_EXT_texture_env */
#ifdef GL_EXT_texture_env_add
GLEW_EXT_texture_env_add = glewGetExtension("GL_EXT_texture_env_add");
#endif /* GL_EXT_texture_env_add */
#ifdef GL_EXT_texture_env_combine
GLEW_EXT_texture_env_combine = glewGetExtension("GL_EXT_texture_env_combine");
#endif /* GL_EXT_texture_env_combine */
#ifdef GL_EXT_texture_env_dot3
GLEW_EXT_texture_env_dot3 = glewGetExtension("GL_EXT_texture_env_dot3");
#endif /* GL_EXT_texture_env_dot3 */
#ifdef GL_EXT_texture_filter_anisotropic
GLEW_EXT_texture_filter_anisotropic = glewGetExtension("GL_EXT_texture_filter_anisotropic");
#endif /* GL_EXT_texture_filter_anisotropic */
#ifdef GL_EXT_texture_lod_bias
GLEW_EXT_texture_lod_bias = glewGetExtension("GL_EXT_texture_lod_bias");
#endif /* GL_EXT_texture_lod_bias */
#ifdef GL_EXT_texture_mirror_clamp
GLEW_EXT_texture_mirror_clamp = glewGetExtension("GL_EXT_texture_mirror_clamp");
#endif /* GL_EXT_texture_mirror_clamp */
#ifdef GL_EXT_texture_object
GLEW_EXT_texture_object = glewGetExtension("GL_EXT_texture_object");
if (glewExperimental || GLEW_EXT_texture_object) GLEW_EXT_texture_object = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_texture_object */
#ifdef GL_EXT_texture_perturb_normal
GLEW_EXT_texture_perturb_normal = glewGetExtension("GL_EXT_texture_perturb_normal");
if (glewExperimental || GLEW_EXT_texture_perturb_normal) GLEW_EXT_texture_perturb_normal = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_texture_perturb_normal */
#ifdef GL_EXT_texture_rectangle
GLEW_EXT_texture_rectangle = glewGetExtension("GL_EXT_texture_rectangle");
#endif /* GL_EXT_texture_rectangle */
#ifdef GL_EXT_texture_sRGB
GLEW_EXT_texture_sRGB = glewGetExtension("GL_EXT_texture_sRGB");
#endif /* GL_EXT_texture_sRGB */
#ifdef GL_EXT_vertex_array
GLEW_EXT_vertex_array = glewGetExtension("GL_EXT_vertex_array");
if (glewExperimental || GLEW_EXT_vertex_array) GLEW_EXT_vertex_array = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_vertex_array */
#ifdef GL_EXT_vertex_shader
GLEW_EXT_vertex_shader = glewGetExtension("GL_EXT_vertex_shader");
if (glewExperimental || GLEW_EXT_vertex_shader) GLEW_EXT_vertex_shader = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_vertex_shader */
#ifdef GL_EXT_vertex_weighting
GLEW_EXT_vertex_weighting = glewGetExtension("GL_EXT_vertex_weighting");
if (glewExperimental || GLEW_EXT_vertex_weighting) GLEW_EXT_vertex_weighting = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_vertex_weighting */
#ifdef GL_GREMEDY_string_marker
GLEW_GREMEDY_string_marker = glewGetExtension("GL_GREMEDY_string_marker");
if (glewExperimental || GLEW_GREMEDY_string_marker) GLEW_GREMEDY_string_marker = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_GREMEDY_string_marker */
#ifdef GL_HP_convolution_border_modes
GLEW_HP_convolution_border_modes = glewGetExtension("GL_HP_convolution_border_modes");
#endif /* GL_HP_convolution_border_modes */
#ifdef GL_HP_image_transform
GLEW_HP_image_transform = glewGetExtension("GL_HP_image_transform");
if (glewExperimental || GLEW_HP_image_transform) GLEW_HP_image_transform = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_HP_image_transform */
#ifdef GL_HP_occlusion_test
GLEW_HP_occlusion_test = glewGetExtension("GL_HP_occlusion_test");
#endif /* GL_HP_occlusion_test */
#ifdef GL_HP_texture_lighting
GLEW_HP_texture_lighting = glewGetExtension("GL_HP_texture_lighting");
#endif /* GL_HP_texture_lighting */
#ifdef GL_IBM_cull_vertex
GLEW_IBM_cull_vertex = glewGetExtension("GL_IBM_cull_vertex");
#endif /* GL_IBM_cull_vertex */
#ifdef GL_IBM_multimode_draw_arrays
GLEW_IBM_multimode_draw_arrays = glewGetExtension("GL_IBM_multimode_draw_arrays");
if (glewExperimental || GLEW_IBM_multimode_draw_arrays) GLEW_IBM_multimode_draw_arrays = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_IBM_multimode_draw_arrays */
#ifdef GL_IBM_rasterpos_clip
GLEW_IBM_rasterpos_clip = glewGetExtension("GL_IBM_rasterpos_clip");
#endif /* GL_IBM_rasterpos_clip */
#ifdef GL_IBM_static_data
GLEW_IBM_static_data = glewGetExtension("GL_IBM_static_data");
#endif /* GL_IBM_static_data */
#ifdef GL_IBM_texture_mirrored_repeat
GLEW_IBM_texture_mirrored_repeat = glewGetExtension("GL_IBM_texture_mirrored_repeat");
#endif /* GL_IBM_texture_mirrored_repeat */
#ifdef GL_IBM_vertex_array_lists
GLEW_IBM_vertex_array_lists = glewGetExtension("GL_IBM_vertex_array_lists");
if (glewExperimental || GLEW_IBM_vertex_array_lists) GLEW_IBM_vertex_array_lists = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_IBM_vertex_array_lists */
#ifdef GL_INGR_color_clamp
GLEW_INGR_color_clamp = glewGetExtension("GL_INGR_color_clamp");
#endif /* GL_INGR_color_clamp */
#ifdef GL_INGR_interlace_read
GLEW_INGR_interlace_read = glewGetExtension("GL_INGR_interlace_read");
#endif /* GL_INGR_interlace_read */
#ifdef GL_INTEL_parallel_arrays
GLEW_INTEL_parallel_arrays = glewGetExtension("GL_INTEL_parallel_arrays");
if (glewExperimental || GLEW_INTEL_parallel_arrays) GLEW_INTEL_parallel_arrays = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_INTEL_parallel_arrays */
#ifdef GL_INTEL_texture_scissor
GLEW_INTEL_texture_scissor = glewGetExtension("GL_INTEL_texture_scissor");
if (glewExperimental || GLEW_INTEL_texture_scissor) GLEW_INTEL_texture_scissor = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_INTEL_texture_scissor */
#ifdef GL_KTX_buffer_region
GLEW_KTX_buffer_region = glewGetExtension("GL_KTX_buffer_region");
if (glewExperimental || GLEW_KTX_buffer_region) GLEW_KTX_buffer_region = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_KTX_buffer_region */
#ifdef GL_MESAX_texture_stack
GLEW_MESAX_texture_stack = glewGetExtension("GL_MESAX_texture_stack");
#endif /* GL_MESAX_texture_stack */
#ifdef GL_MESA_pack_invert
GLEW_MESA_pack_invert = glewGetExtension("GL_MESA_pack_invert");
#endif /* GL_MESA_pack_invert */
#ifdef GL_MESA_resize_buffers
GLEW_MESA_resize_buffers = glewGetExtension("GL_MESA_resize_buffers");
if (glewExperimental || GLEW_MESA_resize_buffers) GLEW_MESA_resize_buffers = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_MESA_resize_buffers */
#ifdef GL_MESA_window_pos
GLEW_MESA_window_pos = glewGetExtension("GL_MESA_window_pos");
if (glewExperimental || GLEW_MESA_window_pos) GLEW_MESA_window_pos = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_MESA_window_pos */
#ifdef GL_MESA_ycbcr_texture
GLEW_MESA_ycbcr_texture = glewGetExtension("GL_MESA_ycbcr_texture");
#endif /* GL_MESA_ycbcr_texture */
#ifdef GL_NV_blend_square
GLEW_NV_blend_square = glewGetExtension("GL_NV_blend_square");
#endif /* GL_NV_blend_square */
#ifdef GL_NV_copy_depth_to_color
GLEW_NV_copy_depth_to_color = glewGetExtension("GL_NV_copy_depth_to_color");
#endif /* GL_NV_copy_depth_to_color */
#ifdef GL_NV_depth_clamp
GLEW_NV_depth_clamp = glewGetExtension("GL_NV_depth_clamp");
#endif /* GL_NV_depth_clamp */
#ifdef GL_NV_evaluators
GLEW_NV_evaluators = glewGetExtension("GL_NV_evaluators");
if (glewExperimental || GLEW_NV_evaluators) GLEW_NV_evaluators = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_evaluators */
#ifdef GL_NV_fence
GLEW_NV_fence = glewGetExtension("GL_NV_fence");
if (glewExperimental || GLEW_NV_fence) GLEW_NV_fence = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_fence */
#ifdef GL_NV_float_buffer
GLEW_NV_float_buffer = glewGetExtension("GL_NV_float_buffer");
#endif /* GL_NV_float_buffer */
#ifdef GL_NV_fog_distance
GLEW_NV_fog_distance = glewGetExtension("GL_NV_fog_distance");
#endif /* GL_NV_fog_distance */
#ifdef GL_NV_fragment_program
GLEW_NV_fragment_program = glewGetExtension("GL_NV_fragment_program");
if (glewExperimental || GLEW_NV_fragment_program) GLEW_NV_fragment_program = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_fragment_program */
#ifdef GL_NV_fragment_program2
GLEW_NV_fragment_program2 = glewGetExtension("GL_NV_fragment_program2");
#endif /* GL_NV_fragment_program2 */
#ifdef GL_NV_fragment_program_option
GLEW_NV_fragment_program_option = glewGetExtension("GL_NV_fragment_program_option");
#endif /* GL_NV_fragment_program_option */
#ifdef GL_NV_half_float
GLEW_NV_half_float = glewGetExtension("GL_NV_half_float");
if (glewExperimental || GLEW_NV_half_float) GLEW_NV_half_float = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_half_float */
#ifdef GL_NV_light_max_exponent
GLEW_NV_light_max_exponent = glewGetExtension("GL_NV_light_max_exponent");
#endif /* GL_NV_light_max_exponent */
#ifdef GL_NV_multisample_filter_hint
GLEW_NV_multisample_filter_hint = glewGetExtension("GL_NV_multisample_filter_hint");
#endif /* GL_NV_multisample_filter_hint */
#ifdef GL_NV_occlusion_query
GLEW_NV_occlusion_query = glewGetExtension("GL_NV_occlusion_query");
if (glewExperimental || GLEW_NV_occlusion_query) GLEW_NV_occlusion_query = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_occlusion_query */
#ifdef GL_NV_packed_depth_stencil
GLEW_NV_packed_depth_stencil = glewGetExtension("GL_NV_packed_depth_stencil");
#endif /* GL_NV_packed_depth_stencil */
#ifdef GL_NV_pixel_data_range
GLEW_NV_pixel_data_range = glewGetExtension("GL_NV_pixel_data_range");
if (glewExperimental || GLEW_NV_pixel_data_range) GLEW_NV_pixel_data_range = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_pixel_data_range */
#ifdef GL_NV_point_sprite
GLEW_NV_point_sprite = glewGetExtension("GL_NV_point_sprite");
if (glewExperimental || GLEW_NV_point_sprite) GLEW_NV_point_sprite = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_point_sprite */
#ifdef GL_NV_primitive_restart
GLEW_NV_primitive_restart = glewGetExtension("GL_NV_primitive_restart");
if (glewExperimental || GLEW_NV_primitive_restart) GLEW_NV_primitive_restart = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_primitive_restart */
#ifdef GL_NV_register_combiners
GLEW_NV_register_combiners = glewGetExtension("GL_NV_register_combiners");
if (glewExperimental || GLEW_NV_register_combiners) GLEW_NV_register_combiners = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_register_combiners */
#ifdef GL_NV_register_combiners2
GLEW_NV_register_combiners2 = glewGetExtension("GL_NV_register_combiners2");
if (glewExperimental || GLEW_NV_register_combiners2) GLEW_NV_register_combiners2 = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_register_combiners2 */
#ifdef GL_NV_texgen_emboss
GLEW_NV_texgen_emboss = glewGetExtension("GL_NV_texgen_emboss");
#endif /* GL_NV_texgen_emboss */
#ifdef GL_NV_texgen_reflection
GLEW_NV_texgen_reflection = glewGetExtension("GL_NV_texgen_reflection");
#endif /* GL_NV_texgen_reflection */
#ifdef GL_NV_texture_compression_vtc
GLEW_NV_texture_compression_vtc = glewGetExtension("GL_NV_texture_compression_vtc");
#endif /* GL_NV_texture_compression_vtc */
#ifdef GL_NV_texture_env_combine4
GLEW_NV_texture_env_combine4 = glewGetExtension("GL_NV_texture_env_combine4");
#endif /* GL_NV_texture_env_combine4 */
#ifdef GL_NV_texture_expand_normal
GLEW_NV_texture_expand_normal = glewGetExtension("GL_NV_texture_expand_normal");
#endif /* GL_NV_texture_expand_normal */
#ifdef GL_NV_texture_rectangle
GLEW_NV_texture_rectangle = glewGetExtension("GL_NV_texture_rectangle");
#endif /* GL_NV_texture_rectangle */
#ifdef GL_NV_texture_shader
GLEW_NV_texture_shader = glewGetExtension("GL_NV_texture_shader");
#endif /* GL_NV_texture_shader */
#ifdef GL_NV_texture_shader2
GLEW_NV_texture_shader2 = glewGetExtension("GL_NV_texture_shader2");
#endif /* GL_NV_texture_shader2 */
#ifdef GL_NV_texture_shader3
GLEW_NV_texture_shader3 = glewGetExtension("GL_NV_texture_shader3");
#endif /* GL_NV_texture_shader3 */
#ifdef GL_NV_vertex_array_range
GLEW_NV_vertex_array_range = glewGetExtension("GL_NV_vertex_array_range");
if (glewExperimental || GLEW_NV_vertex_array_range) GLEW_NV_vertex_array_range = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_vertex_array_range */
#ifdef GL_NV_vertex_array_range2
GLEW_NV_vertex_array_range2 = glewGetExtension("GL_NV_vertex_array_range2");
#endif /* GL_NV_vertex_array_range2 */
#ifdef GL_NV_vertex_program
GLEW_NV_vertex_program = glewGetExtension("GL_NV_vertex_program");
if (glewExperimental || GLEW_NV_vertex_program) GLEW_NV_vertex_program = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_vertex_program */
#ifdef GL_NV_vertex_program1_1
GLEW_NV_vertex_program1_1 = glewGetExtension("GL_NV_vertex_program1_1");
#endif /* GL_NV_vertex_program1_1 */
#ifdef GL_NV_vertex_program2
GLEW_NV_vertex_program2 = glewGetExtension("GL_NV_vertex_program2");
#endif /* GL_NV_vertex_program2 */
#ifdef GL_NV_vertex_program2_option
GLEW_NV_vertex_program2_option = glewGetExtension("GL_NV_vertex_program2_option");
#endif /* GL_NV_vertex_program2_option */
#ifdef GL_NV_vertex_program3
GLEW_NV_vertex_program3 = glewGetExtension("GL_NV_vertex_program3");
#endif /* GL_NV_vertex_program3 */
#ifdef GL_OML_interlace
GLEW_OML_interlace = glewGetExtension("GL_OML_interlace");
#endif /* GL_OML_interlace */
#ifdef GL_OML_resample
GLEW_OML_resample = glewGetExtension("GL_OML_resample");
#endif /* GL_OML_resample */
#ifdef GL_OML_subsample
GLEW_OML_subsample = glewGetExtension("GL_OML_subsample");
#endif /* GL_OML_subsample */
#ifdef GL_PGI_misc_hints
GLEW_PGI_misc_hints = glewGetExtension("GL_PGI_misc_hints");
#endif /* GL_PGI_misc_hints */
#ifdef GL_PGI_vertex_hints
GLEW_PGI_vertex_hints = glewGetExtension("GL_PGI_vertex_hints");
#endif /* GL_PGI_vertex_hints */
#ifdef GL_REND_screen_coordinates
GLEW_REND_screen_coordinates = glewGetExtension("GL_REND_screen_coordinates");
#endif /* GL_REND_screen_coordinates */
#ifdef GL_S3_s3tc
GLEW_S3_s3tc = glewGetExtension("GL_S3_s3tc");
#endif /* GL_S3_s3tc */
#ifdef GL_SGIS_color_range
GLEW_SGIS_color_range = glewGetExtension("GL_SGIS_color_range");
#endif /* GL_SGIS_color_range */
#ifdef GL_SGIS_detail_texture
GLEW_SGIS_detail_texture = glewGetExtension("GL_SGIS_detail_texture");
if (glewExperimental || GLEW_SGIS_detail_texture) GLEW_SGIS_detail_texture = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIS_detail_texture */
#ifdef GL_SGIS_fog_function
GLEW_SGIS_fog_function = glewGetExtension("GL_SGIS_fog_function");
if (glewExperimental || GLEW_SGIS_fog_function) GLEW_SGIS_fog_function = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIS_fog_function */
#ifdef GL_SGIS_generate_mipmap
GLEW_SGIS_generate_mipmap = glewGetExtension("GL_SGIS_generate_mipmap");
#endif /* GL_SGIS_generate_mipmap */
#ifdef GL_SGIS_multisample
GLEW_SGIS_multisample = glewGetExtension("GL_SGIS_multisample");
if (glewExperimental || GLEW_SGIS_multisample) GLEW_SGIS_multisample = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIS_multisample */
#ifdef GL_SGIS_pixel_texture
GLEW_SGIS_pixel_texture = glewGetExtension("GL_SGIS_pixel_texture");
#endif /* GL_SGIS_pixel_texture */
#ifdef GL_SGIS_sharpen_texture
GLEW_SGIS_sharpen_texture = glewGetExtension("GL_SGIS_sharpen_texture");
if (glewExperimental || GLEW_SGIS_sharpen_texture) GLEW_SGIS_sharpen_texture = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIS_sharpen_texture */
#ifdef GL_SGIS_texture4D
GLEW_SGIS_texture4D = glewGetExtension("GL_SGIS_texture4D");
if (glewExperimental || GLEW_SGIS_texture4D) GLEW_SGIS_texture4D = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIS_texture4D */
#ifdef GL_SGIS_texture_border_clamp
GLEW_SGIS_texture_border_clamp = glewGetExtension("GL_SGIS_texture_border_clamp");
#endif /* GL_SGIS_texture_border_clamp */
#ifdef GL_SGIS_texture_edge_clamp
GLEW_SGIS_texture_edge_clamp = glewGetExtension("GL_SGIS_texture_edge_clamp");
#endif /* GL_SGIS_texture_edge_clamp */
#ifdef GL_SGIS_texture_filter4
GLEW_SGIS_texture_filter4 = glewGetExtension("GL_SGIS_texture_filter4");
if (glewExperimental || GLEW_SGIS_texture_filter4) GLEW_SGIS_texture_filter4 = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIS_texture_filter4 */
#ifdef GL_SGIS_texture_lod
GLEW_SGIS_texture_lod = glewGetExtension("GL_SGIS_texture_lod");
#endif /* GL_SGIS_texture_lod */
#ifdef GL_SGIS_texture_select
GLEW_SGIS_texture_select = glewGetExtension("GL_SGIS_texture_select");
#endif /* GL_SGIS_texture_select */
#ifdef GL_SGIX_async
GLEW_SGIX_async = glewGetExtension("GL_SGIX_async");
if (glewExperimental || GLEW_SGIX_async) GLEW_SGIX_async = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIX_async */
#ifdef GL_SGIX_async_histogram
GLEW_SGIX_async_histogram = glewGetExtension("GL_SGIX_async_histogram");
#endif /* GL_SGIX_async_histogram */
#ifdef GL_SGIX_async_pixel
GLEW_SGIX_async_pixel = glewGetExtension("GL_SGIX_async_pixel");
#endif /* GL_SGIX_async_pixel */
#ifdef GL_SGIX_blend_alpha_minmax
GLEW_SGIX_blend_alpha_minmax = glewGetExtension("GL_SGIX_blend_alpha_minmax");
#endif /* GL_SGIX_blend_alpha_minmax */
#ifdef GL_SGIX_clipmap
GLEW_SGIX_clipmap = glewGetExtension("GL_SGIX_clipmap");
#endif /* GL_SGIX_clipmap */
#ifdef GL_SGIX_depth_texture
GLEW_SGIX_depth_texture = glewGetExtension("GL_SGIX_depth_texture");
#endif /* GL_SGIX_depth_texture */
#ifdef GL_SGIX_flush_raster
GLEW_SGIX_flush_raster = glewGetExtension("GL_SGIX_flush_raster");
if (glewExperimental || GLEW_SGIX_flush_raster) GLEW_SGIX_flush_raster = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIX_flush_raster */
#ifdef GL_SGIX_fog_offset
GLEW_SGIX_fog_offset = glewGetExtension("GL_SGIX_fog_offset");
#endif /* GL_SGIX_fog_offset */
#ifdef GL_SGIX_fog_texture
GLEW_SGIX_fog_texture = glewGetExtension("GL_SGIX_fog_texture");
if (glewExperimental || GLEW_SGIX_fog_texture) GLEW_SGIX_fog_texture = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIX_fog_texture */
#ifdef GL_SGIX_fragment_specular_lighting
GLEW_SGIX_fragment_specular_lighting = glewGetExtension("GL_SGIX_fragment_specular_lighting");
if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) GLEW_SGIX_fragment_specular_lighting = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIX_fragment_specular_lighting */
#ifdef GL_SGIX_framezoom
GLEW_SGIX_framezoom = glewGetExtension("GL_SGIX_framezoom");
if (glewExperimental || GLEW_SGIX_framezoom) GLEW_SGIX_framezoom = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIX_framezoom */
#ifdef GL_SGIX_interlace
GLEW_SGIX_interlace = glewGetExtension("GL_SGIX_interlace");
#endif /* GL_SGIX_interlace */
#ifdef GL_SGIX_ir_instrument1
GLEW_SGIX_ir_instrument1 = glewGetExtension("GL_SGIX_ir_instrument1");
#endif /* GL_SGIX_ir_instrument1 */
#ifdef GL_SGIX_list_priority
GLEW_SGIX_list_priority = glewGetExtension("GL_SGIX_list_priority");
#endif /* GL_SGIX_list_priority */
#ifdef GL_SGIX_pixel_texture
GLEW_SGIX_pixel_texture = glewGetExtension("GL_SGIX_pixel_texture");
if (glewExperimental || GLEW_SGIX_pixel_texture) GLEW_SGIX_pixel_texture = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIX_pixel_texture */
#ifdef GL_SGIX_pixel_texture_bits
GLEW_SGIX_pixel_texture_bits = glewGetExtension("GL_SGIX_pixel_texture_bits");
#endif /* GL_SGIX_pixel_texture_bits */
#ifdef GL_SGIX_reference_plane
GLEW_SGIX_reference_plane = glewGetExtension("GL_SGIX_reference_plane");
if (glewExperimental || GLEW_SGIX_reference_plane) GLEW_SGIX_reference_plane = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIX_reference_plane */
#ifdef GL_SGIX_resample
GLEW_SGIX_resample = glewGetExtension("GL_SGIX_resample");
#endif /* GL_SGIX_resample */
#ifdef GL_SGIX_shadow
GLEW_SGIX_shadow = glewGetExtension("GL_SGIX_shadow");
#endif /* GL_SGIX_shadow */
#ifdef GL_SGIX_shadow_ambient
GLEW_SGIX_shadow_ambient = glewGetExtension("GL_SGIX_shadow_ambient");
#endif /* GL_SGIX_shadow_ambient */
#ifdef GL_SGIX_sprite
GLEW_SGIX_sprite = glewGetExtension("GL_SGIX_sprite");
if (glewExperimental || GLEW_SGIX_sprite) GLEW_SGIX_sprite = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIX_sprite */
#ifdef GL_SGIX_tag_sample_buffer
GLEW_SGIX_tag_sample_buffer = glewGetExtension("GL_SGIX_tag_sample_buffer");
if (glewExperimental || GLEW_SGIX_tag_sample_buffer) GLEW_SGIX_tag_sample_buffer = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIX_tag_sample_buffer */
#ifdef GL_SGIX_texture_add_env
GLEW_SGIX_texture_add_env = glewGetExtension("GL_SGIX_texture_add_env");
#endif /* GL_SGIX_texture_add_env */
#ifdef GL_SGIX_texture_coordinate_clamp
GLEW_SGIX_texture_coordinate_clamp = glewGetExtension("GL_SGIX_texture_coordinate_clamp");
#endif /* GL_SGIX_texture_coordinate_clamp */
#ifdef GL_SGIX_texture_lod_bias
GLEW_SGIX_texture_lod_bias = glewGetExtension("GL_SGIX_texture_lod_bias");
#endif /* GL_SGIX_texture_lod_bias */
#ifdef GL_SGIX_texture_multi_buffer
GLEW_SGIX_texture_multi_buffer = glewGetExtension("GL_SGIX_texture_multi_buffer");
#endif /* GL_SGIX_texture_multi_buffer */
#ifdef GL_SGIX_texture_range
GLEW_SGIX_texture_range = glewGetExtension("GL_SGIX_texture_range");
#endif /* GL_SGIX_texture_range */
#ifdef GL_SGIX_texture_scale_bias
GLEW_SGIX_texture_scale_bias = glewGetExtension("GL_SGIX_texture_scale_bias");
#endif /* GL_SGIX_texture_scale_bias */
#ifdef GL_SGIX_vertex_preclip
GLEW_SGIX_vertex_preclip = glewGetExtension("GL_SGIX_vertex_preclip");
#endif /* GL_SGIX_vertex_preclip */
#ifdef GL_SGIX_vertex_preclip_hint
GLEW_SGIX_vertex_preclip_hint = glewGetExtension("GL_SGIX_vertex_preclip_hint");
#endif /* GL_SGIX_vertex_preclip_hint */
#ifdef GL_SGIX_ycrcb
GLEW_SGIX_ycrcb = glewGetExtension("GL_SGIX_ycrcb");
#endif /* GL_SGIX_ycrcb */
#ifdef GL_SGI_color_matrix
GLEW_SGI_color_matrix = glewGetExtension("GL_SGI_color_matrix");
#endif /* GL_SGI_color_matrix */
#ifdef GL_SGI_color_table
GLEW_SGI_color_table = glewGetExtension("GL_SGI_color_table");
if (glewExperimental || GLEW_SGI_color_table) GLEW_SGI_color_table = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGI_color_table */
#ifdef GL_SGI_texture_color_table
GLEW_SGI_texture_color_table = glewGetExtension("GL_SGI_texture_color_table");
#endif /* GL_SGI_texture_color_table */
#ifdef GL_SUNX_constant_data
GLEW_SUNX_constant_data = glewGetExtension("GL_SUNX_constant_data");
if (glewExperimental || GLEW_SUNX_constant_data) GLEW_SUNX_constant_data = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SUNX_constant_data */
#ifdef GL_SUN_convolution_border_modes
GLEW_SUN_convolution_border_modes = glewGetExtension("GL_SUN_convolution_border_modes");
#endif /* GL_SUN_convolution_border_modes */
#ifdef GL_SUN_global_alpha
GLEW_SUN_global_alpha = glewGetExtension("GL_SUN_global_alpha");
if (glewExperimental || GLEW_SUN_global_alpha) GLEW_SUN_global_alpha = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SUN_global_alpha */
#ifdef GL_SUN_mesh_array
GLEW_SUN_mesh_array = glewGetExtension("GL_SUN_mesh_array");
#endif /* GL_SUN_mesh_array */
#ifdef GL_SUN_read_video_pixels
GLEW_SUN_read_video_pixels = glewGetExtension("GL_SUN_read_video_pixels");
if (glewExperimental || GLEW_SUN_read_video_pixels) GLEW_SUN_read_video_pixels = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SUN_read_video_pixels */
#ifdef GL_SUN_slice_accum
GLEW_SUN_slice_accum = glewGetExtension("GL_SUN_slice_accum");
#endif /* GL_SUN_slice_accum */
#ifdef GL_SUN_triangle_list
GLEW_SUN_triangle_list = glewGetExtension("GL_SUN_triangle_list");
if (glewExperimental || GLEW_SUN_triangle_list) GLEW_SUN_triangle_list = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SUN_triangle_list */
#ifdef GL_SUN_vertex
GLEW_SUN_vertex = glewGetExtension("GL_SUN_vertex");
if (glewExperimental || GLEW_SUN_vertex) GLEW_SUN_vertex = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SUN_vertex */
#ifdef GL_WIN_phong_shading
GLEW_WIN_phong_shading = glewGetExtension("GL_WIN_phong_shading");
#endif /* GL_WIN_phong_shading */
#ifdef GL_WIN_specular_fog
GLEW_WIN_specular_fog = glewGetExtension("GL_WIN_specular_fog");
#endif /* GL_WIN_specular_fog */
#ifdef GL_WIN_swap_hint
GLEW_WIN_swap_hint = glewGetExtension("GL_WIN_swap_hint");
if (glewExperimental || GLEW_WIN_swap_hint) GLEW_WIN_swap_hint = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_WIN_swap_hint */
return GLEW_OK;
}
#if defined(_WIN32)
#if !defined(GLEW_MX)
PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL;
PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL;
PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL;
PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL;
PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL;
PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL;
PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL;
PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL;
PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL;
PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL;
PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL;
PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL;
PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL;
PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL;
PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL;
PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL;
PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL;
PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL;
PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL;
PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL;
PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL;
PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL;
PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL;
PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL;
PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL;
PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL;
PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL;
PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL;
PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL;
PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL;
PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL;
PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL;
PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL;
PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL;
PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL;
PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL;
PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL;
PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL;
PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL;
PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL;
PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL;
PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL;
PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL;
PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL;
PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL;
PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL;
PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL;
PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL;
PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL;
PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL;
PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL;
PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL;
PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL;
PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL;
PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL;
PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL;
PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL;
PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL;
PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL;
PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL;
PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL;
PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL;
PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL;
PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL;
PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL;
PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL;
PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL;
PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL;
PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL;
PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL;
PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL;
PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL;
PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL;
PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL;
GLboolean __WGLEW_3DFX_multisample = GL_FALSE;
GLboolean __WGLEW_3DL_stereo_control = GL_FALSE;
GLboolean __WGLEW_ARB_buffer_region = GL_FALSE;
GLboolean __WGLEW_ARB_extensions_string = GL_FALSE;
GLboolean __WGLEW_ARB_make_current_read = GL_FALSE;
GLboolean __WGLEW_ARB_multisample = GL_FALSE;
GLboolean __WGLEW_ARB_pbuffer = GL_FALSE;
GLboolean __WGLEW_ARB_pixel_format = GL_FALSE;
GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE;
GLboolean __WGLEW_ARB_render_texture = GL_FALSE;
GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE;
GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE;
GLboolean __WGLEW_EXT_depth_float = GL_FALSE;
GLboolean __WGLEW_EXT_display_color_table = GL_FALSE;
GLboolean __WGLEW_EXT_extensions_string = GL_FALSE;
GLboolean __WGLEW_EXT_make_current_read = GL_FALSE;
GLboolean __WGLEW_EXT_multisample = GL_FALSE;
GLboolean __WGLEW_EXT_pbuffer = GL_FALSE;
GLboolean __WGLEW_EXT_pixel_format = GL_FALSE;
GLboolean __WGLEW_EXT_swap_control = GL_FALSE;
GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE;
GLboolean __WGLEW_I3D_gamma = GL_FALSE;
GLboolean __WGLEW_I3D_genlock = GL_FALSE;
GLboolean __WGLEW_I3D_image_buffer = GL_FALSE;
GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE;
GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE;
GLboolean __WGLEW_NV_float_buffer = GL_FALSE;
GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE;
GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE;
GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE;
GLboolean __WGLEW_OML_sync_control = GL_FALSE;
#endif /* !GLEW_MX */
#ifdef WGL_3DFX_multisample
#endif /* WGL_3DFX_multisample */
#ifdef WGL_3DL_stereo_control
static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r;
return r;
}
#endif /* WGL_3DL_stereo_control */
#ifdef WGL_ARB_buffer_region
static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r;
r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r;
r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r;
r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r;
return r;
}
#endif /* WGL_ARB_buffer_region */
#ifdef WGL_ARB_extensions_string
static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r;
return r;
}
#endif /* WGL_ARB_extensions_string */
#ifdef WGL_ARB_make_current_read
static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r;
r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r;
return r;
}
#endif /* WGL_ARB_make_current_read */
#ifdef WGL_ARB_multisample
#endif /* WGL_ARB_multisample */
#ifdef WGL_ARB_pbuffer
static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r;
r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r;
r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r;
r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r;
r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r;
return r;
}
#endif /* WGL_ARB_pbuffer */
#ifdef WGL_ARB_pixel_format
static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r;
r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r;
r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r;
return r;
}
#endif /* WGL_ARB_pixel_format */
#ifdef WGL_ARB_pixel_format_float
#endif /* WGL_ARB_pixel_format_float */
#ifdef WGL_ARB_render_texture
static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r;
r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r;
r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r;
return r;
}
#endif /* WGL_ARB_render_texture */
#ifdef WGL_ATI_pixel_format_float
#endif /* WGL_ATI_pixel_format_float */
#ifdef WGL_ATI_render_texture_rectangle
#endif /* WGL_ATI_render_texture_rectangle */
#ifdef WGL_EXT_depth_float
#endif /* WGL_EXT_depth_float */
#ifdef WGL_EXT_display_color_table
static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r;
r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r;
r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r;
r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r;
return r;
}
#endif /* WGL_EXT_display_color_table */
#ifdef WGL_EXT_extensions_string
static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r;
return r;
}
#endif /* WGL_EXT_extensions_string */
#ifdef WGL_EXT_make_current_read
static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r;
r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r;
return r;
}
#endif /* WGL_EXT_make_current_read */
#ifdef WGL_EXT_multisample
#endif /* WGL_EXT_multisample */
#ifdef WGL_EXT_pbuffer
static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r;
r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r;
r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r;
r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r;
r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r;
return r;
}
#endif /* WGL_EXT_pbuffer */
#ifdef WGL_EXT_pixel_format
static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r;
r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r;
r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r;
return r;
}
#endif /* WGL_EXT_pixel_format */
#ifdef WGL_EXT_swap_control
static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r;
r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r;
return r;
}
#endif /* WGL_EXT_swap_control */
#ifdef WGL_I3D_digital_video_control
static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r;
r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r;
return r;
}
#endif /* WGL_I3D_digital_video_control */
#ifdef WGL_I3D_gamma
static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r;
r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r;
r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r;
r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r;
return r;
}
#endif /* WGL_I3D_gamma */
#ifdef WGL_I3D_genlock
static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r;
r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r;
r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r;
r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r;
r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r;
r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r;
r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r;
r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r;
r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r;
r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r;
r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r;
r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r;
return r;
}
#endif /* WGL_I3D_genlock */
#ifdef WGL_I3D_image_buffer
static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r;
r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r;
r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r;
r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r;
return r;
}
#endif /* WGL_I3D_image_buffer */
#ifdef WGL_I3D_swap_frame_lock
static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r;
r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r;
r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r;
r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r;
return r;
}
#endif /* WGL_I3D_swap_frame_lock */
#ifdef WGL_I3D_swap_frame_usage
static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r;
r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r;
r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r;
r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r;
return r;
}
#endif /* WGL_I3D_swap_frame_usage */
#ifdef WGL_NV_float_buffer
#endif /* WGL_NV_float_buffer */
#ifdef WGL_NV_render_depth_texture
#endif /* WGL_NV_render_depth_texture */
#ifdef WGL_NV_render_texture_rectangle
#endif /* WGL_NV_render_texture_rectangle */
#ifdef WGL_NV_vertex_array_range
static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r;
r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r;
return r;
}
#endif /* WGL_NV_vertex_array_range */
#ifdef WGL_OML_sync_control
static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r;
r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r;
r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r;
r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r;
r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r;
r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r;
return r;
}
#endif /* WGL_OML_sync_control */
/* ------------------------------------------------------------------------- */
static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL;
static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL;
GLboolean wglewGetExtension (const char* name)
{
GLubyte* p;
GLubyte* end;
GLuint len = _glewStrLen((const GLubyte*)name);
if (_wglewGetExtensionsStringARB == NULL)
if (_wglewGetExtensionsStringEXT == NULL)
return GL_FALSE;
else
p = (GLubyte*)_wglewGetExtensionsStringEXT();
else
p = (GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
if (0 == p) return GL_FALSE;
end = p + _glewStrLen(p);
while (p < end)
{
GLuint n = _glewStrCLen(p, ' ');
if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
p += n+1;
}
return GL_FALSE;
}
GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
{
GLboolean crippled;
/* find wgl extension string query functions */
if (_wglewGetExtensionsStringARB == NULL)
_wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB");
if (_wglewGetExtensionsStringEXT == NULL)
_wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT");
/* initialize extensions */
crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL;
#ifdef WGL_3DFX_multisample
WGLEW_3DFX_multisample = wglewGetExtension("WGL_3DFX_multisample");
#endif /* WGL_3DFX_multisample */
#ifdef WGL_3DL_stereo_control
WGLEW_3DL_stereo_control = wglewGetExtension("WGL_3DL_stereo_control");
if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) WGLEW_3DL_stereo_control= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_3DL_stereo_control */
#ifdef WGL_ARB_buffer_region
WGLEW_ARB_buffer_region = wglewGetExtension("WGL_ARB_buffer_region");
if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) WGLEW_ARB_buffer_region= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_ARB_buffer_region */
#ifdef WGL_ARB_extensions_string
WGLEW_ARB_extensions_string = wglewGetExtension("WGL_ARB_extensions_string");
if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) WGLEW_ARB_extensions_string= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_ARB_extensions_string */
#ifdef WGL_ARB_make_current_read
WGLEW_ARB_make_current_read = wglewGetExtension("WGL_ARB_make_current_read");
if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) WGLEW_ARB_make_current_read= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_ARB_make_current_read */
#ifdef WGL_ARB_multisample
WGLEW_ARB_multisample = wglewGetExtension("WGL_ARB_multisample");
#endif /* WGL_ARB_multisample */
#ifdef WGL_ARB_pbuffer
WGLEW_ARB_pbuffer = wglewGetExtension("WGL_ARB_pbuffer");
if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) WGLEW_ARB_pbuffer= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_ARB_pbuffer */
#ifdef WGL_ARB_pixel_format
WGLEW_ARB_pixel_format = wglewGetExtension("WGL_ARB_pixel_format");
if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) WGLEW_ARB_pixel_format= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_ARB_pixel_format */
#ifdef WGL_ARB_pixel_format_float
WGLEW_ARB_pixel_format_float = wglewGetExtension("WGL_ARB_pixel_format_float");
#endif /* WGL_ARB_pixel_format_float */
#ifdef WGL_ARB_render_texture
WGLEW_ARB_render_texture = wglewGetExtension("WGL_ARB_render_texture");
if (glewExperimental || WGLEW_ARB_render_texture|| crippled) WGLEW_ARB_render_texture= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_ARB_render_texture */
#ifdef WGL_ATI_pixel_format_float
WGLEW_ATI_pixel_format_float = wglewGetExtension("WGL_ATI_pixel_format_float");
#endif /* WGL_ATI_pixel_format_float */
#ifdef WGL_ATI_render_texture_rectangle
WGLEW_ATI_render_texture_rectangle = wglewGetExtension("WGL_ATI_render_texture_rectangle");
#endif /* WGL_ATI_render_texture_rectangle */
#ifdef WGL_EXT_depth_float
WGLEW_EXT_depth_float = wglewGetExtension("WGL_EXT_depth_float");
#endif /* WGL_EXT_depth_float */
#ifdef WGL_EXT_display_color_table
WGLEW_EXT_display_color_table = wglewGetExtension("WGL_EXT_display_color_table");
if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) WGLEW_EXT_display_color_table= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_EXT_display_color_table */
#ifdef WGL_EXT_extensions_string
WGLEW_EXT_extensions_string = wglewGetExtension("WGL_EXT_extensions_string");
if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) WGLEW_EXT_extensions_string= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_EXT_extensions_string */
#ifdef WGL_EXT_make_current_read
WGLEW_EXT_make_current_read = wglewGetExtension("WGL_EXT_make_current_read");
if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) WGLEW_EXT_make_current_read= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_EXT_make_current_read */
#ifdef WGL_EXT_multisample
WGLEW_EXT_multisample = wglewGetExtension("WGL_EXT_multisample");
#endif /* WGL_EXT_multisample */
#ifdef WGL_EXT_pbuffer
WGLEW_EXT_pbuffer = wglewGetExtension("WGL_EXT_pbuffer");
if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) WGLEW_EXT_pbuffer= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_EXT_pbuffer */
#ifdef WGL_EXT_pixel_format
WGLEW_EXT_pixel_format = wglewGetExtension("WGL_EXT_pixel_format");
if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) WGLEW_EXT_pixel_format= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_EXT_pixel_format */
#ifdef WGL_EXT_swap_control
WGLEW_EXT_swap_control = wglewGetExtension("WGL_EXT_swap_control");
if (glewExperimental || WGLEW_EXT_swap_control|| crippled) WGLEW_EXT_swap_control= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_EXT_swap_control */
#ifdef WGL_I3D_digital_video_control
WGLEW_I3D_digital_video_control = wglewGetExtension("WGL_I3D_digital_video_control");
if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) WGLEW_I3D_digital_video_control= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_I3D_digital_video_control */
#ifdef WGL_I3D_gamma
WGLEW_I3D_gamma = wglewGetExtension("WGL_I3D_gamma");
if (glewExperimental || WGLEW_I3D_gamma|| crippled) WGLEW_I3D_gamma= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_I3D_gamma */
#ifdef WGL_I3D_genlock
WGLEW_I3D_genlock = wglewGetExtension("WGL_I3D_genlock");
if (glewExperimental || WGLEW_I3D_genlock|| crippled) WGLEW_I3D_genlock= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_I3D_genlock */
#ifdef WGL_I3D_image_buffer
WGLEW_I3D_image_buffer = wglewGetExtension("WGL_I3D_image_buffer");
if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) WGLEW_I3D_image_buffer= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_I3D_image_buffer */
#ifdef WGL_I3D_swap_frame_lock
WGLEW_I3D_swap_frame_lock = wglewGetExtension("WGL_I3D_swap_frame_lock");
if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) WGLEW_I3D_swap_frame_lock= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_I3D_swap_frame_lock */
#ifdef WGL_I3D_swap_frame_usage
WGLEW_I3D_swap_frame_usage = wglewGetExtension("WGL_I3D_swap_frame_usage");
if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) WGLEW_I3D_swap_frame_usage= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_I3D_swap_frame_usage */
#ifdef WGL_NV_float_buffer
WGLEW_NV_float_buffer = wglewGetExtension("WGL_NV_float_buffer");
#endif /* WGL_NV_float_buffer */
#ifdef WGL_NV_render_depth_texture
WGLEW_NV_render_depth_texture = wglewGetExtension("WGL_NV_render_depth_texture");
#endif /* WGL_NV_render_depth_texture */
#ifdef WGL_NV_render_texture_rectangle
WGLEW_NV_render_texture_rectangle = wglewGetExtension("WGL_NV_render_texture_rectangle");
#endif /* WGL_NV_render_texture_rectangle */
#ifdef WGL_NV_vertex_array_range
WGLEW_NV_vertex_array_range = wglewGetExtension("WGL_NV_vertex_array_range");
if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) WGLEW_NV_vertex_array_range= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_NV_vertex_array_range */
#ifdef WGL_OML_sync_control
WGLEW_OML_sync_control = wglewGetExtension("WGL_OML_sync_control");
if (glewExperimental || WGLEW_OML_sync_control|| crippled) WGLEW_OML_sync_control= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_OML_sync_control */
return GLEW_OK;
}
#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL;
PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL;
PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL;
PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL;
PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL;
PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL;
PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL;
PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL;
PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL;
PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL;
PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL;
PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL;
PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL;
PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL;
PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL;
PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL;
PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL;
PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL;
PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL;
PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL;
PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL;
PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL;
PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL;
PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL;
PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL;
PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL;
PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL;
PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL;
PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL;
PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL;
PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL;
PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL;
#ifdef GLX_OML_sync_control
PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL;
PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL;
PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL;
PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL;
PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL;
#endif
PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL;
PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL;
PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL;
PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL;
PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL;
PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL;
PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL;
PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL;
PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL;
PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL;
PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL;
PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL;
PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL;
PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL;
PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL;
PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL;
PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL;
PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL;
PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL;
PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL;
PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL;
PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL;
PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL;
PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL;
PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL;
PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL;
PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL;
PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL;
#if !defined(GLEW_MX)
GLboolean __GLXEW_VERSION_1_0 = GL_FALSE;
GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;
GLboolean __GLXEW_VERSION_1_2 = GL_FALSE;
GLboolean __GLXEW_VERSION_1_3 = GL_FALSE;
GLboolean __GLXEW_VERSION_1_4 = GL_FALSE;
GLboolean __GLXEW_3DFX_multisample = GL_FALSE;
GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE;
GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE;
GLboolean __GLXEW_ARB_multisample = GL_FALSE;
GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE;
GLboolean __GLXEW_ATI_render_texture = GL_FALSE;
GLboolean __GLXEW_EXT_import_context = GL_FALSE;
GLboolean __GLXEW_EXT_scene_marker = GL_FALSE;
GLboolean __GLXEW_EXT_visual_info = GL_FALSE;
GLboolean __GLXEW_EXT_visual_rating = GL_FALSE;
GLboolean __GLXEW_MESA_agp_offset = GL_FALSE;
GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE;
GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE;
GLboolean __GLXEW_MESA_release_buffers = GL_FALSE;
GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE;
GLboolean __GLXEW_NV_float_buffer = GL_FALSE;
GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE;
GLboolean __GLXEW_OML_swap_method = GL_FALSE;
#ifdef GLX_OML_sync_control
GLboolean __GLXEW_OML_sync_control = GL_FALSE;
#endif
GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE;
GLboolean __GLXEW_SGIS_color_range = GL_FALSE;
GLboolean __GLXEW_SGIS_multisample = GL_FALSE;
GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE;
GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE;
GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE;
GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE;
GLboolean __GLXEW_SGIX_swap_group = GL_FALSE;
GLboolean __GLXEW_SGIX_video_resize = GL_FALSE;
GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE;
GLboolean __GLXEW_SGI_cushion = GL_FALSE;
GLboolean __GLXEW_SGI_make_current_read = GL_FALSE;
GLboolean __GLXEW_SGI_swap_control = GL_FALSE;
GLboolean __GLXEW_SGI_video_sync = GL_FALSE;
GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE;
GLboolean __GLXEW_SUN_video_resize = GL_FALSE;
#endif /* !GLEW_MX */
#ifdef GLX_VERSION_1_2
static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r;
return r;
}
#endif /* GLX_VERSION_1_2 */
#ifdef GLX_VERSION_1_3
static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r;
r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r;
r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r;
r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r;
r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r;
r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r;
r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r;
r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r;
r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r;
r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r;
r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r;
r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r;
r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r;
r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r;
r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r;
r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r;
r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r;
return r;
}
#endif /* GLX_VERSION_1_3 */
#ifdef GLX_VERSION_1_4
#endif /* GLX_VERSION_1_4 */
#ifdef GLX_3DFX_multisample
#endif /* GLX_3DFX_multisample */
#ifdef GLX_ARB_fbconfig_float
#endif /* GLX_ARB_fbconfig_float */
#ifdef GLX_ARB_get_proc_address
#endif /* GLX_ARB_get_proc_address */
#ifdef GLX_ARB_multisample
#endif /* GLX_ARB_multisample */
#ifdef GLX_ATI_pixel_format_float
#endif /* GLX_ATI_pixel_format_float */
#ifdef GLX_ATI_render_texture
static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r;
r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r;
r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r;
return r;
}
#endif /* GLX_ATI_render_texture */
#ifdef GLX_EXT_import_context
static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r;
r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r;
r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r;
r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r;
return r;
}
#endif /* GLX_EXT_import_context */
#ifdef GLX_EXT_scene_marker
#endif /* GLX_EXT_scene_marker */
#ifdef GLX_EXT_visual_info
#endif /* GLX_EXT_visual_info */
#ifdef GLX_EXT_visual_rating
#endif /* GLX_EXT_visual_rating */
#ifdef GLX_MESA_agp_offset
static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r;
return r;
}
#endif /* GLX_MESA_agp_offset */
#ifdef GLX_MESA_copy_sub_buffer
static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r;
return r;
}
#endif /* GLX_MESA_copy_sub_buffer */
#ifdef GLX_MESA_pixmap_colormap
static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r;
return r;
}
#endif /* GLX_MESA_pixmap_colormap */
#ifdef GLX_MESA_release_buffers
static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r;
return r;
}
#endif /* GLX_MESA_release_buffers */
#ifdef GLX_MESA_set_3dfx_mode
static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r;
return r;
}
#endif /* GLX_MESA_set_3dfx_mode */
#ifdef GLX_NV_float_buffer
#endif /* GLX_NV_float_buffer */
#ifdef GLX_NV_vertex_array_range
static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r;
r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r;
return r;
}
#endif /* GLX_NV_vertex_array_range */
#ifdef GLX_OML_swap_method
#endif /* GLX_OML_swap_method */
#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <inttypes.h>
static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r;
r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r;
r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r;
r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r;
r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r;
return r;
}
#endif /* GLX_OML_sync_control */
#ifdef GLX_SGIS_blended_overlay
#endif /* GLX_SGIS_blended_overlay */
#ifdef GLX_SGIS_color_range
#endif /* GLX_SGIS_color_range */
#ifdef GLX_SGIS_multisample
#endif /* GLX_SGIS_multisample */
#ifdef GLX_SGIS_shared_multisample
#endif /* GLX_SGIS_shared_multisample */
#ifdef GLX_SGIX_fbconfig
static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r;
r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r;
r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r;
r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r;
r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r;
r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r;
return r;
}
#endif /* GLX_SGIX_fbconfig */
#ifdef GLX_SGIX_pbuffer
static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r;
r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r;
r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r;
r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r;
r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r;
return r;
}
#endif /* GLX_SGIX_pbuffer */
#ifdef GLX_SGIX_swap_barrier
static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r;
r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r;
return r;
}
#endif /* GLX_SGIX_swap_barrier */
#ifdef GLX_SGIX_swap_group
static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r;
return r;
}
#endif /* GLX_SGIX_swap_group */
#ifdef GLX_SGIX_video_resize
static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r;
r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r;
r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r;
r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r;
r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r;
return r;
}
#endif /* GLX_SGIX_video_resize */
#ifdef GLX_SGIX_visual_select_group
#endif /* GLX_SGIX_visual_select_group */
#ifdef GLX_SGI_cushion
static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r;
return r;
}
#endif /* GLX_SGI_cushion */
#ifdef GLX_SGI_make_current_read
static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r;
r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r;
return r;
}
#endif /* GLX_SGI_make_current_read */
#ifdef GLX_SGI_swap_control
static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r;
return r;
}
#endif /* GLX_SGI_swap_control */
#ifdef GLX_SGI_video_sync
static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r;
r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r;
return r;
}
#endif /* GLX_SGI_video_sync */
#ifdef GLX_SUN_get_transparent_index
static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r;
return r;
}
#endif /* GLX_SUN_get_transparent_index */
#ifdef GLX_SUN_video_resize
static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r;
r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r;
return r;
}
#endif /* GLX_SUN_video_resize */
/* ------------------------------------------------------------------------ */
GLboolean glxewGetExtension (const char* name)
{
GLubyte* p;
GLubyte* end;
GLuint len = _glewStrLen((const GLubyte*)name);
/* if (glXQueryExtensionsString == NULL || glXGetCurrentDisplay == NULL) return GL_FALSE; */
/* p = (GLubyte*)glXQueryExtensionsString(glXGetCurrentDisplay(), DefaultScreen(glXGetCurrentDisplay())); */
if (glXGetClientString == NULL || glXGetCurrentDisplay == NULL) return GL_FALSE;
p = (GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
if (0 == p) return GL_FALSE;
end = p + _glewStrLen(p);
while (p < end)
{
GLuint n = _glewStrCLen(p, ' ');
if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
p += n+1;
}
return GL_FALSE;
}
GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
{
int major, minor;
/* initialize core GLX 1.2 */
if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY;
/* initialize flags */
GLXEW_VERSION_1_0 = GL_TRUE;
GLXEW_VERSION_1_1 = GL_TRUE;
GLXEW_VERSION_1_2 = GL_TRUE;
GLXEW_VERSION_1_3 = GL_TRUE;
GLXEW_VERSION_1_4 = GL_TRUE;
/* query GLX version */
glXQueryVersion(glXGetCurrentDisplay(), &major, &minor);
if (major == 1 && minor <= 3)
{
switch (minor)
{
case 3:
GLXEW_VERSION_1_4 = GL_FALSE;
break;
case 2:
GLXEW_VERSION_1_4 = GL_FALSE;
GLXEW_VERSION_1_3 = GL_FALSE;
break;
default:
return GLEW_ERROR_GLX_VERSION_11_ONLY;
break;
}
}
/* initialize extensions */
#ifdef GLX_VERSION_1_3
if (glewExperimental || GLXEW_VERSION_1_3) GLXEW_VERSION_1_3 = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_VERSION_1_3 */
#ifdef GLX_3DFX_multisample
GLXEW_3DFX_multisample = glxewGetExtension("GLX_3DFX_multisample");
#endif /* GLX_3DFX_multisample */
#ifdef GLX_ARB_fbconfig_float
GLXEW_ARB_fbconfig_float = glxewGetExtension("GLX_ARB_fbconfig_float");
#endif /* GLX_ARB_fbconfig_float */
#ifdef GLX_ARB_get_proc_address
GLXEW_ARB_get_proc_address = glxewGetExtension("GLX_ARB_get_proc_address");
#endif /* GLX_ARB_get_proc_address */
#ifdef GLX_ARB_multisample
GLXEW_ARB_multisample = glxewGetExtension("GLX_ARB_multisample");
#endif /* GLX_ARB_multisample */
#ifdef GLX_ATI_pixel_format_float
GLXEW_ATI_pixel_format_float = glxewGetExtension("GLX_ATI_pixel_format_float");
#endif /* GLX_ATI_pixel_format_float */
#ifdef GLX_ATI_render_texture
GLXEW_ATI_render_texture = glxewGetExtension("GLX_ATI_render_texture");
if (glewExperimental || GLXEW_ATI_render_texture) GLXEW_ATI_render_texture = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_ATI_render_texture */
#ifdef GLX_EXT_import_context
GLXEW_EXT_import_context = glxewGetExtension("GLX_EXT_import_context");
if (glewExperimental || GLXEW_EXT_import_context) GLXEW_EXT_import_context = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_EXT_import_context */
#ifdef GLX_EXT_scene_marker
GLXEW_EXT_scene_marker = glxewGetExtension("GLX_EXT_scene_marker");
#endif /* GLX_EXT_scene_marker */
#ifdef GLX_EXT_visual_info
GLXEW_EXT_visual_info = glxewGetExtension("GLX_EXT_visual_info");
#endif /* GLX_EXT_visual_info */
#ifdef GLX_EXT_visual_rating
GLXEW_EXT_visual_rating = glxewGetExtension("GLX_EXT_visual_rating");
#endif /* GLX_EXT_visual_rating */
#ifdef GLX_MESA_agp_offset
GLXEW_MESA_agp_offset = glxewGetExtension("GLX_MESA_agp_offset");
if (glewExperimental || GLXEW_MESA_agp_offset) GLXEW_MESA_agp_offset = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_MESA_agp_offset */
#ifdef GLX_MESA_copy_sub_buffer
GLXEW_MESA_copy_sub_buffer = glxewGetExtension("GLX_MESA_copy_sub_buffer");
if (glewExperimental || GLXEW_MESA_copy_sub_buffer) GLXEW_MESA_copy_sub_buffer = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_MESA_copy_sub_buffer */
#ifdef GLX_MESA_pixmap_colormap
GLXEW_MESA_pixmap_colormap = glxewGetExtension("GLX_MESA_pixmap_colormap");
if (glewExperimental || GLXEW_MESA_pixmap_colormap) GLXEW_MESA_pixmap_colormap = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_MESA_pixmap_colormap */
#ifdef GLX_MESA_release_buffers
GLXEW_MESA_release_buffers = glxewGetExtension("GLX_MESA_release_buffers");
if (glewExperimental || GLXEW_MESA_release_buffers) GLXEW_MESA_release_buffers = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_MESA_release_buffers */
#ifdef GLX_MESA_set_3dfx_mode
GLXEW_MESA_set_3dfx_mode = glxewGetExtension("GLX_MESA_set_3dfx_mode");
if (glewExperimental || GLXEW_MESA_set_3dfx_mode) GLXEW_MESA_set_3dfx_mode = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_MESA_set_3dfx_mode */
#ifdef GLX_NV_float_buffer
GLXEW_NV_float_buffer = glxewGetExtension("GLX_NV_float_buffer");
#endif /* GLX_NV_float_buffer */
#ifdef GLX_NV_vertex_array_range
GLXEW_NV_vertex_array_range = glxewGetExtension("GLX_NV_vertex_array_range");
if (glewExperimental || GLXEW_NV_vertex_array_range) GLXEW_NV_vertex_array_range = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_NV_vertex_array_range */
#ifdef GLX_OML_swap_method
GLXEW_OML_swap_method = glxewGetExtension("GLX_OML_swap_method");
#endif /* GLX_OML_swap_method */
#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <inttypes.h>
GLXEW_OML_sync_control = glxewGetExtension("GLX_OML_sync_control");
if (glewExperimental || GLXEW_OML_sync_control) GLXEW_OML_sync_control = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_OML_sync_control */
#ifdef GLX_SGIS_blended_overlay
GLXEW_SGIS_blended_overlay = glxewGetExtension("GLX_SGIS_blended_overlay");
#endif /* GLX_SGIS_blended_overlay */
#ifdef GLX_SGIS_color_range
GLXEW_SGIS_color_range = glxewGetExtension("GLX_SGIS_color_range");
#endif /* GLX_SGIS_color_range */
#ifdef GLX_SGIS_multisample
GLXEW_SGIS_multisample = glxewGetExtension("GLX_SGIS_multisample");
#endif /* GLX_SGIS_multisample */
#ifdef GLX_SGIS_shared_multisample
GLXEW_SGIS_shared_multisample = glxewGetExtension("GLX_SGIS_shared_multisample");
#endif /* GLX_SGIS_shared_multisample */
#ifdef GLX_SGIX_fbconfig
GLXEW_SGIX_fbconfig = glxewGetExtension("GLX_SGIX_fbconfig");
if (glewExperimental || GLXEW_SGIX_fbconfig) GLXEW_SGIX_fbconfig = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SGIX_fbconfig */
#ifdef GLX_SGIX_pbuffer
GLXEW_SGIX_pbuffer = glxewGetExtension("GLX_SGIX_pbuffer");
if (glewExperimental || GLXEW_SGIX_pbuffer) GLXEW_SGIX_pbuffer = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SGIX_pbuffer */
#ifdef GLX_SGIX_swap_barrier
GLXEW_SGIX_swap_barrier = glxewGetExtension("GLX_SGIX_swap_barrier");
if (glewExperimental || GLXEW_SGIX_swap_barrier) GLXEW_SGIX_swap_barrier = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SGIX_swap_barrier */
#ifdef GLX_SGIX_swap_group
GLXEW_SGIX_swap_group = glxewGetExtension("GLX_SGIX_swap_group");
if (glewExperimental || GLXEW_SGIX_swap_group) GLXEW_SGIX_swap_group = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SGIX_swap_group */
#ifdef GLX_SGIX_video_resize
GLXEW_SGIX_video_resize = glxewGetExtension("GLX_SGIX_video_resize");
if (glewExperimental || GLXEW_SGIX_video_resize) GLXEW_SGIX_video_resize = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SGIX_video_resize */
#ifdef GLX_SGIX_visual_select_group
GLXEW_SGIX_visual_select_group = glxewGetExtension("GLX_SGIX_visual_select_group");
#endif /* GLX_SGIX_visual_select_group */
#ifdef GLX_SGI_cushion
GLXEW_SGI_cushion = glxewGetExtension("GLX_SGI_cushion");
if (glewExperimental || GLXEW_SGI_cushion) GLXEW_SGI_cushion = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SGI_cushion */
#ifdef GLX_SGI_make_current_read
GLXEW_SGI_make_current_read = glxewGetExtension("GLX_SGI_make_current_read");
if (glewExperimental || GLXEW_SGI_make_current_read) GLXEW_SGI_make_current_read = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SGI_make_current_read */
#ifdef GLX_SGI_swap_control
GLXEW_SGI_swap_control = glxewGetExtension("GLX_SGI_swap_control");
if (glewExperimental || GLXEW_SGI_swap_control) GLXEW_SGI_swap_control = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SGI_swap_control */
#ifdef GLX_SGI_video_sync
GLXEW_SGI_video_sync = glxewGetExtension("GLX_SGI_video_sync");
if (glewExperimental || GLXEW_SGI_video_sync) GLXEW_SGI_video_sync = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SGI_video_sync */
#ifdef GLX_SUN_get_transparent_index
GLXEW_SUN_get_transparent_index = glxewGetExtension("GLX_SUN_get_transparent_index");
if (glewExperimental || GLXEW_SUN_get_transparent_index) GLXEW_SUN_get_transparent_index = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SUN_get_transparent_index */
#ifdef GLX_SUN_video_resize
GLXEW_SUN_video_resize = glxewGetExtension("GLX_SUN_video_resize");
if (glewExperimental || GLXEW_SUN_video_resize) GLXEW_SUN_video_resize = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SUN_video_resize */
return GLEW_OK;
}
#endif /* !__APPLE__ || GLEW_APPLE_GLX */
/* ------------------------------------------------------------------------ */
const GLubyte* glewGetErrorString (GLenum error)
{
static const GLubyte* _glewErrorString[] =
{
(const GLubyte*)"No error",
(const GLubyte*)"Missing GL version",
(const GLubyte*)"GL 1.1 and up are not supported",
(const GLubyte*)"GLX 1.2 and up are not supported",
(const GLubyte*)"Unknown error"
};
const int max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1;
return _glewErrorString[(int)error > max_error ? max_error : (int)error];
}
const GLubyte* glewGetString (GLenum name)
{
static const GLubyte* _glewString[] =
{
(const GLubyte*)NULL,
(const GLubyte*)"1.3.4"
};
const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
return _glewString[(int)name > max_string ? 0 : (int)name];
}
/* ------------------------------------------------------------------------ */
GLboolean glewExperimental = GL_FALSE;
#if !defined(GLEW_MX)
#if defined(_WIN32)
extern GLenum wglewContextInit (void);
#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
extern GLenum glxewContextInit (void);
#endif /* _WIN32 */
GLenum glewInit ()
{
GLenum r;
if ( (r = glewContextInit()) ) return r;
#if defined(_WIN32)
return wglewContextInit();
#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
return glxewContextInit();
#else
return r;
#endif /* _WIN32 */
}
#endif /* !GLEW_MX */
#ifdef GLEW_MX
GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name)
#else
GLboolean glewIsSupported (const char* name)
#endif
{
GLubyte* pos = (GLubyte*)name;
GLuint len = _glewStrLen(pos);
GLboolean ret = GL_TRUE;
while (ret && len > 0)
{
if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3))
{
if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
{
#ifdef GL_VERSION_1_2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
{
ret = GLEW_VERSION_1_2;
continue;
}
#endif
#ifdef GL_VERSION_1_3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
{
ret = GLEW_VERSION_1_3;
continue;
}
#endif
#ifdef GL_VERSION_1_4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
{
ret = GLEW_VERSION_1_4;
continue;
}
#endif
#ifdef GL_VERSION_1_5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3))
{
ret = GLEW_VERSION_1_5;
continue;
}
#endif
#ifdef GL_VERSION_2_0
if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3))
{
ret = GLEW_VERSION_2_0;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
{
#ifdef GL_3DFX_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = GLEW_3DFX_multisample;
continue;
}
#endif
#ifdef GL_3DFX_tbuffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7))
{
ret = GLEW_3DFX_tbuffer;
continue;
}
#endif
#ifdef GL_3DFX_texture_compression_FXT1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24))
{
ret = GLEW_3DFX_texture_compression_FXT1;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6))
{
#ifdef GL_APPLE_client_storage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14))
{
ret = GLEW_APPLE_client_storage;
continue;
}
#endif
#ifdef GL_APPLE_element_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
{
ret = GLEW_APPLE_element_array;
continue;
}
#endif
#ifdef GL_APPLE_fence
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
{
ret = GLEW_APPLE_fence;
continue;
}
#endif
#ifdef GL_APPLE_float_pixels
if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12))
{
ret = GLEW_APPLE_float_pixels;
continue;
}
#endif
#ifdef GL_APPLE_pixel_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12))
{
ret = GLEW_APPLE_pixel_buffer;
continue;
}
#endif
#ifdef GL_APPLE_specular_vector
if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15))
{
ret = GLEW_APPLE_specular_vector;
continue;
}
#endif
#ifdef GL_APPLE_texture_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
{
ret = GLEW_APPLE_texture_range;
continue;
}
#endif
#ifdef GL_APPLE_transform_hint
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14))
{
ret = GLEW_APPLE_transform_hint;
continue;
}
#endif
#ifdef GL_APPLE_vertex_array_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
{
ret = GLEW_APPLE_vertex_array_object;
continue;
}
#endif
#ifdef GL_APPLE_vertex_array_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
{
ret = GLEW_APPLE_vertex_array_range;
continue;
}
#endif
#ifdef GL_APPLE_ycbcr_422
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9))
{
ret = GLEW_APPLE_ycbcr_422;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
{
#ifdef GL_ARB_color_buffer_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))
{
ret = GLEW_ARB_color_buffer_float;
continue;
}
#endif
#ifdef GL_ARB_depth_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
{
ret = GLEW_ARB_depth_texture;
continue;
}
#endif
#ifdef GL_ARB_draw_buffers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
{
ret = GLEW_ARB_draw_buffers;
continue;
}
#endif
#ifdef GL_ARB_fragment_program
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
{
ret = GLEW_ARB_fragment_program;
continue;
}
#endif
#ifdef GL_ARB_fragment_program_shadow
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23))
{
ret = GLEW_ARB_fragment_program_shadow;
continue;
}
#endif
#ifdef GL_ARB_fragment_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
{
ret = GLEW_ARB_fragment_shader;
continue;
}
#endif
#ifdef GL_ARB_half_float_pixel
if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16))
{
ret = GLEW_ARB_half_float_pixel;
continue;
}
#endif
#ifdef GL_ARB_imaging
if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7))
{
ret = GLEW_ARB_imaging;
continue;
}
#endif
#ifdef GL_ARB_matrix_palette
if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14))
{
ret = GLEW_ARB_matrix_palette;
continue;
}
#endif
#ifdef GL_ARB_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = GLEW_ARB_multisample;
continue;
}
#endif
#ifdef GL_ARB_multitexture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12))
{
ret = GLEW_ARB_multitexture;
continue;
}
#endif
#ifdef GL_ARB_occlusion_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
{
ret = GLEW_ARB_occlusion_query;
continue;
}
#endif
#ifdef GL_ARB_pixel_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
{
ret = GLEW_ARB_pixel_buffer_object;
continue;
}
#endif
#ifdef GL_ARB_point_parameters
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
{
ret = GLEW_ARB_point_parameters;
continue;
}
#endif
#ifdef GL_ARB_point_sprite
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
{
ret = GLEW_ARB_point_sprite;
continue;
}
#endif
#ifdef GL_ARB_shader_objects
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14))
{
ret = GLEW_ARB_shader_objects;
continue;
}
#endif
#ifdef GL_ARB_shading_language_100
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20))
{
ret = GLEW_ARB_shading_language_100;
continue;
}
#endif
#ifdef GL_ARB_shadow
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
{
ret = GLEW_ARB_shadow;
continue;
}
#endif
#ifdef GL_ARB_shadow_ambient
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
{
ret = GLEW_ARB_shadow_ambient;
continue;
}
#endif
#ifdef GL_ARB_texture_border_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
{
ret = GLEW_ARB_texture_border_clamp;
continue;
}
#endif
#ifdef GL_ARB_texture_compression
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19))
{
ret = GLEW_ARB_texture_compression;
continue;
}
#endif
#ifdef GL_ARB_texture_cube_map
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
{
ret = GLEW_ARB_texture_cube_map;
continue;
}
#endif
#ifdef GL_ARB_texture_env_add
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
{
ret = GLEW_ARB_texture_env_add;
continue;
}
#endif
#ifdef GL_ARB_texture_env_combine
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
{
ret = GLEW_ARB_texture_env_combine;
continue;
}
#endif
#ifdef GL_ARB_texture_env_crossbar
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20))
{
ret = GLEW_ARB_texture_env_crossbar;
continue;
}
#endif
#ifdef GL_ARB_texture_env_dot3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
{
ret = GLEW_ARB_texture_env_dot3;
continue;
}
#endif
#ifdef GL_ARB_texture_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
{
ret = GLEW_ARB_texture_float;
continue;
}
#endif
#ifdef GL_ARB_texture_mirrored_repeat
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
{
ret = GLEW_ARB_texture_mirrored_repeat;
continue;
}
#endif
#ifdef GL_ARB_texture_non_power_of_two
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24))
{
ret = GLEW_ARB_texture_non_power_of_two;
continue;
}
#endif
#ifdef GL_ARB_texture_rectangle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
{
ret = GLEW_ARB_texture_rectangle;
continue;
}
#endif
#ifdef GL_ARB_transpose_matrix
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16))
{
ret = GLEW_ARB_transpose_matrix;
continue;
}
#endif
#ifdef GL_ARB_vertex_blend
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12))
{
ret = GLEW_ARB_vertex_blend;
continue;
}
#endif
#ifdef GL_ARB_vertex_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
{
ret = GLEW_ARB_vertex_buffer_object;
continue;
}
#endif
#ifdef GL_ARB_vertex_program
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
{
ret = GLEW_ARB_vertex_program;
continue;
}
#endif
#ifdef GL_ARB_vertex_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
{
ret = GLEW_ARB_vertex_shader;
continue;
}
#endif
#ifdef GL_ARB_window_pos
if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
{
ret = GLEW_ARB_window_pos;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5))
{
#ifdef GL_ATIX_point_sprites
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13))
{
ret = GLEW_ATIX_point_sprites;
continue;
}
#endif
#ifdef GL_ATIX_texture_env_combine3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
{
ret = GLEW_ATIX_texture_env_combine3;
continue;
}
#endif
#ifdef GL_ATIX_texture_env_route
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17))
{
ret = GLEW_ATIX_texture_env_route;
continue;
}
#endif
#ifdef GL_ATIX_vertex_shader_output_point_size
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31))
{
ret = GLEW_ATIX_vertex_shader_output_point_size;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
{
#ifdef GL_ATI_draw_buffers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
{
ret = GLEW_ATI_draw_buffers;
continue;
}
#endif
#ifdef GL_ATI_element_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
{
ret = GLEW_ATI_element_array;
continue;
}
#endif
#ifdef GL_ATI_envmap_bumpmap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14))
{
ret = GLEW_ATI_envmap_bumpmap;
continue;
}
#endif
#ifdef GL_ATI_fragment_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
{
ret = GLEW_ATI_fragment_shader;
continue;
}
#endif
#ifdef GL_ATI_map_object_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17))
{
ret = GLEW_ATI_map_object_buffer;
continue;
}
#endif
#ifdef GL_ATI_pn_triangles
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12))
{
ret = GLEW_ATI_pn_triangles;
continue;
}
#endif
#ifdef GL_ATI_separate_stencil
if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16))
{
ret = GLEW_ATI_separate_stencil;
continue;
}
#endif
#ifdef GL_ATI_text_fragment_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20))
{
ret = GLEW_ATI_text_fragment_shader;
continue;
}
#endif
#ifdef GL_ATI_texture_compression_3dc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23))
{
ret = GLEW_ATI_texture_compression_3dc;
continue;
}
#endif
#ifdef GL_ATI_texture_env_combine3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
{
ret = GLEW_ATI_texture_env_combine3;
continue;
}
#endif
#ifdef GL_ATI_texture_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
{
ret = GLEW_ATI_texture_float;
continue;
}
#endif
#ifdef GL_ATI_texture_mirror_once
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19))
{
ret = GLEW_ATI_texture_mirror_once;
continue;
}
#endif
#ifdef GL_ATI_vertex_array_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
{
ret = GLEW_ATI_vertex_array_object;
continue;
}
#endif
#ifdef GL_ATI_vertex_attrib_array_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26))
{
ret = GLEW_ATI_vertex_attrib_array_object;
continue;
}
#endif
#ifdef GL_ATI_vertex_streams
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14))
{
ret = GLEW_ATI_vertex_streams;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
{
#ifdef GL_EXT_422_pixels
if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10))
{
ret = GLEW_EXT_422_pixels;
continue;
}
#endif
#ifdef GL_EXT_Cg_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9))
{
ret = GLEW_EXT_Cg_shader;
continue;
}
#endif
#ifdef GL_EXT_abgr
if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4))
{
ret = GLEW_EXT_abgr;
continue;
}
#endif
#ifdef GL_EXT_bgra
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4))
{
ret = GLEW_EXT_bgra;
continue;
}
#endif
#ifdef GL_EXT_blend_color
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11))
{
ret = GLEW_EXT_blend_color;
continue;
}
#endif
#ifdef GL_EXT_blend_equation_separate
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23))
{
ret = GLEW_EXT_blend_equation_separate;
continue;
}
#endif
#ifdef GL_EXT_blend_func_separate
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19))
{
ret = GLEW_EXT_blend_func_separate;
continue;
}
#endif
#ifdef GL_EXT_blend_logic_op
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14))
{
ret = GLEW_EXT_blend_logic_op;
continue;
}
#endif
#ifdef GL_EXT_blend_minmax
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12))
{
ret = GLEW_EXT_blend_minmax;
continue;
}
#endif
#ifdef GL_EXT_blend_subtract
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14))
{
ret = GLEW_EXT_blend_subtract;
continue;
}
#endif
#ifdef GL_EXT_clip_volume_hint
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16))
{
ret = GLEW_EXT_clip_volume_hint;
continue;
}
#endif
#ifdef GL_EXT_cmyka
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5))
{
ret = GLEW_EXT_cmyka;
continue;
}
#endif
#ifdef GL_EXT_color_subtable
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14))
{
ret = GLEW_EXT_color_subtable;
continue;
}
#endif
#ifdef GL_EXT_compiled_vertex_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21))
{
ret = GLEW_EXT_compiled_vertex_array;
continue;
}
#endif
#ifdef GL_EXT_convolution
if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11))
{
ret = GLEW_EXT_convolution;
continue;
}
#endif
#ifdef GL_EXT_coordinate_frame
if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16))
{
ret = GLEW_EXT_coordinate_frame;
continue;
}
#endif
#ifdef GL_EXT_copy_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12))
{
ret = GLEW_EXT_copy_texture;
continue;
}
#endif
#ifdef GL_EXT_cull_vertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
{
ret = GLEW_EXT_cull_vertex;
continue;
}
#endif
#ifdef GL_EXT_depth_bounds_test
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17))
{
ret = GLEW_EXT_depth_bounds_test;
continue;
}
#endif
#ifdef GL_EXT_draw_range_elements
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19))
{
ret = GLEW_EXT_draw_range_elements;
continue;
}
#endif
#ifdef GL_EXT_fog_coord
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9))
{
ret = GLEW_EXT_fog_coord;
continue;
}
#endif
#ifdef GL_EXT_fragment_lighting
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17))
{
ret = GLEW_EXT_fragment_lighting;
continue;
}
#endif
#ifdef GL_EXT_framebuffer_blit
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
{
ret = GLEW_EXT_framebuffer_blit;
continue;
}
#endif
#ifdef GL_EXT_framebuffer_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
{
ret = GLEW_EXT_framebuffer_multisample;
continue;
}
#endif
#ifdef GL_EXT_framebuffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
{
ret = GLEW_EXT_framebuffer_object;
continue;
}
#endif
#ifdef GL_EXT_histogram
if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9))
{
ret = GLEW_EXT_histogram;
continue;
}
#endif
#ifdef GL_EXT_index_array_formats
if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19))
{
ret = GLEW_EXT_index_array_formats;
continue;
}
#endif
#ifdef GL_EXT_index_func
if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10))
{
ret = GLEW_EXT_index_func;
continue;
}
#endif
#ifdef GL_EXT_index_material
if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14))
{
ret = GLEW_EXT_index_material;
continue;
}
#endif
#ifdef GL_EXT_index_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13))
{
ret = GLEW_EXT_index_texture;
continue;
}
#endif
#ifdef GL_EXT_light_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13))
{
ret = GLEW_EXT_light_texture;
continue;
}
#endif
#ifdef GL_EXT_misc_attribute
if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14))
{
ret = GLEW_EXT_misc_attribute;
continue;
}
#endif
#ifdef GL_EXT_multi_draw_arrays
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17))
{
ret = GLEW_EXT_multi_draw_arrays;
continue;
}
#endif
#ifdef GL_EXT_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = GLEW_EXT_multisample;
continue;
}
#endif
#ifdef GL_EXT_packed_depth_stencil
if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
{
ret = GLEW_EXT_packed_depth_stencil;
continue;
}
#endif
#ifdef GL_EXT_packed_pixels
if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13))
{
ret = GLEW_EXT_packed_pixels;
continue;
}
#endif
#ifdef GL_EXT_paletted_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16))
{
ret = GLEW_EXT_paletted_texture;
continue;
}
#endif
#ifdef GL_EXT_pixel_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
{
ret = GLEW_EXT_pixel_buffer_object;
continue;
}
#endif
#ifdef GL_EXT_pixel_transform
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15))
{
ret = GLEW_EXT_pixel_transform;
continue;
}
#endif
#ifdef GL_EXT_pixel_transform_color_table
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27))
{
ret = GLEW_EXT_pixel_transform_color_table;
continue;
}
#endif
#ifdef GL_EXT_point_parameters
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
{
ret = GLEW_EXT_point_parameters;
continue;
}
#endif
#ifdef GL_EXT_polygon_offset
if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14))
{
ret = GLEW_EXT_polygon_offset;
continue;
}
#endif
#ifdef GL_EXT_rescale_normal
if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14))
{
ret = GLEW_EXT_rescale_normal;
continue;
}
#endif
#ifdef GL_EXT_scene_marker
if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
{
ret = GLEW_EXT_scene_marker;
continue;
}
#endif
#ifdef GL_EXT_secondary_color
if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15))
{
ret = GLEW_EXT_secondary_color;
continue;
}
#endif
#ifdef GL_EXT_separate_specular_color
if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23))
{
ret = GLEW_EXT_separate_specular_color;
continue;
}
#endif
#ifdef GL_EXT_shadow_funcs
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12))
{
ret = GLEW_EXT_shadow_funcs;
continue;
}
#endif
#ifdef GL_EXT_shared_texture_palette
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22))
{
ret = GLEW_EXT_shared_texture_palette;
continue;
}
#endif
#ifdef GL_EXT_stencil_clear_tag
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17))
{
ret = GLEW_EXT_stencil_clear_tag;
continue;
}
#endif
#ifdef GL_EXT_stencil_two_side
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16))
{
ret = GLEW_EXT_stencil_two_side;
continue;
}
#endif
#ifdef GL_EXT_stencil_wrap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12))
{
ret = GLEW_EXT_stencil_wrap;
continue;
}
#endif
#ifdef GL_EXT_subtexture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10))
{
ret = GLEW_EXT_subtexture;
continue;
}
#endif
#ifdef GL_EXT_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7))
{
ret = GLEW_EXT_texture;
continue;
}
#endif
#ifdef GL_EXT_texture3D
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9))
{
ret = GLEW_EXT_texture3D;
continue;
}
#endif
#ifdef GL_EXT_texture_compression_dxt1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
{
ret = GLEW_EXT_texture_compression_dxt1;
continue;
}
#endif
#ifdef GL_EXT_texture_compression_s3tc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24))
{
ret = GLEW_EXT_texture_compression_s3tc;
continue;
}
#endif
#ifdef GL_EXT_texture_cube_map
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
{
ret = GLEW_EXT_texture_cube_map;
continue;
}
#endif
#ifdef GL_EXT_texture_edge_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
{
ret = GLEW_EXT_texture_edge_clamp;
continue;
}
#endif
#ifdef GL_EXT_texture_env
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11))
{
ret = GLEW_EXT_texture_env;
continue;
}
#endif
#ifdef GL_EXT_texture_env_add
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
{
ret = GLEW_EXT_texture_env_add;
continue;
}
#endif
#ifdef GL_EXT_texture_env_combine
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
{
ret = GLEW_EXT_texture_env_combine;
continue;
}
#endif
#ifdef GL_EXT_texture_env_dot3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
{
ret = GLEW_EXT_texture_env_dot3;
continue;
}
#endif
#ifdef GL_EXT_texture_filter_anisotropic
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26))
{
ret = GLEW_EXT_texture_filter_anisotropic;
continue;
}
#endif
#ifdef GL_EXT_texture_lod_bias
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
{
ret = GLEW_EXT_texture_lod_bias;
continue;
}
#endif
#ifdef GL_EXT_texture_mirror_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20))
{
ret = GLEW_EXT_texture_mirror_clamp;
continue;
}
#endif
#ifdef GL_EXT_texture_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14))
{
ret = GLEW_EXT_texture_object;
continue;
}
#endif
#ifdef GL_EXT_texture_perturb_normal
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22))
{
ret = GLEW_EXT_texture_perturb_normal;
continue;
}
#endif
#ifdef GL_EXT_texture_rectangle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
{
ret = GLEW_EXT_texture_rectangle;
continue;
}
#endif
#ifdef GL_EXT_texture_sRGB
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12))
{
ret = GLEW_EXT_texture_sRGB;
continue;
}
#endif
#ifdef GL_EXT_vertex_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12))
{
ret = GLEW_EXT_vertex_array;
continue;
}
#endif
#ifdef GL_EXT_vertex_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
{
ret = GLEW_EXT_vertex_shader;
continue;
}
#endif
#ifdef GL_EXT_vertex_weighting
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16))
{
ret = GLEW_EXT_vertex_weighting;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8))
{
#ifdef GL_GREMEDY_string_marker
if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13))
{
ret = GLEW_GREMEDY_string_marker;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3))
{
#ifdef GL_HP_convolution_border_modes
if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
{
ret = GLEW_HP_convolution_border_modes;
continue;
}
#endif
#ifdef GL_HP_image_transform
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15))
{
ret = GLEW_HP_image_transform;
continue;
}
#endif
#ifdef GL_HP_occlusion_test
if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14))
{
ret = GLEW_HP_occlusion_test;
continue;
}
#endif
#ifdef GL_HP_texture_lighting
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16))
{
ret = GLEW_HP_texture_lighting;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4))
{
#ifdef GL_IBM_cull_vertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
{
ret = GLEW_IBM_cull_vertex;
continue;
}
#endif
#ifdef GL_IBM_multimode_draw_arrays
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21))
{
ret = GLEW_IBM_multimode_draw_arrays;
continue;
}
#endif
#ifdef GL_IBM_rasterpos_clip
if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14))
{
ret = GLEW_IBM_rasterpos_clip;
continue;
}
#endif
#ifdef GL_IBM_static_data
if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11))
{
ret = GLEW_IBM_static_data;
continue;
}
#endif
#ifdef GL_IBM_texture_mirrored_repeat
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
{
ret = GLEW_IBM_texture_mirrored_repeat;
continue;
}
#endif
#ifdef GL_IBM_vertex_array_lists
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18))
{
ret = GLEW_IBM_vertex_array_lists;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5))
{
#ifdef GL_INGR_color_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11))
{
ret = GLEW_INGR_color_clamp;
continue;
}
#endif
#ifdef GL_INGR_interlace_read
if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14))
{
ret = GLEW_INGR_interlace_read;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
{
#ifdef GL_INTEL_parallel_arrays
if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15))
{
ret = GLEW_INTEL_parallel_arrays;
continue;
}
#endif
#ifdef GL_INTEL_texture_scissor
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15))
{
ret = GLEW_INTEL_texture_scissor;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4))
{
#ifdef GL_KTX_buffer_region
if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
{
ret = GLEW_KTX_buffer_region;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6))
{
#ifdef GL_MESAX_texture_stack
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13))
{
ret = GLEW_MESAX_texture_stack;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
{
#ifdef GL_MESA_pack_invert
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11))
{
ret = GLEW_MESA_pack_invert;
continue;
}
#endif
#ifdef GL_MESA_resize_buffers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14))
{
ret = GLEW_MESA_resize_buffers;
continue;
}
#endif
#ifdef GL_MESA_window_pos
if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
{
ret = GLEW_MESA_window_pos;
continue;
}
#endif
#ifdef GL_MESA_ycbcr_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13))
{
ret = GLEW_MESA_ycbcr_texture;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
{
#ifdef GL_NV_blend_square
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12))
{
ret = GLEW_NV_blend_square;
continue;
}
#endif
#ifdef GL_NV_copy_depth_to_color
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19))
{
ret = GLEW_NV_copy_depth_to_color;
continue;
}
#endif
#ifdef GL_NV_depth_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
{
ret = GLEW_NV_depth_clamp;
continue;
}
#endif
#ifdef GL_NV_evaluators
if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10))
{
ret = GLEW_NV_evaluators;
continue;
}
#endif
#ifdef GL_NV_fence
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
{
ret = GLEW_NV_fence;
continue;
}
#endif
#ifdef GL_NV_float_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
{
ret = GLEW_NV_float_buffer;
continue;
}
#endif
#ifdef GL_NV_fog_distance
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12))
{
ret = GLEW_NV_fog_distance;
continue;
}
#endif
#ifdef GL_NV_fragment_program
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
{
ret = GLEW_NV_fragment_program;
continue;
}
#endif
#ifdef GL_NV_fragment_program2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17))
{
ret = GLEW_NV_fragment_program2;
continue;
}
#endif
#ifdef GL_NV_fragment_program_option
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23))
{
ret = GLEW_NV_fragment_program_option;
continue;
}
#endif
#ifdef GL_NV_half_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10))
{
ret = GLEW_NV_half_float;
continue;
}
#endif
#ifdef GL_NV_light_max_exponent
if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18))
{
ret = GLEW_NV_light_max_exponent;
continue;
}
#endif
#ifdef GL_NV_multisample_filter_hint
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23))
{
ret = GLEW_NV_multisample_filter_hint;
continue;
}
#endif
#ifdef GL_NV_occlusion_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
{
ret = GLEW_NV_occlusion_query;
continue;
}
#endif
#ifdef GL_NV_packed_depth_stencil
if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
{
ret = GLEW_NV_packed_depth_stencil;
continue;
}
#endif
#ifdef GL_NV_pixel_data_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16))
{
ret = GLEW_NV_pixel_data_range;
continue;
}
#endif
#ifdef GL_NV_point_sprite
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
{
ret = GLEW_NV_point_sprite;
continue;
}
#endif
#ifdef GL_NV_primitive_restart
if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17))
{
ret = GLEW_NV_primitive_restart;
continue;
}
#endif
#ifdef GL_NV_register_combiners
if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18))
{
ret = GLEW_NV_register_combiners;
continue;
}
#endif
#ifdef GL_NV_register_combiners2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19))
{
ret = GLEW_NV_register_combiners2;
continue;
}
#endif
#ifdef GL_NV_texgen_emboss
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13))
{
ret = GLEW_NV_texgen_emboss;
continue;
}
#endif
#ifdef GL_NV_texgen_reflection
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17))
{
ret = GLEW_NV_texgen_reflection;
continue;
}
#endif
#ifdef GL_NV_texture_compression_vtc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23))
{
ret = GLEW_NV_texture_compression_vtc;
continue;
}
#endif
#ifdef GL_NV_texture_env_combine4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20))
{
ret = GLEW_NV_texture_env_combine4;
continue;
}
#endif
#ifdef GL_NV_texture_expand_normal
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21))
{
ret = GLEW_NV_texture_expand_normal;
continue;
}
#endif
#ifdef GL_NV_texture_rectangle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
{
ret = GLEW_NV_texture_rectangle;
continue;
}
#endif
#ifdef GL_NV_texture_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14))
{
ret = GLEW_NV_texture_shader;
continue;
}
#endif
#ifdef GL_NV_texture_shader2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15))
{
ret = GLEW_NV_texture_shader2;
continue;
}
#endif
#ifdef GL_NV_texture_shader3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15))
{
ret = GLEW_NV_texture_shader3;
continue;
}
#endif
#ifdef GL_NV_vertex_array_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
{
ret = GLEW_NV_vertex_array_range;
continue;
}
#endif
#ifdef GL_NV_vertex_array_range2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19))
{
ret = GLEW_NV_vertex_array_range2;
continue;
}
#endif
#ifdef GL_NV_vertex_program
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
{
ret = GLEW_NV_vertex_program;
continue;
}
#endif
#ifdef GL_NV_vertex_program1_1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17))
{
ret = GLEW_NV_vertex_program1_1;
continue;
}
#endif
#ifdef GL_NV_vertex_program2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15))
{
ret = GLEW_NV_vertex_program2;
continue;
}
#endif
#ifdef GL_NV_vertex_program2_option
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22))
{
ret = GLEW_NV_vertex_program2_option;
continue;
}
#endif
#ifdef GL_NV_vertex_program3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15))
{
ret = GLEW_NV_vertex_program3;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
{
#ifdef GL_OML_interlace
if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
{
ret = GLEW_OML_interlace;
continue;
}
#endif
#ifdef GL_OML_resample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
{
ret = GLEW_OML_resample;
continue;
}
#endif
#ifdef GL_OML_subsample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9))
{
ret = GLEW_OML_subsample;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4))
{
#ifdef GL_PGI_misc_hints
if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10))
{
ret = GLEW_PGI_misc_hints;
continue;
}
#endif
#ifdef GL_PGI_vertex_hints
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12))
{
ret = GLEW_PGI_vertex_hints;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5))
{
#ifdef GL_REND_screen_coordinates
if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18))
{
ret = GLEW_REND_screen_coordinates;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3))
{
#ifdef GL_S3_s3tc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4))
{
ret = GLEW_S3_s3tc;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
{
#ifdef GL_SGIS_color_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
{
ret = GLEW_SGIS_color_range;
continue;
}
#endif
#ifdef GL_SGIS_detail_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14))
{
ret = GLEW_SGIS_detail_texture;
continue;
}
#endif
#ifdef GL_SGIS_fog_function
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12))
{
ret = GLEW_SGIS_fog_function;
continue;
}
#endif
#ifdef GL_SGIS_generate_mipmap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15))
{
ret = GLEW_SGIS_generate_mipmap;
continue;
}
#endif
#ifdef GL_SGIS_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = GLEW_SGIS_multisample;
continue;
}
#endif
#ifdef GL_SGIS_pixel_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
{
ret = GLEW_SGIS_pixel_texture;
continue;
}
#endif
#ifdef GL_SGIS_sharpen_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15))
{
ret = GLEW_SGIS_sharpen_texture;
continue;
}
#endif
#ifdef GL_SGIS_texture4D
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9))
{
ret = GLEW_SGIS_texture4D;
continue;
}
#endif
#ifdef GL_SGIS_texture_border_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
{
ret = GLEW_SGIS_texture_border_clamp;
continue;
}
#endif
#ifdef GL_SGIS_texture_edge_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
{
ret = GLEW_SGIS_texture_edge_clamp;
continue;
}
#endif
#ifdef GL_SGIS_texture_filter4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15))
{
ret = GLEW_SGIS_texture_filter4;
continue;
}
#endif
#ifdef GL_SGIS_texture_lod
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11))
{
ret = GLEW_SGIS_texture_lod;
continue;
}
#endif
#ifdef GL_SGIS_texture_select
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14))
{
ret = GLEW_SGIS_texture_select;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
{
#ifdef GL_SGIX_async
if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5))
{
ret = GLEW_SGIX_async;
continue;
}
#endif
#ifdef GL_SGIX_async_histogram
if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15))
{
ret = GLEW_SGIX_async_histogram;
continue;
}
#endif
#ifdef GL_SGIX_async_pixel
if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11))
{
ret = GLEW_SGIX_async_pixel;
continue;
}
#endif
#ifdef GL_SGIX_blend_alpha_minmax
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18))
{
ret = GLEW_SGIX_blend_alpha_minmax;
continue;
}
#endif
#ifdef GL_SGIX_clipmap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7))
{
ret = GLEW_SGIX_clipmap;
continue;
}
#endif
#ifdef GL_SGIX_depth_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
{
ret = GLEW_SGIX_depth_texture;
continue;
}
#endif
#ifdef GL_SGIX_flush_raster
if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12))
{
ret = GLEW_SGIX_flush_raster;
continue;
}
#endif
#ifdef GL_SGIX_fog_offset
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10))
{
ret = GLEW_SGIX_fog_offset;
continue;
}
#endif
#ifdef GL_SGIX_fog_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11))
{
ret = GLEW_SGIX_fog_texture;
continue;
}
#endif
#ifdef GL_SGIX_fragment_specular_lighting
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26))
{
ret = GLEW_SGIX_fragment_specular_lighting;
continue;
}
#endif
#ifdef GL_SGIX_framezoom
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9))
{
ret = GLEW_SGIX_framezoom;
continue;
}
#endif
#ifdef GL_SGIX_interlace
if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
{
ret = GLEW_SGIX_interlace;
continue;
}
#endif
#ifdef GL_SGIX_ir_instrument1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14))
{
ret = GLEW_SGIX_ir_instrument1;
continue;
}
#endif
#ifdef GL_SGIX_list_priority
if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13))
{
ret = GLEW_SGIX_list_priority;
continue;
}
#endif
#ifdef GL_SGIX_pixel_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
{
ret = GLEW_SGIX_pixel_texture;
continue;
}
#endif
#ifdef GL_SGIX_pixel_texture_bits
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18))
{
ret = GLEW_SGIX_pixel_texture_bits;
continue;
}
#endif
#ifdef GL_SGIX_reference_plane
if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15))
{
ret = GLEW_SGIX_reference_plane;
continue;
}
#endif
#ifdef GL_SGIX_resample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
{
ret = GLEW_SGIX_resample;
continue;
}
#endif
#ifdef GL_SGIX_shadow
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
{
ret = GLEW_SGIX_shadow;
continue;
}
#endif
#ifdef GL_SGIX_shadow_ambient
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
{
ret = GLEW_SGIX_shadow_ambient;
continue;
}
#endif
#ifdef GL_SGIX_sprite
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6))
{
ret = GLEW_SGIX_sprite;
continue;
}
#endif
#ifdef GL_SGIX_tag_sample_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17))
{
ret = GLEW_SGIX_tag_sample_buffer;
continue;
}
#endif
#ifdef GL_SGIX_texture_add_env
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15))
{
ret = GLEW_SGIX_texture_add_env;
continue;
}
#endif
#ifdef GL_SGIX_texture_coordinate_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24))
{
ret = GLEW_SGIX_texture_coordinate_clamp;
continue;
}
#endif
#ifdef GL_SGIX_texture_lod_bias
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
{
ret = GLEW_SGIX_texture_lod_bias;
continue;
}
#endif
#ifdef GL_SGIX_texture_multi_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20))
{
ret = GLEW_SGIX_texture_multi_buffer;
continue;
}
#endif
#ifdef GL_SGIX_texture_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
{
ret = GLEW_SGIX_texture_range;
continue;
}
#endif
#ifdef GL_SGIX_texture_scale_bias
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18))
{
ret = GLEW_SGIX_texture_scale_bias;
continue;
}
#endif
#ifdef GL_SGIX_vertex_preclip
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14))
{
ret = GLEW_SGIX_vertex_preclip;
continue;
}
#endif
#ifdef GL_SGIX_vertex_preclip_hint
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19))
{
ret = GLEW_SGIX_vertex_preclip_hint;
continue;
}
#endif
#ifdef GL_SGIX_ycrcb
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5))
{
ret = GLEW_SGIX_ycrcb;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
{
#ifdef GL_SGI_color_matrix
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12))
{
ret = GLEW_SGI_color_matrix;
continue;
}
#endif
#ifdef GL_SGI_color_table
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11))
{
ret = GLEW_SGI_color_table;
continue;
}
#endif
#ifdef GL_SGI_texture_color_table
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19))
{
ret = GLEW_SGI_texture_color_table;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5))
{
#ifdef GL_SUNX_constant_data
if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13))
{
ret = GLEW_SUNX_constant_data;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
{
#ifdef GL_SUN_convolution_border_modes
if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
{
ret = GLEW_SUN_convolution_border_modes;
continue;
}
#endif
#ifdef GL_SUN_global_alpha
if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12))
{
ret = GLEW_SUN_global_alpha;
continue;
}
#endif
#ifdef GL_SUN_mesh_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10))
{
ret = GLEW_SUN_mesh_array;
continue;
}
#endif
#ifdef GL_SUN_read_video_pixels
if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17))
{
ret = GLEW_SUN_read_video_pixels;
continue;
}
#endif
#ifdef GL_SUN_slice_accum
if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11))
{
ret = GLEW_SUN_slice_accum;
continue;
}
#endif
#ifdef GL_SUN_triangle_list
if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13))
{
ret = GLEW_SUN_triangle_list;
continue;
}
#endif
#ifdef GL_SUN_vertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6))
{
ret = GLEW_SUN_vertex;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4))
{
#ifdef GL_WIN_phong_shading
if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13))
{
ret = GLEW_WIN_phong_shading;
continue;
}
#endif
#ifdef GL_WIN_specular_fog
if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12))
{
ret = GLEW_WIN_specular_fog;
continue;
}
#endif
#ifdef GL_WIN_swap_hint
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9))
{
ret = GLEW_WIN_swap_hint;
continue;
}
#endif
}
}
ret = (len == 0);
}
return ret;
}
#if defined(_WIN32)
#if defined(GLEW_MX)
GLboolean wglewContextIsSupported (WGLEWContext* ctx, const char* name)
#else
GLboolean wglewIsSupported (const char* name)
#endif
{
GLubyte* pos = (GLubyte*)name;
GLuint len = _glewStrLen(pos);
GLboolean ret = GL_TRUE;
while (ret && len > 0)
{
if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4))
{
if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
{
#ifdef WGL_3DFX_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = WGLEW_3DFX_multisample;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4))
{
#ifdef WGL_3DL_stereo_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14))
{
ret = WGLEW_3DL_stereo_control;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
{
#ifdef WGL_ARB_buffer_region
if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
{
ret = WGLEW_ARB_buffer_region;
continue;
}
#endif
#ifdef WGL_ARB_extensions_string
if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
{
ret = WGLEW_ARB_extensions_string;
continue;
}
#endif
#ifdef WGL_ARB_make_current_read
if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
{
ret = WGLEW_ARB_make_current_read;
continue;
}
#endif
#ifdef WGL_ARB_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = WGLEW_ARB_multisample;
continue;
}
#endif
#ifdef WGL_ARB_pbuffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
{
ret = WGLEW_ARB_pbuffer;
continue;
}
#endif
#ifdef WGL_ARB_pixel_format
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
{
ret = WGLEW_ARB_pixel_format;
continue;
}
#endif
#ifdef WGL_ARB_pixel_format_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
{
ret = WGLEW_ARB_pixel_format_float;
continue;
}
#endif
#ifdef WGL_ARB_render_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
{
ret = WGLEW_ARB_render_texture;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
{
#ifdef WGL_ATI_pixel_format_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
{
ret = WGLEW_ATI_pixel_format_float;
continue;
}
#endif
#ifdef WGL_ATI_render_texture_rectangle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
{
ret = WGLEW_ATI_render_texture_rectangle;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
{
#ifdef WGL_EXT_depth_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11))
{
ret = WGLEW_EXT_depth_float;
continue;
}
#endif
#ifdef WGL_EXT_display_color_table
if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19))
{
ret = WGLEW_EXT_display_color_table;
continue;
}
#endif
#ifdef WGL_EXT_extensions_string
if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
{
ret = WGLEW_EXT_extensions_string;
continue;
}
#endif
#ifdef WGL_EXT_make_current_read
if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
{
ret = WGLEW_EXT_make_current_read;
continue;
}
#endif
#ifdef WGL_EXT_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = WGLEW_EXT_multisample;
continue;
}
#endif
#ifdef WGL_EXT_pbuffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
{
ret = WGLEW_EXT_pbuffer;
continue;
}
#endif
#ifdef WGL_EXT_pixel_format
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
{
ret = WGLEW_EXT_pixel_format;
continue;
}
#endif
#ifdef WGL_EXT_swap_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
{
ret = WGLEW_EXT_swap_control;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4))
{
#ifdef WGL_I3D_digital_video_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21))
{
ret = WGLEW_I3D_digital_video_control;
continue;
}
#endif
#ifdef WGL_I3D_gamma
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5))
{
ret = WGLEW_I3D_gamma;
continue;
}
#endif
#ifdef WGL_I3D_genlock
if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7))
{
ret = WGLEW_I3D_genlock;
continue;
}
#endif
#ifdef WGL_I3D_image_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12))
{
ret = WGLEW_I3D_image_buffer;
continue;
}
#endif
#ifdef WGL_I3D_swap_frame_lock
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15))
{
ret = WGLEW_I3D_swap_frame_lock;
continue;
}
#endif
#ifdef WGL_I3D_swap_frame_usage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16))
{
ret = WGLEW_I3D_swap_frame_usage;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
{
#ifdef WGL_NV_float_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
{
ret = WGLEW_NV_float_buffer;
continue;
}
#endif
#ifdef WGL_NV_render_depth_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20))
{
ret = WGLEW_NV_render_depth_texture;
continue;
}
#endif
#ifdef WGL_NV_render_texture_rectangle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
{
ret = WGLEW_NV_render_texture_rectangle;
continue;
}
#endif
#ifdef WGL_NV_vertex_array_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
{
ret = WGLEW_NV_vertex_array_range;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
{
#ifdef WGL_OML_sync_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
{
ret = WGLEW_OML_sync_control;
continue;
}
#endif
}
}
ret = (len == 0);
}
return ret;
}
#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
#if defined(GLEW_MX)
GLboolean glxewContextIsSupported (GLXEWContext* ctx, const char* name)
#else
GLboolean glxewIsSupported (const char* name)
#endif
{
GLubyte* pos = (GLubyte*)name;
GLuint len = _glewStrLen(pos);
GLboolean ret = GL_TRUE;
while (ret && len > 0)
{
if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4))
{
if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
{
#ifdef GLX_VERSION_1_2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
{
ret = GLXEW_VERSION_1_2;
continue;
}
#endif
#ifdef GLX_VERSION_1_3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
{
ret = GLXEW_VERSION_1_3;
continue;
}
#endif
#ifdef GLX_VERSION_1_4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
{
ret = GLXEW_VERSION_1_4;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
{
#ifdef GLX_3DFX_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = GLXEW_3DFX_multisample;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
{
#ifdef GLX_ARB_fbconfig_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14))
{
ret = GLXEW_ARB_fbconfig_float;
continue;
}
#endif
#ifdef GLX_ARB_get_proc_address
if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16))
{
ret = GLXEW_ARB_get_proc_address;
continue;
}
#endif
#ifdef GLX_ARB_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = GLXEW_ARB_multisample;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
{
#ifdef GLX_ATI_pixel_format_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
{
ret = GLXEW_ATI_pixel_format_float;
continue;
}
#endif
#ifdef GLX_ATI_render_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
{
ret = GLXEW_ATI_render_texture;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
{
#ifdef GLX_EXT_import_context
if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14))
{
ret = GLXEW_EXT_import_context;
continue;
}
#endif
#ifdef GLX_EXT_scene_marker
if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
{
ret = GLXEW_EXT_scene_marker;
continue;
}
#endif
#ifdef GLX_EXT_visual_info
if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11))
{
ret = GLXEW_EXT_visual_info;
continue;
}
#endif
#ifdef GLX_EXT_visual_rating
if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13))
{
ret = GLXEW_EXT_visual_rating;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
{
#ifdef GLX_MESA_agp_offset
if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10))
{
ret = GLXEW_MESA_agp_offset;
continue;
}
#endif
#ifdef GLX_MESA_copy_sub_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15))
{
ret = GLXEW_MESA_copy_sub_buffer;
continue;
}
#endif
#ifdef GLX_MESA_pixmap_colormap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15))
{
ret = GLXEW_MESA_pixmap_colormap;
continue;
}
#endif
#ifdef GLX_MESA_release_buffers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15))
{
ret = GLXEW_MESA_release_buffers;
continue;
}
#endif
#ifdef GLX_MESA_set_3dfx_mode
if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13))
{
ret = GLXEW_MESA_set_3dfx_mode;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
{
#ifdef GLX_NV_float_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
{
ret = GLXEW_NV_float_buffer;
continue;
}
#endif
#ifdef GLX_NV_vertex_array_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
{
ret = GLXEW_NV_vertex_array_range;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
{
#ifdef GLX_OML_swap_method
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11))
{
ret = GLXEW_OML_swap_method;
continue;
}
#endif
#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <inttypes.h>
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
{
ret = GLXEW_OML_sync_control;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
{
#ifdef GLX_SGIS_blended_overlay
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15))
{
ret = GLXEW_SGIS_blended_overlay;
continue;
}
#endif
#ifdef GLX_SGIS_color_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
{
ret = GLXEW_SGIS_color_range;
continue;
}
#endif
#ifdef GLX_SGIS_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = GLXEW_SGIS_multisample;
continue;
}
#endif
#ifdef GLX_SGIS_shared_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18))
{
ret = GLXEW_SGIS_shared_multisample;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
{
#ifdef GLX_SGIX_fbconfig
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8))
{
ret = GLXEW_SGIX_fbconfig;
continue;
}
#endif
#ifdef GLX_SGIX_pbuffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
{
ret = GLXEW_SGIX_pbuffer;
continue;
}
#endif
#ifdef GLX_SGIX_swap_barrier
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12))
{
ret = GLXEW_SGIX_swap_barrier;
continue;
}
#endif
#ifdef GLX_SGIX_swap_group
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
{
ret = GLXEW_SGIX_swap_group;
continue;
}
#endif
#ifdef GLX_SGIX_video_resize
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
{
ret = GLXEW_SGIX_video_resize;
continue;
}
#endif
#ifdef GLX_SGIX_visual_select_group
if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19))
{
ret = GLXEW_SGIX_visual_select_group;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
{
#ifdef GLX_SGI_cushion
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7))
{
ret = GLXEW_SGI_cushion;
continue;
}
#endif
#ifdef GLX_SGI_make_current_read
if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
{
ret = GLXEW_SGI_make_current_read;
continue;
}
#endif
#ifdef GLX_SGI_swap_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
{
ret = GLXEW_SGI_swap_control;
continue;
}
#endif
#ifdef GLX_SGI_video_sync
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10))
{
ret = GLXEW_SGI_video_sync;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
{
#ifdef GLX_SUN_get_transparent_index
if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21))
{
ret = GLXEW_SUN_get_transparent_index;
continue;
}
#endif
#ifdef GLX_SUN_video_resize
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
{
ret = GLXEW_SUN_video_resize;
continue;
}
#endif
}
}
ret = (len == 0);
}
return ret;
}
#endif /* _WIN32 */