forked from bartvdbraak/blender
ff04beb3e4
This fix the problem of linking the extern components for the KX module. The remaining linking issues are related to actual bad level access so the fix is a bit more complex. Remaining linking issues (osx cmake gcc) ########### Undefined symbols: "_buildNavMeshDataByDerivedMesh", referenced from: KX_NavMeshObject::BuildVertIndArrays(float*&, int&, unsigned short*&, int&, unsigned short*&, float*&, int&, unsigned short*&, int&, int&)in libge_logic_ketsji.a(KX_NavMeshObject.cpp.o) _applyModifier in libbf_modifiers.a(MOD_navmesh.cpp.o) "_polyIsConvex", referenced from: _applyModifier in libbf_modifiers.a(MOD_navmesh.cpp.o) "_polyNumVerts", referenced from: KX_NavMeshObject::BuildVertIndArrays(float*&, int&, unsigned short*&, int&, unsigned short*&, float*&, int&, unsigned short*&, int&, int&)in libge_logic_ketsji.a(KX_NavMeshObject.cpp.o) "_polyFindVertex", referenced from: KX_NavMeshObject::BuildVertIndArrays(float*&, int&, unsigned short*&, int&, unsigned short*&, float*&, int&, unsigned short*&, int&, int&)in libge_logic_ketsji.a(KX_NavMeshObject.cpp.o) KX_NavMeshObject::BuildVertIndArrays(float*&, int&, unsigned short*&, int&, unsigned short*&, float*&, int&, unsigned short*&, int&, int&)in libge_logic_ketsji.a(KX_NavMeshObject.cpp.o) KX_NavMeshObject::BuildVertIndArrays(float*&, int&, unsigned short*&, int&, unsigned short*&, float*&, int&, unsigned short*&, int&, int&)in libge_logic_ketsji.a(KX_NavMeshObject.cpp.o) ############ |
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.. | ||
blender | ||
blenderplayer | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |