blender/intern/cycles/bvh/bvh_split.h
Sergey Sharybin b03e66e75f Cycles: Implement unaligned nodes BVH builder
This is a special builder type which is allowed to orient nodes to
strands direction, hence minimizing their surface area in comparison
with axis-aligned nodes. Such nodes are much more efficient for hair
rendering.

Implementation of BVH builder is based on Embree, and generally idea
there is to calculate axis-aligned SAH and oriented SAH and if SAH
of oriented node is smaller than axis-aligned SAH we create unaligned
node.

We store both aligned and unaligned nodes in the same tree (which
seems to be different from what Embree is doing) so we don't have
any any extra calculations needed to set up hair ray for BVH
traversal, hence avoiding any possible negative effect of this new
BVH nodes type.

This new builder is currently not in use, still need to make BVH
traversal code aware of unaligned nodes.
2016-07-07 17:25:48 +02:00

263 lines
7.6 KiB
C++

/*
* Adapted from code copyright 2009-2010 NVIDIA Corporation
* Modifications Copyright 2011, Blender Foundation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __BVH_SPLIT_H__
#define __BVH_SPLIT_H__
#include "bvh_build.h"
#include "bvh_params.h"
CCL_NAMESPACE_BEGIN
class BVHBuild;
struct Transform;
/* Object Split */
class BVHObjectSplit
{
public:
float sah;
int dim;
int num_left;
BoundBox left_bounds;
BoundBox right_bounds;
BVHObjectSplit() {}
BVHObjectSplit(BVHBuild *builder,
BVHSpatialStorage *storage,
const BVHRange& range,
vector<BVHReference> *references,
float nodeSAH,
const BVHUnaligned *unaligned_heuristic = NULL,
const Transform *aligned_space = NULL);
void split(BVHRange& left,
BVHRange& right,
const BVHRange& range);
protected:
BVHSpatialStorage *storage_;
vector<BVHReference> *references_;
const BVHUnaligned *unaligned_heuristic_;
const Transform *aligned_space_;
__forceinline BoundBox get_prim_bounds(const BVHReference& prim) const
{
if(aligned_space_ == NULL) {
return prim.bounds();
}
else {
return unaligned_heuristic_->compute_aligned_prim_boundbox(
prim, *aligned_space_);
}
}
};
/* Spatial Split */
class BVHSpatialSplit
{
public:
float sah;
int dim;
float pos;
BVHSpatialSplit() : sah(FLT_MAX),
dim(0),
pos(0.0f),
storage_(NULL),
references_(NULL) {}
BVHSpatialSplit(const BVHBuild& builder,
BVHSpatialStorage *storage,
const BVHRange& range,
vector<BVHReference> *references,
float nodeSAH,
const BVHUnaligned *unaligned_heuristic = NULL,
const Transform *aligned_space = NULL);
void split(BVHBuild *builder,
BVHRange& left,
BVHRange& right,
const BVHRange& range);
void split_reference(const BVHBuild& builder,
BVHReference& left,
BVHReference& right,
const BVHReference& ref,
int dim,
float pos);
protected:
BVHSpatialStorage *storage_;
vector<BVHReference> *references_;
const BVHUnaligned *unaligned_heuristic_;
const Transform *aligned_space_;
/* Lower-level functions which calculates boundaries of left and right nodes
* needed for spatial split.
*
* Operates directly with primitive specified by it's index, reused by higher
* level splitting functions.
*/
void split_triangle_primitive(const Mesh *mesh,
const Transform *tfm,
int prim_index,
int dim,
float pos,
BoundBox& left_bounds,
BoundBox& right_bounds);
void split_curve_primitive(const Mesh *mesh,
const Transform *tfm,
int prim_index,
int segment_index,
int dim,
float pos,
BoundBox& left_bounds,
BoundBox& right_bounds);
/* Lower-level functions which calculates boundaries of left and right nodes
* needed for spatial split.
*
* Operates with BVHReference, internally uses lower level API functions.
*/
void split_triangle_reference(const BVHReference& ref,
const Mesh *mesh,
int dim,
float pos,
BoundBox& left_bounds,
BoundBox& right_bounds);
void split_curve_reference(const BVHReference& ref,
const Mesh *mesh,
int dim,
float pos,
BoundBox& left_bounds,
BoundBox& right_bounds);
void split_object_reference(const Object *object,
int dim,
float pos,
BoundBox& left_bounds,
BoundBox& right_bounds);
__forceinline BoundBox get_prim_bounds(const BVHReference& prim) const
{
if(aligned_space_ == NULL) {
return prim.bounds();
}
else {
return unaligned_heuristic_->compute_aligned_prim_boundbox(
prim, *aligned_space_);
}
}
__forceinline float3 get_unaligned_point(const float3& point) const
{
if(aligned_space_ == NULL) {
return point;
}
else {
return transform_point(aligned_space_, point);
}
}
};
/* Mixed Object-Spatial Split */
class BVHMixedSplit
{
public:
BVHObjectSplit object;
BVHSpatialSplit spatial;
float leafSAH;
float nodeSAH;
float minSAH;
bool no_split;
BoundBox bounds;
BVHMixedSplit() {}
__forceinline BVHMixedSplit(BVHBuild *builder,
BVHSpatialStorage *storage,
const BVHRange& range,
vector<BVHReference> *references,
int level,
const BVHUnaligned *unaligned_heuristic = NULL,
const Transform *aligned_space = NULL)
{
if(aligned_space == NULL) {
bounds = range.bounds();
}
else {
bounds = unaligned_heuristic->compute_aligned_boundbox(
range,
&references->at(0),
*aligned_space);
}
/* find split candidates. */
float area = bounds.safe_area();
leafSAH = area * builder->params.primitive_cost(range.size());
nodeSAH = area * builder->params.node_cost(2);
object = BVHObjectSplit(builder,
storage,
range,
references,
nodeSAH,
unaligned_heuristic,
aligned_space);
if(builder->params.use_spatial_split && level < BVHParams::MAX_SPATIAL_DEPTH) {
BoundBox overlap = object.left_bounds;
overlap.intersect(object.right_bounds);
if(overlap.safe_area() >= builder->spatial_min_overlap) {
spatial = BVHSpatialSplit(*builder,
storage,
range,
references,
nodeSAH,
unaligned_heuristic,
aligned_space);
}
}
/* leaf SAH is the lowest => create leaf. */
minSAH = min(min(leafSAH, object.sah), spatial.sah);
no_split = (minSAH == leafSAH &&
builder->range_within_max_leaf_size(range, *references));
}
__forceinline void split(BVHBuild *builder,
BVHRange& left,
BVHRange& right,
const BVHRange& range)
{
if(builder->params.use_spatial_split && minSAH == spatial.sah)
spatial.split(builder, left, right, range);
if(!left.size() || !right.size())
object.split(left, right, range);
}
};
CCL_NAMESPACE_END
#endif /* __BVH_SPLIT_H__ */