forked from bartvdbraak/blender
9f05cc59fa
- moved files in proper directories and adapted paths where needed - deleted doc/oldbugs.txt (asked confirmation to jesterking a week ago in irc) - still working on doxygen files, for now I'll leave them in doc/ - NOTE: while checking if other files were referring to these files, I noted that "GPL-license.txt" is also used in the files below: - release/windows/installer/00.sconsblender.nsi - release/windows/specific.sh but these files should't be affected by this commit, but please check :)
124 lines
4.7 KiB
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124 lines
4.7 KiB
Plaintext
An updated version of this guide can be found at:
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http://www.blender3d.org/cms/Building_with_Cygwin.524.0.html
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Introduction
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------------
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Here are some basic instructions for building
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blender for windows using gcc under cygwin.
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Please note that the resulting executable does not
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depend on cygwin and can be distrubuted to machines
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that don't have cygwin installed.
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The instructions are:
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1. Download cygwin (www.cygwin.com) and use the setup program
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to install packages for gcc, gcc-mingw, gcc-g++, w32api, make, cvs,
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python, perl, gettext, and gettext-devel (and maybe others... the
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dependency list is bound to change over time and hopefully these
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instructions will keep up with the changes). All of the following
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commands will be entered at the cygwin prompt so launch
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cygwin now.
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2. Create a directory to put your sources and then enter that
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directory, e.g.:
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mkdir bf-blender
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cd bf-blender
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*********WARNING: if the directory path you are in contains a space in
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it you will get errors in trying to compile the code. Change directorys
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to a one that does not contain a space in the path before creating the
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above directory *********
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Please note that a backslash at the end of a line in the following
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means that the command spans two lines. If you wish to type the command as
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one line, exclude the '\'.
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3. Checkout the blender module from the bf-blender tree using cvs
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(use password anonymous):
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cvs -d:pserver:anonymous@cvs.blender.org:/cvsroot/bf-blender login
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cvs -z3 -d:pserver:anonymous@cvs.blender.org:/cvsroot/bf-blender \
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co blender
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4. Checkout the lib/windows module from bf-blender using cvs:
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cvs -z3 -d:pserver:anonymous@cvs.blender.org:/cvsroot/bf-blender \
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co lib/windows
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5. Enter the newly created blender directory:
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cd blender
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6. To prepare the build system to use only the free tools we must
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set some environment variables. This is done by creating a
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file called "user-def.mk" in the blender directory and
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inserting the following line with notepad or your favorite
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text editor:
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export FREE_WINDOWS=true
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The quickest way to do this though is to issue the following
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command:
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echo 'export FREE_WINDOWS=true' > user-def.mk
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7. Time to build... issue the command:
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make
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8. Wait for it to finish (there is this mysterious place called
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'outside' that I am told is nice to go to while waiting for a
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compile to finish).
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9. After it finishes compiling, if you would like to run your freshly compiled
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blender, type make release. Then change directorys to obj/233.a/ and move
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the zip file to where you want to use it, unzip the file, enter the directory
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and run your brand new blender.
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Getting Help
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------------
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If you have problems, come by #blendercompilers on irc.freenode.net
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or post questions to the "Compiling, Libraries, Modules" forum
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at www.blender.org. There is also the very useful bf-committers
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mailing list, what you can subscribe to here:
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http://www.blender.org/mailman/listinfo/bf-committers
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(as a bonus you can get info about the most recent features that
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are coming down the pipe ...)
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This said, the most common fix to a problem will
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probably involve installing an additional cygwin package,
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so keep that cygwin setup program close by ...
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Some final notes
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----------------
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- The build will take a long time, even on a fast machine
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(a clean build takes almost an hour on my Athlon 1800+
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based laptop).
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- If the build is successful you will find it has created
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the program obj/windows/bin/blender.exe
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- The executable generated by gcc will generally be slower
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that an msvc++ generated executable at rendering, but the
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OpenGL speed should be about the same.
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- Sound is disabled
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- If you want to clean your sources issue a 'make clean'
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in the top blender directory.
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- If you want to update your sources when somebody has
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added a new awesome feature, you will want to go to the
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topmost blender directory and issue the following command:
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cvs -z3 update -P -d
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It would probably be best to clean your sources before
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re-building (see previous note).
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- This is a work in progress, so some things may not be working
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right or it may not support all of the cutting edge features.
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- Want to make a fancy zipped up blender package to give
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to your buddies? Try "make release" ... read the output
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to find out where the zip file was placed (note: you will
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probably need the zip/unzip packages from cygwin to do
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this).
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- You can make a debug executable using 'make debug'. The
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debug executable will be larger and slower that the
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regular executable, but when used with the gnu debugger
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(gdb) it can help debug a blender problem (for example,
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it can locate the line of code that caused blender to
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crash).
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